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Starfall Empire


starfallempire-png.334073


From Techtree 13, with love.

Entry | Contest | Poll


167058-033d63f398c2f46e33a38b1be1e47c42.png


Ensemble



Buildings

Units



auricaster-png.334332

auri-press-1-gif.334331

Note: The beams are "head"-attached

fountainhead-png.334310

fountain-press-1-gif.334276


aegisary-png.334314

aeg-press-1-gif.334260


stormbell-png.334311

bell-press-1-gif.334250


aether-png.334326

aether-press-1-gif.334256


loom-png.334324

mystic-press-1-gif.334257


emporium-png.334325

emp-press-1-gif.334275


lyceum-png.334327

arcana-press-1-gif.334255


starlight-png.334323

starlight-press-1-gif.334273



shaper-png.334317

shap-press-1-gif.334271


witness-png.334318

witness-press-1-gif.334249


stormbinder-png.334333

bear-press-1-gif.334270


stormhead-png.334328

onion-press-1-gif.334248


tesseract-png.334312

tess-press-1-gif.334247


simurgh-png.334321

sima-press-1-gif.334251


sim-press-1-gif.334252


channelerp-png.334320

chana-press-1-gif.334265

167054-c49a867b0a435088700957f08eab0111.png


10/13/19
-
Uploaded


167056-77e4ba42e556a870511585e9a22bc108.png


Feel free to modify for personal use. Give credits.

There are models in the Techtree not included in the bundle, due to issues I could not fix.

This bundle uses a total of five custom textures.

167057-c44af1ae14071f8740ee2913e005ccdc.png



Magos' Model Editor
If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank in-game after editing them in Magos', use MdlxConv to convert the uncorrupted file to mdl, edit the model as you wish, and then convert back to mdx before importing.

In-Game
If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv.
Previews
Contents

Aegisary (Model)

Aether Vault (Model)

Altar of Starlight (Model)

Auricaster (Model)

Aurum Beam Five (Model)

Aurum Beam Four (Model)

Aurum Beam One (Model)

Aurum Beam Three (Model)

Aurum Beam Two (Model)

Channeler (Model)

Emporium (Model)

Fountainhead (Model)

Healing Jar (Model)

Lyceum Arcana (Model)

Mystic Loom (Model)

Shaper (Model)

Simurgh (Model)

Stormbell (Model)

Stormbinder (Model)

Stormhead (Model)

Tesseract (Model)

Warp In (Model)

Warp In Ringless (Model)

Witness (Model)

Reviews
General Frank
An excellent pack of unorthodox models and effect. Awesome job!
Warp-InHealing Jar
167061-09e0c15044715f217ea0bd3633b57746.gif
jar-w-1-gif.335014
Ubersplats, courtesy of @Spellbound.
 

Attachments

  • StarfallEmpireSplatSmall.blp
    173.3 KB · Views: 367
  • StarfallEmpireSplatLarge.blp
    142.9 KB · Views: 311
  • StarfallEmpireSplatC.blp
    136.2 KB · Views: 356
  • jar-w-1.gif
    jar-w-1.gif
    1.5 MB · Views: 11,311
Last edited:
Level 49
Joined
Apr 18, 2008
Messages
8,440
These are freaking amazing. I need to set aside some time at some point soon to properly check all of them out. I can't believe you've released so much awesome shit in one go. I was sure this is just a fancy-named 3 tier SFX, but nope, an entire freaking techtree!
The Sentinel and Arbalest remind me of some enemies fought in MU Online. Could that have been an inspiration by chance?
 
The Sentinel and Arbalest remind me of some enemies fought in MU Online. Could that have been an inspiration by chance?
Those were Suselishe's models, I just added TC. They're not included in the bundle. Perhaps I'll take down the GIFs.
Thank you, though! <3
 
Last edited:
Level 8
Joined
Aug 5, 2014
Messages
202
Such magnificent pack of buildings. I think, with such quality, it will even fit in the upcoming Reforged. Isn't this what you planned?
I rate this one star... five times.
 
Level 14
Joined
Apr 30, 2018
Messages
351
This is a really awesome pack.
Excellent work!

Some notes:

- The shading on the Healing jar and the Stormbell doesn't look smooth, making the models look blocky. Simply saving the models with Mdlvis fixes them.
healingjar-png.335060
stormbell-png.335062
healingjarfixed-png.335061
stormbellfixed-png.335063

- Two of the squares on the faces of the Emporium's cupe are doubled/stacked, leading to Z-fighting
emporiumzfight-png.335059

- I think the bottom face of the Emporium's cube could be deleted to reduce polycount, it can't be seen from default WC3 perspective anyway.

- The hair of the Channeler clips with the ring thing on her back.

It would be great if you can fix these.
 
- The shading on the Healing jar and the Stormbell doesn't look smooth, making the models look blocky. Simply saving the models with Mdlvis fixes them.
Thank you for this fix! It's been bugging me for some time.
I am so envious.
You're too awesome to be. :p
 
Level 12
Joined
Jan 30, 2020
Messages
875
Again after looking for models I end up seeing your name @Mythic . Thank you too @Spellbound , by the way.
I ended up building a new Tower model I needed using your Stormbell Onion and the rings from the Auricaster combined together, very pleased with the result.
I also used the outside rings of the Shaper, imported my "Ball" (one day I wish I could make a proper geosphere to replace this plane) model, removed the inner rings and emitters, and now I have a really nice model for my Captured Ball. It does not solve the Ball transparency (I suppose a plane cannot have proper 3D occlusion - I don't know, I am still a complete newbie in modeling), but it looks much better, and of course, using the same texture again.
Then i compressed the AtlanteanBTex texture a bit further and in the end the whole addition is nearly neglictible as The Stormbell onion with rings replaces the old Turret I modified from an old model given by Killst4r back in 2004, and thus I could remove it.

Honestly, I like the way you build your models, and I'd like to thank the people who helped you too.
Amazing work guys, really !!!
 
Level 22
Joined
Dec 4, 2007
Messages
1,526
This is exactly what i needed, extraordinary work
+++

edit: some icons would be nice
 
Last edited:
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