• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

starfall

Status
Not open for further replies.
Level 10
Joined
Mar 16, 2009
Messages
354
you could edit the buffs/effects so that instead of stars that fall down its a blizzard stick. Note:animation used in blizard is a single projectile and in the blizzard spell you customize how many fall. While modifying starfall you cannot customize the amount of projectials simotaniously fallen on a target.

Change starfall (target) to Blizzard without the (Caster)
adding a cold armor (target) buff will also make it look cooler
and it would be advised to remove the Starfall (effect) aka the light with moons and stars in it that appears above casting unit.
instead have no effect or maybe a cloud effect would like nice.

And if you want this to be a really sweet abillity you could use GUI
Event
- Generic unit event - A unit starts the effect of an abillity
Condition
- Abillity Comparision - Abillity being casted is equal to (your starfall)
Action
- Hero Create Item for unit - Create item (a made up item with a fan of knives spell but make this also a blizzard projectile using same method) and give item to triggering unit
- Hero Use Item - Order Triggering unit to use item carried by hero = to (made up item) on target point of abillity being casted.
- Hero Drop item from hero - Drop (made up item) from triggering unit
- Item Remove - Remove last droped item

That will make it look cool :D

hope I helped :)

Edit: Oh crap you just posted what you actually wanted sorry

Well heres the way to fix your problem.

Event
- Unit starts the effect of an abillity
Condition
- Abillity beging casted = to (A blizzard with starfall icon and stuff that has no blissard buffs effects or damages besides aoe)
Action
- Special effect - Create Special effect Starfall at overhead, falling on unit(s) targeted by abillity being casted
- Wait .50 seconds
- General - If condition then action else
+Condition
- spell (the modified blizzard) is level 1
+Then
- Unit Damage area - Cause trigering unit to deal 50 damage to Poinnt of abillity being casted in a 250 by 250 area
- Special effect - Create Special effect Starfall at overhead, falling on unit(s) targeted by abillity being casted
- Wait .50 seconds
- Unit Damage area - Cause trigering unit to deal 50 damage to Poinnt of abillity being casted in a 250 by 250 area
and so on for as many waves as wanted
+Else
- If condition then action else
+Condition- spell (the modified blizzard) is level 2
+Then
- Unit Damage area - Cause trigering unit to deal 100 damage to Poinnt of abillity being casted in a 250 by 250 area
+Else
- If condition then action else
+Condition

Well you get the jist if needed contact me for more help

Hope this heled :)
 
Level 10
Joined
Mar 16, 2009
Messages
354
alfreedo that won't give a complete effect of starfall instead that will cause starfall projectiles to fall in a given area without homing to units and without the exact number of starfall projects to number of units. But it is much quicker and more painless. so I'd prolly use your meathod so gj ^^
 
Level 2
Joined
Mar 7, 2005
Messages
23
hehe yep u r right its just simple and quike :)
but when greasontim asked for making starfall similar to blizzard i think he wants an starfall with given area without homing to units and without the exact number of starfall projects to number of units ..
cheer m8
 
Level 13
Joined
Nov 4, 2006
Messages
1,239
if you want a starfall ability like this: you select an area and the starfall ( with homing missiles) is being cast around there, you could just use any instant dummy ability with an area of effect, and use a trigger to create a dummy unit at that area which uses a modified starfall
 
Level 7
Joined
Nov 13, 2006
Messages
243
Ok do these things: (and i hope how to use triggers :) )

- Make a custom Blizzard spell and remove everything from it like number of shards damage etc.
-Make a dummy and add Starfall to it (with your values)
-Make a trigger that checks if your hero casts the Blizzard spell and make the trigger create a dummy at the place where you cast your ability and make it cast starfall ..

-And if you want to have no leaks you can add a timer to the unit
 
Level 13
Joined
Nov 4, 2006
Messages
1,239
well this is just what i said, here is the trigger

  • Events
    • Unit - A Unit starts the effect of an ability
  • Conditions
    • Ability being cast equal to Starfall(Dummy)
  • Actions
    • Unit - create 1 starfalldummy for owner of triggering Unit at target point of ability being cast
    • Unit - order last created Unit to Nightelf Moon priestess - Starfall
    • Unit - add xx seconds expiration timer to last created Unit
what you need: 1 Dummy ability for the trigger to run
1 dummy Unit to cast the real starfall
the modified starfall ability with the real damage

if your starfall ability has more then 1 level you can simply add a level check to the trigger and use as many dummy units/abilitys as levels. The XX for the expiration timer should of course be longer then the ability duration
 
Level 13
Joined
Oct 27, 2008
Messages
1,176
U cant make blizzard into a shell for a skill btw
I'll try your way UreDe4D and see if it works
  • Untitled Trigger 002
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Starfall
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Starfall for (Triggering unit)) Equal to 1
        • Then - Actions
          • Unit - Create 1 dummy 1 for (Owner of (Triggering unit)) at (Target point of ability being cast) facing Default building facing degrees
          • Unit - Add Starfall real to (Last created unit)
          • Unit - Set level of Starfall real for (Last created unit) to 1
          • Unit - Order (Last created unit) to Night Elf Priestess Of The Moon - Starfall
          • Unit - Add a 20.00 second Generic expiration timer to (Last created unit)
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Level of Starfall for (Triggering unit)) Equal to 2
            • Then - Actions
              • Unit - Create 1 dummy 1 for (Owner of (Triggering unit)) at (Target point of ability being cast) facing Default building facing degrees
              • Unit - Add Starfall real to (Last created unit)
              • Unit - Set level of Starfall real for (Last created unit) to 2
              • Unit - Order (Last created unit) to Night Elf Priestess Of The Moon - Starfall
              • Unit - Add a 20.00 second Generic expiration timer to (Last created unit)
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Level of Starfall for (Triggering unit)) Equal to 3
                • Then - Actions
                  • Unit - Create 1 dummy 1 for (Owner of (Triggering unit)) at (Target point of ability being cast) facing Default building facing degrees
                  • Unit - Add Starfall real to (Last created unit)
                  • Unit - Set level of Starfall real for (Last created unit) to 3
                  • Unit - Order (Last created unit) to Night Elf Priestess Of The Moon - Starfall
                  • Unit - Add a 20.00 second Generic expiration timer to (Last created unit)
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • (Level of Starfall for (Triggering unit)) Equal to 4
                    • Then - Actions
                      • Unit - Create 1 dummy 1 for (Owner of (Triggering unit)) at (Target point of ability being cast) facing Default building facing degrees
                      • Unit - Add Starfall real to (Last created unit)
                      • Unit - Set level of Starfall real for (Last created unit) to 4
                      • Unit - Order (Last created unit) to Night Elf Priestess Of The Moon - Starfall
                      • Unit - Add a 20.00 second Generic expiration timer to (Last created unit)
                    • Else - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • (Level of Starfall for (Triggering unit)) Equal to 5
                        • Then - Actions
                          • Unit - Create 1 dummy 1 for (Owner of (Triggering unit)) at (Target point of ability being cast) facing Default building facing degrees
                          • Unit - Add Starfall real to (Last created unit)
                          • Unit - Set level of Starfall real for (Last created unit) to 5
                          • Unit - Order (Last created unit) to Night Elf Priestess Of The Moon - Starfall
                          • Unit - Add a 20.00 second Generic expiration timer to (Last created unit)
                        • Else - Actions
It works thank you UreDe4D +rep and in credits on my map
 
Last edited:
Status
Not open for further replies.
Top