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How to import 'Simurgh'

Hello

This is an automatically generated tutorial. It will guide you through the process of importing the model Simurgh of the bundle Starfall Empire. Please note that all the screenshots in this tutorial were made using a Macintosh, however it should be no problem to interpret what is equivalent on a Microsoft Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Starfall Empire.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging out the contents to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Starfall Empire
Simurgh 067.mdx
AtlanteanBTex.blp
BlueRaven.blp
PsionicGlow.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Simurgh 067.mdx

Now Click the "Import File" Button:

Next select 'Simurgh 067.mdx' in the folder which you extracted from the zip archive:

Starfall Empire
Simurgh 067.mdx
AtlanteanBTex.blp
BlueRaven.blp
PsionicGlow.blp

The file has been properly added to the map archive:

Simurgh 067.mdx
Model
167
war3mapimported/Simurgh 067.mdx

Done, you have imported the file Simurgh 067.mdx.

Importing AtlanteanBTex.blp

Now Click the "Import File" Button:

Next select 'AtlanteanBTex.blp' in the folder which you extracted from the zip archive:

Starfall Empire
Simurgh 067.mdx
AtlanteanBTex.blp
BlueRaven.blp
PsionicGlow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

Simurgh 067.mdx
Model
167
war3mapimported/Simurgh 067.mdx
AtlanteanBTex.blp
Image / Texture
214
war3mapimported/AtlanteanBTex.blp

Double-click the file AtlanteanBTex.blp:

AtlanteanBTex.blp
Image / Texture
214
war3mapimported/AtlanteanBTex.blp

Tick the box "Use Custom Path" and type in the correct path:

AtlanteanBTex.blp
Image / Texture
214
AtlanteanBTex.blp

The file has been properly added to the map archive:

Simurgh 067.mdx
Model
167
war3mapimported/Simurgh 067.mdx
AtlanteanBTex.blp
Image / Texture
214
AtlanteanBTex.blp

Done, you have imported the file AtlanteanBTex.blp.

Importing BlueRaven.blp

Now Click the "Import File" Button:

Next select 'BlueRaven.blp' in the folder which you extracted from the zip archive:

Starfall Empire
Simurgh 067.mdx
AtlanteanBTex.blp
BlueRaven.blp
PsionicGlow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

Simurgh 067.mdx
Model
167
war3mapimported/Simurgh 067.mdx
AtlanteanBTex.blp
Image / Texture
214
AtlanteanBTex.blp
BlueRaven.blp
Image / Texture
112
war3mapimported/BlueRaven.blp

Double-click the file BlueRaven.blp:

BlueRaven.blp
Image / Texture
112
war3mapimported/BlueRaven.blp

Tick the box "Use Custom Path" and type in the correct path:

BlueRaven.blp
Image / Texture
112
BlueRaven.blp

The file has been properly added to the map archive:

Simurgh 067.mdx
Model
167
war3mapimported/Simurgh 067.mdx
AtlanteanBTex.blp
Image / Texture
214
AtlanteanBTex.blp
BlueRaven.blp
Image / Texture
112
BlueRaven.blp

Done, you have imported the file BlueRaven.blp.

Importing PsionicGlow.blp

Now Click the "Import File" Button:

Next select 'PsionicGlow.blp' in the folder which you extracted from the zip archive:

Starfall Empire
Simurgh 067.mdx
AtlanteanBTex.blp
BlueRaven.blp
PsionicGlow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

Simurgh 067.mdx
Model
167
war3mapimported/Simurgh 067.mdx
AtlanteanBTex.blp
Image / Texture
214
AtlanteanBTex.blp
BlueRaven.blp
Image / Texture
112
BlueRaven.blp
PsionicGlow.blp
Image / Texture
5
war3mapimported/PsionicGlow.blp

Double-click the file PsionicGlow.blp:

PsionicGlow.blp
Image / Texture
5
war3mapimported/PsionicGlow.blp

Tick the box "Use Custom Path" and type in the correct path:

PsionicGlow.blp
Image / Texture
5
PsionicGlow.blp

The file has been properly added to the map archive:

Simurgh 067.mdx
Model
167
war3mapimported/Simurgh 067.mdx
AtlanteanBTex.blp
Image / Texture
214
AtlanteanBTex.blp
BlueRaven.blp
Image / Texture
112
BlueRaven.blp
PsionicGlow.blp
Image / Texture
5
PsionicGlow.blp

Done, you have imported the file PsionicGlow.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.