mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
It's a very good map, especially considering this is your first map. I mean, you got a lot of feedback on reddit already, so I'm just gonna list a few things I noticed:
-Humans can place a farm at southern merc camp, but not in the north.
-At the shops you get lvl 3+1 items from creeps that have a total level of 17, but at the labs you get 4+2 from total level 16, at the expansions it is 3+2 from lvl 16/18 and at the merc camps you get a 3+2 from lvl 14? That's kinda unusual in the sense that you would generally expect the strength of the rewards to increase with the strength of the crepps. But on the other hand the creeps at the lab look very nasty despite being overall relatively low in level, so not sure myself. Also, I didnt factor in that powerups are not as valuable as other items of the same level.
-Accidential unwalkable tiles at some ramps in the eastern half of the map (too lazy to take screenshots on new computer, sorry). Use "P" to check. This often happens if you change ramps too often.
-Countless of trees where wisps can be placed and melee units cannot attack them. You can avoid this by placing at most 7 trees at the time, using the size 2 tool. Place them so that there are no gaps between trees.
-Some creeps are facing in the "wrong" direction (see northern murlocs).
None of this is gamebreaking at a casual level, and I'm not even sure if I would suggest changing the items. But if you are aiming for higher level of melee mapping, most of this should be looked at again.
Also, we have started a melee mapping contest today, maybe you would be interested: Melee Mapping Contest #4 - 2v2
-Humans can place a farm at southern merc camp, but not in the north.
-At the shops you get lvl 3+1 items from creeps that have a total level of 17, but at the labs you get 4+2 from total level 16, at the expansions it is 3+2 from lvl 16/18 and at the merc camps you get a 3+2 from lvl 14? That's kinda unusual in the sense that you would generally expect the strength of the rewards to increase with the strength of the crepps. But on the other hand the creeps at the lab look very nasty despite being overall relatively low in level, so not sure myself. Also, I didnt factor in that powerups are not as valuable as other items of the same level.
-Accidential unwalkable tiles at some ramps in the eastern half of the map (too lazy to take screenshots on new computer, sorry). Use "P" to check. This often happens if you change ramps too often.
-Countless of trees where wisps can be placed and melee units cannot attack them. You can avoid this by placing at most 7 trees at the time, using the size 2 tool. Place them so that there are no gaps between trees.
-Some creeps are facing in the "wrong" direction (see northern murlocs).
None of this is gamebreaking at a casual level, and I'm not even sure if I would suggest changing the items. But if you are aiming for higher level of melee mapping, most of this should be looked at again.
Also, we have started a melee mapping contest today, maybe you would be interested: Melee Mapping Contest #4 - 2v2