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Forest Expansion 3.1.1

After 10 years forest expansion support is back!

Aim of the game: It is a 10v1, the 10 are the expanders, who must run and hide, try to build, and fight against the forces of the Ancients. The 1 are the Ancients, who have one balanced hero and it is their job to purge the forest of the expanders, they must reach level 20 to win the game.

Description: The expanders who have came from all over the world have found a forest with rich resources of lumber and gold, and plan to dominate it, however, the defenders of this ancient forest will not sit down as they plunder away at their homeland.

The Ancient has to pick a hero, and destroy bases. The Ancient will receive gold and experience when killing bases or armies to buy unique items to help him/her to get to level 20 or increase their power.



Each race has a different role they must fulfill in order to achieve victory

Carry

Ability_toughness.png


Carries are those who can end up winning the game on their own when they are powerful enough. Carries usually take a lot of time to get strong and can easily be shut down before they get the opportunity to shine. Some carries have advantages over others, such as being able to "carry" faster or harder. It is important that all resources are given to carries (or hunters) in order to win the game.

___

Baser

Achievement_bg_defendxtowers_av.png


Basers are, of course, those who base. Bases serve a very important role in this game and each match should have at least 1-2 basers. Bases can serve as a safe zone for their team if it is needed. Bases also, when set up properly, grant the team resources per second, which when left alone, can become a huge threat to the ancient. Basers also have low health and offensive capabilities on their main unit so they must rely on their base. Since basers usually get a high surplus of all resources on their own, they rarely need to be given any money unless it is needed.

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Hunter

Ability_hunter_runningshot.png


Hunters are those who can hunt down the ancient with their given kit. Most hunters rely on an army or military that must be built. Certain hunters can have a very powerful early game rush, and other hunters have stronger heroes and units that are efficient at ganking later on in the game. If hunters are pooled a lot of resources it can result in a short game if the ancient is caught off guard. It is close to impossible to win a game without at least one hunter.

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Support

Spell_holy_renew.png


Supports are those who have simple spells and abilities that can help allies, and get a surplus of resources they don't need to pool to their teammates. Supports buff & heal their allies, and can disrupt the ancient. It's important to have a lot of supports and minimal carries in a match so there is enough resources to go around. A lack of supports in a match can result in a defeat as the ancient will be far ahead while you're left with no money

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Hybrid

Ability_druid_earthandsky.png


Hybrids are those who can do 3-4 roles easily. Hybrids usually can play the game without the assistance of a team as they suit all their own needs. However, some hybrids might be weaker at a role than races who can only preform that one role, so it is advised that you play a hybrid to suit your team's needs.







BTNSpiritWolf.png


Role: Carry
Off-Roles: Hunter, Support

Difficulty: Very Easy

Played As: Solo

Description:
Worgen is a stealthy race that can be played two ways. As a supportive and team-friendly unit, who pools plenty of resources over to the races that require it more. You also help the team by keeping the ancient busy, helping the other races by walling for them, and being a overall disruptor that the ancient needs to pay attention to. Or, you can choose to play this race as a carry. A carry requires many resources and a long time of upgrading in order to become stronger, but pays off. Worgens have many upgrades, all of which the assets of a carry.



78012-55aa3ce6e50568054d2353eef9ae28be.jpg

Role: Carry
Off-Roles: Support

Difficulty: Very Hard

Played As: Solo

Description:
Night Elf is unique carry race, that is very dependent on timings and cooperation with other factions. Can become a shadow dancer, unique melee carry that scales based on amount of mana he gets or druid, unique support with treants, devastating spellbringer that can cast spells globally and strongest hero in the game - Cenarius.



latest

Role: Baser
Off-Roles: Support

Difficulty: Very Hard

Played As: Solo

Description:
Intelligent Elf Engineers are good in crafting powerful towers and building an observatory that provides with a variety of global spells and useful auras to combat the Ancient. They however feed much more than other basers and may struggle early on, thus requires you to be extra careful.




razormane.gif


Role: Hybrid
Off-Roles: None

Difficulty: Hard

Played As: Anything

Description:
The Razormane is a powerful race, that excels at everything. This race however, has no escaping abilities and is extremely vulnerable in the early game, thus not reccomended for newer players. However, later on, this race can choose between three things. Creating an army, creating a base, or creating a powerful solo unit - himself. Razormanes require a lot of lumber and gold pool in order to be efficient, due to their limited workers.



BTNCarrionScarabs.png


Role: Hunter
Off-Roles: Carry, Support

Difficulty: Medium

Played As: Solo

Description:

Nerubians rely on their Crypt Lord. The Crypt Lord can also be heavily upgraded and be able to just devastate the ancient if caught off guard. Nerubians also have a very important shop with vital items that are necessary in every game. Nerubians are important for ganking the ancient with their high amounts of snares/stuns. Nerubians also have many auras and can opt into making their main builder a support. The Nerubian's Crypt Lord is extremely strong later on in the game and can end up carrying with enough upgrades.



centaur.gif


Role: Hybrid
Off-Roles: None

Difficulty: Hard

Played As: Anything

Description:
Much like the Razormanes, Centaurs are able to excel at everything. However, they have a sprint that allows them to escape messy situations in the early game. Though not as many supportive abilities as their fellow Razormane, the Centaur have extremely defensive and disruptive abilities that can easily get in the ancients way, if played right. This race is also able to take care of itself, with little need of resource pool.



th_Peasant.gif


Role: Baser
Off-Roles: None

Difficulty: Easy

Played As: Defense

Description:

Humans are one of the strongest basing races. Basing races create towers & walls to hold off the ancient and claim territory for a safe zone. It is up to basers such as the human, to allow their carries, supports, and military races to safely harvest gold and lumber, and construct their important buildings beneath the safe haven of a base. What separates the human between other basing races, is that the humans late game towers, the Flak Cannons, are one the most devastating towers in the game. Extremely high amounts of damage, but hard and expensive to create, melt the ancient. Basers such as the human require an early pool of resources in order to give back and help the other races.



lavaspawn.gif


Role: Hunter
Off-Roles: Support

Difficulty: Hard

Played As: Offense

Description:

Magmides are one of the only pure military races. Military races are tasked with making and upgrading a sizable army to take down the ancient. Magmides along with most other military races can be extremely tricky to play. The Magmide is not recommended for newer players, as it has no escape and can have a rough early game. Not only does the Magmide have a rough early game, but their late game can be punishing too. Flame Throwers - one of their core units are easily killed with nuking abilities, thus should not be created once the game has reached that late period. However, this race can really pay off to experienced players who know which units are a viable choice when the time calls for it, and an experienced Magmide is something the ancient should always look out for. Magmides can also support their basers by creating EXTREMELY powerful walls with return damage.



icon.gif


Role: Carry
Off-Roles: None

Difficulty: Very Easy

Played As: Solo

Description:
Forgotten Ones can choose 3 different ways to carry the game: A bloodmage, which uses their own health as a resource to deal unbelievable damage from far. A soulreaper, which has huge melee lifesteal and burst damage, and is extremely hard to kill. Or, an executioner, who is a stealthy assassin that can preform powerful ganks on the ancient with their very high melee damage. Whatever role you may pick, the Forgotten one is extremely strong with a lot of money and can take down the ancient quickly.



Spell_Shadow_SummonVoidWalker.gif


Role: Hunter
Off-Roles: Baser

Difficulty: Very Hard

Played As: Defense or Offense

Description:

Aethyr Warp is a very intermediate race that can be extremely punishing if mistakes are made. Aethyr Warps will instantly move to your next cursor location every 30 seconds. This can be helpful, or damaging. If caught out of position, Aethyr Warps are THE MOST vulnerable race in the game, leading with 250 health, no escapes, and extremely slow movement speed. Not only is this race vulnerable without it's instant teleport, but this race will provide the ancient with much experience and gold if your workers and sustainers are not properly hidden. However, despite it's weaknesses, the Aethyr Warp has one of the most powerful militaries in the game. Vampiric Wyrms - though expensive - are absolutely devastating. The Aethyr Warp requires a lot of resource pool, for an expensive, but powerful army or base.



furbolgshaman.gif


Role: Support
Off-Roles: Hunter, Carry

Difficulty: Hard

Played As: Solo

Description:

Furbolgs are one of the most helpful and needed supports you can have in a game. This very basic race can choose between being a warrior (A tanky and disruptive nightmare for the ancient), or a shaman (A healer and heavy nuke hitter). Furbolgs have a very high lumber gain rate, which they can easily pool to their teammates and still have plenty left over. This race also has multiple upgrades to help them destroy the ancient



squee.gif


Role: Hunter
Off-Roles: None

Difficulty: Hard

Played As: Offense

Description:

A lightweight version of the Magmide, Goblins have an easier time in the early game with a speed boost and heavier lumber gain. Goblins can easily pool their team lumber to get them started, and rush beta mechs to keep the ancient busy. This race also has zeppelins to help your team get across the map without the risk of being caught. Goblins require some gold pool, however, but can have a very powerful army similar to magmide's.



koboldgeomancer.gif


Role: Carry
Off-Roles: Hunter, Support

Difficulty: Medium

Played As: Solo

Description:

Kobolds have multiple upgrades that range from increasing gold income, to a deadly poisonous aura, to a global blink with a large cooldown. Kobolds are very necessary due to their high assistance for their team. They require a lot of help from basers in order to keep their expensive buildings safe, however.



BTNGhoul.png


Role: Hunter
Off-Roles: Baser

Difficulty: Easy

Played As: Defense or Offense

Description:

Ghouls are your basic race, able to create a strong and viable army to take the ancient in the mid game. Ghouls have plenty of upgrades to make their base & army strong. Has a very good escape, which makes these guys hard to catch. Very little pool required to be powerful, but can be shut down if hunted down by the ancient vigorously.




leviathan.gif

Role: Baser
Off-Roles: None

Difficulty: Very Easy

Played As: Defense

Description:

Krakens are an easy and simple race. Very similar to the humans, they have a strong blink and a calm early game. Can rush a base very fast to keep your allies safe. Requires a lot of gold pool to sustain later in the game.



ogre.gif


Role: Baser
Off-Roles: Hunter

Difficulty: Very Hard

Played As: Defense or Offense

Description:
Ogres are a very rough race to play in the early game. With no escapes, but similar worker styles as other basers, the ogre can be extremely difficult early game. Ogres also require a lot of gold and lumber pool. However, this race is very powerful later on in the game with one of the strongest armies in the game, and sturdiest bases around.



wisp.gif


Role: Support
Off-Roles: Baser

Difficulty: Medium

Played As: Defense

Description:

The Wisp is the most helpful fellow out there. Wisps are able to create bases and harvest massive amounts of lumber to pool over to their team and have a lot left over. Wisp bases are extremely sturdy and have multiple upgrades for a hero that you may get later on in the game, to assist your military races. With your upgrading centers also being aura placers, there should be a lot of room left after you have created your base, for your allies to construct important buildings in.



wildkin.gif


Role: Carry
Off-Roles: Hunter

Difficulty: Medium

Played As: Solo, Offense

Description:

Wildkins have extremely high damage later on in the game. They most likely have the most burst out of any other race with the correct items and upgrades. Since Wildkins scale with mana, the more they upgrade, the higher their damage becomes. Wildkins can also cast from a range, which makes them a safe carry. Wildkins can also choose to become a military race, building an army to hunt down the ancient on their own. With enough resources, the Wildkin becomes a very formidable race and a huge threat to the ancient.




2.1b:
-Various hotkeys fixed
-Added another shop with a few items
-Typo fixes
-Changed the model of the Defender of Ice and Spark

2.1c:
-Fixed a major shop bug
-Fixed Magmide walls

2.2:
-Humans now have special abilities
-Ogres now have a new building with new units and a hero
-Magmides now have a new building that has new upgrades, they now have a new version of a wall
-Whisps now have lumber upgrades
-Kobolds now have more upgrades in their Advanced Tunnel
-Centaurs now have more upgrades for their towers
-Goblins are now heavily nerfed.
-A new race introduced: The Furbolg (Support)
-Major Defender Buffs

2.2b:
-Fixed major Furbolg bugs
-Reduced the gold cost of Furbolg's research center from 35 to 5.

2.2c:
-Fixed Furbolg Warrior bugs
-All gold piles have at least 2 paths from which you can exit/enter, all cheap areas removed.
-Kobold Haste Corrected

2.2d:
-Ogres can now create their new building
-Increased the size of furbolg workers
-Molten walls now correctly deliver radiation
-Fixed the hotkey on water-sprite's walls
-All major bugs fixed

2.2e:
-Defender items slightly nerfed
-Ion Armor fixed
-Recovery from 2.2d

2.2f:
-Tower efficiency added
-Names now show races

2.2g:
-You no longer repick when you die, you may view the rest of the game
-Fixed Whisp's lumber upgrade
-All base health increased by 200 (100 for furbolg forms)

2.3:
-Furbolg health is now 400
-New concept names:
The Defender is now "The Ancient".
The Expanders are still the Expanders.
The new name of the map is "Forest Expansion"

2.3a:
-Slight name bug fix
-Fixed Gartania's Ulti

2.3b:
-Fixed Centaur Sorcerer towers and Lava warrior; hotfix

2.3c:
-Added another ability for Furbolg Warrior
-Added another announcement every 1 and a half minutes.

2.4:
-Added a brand new race: The Nerubian (Support / Military)
-A text now appears when you select your race

2.4a:
-Fixed Crypt Lord's Grasp
-Fixed the selecting message
-Added another ability to the Crypt Lord
-Slight upgrade buffs to the Nerubian & Crypt Lord

2.4b:
-Crypt Lord is no longer summoned, it is now trained at his Cove for 25g / 750w (This was to fix a problem with him being unrevivable once ugpraded)
-A new vital item was added to the Nerubian shop

2.4c:
-Slight terrain changes
-Buffed the health of the ancients
-Added the rest of the people into the credits :)

2.5a:
-Goblin costs have been reduced
-Introducing a new race: The Kraken (Defensive)
-Water Sprite has been REMOVED.
-Major terrain changed
-Mini map fixed
-One of the gold areas moved
-You can no longer select once the ancient has spawned
-Added a warning message

2.5b:
-Finally fixed the gold glitch which allows you to gain gold faster by clicking stop.
-Forestus's name is now tinted green
-Fixed some tool-tips to fit the description
-Fixed the name of the mascotts flying around the map. :]

2.5c:
-Added a random button

2.5d:
-Random button now gives a name after it
-Added Ancient of Lightning
-Added a hero for Kraken
-We are now using the old golding system once more

2.5e:
-Ancient of Lightning's Lightning Strike now has an infinite range
-Centaur health upgrades research much faster
-The map has been protected

2.5f:
-Goblin Ultima can now harvest gold (Bug Fix)
-Goblin Basic Army damage and health buffed
-Goblin Basic Army give less gold bounty

2.5g:
-Introducing a brand new race: The Worgen (Support)
-Possible bug fixes
-A triggered AI has been added, you can now play against the ancient in singleplayer or on battlenet against a computer ancient.

2.5h:
-Orb of god bug fixed
-Gold cost of Expanders reduced to 1. (To prevent giving other players 1000 gold.)
-Expanders can no longer purchase items in the middle of the map.
-Terrain changes, more space in bases.
-Possibly other minor fixes/changes.

2.6a:
-Introducing a completely new race: The Aethyr Warp.
-A random button has been created for the Ancient.
-More Ancient items.
-Slight Typo/bug fixes.

2.6b:
-Fixed a bug where there is a shared cooldown with allies on Void Rip for Aethyr Warp.
-Fixed the bug where Warplings give 20 gold.
-Vampiric Wyrms now have a new ability: Hunger
Hunger allows you to regenerate 100% of your damage on attack.
-Vampiric Wyrm health reduced from 5000 to 4000.
-Vampiric Wyrm armor increased from 2 to 10, and is now fortified.
-Avenger damage increased from 20 to 30.
-Chaos Bringer damage reduced from 21 to 10.
-Very Slight changes in tree placements.

2.6c:
-Aethyr Warp Void Rip fixed
-Heavily nerfed Lumber/Second on Warpling
-Added a new ability for worgen
-Fixed Track for worgen
-Slight damage decrease to worgen
-Kobold upgrades buffed heavily
-Added a legendary recipe to the ancient shops.
-Galiant Armor now costs 25 gold.

2.6d:
-A new race has been added: Razormane (Hybrid).
-An income has been added, expanders will gain one gold every 60 seconds when standing next to a gold vein.
-Terrain changes. (Top water fixed, extra trees, hiding spot in middle right size increased.)
-Goblin Mech Ultimas can no longer be team killed.
-Goblin walls correctly give experience and gold now.
-Centaur walls correctly regenerate health now.
-New ancient item recipes have been added. (Worgen, Ghouls, and Whisps now have an item to beware of, a monocle of truth will allow the ancient to see you.)
-Aethyr Warp tower damage has been heavily reduced.
-Gold glitch fixed.
-Worgen models updated.
-Galiant Armor now costs 35 gold, up from 25.
-Horn of Speed now costs 30 gold, up from 25.
-Galiant Armor now increases health by 350, down from 500.
-You can now trade gold in intervals of 5. You can resume to trade lumber by holding ctrl, to send in intervals of 100.

2.7:
-Worgen Dark Armor gold cost increased from 1/2/3... to 5/10/15...
-Worgen Dark Armor lumber cost increased from 10/20/30... to 150/300/450...
-Worgen Thick hide gold cost increased from 10/11/12... to 10/20/30...
-Worgen Sharpened claws gold cost increased from 0/1/2... to 0/10/20...
-Worgen attack speed has been increased from 1.5 to 2
-Worgen base armor decreased from 20 to 10
-Worgen movement speed reduced from 400 to 350
-New Worgen ability added: Dash of Death
-Bleed research cost increased from 25 to 50
-Slash research cost increased from 25 to 45
-The Ancient now has vision on the entire map, always
-Orb of God has been removed
-Magical orb of sight has been changed to: Orb of revealing, which is for stealth removal purposes only
-Orb of revealing now costs 5 gold, down from 30
-Ancient description clean up
-Ancient of Dragons' movement speed increased from 400 to 450
-Arcanum of hatred recipe description fixed
-Ancient of Shadows' Shadow sight has been changed to Haunt
-Ancient of Ice's Frozen siege has been changed to Unending Frost
-Heated Armor gold cost increased by 10
-Crypt lord Attack speed reduced from 1.5 to 0.25
-Top left Gold Vein has been relocated
-Davy Jones' Locker damage increased from 60 to 129
-Ancient of Protection health increased from 750 to 3000

2.7b:
-Trees in areas reworked
-Whisp Seedlings now harvest 60 lumber / 10 seconds
-Whisp Seedling lumber upgrade now increases lumber by 5, down from 10.
-Whisp Seedling food cost increased from 10 to 25
-Whisp Seedling health increased from 50 to 150
-Ogre Workers now harvest 5 lumber per hit and carry 20
-Ogre Worker food cost increased from 5 to 20
-Ogre Worker movement speed increased from 190 to 270
-Ogre Worker cost reduced from 10 to 0
-Ogre War towers now deal 400 damage, up from 200
-Ghoul's have a new basic ability: Underground Travel
-Ghoul Workers now harvest 5 lumber per hit and carry 20
-Ghoul Worker food cost increased from 5 to 20
-Ghoul Worker movement speed increased from 190 to 270
-Ghoul Worker lumber cost decreased from 25 to 0
-Ghoul Exoskeleton walls now have 550 health, up from 350
-Human Worker lumber cost decreased from 5 to 0
-Human Worker movement speed increased from 190 to 350
-Human Workers now harvest 10 lumber and carry 30
-Human Worker food cost increased from 5 to 25
-Human camps now provide 50 food, up from 20
-Kraken Squids now harvest 10 lumber per second and carry 50
-Kraken Squid food cost increased from 10 to 25
-Kraken Seaweed plants now provide 75 food, up from 20
-Centaur burrows now provide 50 food, up from 30
-Fixed a bug where it would not remove Kobold's and Razormane's units upon death
-Fixed a bug with the trees that were destructible
-Fixed a bug where gold trading would give a lower amount

2.7c:
-Zalxon's Lightning Strike cooldown has been increased from 11/11/11/11/12/12/12 to a flat 80 second cooldown
-Gartania's Haunt ability duration has been reduced from 7 seconds to 3 seconds
-Gartania's Haunt ability range has been reduced from 1500 to 750
-Aethyr Warp health regeneration increased from 4 per second to 10 per second
-More tree placement reworking
-Gilneas wall health increased from 250 to 300
-Gilneas wall armor increased from 3 to 10
-Upgraded Gilneas wall health increased from 500 to 600


2.7d:
-Lightning Strike cooldown fixed
-Ogre lumber harvesting rate fixed
-Seed of Nature for Forestus correctly does AoE damage and shows the correct animation
-All ancient strength per level reduced from 10 to 8.
-All ancient agility per level reduced from 10 to 7.
-Top left base underneath the top left gold vein reworked
-All stat and experience tomes for the ancient have been removed
-The starting buildings where you pick races have been reworked
-A new ancient item recipe added: Bleeding Scythe
-Changed the map preview to a smaller file size


2.8:
-Wand of Escape Goldcost lowered from 50 to 45
-Monocle of Truth Goldcost increased from 75 to 80
-Orb of Sight cooldown reduced from 45 to 20, AoE increased by 500
-Ancient map wide vision has been removed
-Gartania has been renamed to Paranoia
-Gartania has recieved a new model
-Gartania spells have been changed
-Gorog has been renamed to Tremor
-Bleeding Scythe fixed/changed
-Arcanum of Hatred gold cost increased from 20 to 60.
-Gem of Life health increased from 300 to 600
-Deadly Axe damage increased from 50 to 100
-Lion Shield armor increased from 5 to 35
-Amulet of Dominance gold cost reduced from 45 to 15
-Furbolg Shaman's Lightning Strike cooldown reduced from 30 to 12
-Crypt Lord's Puncture chance increased from 10% to 50%, damage multiplier reduced from 2x to 1.5x.
-Furbolg Shaman's Frost Blast cooldown has been reduced from 50 to 15
-Track cooldown reduced from 60 to 45.
-Shackling touch no longer reduces attack speed, movement speed reduction reduced from 50% to 40%
-All expander military units can now fit through 2 x 2 spaces.
-Spirit Tree: Speed gold bounty fixed
-Root gold bounty awarded reduced from 3 to 2.
-Aethyr Warp has been given an ultimate tower
-Goblin Mech Beta damage increased from 75 to 100
-Gold Pile has been added to the center east side of the map
-Created a new item recipe for the ancient (Amulet of the Gods)
-Goblin Worker Mech gold bounty reduced from 16 to 3.

2.9:
General:
-Cleaned up name changes when selecting a race
-Fixed a bug where certain buildings would not decay
-Haste gem has been removed
-Lion shield armor reduced from 35 to 12
-Lion shield cost reduced from 30 to 20
-Far East base terrain cleaned up
-A new race has been added: The Forgotten One
-Color changes to Kraken & Wisp
-Abilty Books for all expanders now have a hotkey of 'E'
-Center East gold pile terrain changes
-You can only pick one Worgen
Ogre:
-Ogre Boulder Tower damage increased from 70 to 80
Human:
-Mortar Team damage increased from 25 to 75
-Steam Wagon's Load has been removed
-Steam Wagon's damage increased by 40
Magmide:
-Volcano cosmetic size reduced
-Magmide Workers no longer cost any resources
-Magmide Flame Throwers are now spell immune
-Magmide Flame Throwers health have been increased by 100
-Magmide icon fixed
-Lava Warrior summon radius halved; damage increased from 80 to 200
Worgen:
-Fixed a bug where Worgen would die twice
-Worgen can no longer repair
Nerubian:
-Crypt Lord Grasp duration reduced from 5 to 2.5
-Nerubian lumber harvesting increased from 25 to 35
-Crypt Lord lumber harvesting decreased from 30 to 15
-Nerubian now has an escape ability (Similar to Ghoul's)
Aethyr Warp:
-Imrpoved lumber harvesting bonus reduced from 10 to 2
-Avengers damage increased from 30 to 45
-Chaos Bringer damage increased from 10 to 30
-Aethyr warp can no longer enter the spawn zone at the top right
-Nether Tower damage reduced from 20 to 10
-Etheral Tower damage reduced from 30 to 15
-Solar Tower damage reduced from 35 to 25
Centaur:
-Centaur Champion damage increased from to 40 to 120
-Centaur Champion attack speed increased to 1 second
-Centaur Protector damage increased from 30 to 80
Wisp:
-Reduced Wisp and seedling lumber harvesting from 60 to 40
Furbolg:
-Totem of Destruction damage increased to 150 from 70
-Furbolg Worker lumber per second reduced to 15, down from 20
-Health/Damage upgrades moved to tier 2 buildings
Goblin:
-Zeppelin health increased from 275 to 800
-Zeppelin food cost reduced to 0
-Frigate Zeppelin health increased from 600 to 1000
-Frigate Zeppelin damage increased from 75 to 200
-Frigate Zeppelin attack speed increased from 2 seconds to 1 second
-Goblin Worker gains 40 lumber per second, down from 50
-Alpha/Beta mechs and Ogre Rider/Engineer cost reduced to 5 gold and 500 lumber down from 25/2000
-Ogre Rider and Engineer now have health regeneration
-Teleporter, Factory, & Merchant size reduced from 6x6 to 4x4
-Merchant gold cost reduced from 45 to 20


Ancients:
-Amulet of the Gods removed
-Ancient may now purchase level ups for 100 gold
-Protector Seed gold cost reduced to 15, down from 25
-A new item has been introduced: Orb of Mana
-A new item recipe has been introduced: Staff of Insight
Eternity:
-Overgrow can now be learned at level 13
Paranoia:
-Balance changes & quality of life changes:
A new ability has been added to the Stalker
Paranoia's March of the Dead now comes at rank 2 of Deathly Necromancers, up from rank 1; Hand of Death comes at rank 1, down from rank 2; Well of pain comes at rank 3; up from rank 2
Stalker model size increased to better reflect pathing size
Dark towers now have no collision
Dark Tower sight range has been reduced to 300 at all ranks
Ignite:
-His ultimate can now be learned at level 14
Zalxon:
-Neutralize now deals 75/125/175/225/275 damage/healing per second, up from 50/60/70/80/90
-Zalxon lightning strike cooldown reduced to 25 seconds at all ranks from 80 seconds
-Thundering Boom cooldown reduced to 10 seconds
-Thundering Boom can now be learned at level 12
Dragos:
-His ultimate can now be learned at level 11
Gorog (Tremor):
-Now fully reworked:
He is keeping his heal and his rage.
Quake has been changed to Boulderfist
He has recieved a new model
He has been given a new special ability: Clay Shield, and a new Ultimate: Fissure
Fissure can be learned at level 12


2.9.1:
General:
-Fixed a bug where Forgotten One and Kobold could not be randomed
-Fixed a bug where randoming would mess up your name + race in chat
-Fixed a bug where the AI would not learn spells if it picked Paranoia or Tremor
Forgotten One:
-Fixed a bug where Forgotten One wasn't removing resources, units, and other things correctly
-Fixed a bug where Forgotten One's workers did not have detonate
-Forgotten One workers no longer have collission
-The lumber cost of all tech buildings for the Forgotten One have been reduced by approx. 1000
-Added a shop for the Forgotten One with unique items.
Furbolg
-Added a new ability for Furbolg Shaman

2.9.2:
General:
-Fixed a bug where the Recipe Shop was dropping items in an unreachable spot
-Fixed the bottom part of the map being blacked out
Forgotten One:
-Forgotten Bloodmage's Psychic Slam health cost reduced to 300
-Forgotten Bloodmage's Cobalt Blood health cost reduced to 200
-Forgotten Bloodmage's Soul Rend health cost reduced to 350
-Forgotten Soulreaper's Soul Strike damage increased to 300, lifesteal increased to 200
Wisp:
-Fixed a glitch where the Ancient of Time was selling tomes of power
Aethyr Warp:
-Base health increased by 50


2.9.3:
General (Balance Updates, Bug Fixes, Content Release, & Cosmetic Changes):
-Added a hard mode for the ancient AI, simply type -hm at the start of a game when against a computer ancient
-Terrain changes to the top left, mid-bottom right, and bottom left of the map
-Expanders can no longer heal at the ancient's base
-Ancient of Protection colission removed
-Ancient of Protection health reduced to 2500
-Ancient of Protection gold cost increased to 20
-Fixed most of the buildings that were not giving gold/experience
-Furbolg has been moved to intermediate races, Worgen & Nerubian moved to beginner

Ghoul (Content Release):
-Abomination has been given a new ability: Hookstrike

Kraken (Content Release):
-The Flying Dutchman has been given a new ability: Cannon Barrage

We will be seeing more abilities like this on expander heroes in later updates

Nerubian (Balance Update):
-Added an Orb of Sight to Nerubian's Shop

Forgotten One (Balance Update & Content Release):
-Added a new structure, the Fountain of Corruption
-Added a new item for the Forgotten Vault: Dark Conversion
-Forgotten Executioner's Shadowborn Fortitude now gives 200 health per level, up from 100
-Forgotten Executioner's Shadowborn Fortitude lumber cost reduced by 100
-Forgotten Executioner's Slaughter From the Shadows max rank increased to 20, lumber cost reduced by 500 (increment per level reduced by 100)
-Deadened Nerves cost reduced to 3 gold / 400 lumber (3 gold / 70 lumber increments).
-Essence Theft is now 30% baseline lifesteal / 70% during Avatar.
-Shadow Blood reworked:
--Now lasts 8 seconds and removes unit collision but does not grant immunity to magic.
-Dark Blood reworked:
--Now has a 40 second cooldown, Shadowlings now expire after 20 seconds.
--Shadowlings now have 420 day/night vision, a basic attack that deals negligible damage, increased health, and increased movement speed.
--Cosmetic changes / corrections to Shadowlings
-Psychic Drain reworked:
--Now levels based on rank of Necrotic Blood
--Each rank of Necrotic Blood reduces duration of drain but increases drain speed and overall drain power.
--Drain is no longer fully channeled: 50% is channeled, and 50% will occur regardless of other actions as long as tether range is maintained.
-Cobalt Blood reworked:
--Now burns 500 mana & does damage rather than silencing for 6 seconds.
-Psychic Slam now scales from 400 to 800 based on level of Necrotic Blood
-Glowing Blood now has a 15 second cooldown.

Aethyr Warp (Balance Update):
-Aethyr Warp now has a passive ability that reduces magic damage taken by 65%

Magmide (Balance update & Cosmetic change):
-Flame Throwers' Magic Immunity changed to a passive 65% magic damage reduction
-Flame Throwers' model and other cosmetics have been changed
-Flaming Wall build time reduced from 3 seconds to 2 seconds

Furbolg (Balance Update):
-Furbolg base health increased to 600, shaman increased to 650, warrior increased to 900
-Warrior Encampment hotkey fixed

Kobold (Bug Fix):
-Fixed a bug where Kobold could not tech Kobold Speed


Ancients (Balance Update):
Increased mana and health regeneration for ancient when in base

Divinity (New Ancient):
-A brand new ancient has been introduced

Zalxon (Cosmetic Change):
-Artwork for Zalxon has been changed
-Added a timer on the top right that shows the cooldown on Zalxon's Lightning Strike
-Neutralize now drains smoother

Eternity (Reworked):
-Artwork for Eternity has been changed
-Seed of Nature has been removed
-A new ability for him has been introduced: Photosynthesis
-A new ability for him has been introduced: Raging Ward
-Cleaned up description for abilities

Paranoia (Balance update):
-Dark Tower range reduced from 750 to 425
-Essence Aura base IAS reduced from 75% to 40%
-Deathly Necromancer health increaseed from 335 to 500

Dragos (Semi-reworked, brought up to date):
-Dragon's Rage crit per level, and chance to crit per level increased
-Dragon's Rage has recieved a new icon and cleaner description
-Dragonic Regeneration mana cost lowered to 150 at all ranks
-Dragon Burst cooldown reduced to 6 at all ranks, mana cost reduced to 75 at all ranks
-Dragos has recieved a new special ability

Avalanche (Reworked):
-The majority of Avalanche's abilities have been changed:
--Chill now scales with maximum mana to heal you
--Freezing Breath has remained intact - description cleaned up
--Frozen Senses Removed
--New ability introduced: Freeze Zone
--New ability introduced: Absolute Zero
--Unending Frost Removed
--New ability introduced: Sadism

Tremor (Bug Fix):
-Clay shield mana consumption corrected

2.9.4 (Hotfix Update):
-Fixed a major glitch where the ancient was achieving victory before level 20
-Fixed a glitch where achieving victory as the ancient would replay music and text
-Avalanche's Freeze Zone baseline damage reduced from 100 to 40
-Divinity's Resolve baseline heal increased from 100 to 250



2.9.5

General:
-Red may now ban expanders at the start of the game
-You now only have 40 seconds to select your race
-A new tip now displays randomly


Expanders:

Ghoul:
-Skeletal Archer attack speed slowed from 1 to 1.5

Magmide:
-Flame Thrower health reduced from 350 to 150

Forgotten One:
-Executioner Focused Anger now stacks twice as fast.
-Executioner Arcane Implosion has had its mana burn and cooldown increased.
-Executioner Crimson Blood damage per second increased to 125.
-Executioner Crippling Toxin slow increased to 60%, duration decreased to 1.5 seconds.
-Executioner Lunatic Gaze removed.
-New Executioner Ability: Coup de grâce, an attack that deals damage based on the target's missing health.
-Soulreaper Avatar now auto self-casts.


Ancients:

-Fountain regeneration now ticks every four seconds of game time, and if you are attacked by anything your next tick of regeneration will fizzle. Regeneration per tick is now based on current health/mana, at 25% of your current life/mana. This means if you go out and get smashed hard you'll have to wait longer to be topped off, but if you don't get hurt too bad you'll regenerate quickly.
-Divinity EXP/second reduced from 2 baseline to 1 baseline.

2.9.5a

General:
-Fixed a glitch where you could random in the first 20 seconds
-Fixed a glitch where ancient could sometimes attack over walls in various areas
-Fixed a glitch where Forgotten Executioner could use coup de grace without upgrading it


2.9.5b

General:
-Fixed bleeding scythe description
-Fixed various buildings that were not giving experience/gold
-If you do not select your race within 60 seconds, your camera will now unlock to allow you to spectate the game

Ogre:
-Fire Pits now give 100 food, up from 50
-War base lumber/gold cost reduced to 500/5, down from 1500/30

Razormane:
-Razorvines are now buildings and are no longer subjected to spells
-Slightly reduced the amount of experience Razorvines give

Forgotten One:
-Forgotten Soulreaper base armor reduced from 10 to 5
-Forgotten Soulreaper's Saronite Flesh now increases armor by 2, down from 4

Kobold:
-Fixed a glitch where kobold level 1 walls were giving way more experience than they should

Dragos:
-Extreme Speed has been moved to level 3

Zalxon:
-Added a level 3 ability: Electrical Surge

Ignite:
-Added a level 3 ability: Burnstrike

Avalanche:
-Sadism cooldown increased from 1 minute to 3 minutes
-Freeze Zone can now be learned at level 2/4/6... up from 1/3/5...
-Freeze Zone cooldown increased from 1 minute to 3 minutes

2.9.6:
General:
-Various terrain changes
-Fixed a glitch where ancients could not attack harvesting seedlings/warplings
-A brand new race has been added: Wildkin

Ghoul:
-Skeletal Archer's supply cost has been increased from 5 to 10

Furbolg:
-Furbolg worker health reduced from 400 to 200

Kobold:
-Fixed a bug where their walls were not working properly

2.9.6a:
General:
-Fixed an issue where you could run behind the ancient's recipe shop

Wildkin:
-Fixed a glitch where Totems were not giving gold/experience to the ancient upon death
-Fixed a glitch where Wildkin's Hive could not be shared with allies
-Lunar Crystal gold cost increased to 40
-Lunar crystal mana provided reduced to 300
-Lunar Assault has been reworked: now deals damage initially, duration and damage reduced
-Moonstrike mana-to-damage ratio reduced by 10%
-Solar Blast cooldown increased from 20 seconds to 2 minutes

Magmide:
-Flame Thrower damage reduced from 125 to 90
-Increase Heat training damage bonus reduced from 20 to 15

Ancients:
-All ancient base health increased by 800
-Ancient descriptions cleaned up

2.9.7:

General:
-Fixed a glitch where you could attack ancient shops
-Kobold model size slightly increased
-Added an ability for Ancients of Protection to have vision of enclosed areas
-Ancient of Protection damage increased from 50 to 100
-Trees in the top right reworked to have only two exits

Worgen:
-Updated Worgen's model
-Added a new ability: Focused Strike
-Slash now scales with Sharpened Claws
-Bleed now scales with Sharpened Claws
-Fixed a description glitch for Dark Armor
-Fixed a glitch where Sharpened Claws was not giving the correct amount of damage
-Fixed a glitch where the passive for Worgen was not showing

Wildkin:
-Moonstrike damage-to-mana ratio lowered by 10%
-Fixed a glitch where Wildkin Walls were not decaying properly

Forgotten One:
-Fixed a glitch where you could Soul Rend allies

Centaur:
-Increased the supply provided by Centaur Burrows by 50

2.9.7a:
Gerenal:
-General UI changes
-Disabled Ancient random (It was causing a glitch for the ancient)

Wisp:
-Added a revive team spell for Wisp: Seed of Rebirth
-Fixed various wisp UI and hotkeys

Aethyr Warp:
-Aethyr Warp has recieved a new icon

Avalanche:
-Fixed a glitch where his Freeze Zone cooldown was shorter than intended

2.9.7b:
A new ancient has been introduced:
Pharoah, Ancient of Sand:
A very hard ancient who is strong against solos & militaries, but weak against basers

A new ancient item has been added:
Ledger of Clarity:
An item that grants 2 EXP per second, can only be purchased once

Balance Changes:
Paranoia:
Dark Tower range increased from 425 to 520 at all levels
Added a new upgrade for certain races:
Worker Endurance - Increases the hit points of workers by 50.
::This upgrade has been applied to: Razormane, Ogre, Human, Aethyr Warp, Kraken, Wildkin, Ghoul, and Centaur::

2.9.7c:
Bug hotfixes:
-Fixed a glitch where the Ancient of Sand's death would not end the game
-Fixed a glitch where Sandstorm & Ancient Grasp would heal you to full health

2.9.7d:

-Fixed a glitch where Nerubians could not revive their crypt lord
-Gold pile at the top right and top left adjusted
-Overhaul of the map's bottom left terrain: New base added, old base removed, gold pile shifted to new area
-Seeding spot on the northwest of the map removed
-Fixed a glitch where the game would sometimes not end in the ancient's favor
-Fixed a glitch where you could not upgrade Worker Endurance more than once
Pharoah:
-Pharoah's Sandstorm damage has been reduced from 20 (+10 per level) per second to 5 (+3 per level) per second
-Pharoah Quicksand Trap stun duration reduced to 1/2/3 down from 3/4/5
Centaur:
-Tier 1 melee unit damage increased from 10 to 50 and health increased from 400 to 800
-Tier 1 ranged unit damage increased from 20 to 90 and health increased from 250 to 350
-Tier 2 melee unit damage increased from 30 to 75 and health increased from 750 to 1000
-Tier 2 ranged unit damage increased from 35 to 130 and health increased from 400 to 500
-Tier 3 melee unit damage increased from 90 to 150 and health increased from 900 to 1250
-Tier 3 ranged unit damage increased from 120 to 175 and health increased from 500 to 600
-Centaur Warcaller damage increased by 40 and health increased by 300
-A new ability has been added to the Centaur Warcaller
-Centaur Ultimate Tower damage type changed from piercing to chaos
-Centaur Ultimate Tower damage increased from 150 to 300
-Centaur Watch tower damage increased from 15 to 30
-Centaur Guard tower damage increased from 20 to 50
-Centaur War tower damage increased from 105 to 125
-Centaur Destruction Tower damage increased from 125 to 150
-Centaur Speed tower damage increased from 40 to 55
-Centaur Haste Tower damage increased from 45 to 70
Kraken:
-Tidal Tower damage increased from 25 to 40
-Enhanced Tidal Tower damage increased from 45 to 70
-Guarded Tidal Tower damage increased from 60 to 90
-Guarded Tidal Tower attack speed reduced from 1.3 to 1
-Guarded Tidal Tower of destruction damage increased from 90 to 125
-Guarded Tidal Tower of destruction damage type changed from piercing to chaos

2.9.8:
General:
-Base Flags have been added (Check map information at the top left for further explanation)
-Tome of Power now has a 2 minute cooldown
-Added new sounds for death/spawning
-Wisp's Seed of Rebirth has been removed due to the glitches it causes (We may see it return at a later time)

Razormane:
-Young Razorvines experience gain halved
-Young Razorvines gold bounty removed
-Thriving Razorvine experience gain halved

Aethyr Warp:
-Aethyr Warp's Avengers damage increased by 5.
-Added a new model to Aethyr Warp's Gamma Ray

Centaur:
-Fixed a glitch where you could not use Centaur Warcaller's Net Trap

2.9.8a:
-Fixed a glitch where if a player would leave with a base flag, it would still give their team income
-Fixed a glitch where if a player would die with a base flag, it would still give their team income
-You are now restricted to one hero per race
-Added a new passive ability for the Ogre Overlord
-Ogre Overlord hit points increased by 450
-Ogre Mace Upgrade now increases the damage of the Overlord and Head Smashers by 40, up from 5
-Ogre's Caster Training now increases the damage of Shamans & Witch Doctors by 30, up from 10.
-Increased the amount of times you can train Ogre's Caster Training from 3 to 5
-Increased the amount of times you can upgrade Ogre's Flaming Boulders from 1 to 10.
-Human's Heated Gun Powder now increases the attack speed of Mortar teams by 10%, up from 2%.
-Kobold Haste now increases the Kobold's attack speed by 20%, up from 5%
-Kobold Regeneration now increases the Kobold's Hit Point regeneration by 50%, up from a flat 1.
-Added a new ability for the kobold: Shovel Strike
-Increased the amount of times you can upgrade Ghoul's Tower Damage upgrade from 3 to 1
-Added a new mechanic: Expander heroes are now granted 50 EXP upon attacking the ancient


2.9.8b:
Forgotten One:
-Forgotten Bloodmage's Psychic Drain damage reduced from 230 at level 1 (+230 per level) to 200 at level 1 (+50 per level)
-Forgotten Bloodmage's Auto Attack range reduced from 550 to 325
-Forgotten Bloodmage's Auto Attack base damage reduced from 175 to 100

Wildkin:
-Wildkin's Moonblast cooldown increased from 12 to 24
-Fixed a glitch where Wildkin's Natural Vigil was regenerating more mana than it should
-Lunar Power now increases the damage of Moonblast by 100, up from 50
-Reduced the mana to damage ratio of Moonstrike from 30% to 15%
-Reduced the cooldown of Moonstrike from 5 seconds to 4 seconds
-Lunar Crystals now give 200 mana, down from 300
-Gold/Lumber cost of Lunar Crystals reduced to 30/1250, down from 40/1750
-Added a new ability for the Wildkin: Sun's Fury

Ancients:
-Reduced the cooldown of Ignite's Volcanic eruption from 12 to 10
-Increased the number of targets hit by Ignite's Volcanic eruption from 4 to 10
-Pharoah's Desert's Veil now heals him for 30% of his health

General:
-Fixed a glitch where building a second flag as Ghoul or Razormane would glitch your main worker

2.9.8c:
Bug Fixes:
-Fixed a glitch where Razormane's Spiked Back was giving him armor without the research
-Fixed a glitch where canceling your Flag would cause problems
-Fixed a glitch where Ogres could build multiple flags
-Fixed a glitch where Razormane couldn't finish building their Razorvines
-Fixed a glitch where Ghouls couldn't finish building their Skeletal Warriors/Archers

Furbolg:
-Reduced the attack range of Furbolg Shaman from 500 to 340

Pharoah:
-Increased the cooldown of Desert's Veil by 20 seconds

Worgen:
-Added a new item to the worgen shop

Aethyr Warp:
-Changed Aethyr Warp's Passive to an Active effect

2.9.8d:
Expanders:
Ogre:
-Health increased from 500 to 600
-Fixed a glitch where Ogres could not revive their hero
-Ogre Overlord attack speed reduced from 2 to 2.25
Kobold:
-Added a new ability: Frenzy
Magmide:
-Flame Thrower has been renamed to Flame Elemental and it's model has been changed
-Flame Elemental health increased from 150 to 225
-Magmides no longer have to build a Shed to create units
-Volcanoes now require a shed to be constructed
-Fixed a glitch where Healing Heat could not heal yourself
-Flame Elementals now have a crit chance
-Flame Elemental build time increased to 10, Fire Sprite build time increased to 8
-Added Magmide Blood to the Lava Shop
-Heated Armor now increases your armor by 5, down from 10.
-Magma Lord base stats reduced from 50 to 30.
-Magma Lord attack speed reduced from 2 to 2.5
Razormane:
-Added Sprint to the Razormane to compensate for the removal of orc style building
Worgen:
-Worgens no longer have any unit collission
Kraken:
-The Flying Dutchman's attack speed reduced from 2 to 2.5 and armor reduced from 5 to 0
Human:
-Steam Wagon armor type changed from Hero to Medium, base armor reduced from 2 to 0
-Steam Wagon attack speed reduced from 1.5 to 2.75
-Added a new ability to Steam Wagon: Explosive Shot
Ghoul:
-Abomination attack speed reduced from 1.2 to 2
Ancients:
-Lion Shield armor reduced from 12 to 7
-Ancients now have true sight in their base
-Added a new item recipe: Cosmic Orb
Tremor:
-Tremor's Rage has been changed to Resillience
-Fixed Boulderfist's Hotkey and animation


2.9.9:
Expanders:
Various armor and health reductions to certain higher tier walls
Fixed a couple of buildings that weren't correctly giving EXP
Various terrain changes on the map to make it a cleaner experience for both sides
Kraken:
Model of Enhanced Tidal Tower changed as the old one was causing errors
Ancient:
Protector Seed gold cost reduced from 20 to 15
Protector Seed health increased from 2500 to 3000
Hammer of Might:
Brand new item for ancients!
Nebula:
Brand new ancient! Especially strong against farming basers and certain resource based hunters
Dragos:
Draconic Regeneration heal increased from 300(+150) to 500(+250)
Tremor:
Changed Clay Shield to only have one level
Empower now also restores 25% mana, heal increased from 300(+150) to 500(+200), mana cost reduced to 0
Zalxon:
Energize heal increased from 300(+150) to 500(+250)

2.9.9a:
-Fixed a bug where Nebula was not ending the game upon death
-Reduced XP/attack on expander heroes from 50 to 25
-Magma Lord base stats reduced from 30 to 15
-Centaur tier 3 units damage and attack speed reduced
-Base Flags now give resources every 6 seconds, up from 3
-Mystic Lava Rock has been removed
-Heated Armor now gives 3 armor, down from 5
-Lion Shield now gives 5 armor, down from 7
-Worgens can now detonate their Gilnean House
-Frigate Zeppelin damage reduced by 70
-Vampiric Wyrm damage reduced by 100

2.9.9b:
-Nebula's Black Holes now deal 20 damage per second, down from 75, movement speed reduced to 130, health reduced to 100, cooldown increased to 90 seconds from 60.
-Slight terrain changes around the map to contain balance.
-Added another elite unit to Nerubian, renamed Crypt Lord, Crypt Lord's Altar, and Crypt Lord's cove.
-Nerubian shop removed, items moved to new building along with Crypt Lord's cove.
-Nerubian Alchemy gem now also increases armor by 7.

(Sorry for the late update, I know Nebula was broken beyond belief...)

2.9.9c (Patch date: 31.12.2024):

General:

Forest Expansion now uses Damage Engine 5.A.0.0 instead of default blizzard damage detection system
Fixed a bug when multiple heroes attacking ancient resulted in only 1 of them receiving bonus experience
Heroes experience gain on attack is now back at 50/hit (up from 25/hit)
Replaced random icon (to have disbtn during picking phase)
Terrain slightly changed

Expanders:

Ogre:
Ogre Skull Crasher:
Gold cost increased from 10 to 15
Food cost increase from 3 to 5
Production speed increased from 5 to 20
Comment: On previous version you were able to win the game in under 5 minutes as an ogre with gold feed, but even when you played without trade/feed, ogre skull crashers likely were the strongest unit in the game, in most cases guranteeing a kill in case you managed to surround an ancient, no matter how fed he was. If this nerf ends up being too big potentially other underutilized ogre's tools may see a buff in the future.

Aethyr Warp:
Void Warp: CD 30->45
Movement speed: 150>175
Comment: Most Ancients couldn't caught Aethyr Warp forever, sometimes it caused extremely weird dynamic, where Ancient could 1v1 Aethyr Warp till the moment they get lvl 20 (which also previously was extremely slow)

Worgen:
Bug fix: Attacking gold pile now gives 2 gold on attack finish, not 1 on attack start + 1 on attack finish.
Sharpened Claws: research speed changed from 5+5s per level to 5+3s per level
Comment: Worgen was very abusive when it came to gold trade, especially when gold mine bug was used. Despite this fact Worgen wasn't the strongest carry character by far even if he gold fed himself a lot.

Nerub:
Removed Maexxna (Since Maexxna wasn't fully implemented, it was pretty much never a good idea to go for it)
Bugfix: Azjol'Nerub shop is now shared with allies by default

Magmide:
Magma lord attack speed increased from 2.5 --> 2.0
Comment: revert of a previous nerf, since Magmide felt a bit underutilized.

Centaur:
T3 units nerf reverted

Ancient:

Items:

New item:
Ledger of Enlightment: Gives 10 xp per second. Made from 2 Ledgers of Clarity

Stuff of insight:
No longer provides bonus ms. New active ability: Silence! Silences a single target for 5s. Heroes are silenced for 15s instead. CD 30s

Bleeding scythe:
Bug fix: added disbtn icon and fixed description

Nebula:
Galactic fury damage from 0 ---> 100
Galactic fury area changed from global to 3000 around nebula
Comment: This change is mainly to address Nebula's galactic fury previously freezing the game for 2s when casted
Bug fix: Black hole CD is now correctly 90s
Swapped orb of revealing and orb of mana icons in order to be less confusing
Lots of description fixes
Tremor:
Clay shield: damage absorption per mana increased from 1 per mana to 5 per mana

2.9.9d (Patch date: 12.01.2025):
General:
-Max move speed increased from 400 to 522
-Various description fixes
-Various icon fixes
-Fixed reforged portraits glitch
-Ancient now has heal animation while regenerating at their base
-Game ends in 2 minutes (instead of 10s)
-Pick phase increased from 40 to 80s (so the people will be less likely to run out of time during the pick stage)
-Ancient now starts with orb of reveal (for free, as a compensation for longer pick duration)
-Wand of escape CD increased from 30s to 90s

Expanders:
Centaur:
-Centaur Warcaller ensnare CD increased from 3 to 15 and duration is now properly 3 seconds
-Attack range upgrade lvl 2/3 now properly gives +100 attack range to ranged centaur units
-Fixed mail armor giving wrong armor type after upgrading
Kobold:
-Miss chance decreased from 35% to 25%
-Stomp duration: 3s --> 2s
Wisp:
-Fixed a tech requirement bug for improved lumber harvesting
-Fixed hotkey on escape ability
-Seedlings base HP decreased from 150 to 25
Aethyr Warp:
-Fixed a tech requirement bug for improved lumber harvesting
-Vampiric Vyrm now have -25hp regen during the day
-Night vision increased from 800 to 1400
Ogre:
-War camp model size slightly decreased
-Technology center size is decreased
Razormane:
-Root jail duration decreased from 5s to 4s
Human:
-Main builder lumber gather rate increased from 1 per hit to 10 per hit
-Furbolg (Warrior):
-Sunder CD increased from 9 to 60
-Sunder damage increased from 250 to 1000
-Sunder research cost increased from 20/1000 to 60/1000
-Furbolg workers health from 200 to 400
-Furbolg workers can no longer be dispelled
-Furbolg workers gold award increased by 1
Kraken
-Haunted Ship base attack time decreased from 2.5 to 1.6
Magmide:
-Attack range increased from 200 to 300
-Attack type changed from normal to chaos
-Movement speed increased by 30
Goblin:
-Battle mech bugfix (cost reduced from 375/100 to 50/1000)
-Bugfix: Observatory scan no longer has mana cost
-Zeppelin's starting movement speed decreased from 350 to 260
-Zeppelin's movement speed per upgrade increased from 10 to 15
Forgotten one:
-Forgotten soulreaper lumber cost increment increased from 200+50 to 200+200 per upgrade
-Forgotten executioner base attack time decreased from 1.75 to 1.6

Ancients:
Items:
-Ledger of experience: from 10xp/s to 8xp/s
Orb of revealing:
-Radius decreased from 3000 to 2700
Cosmic orb:
-Radius decreased from 3000 to 2700
-Mana bonus increased from 1000 to 1500
Protector seed:
-Gold cost from 15 to 12
Hammer of might:
-Now has active component (temporary invulnerability). Lasts 1s, CD 45s

Ancient of Dragons:
-Agility per level increased from 7 to 10
-Windwalk now has 1 level instead of 3 (due to move speed limit in wc3 higher levels didn't provide any bonuses)
Ancient of Ice
-Agility per level increased from 7 to 10
-Freeze zone global range decreased from global to 5000. Damage increased from 40+25 to 100+50
Ancient of Space
-Galactic Fury damage decreased from 100 to 75
Ancient of Nature
-Duration of regrowth to get full HP decreased from 6/5/4.5 to 6-0.5 per level (up to full heal over 3s)
-Growth ward CD decreased from 50 to 50/40/30. Max level decreased from 5 to 3.
Ancient of Lighting
-Agility per level increased from 7 to 10



3.0.0 (Patch date: 08.03.2025)
General:
-New expander: Night Elf
-Added spellbringers (Ancient's Structure that is going to cast powerful spells once in a while)
-Ancient can now disable trade in the game in first 80 seconds if they want to.
-Ancient hotkeys slightly changed to be easier to use
-Panic ability is now casted via dummy (no need to doubleclick)
-Many hunters attribute gain/scaling rescaled
-Now dead builders spawn lackey.
-Factions are now part of nickname again
-Added stash for ancient items
-Fixed a bug of leveling up from attacking allied heroes
Expanders:
Centaur:
-Fixed a bug that caused regeneration upgrade not apply on towers
-Speed Tower damage rescaled. Now has 50 damage. Makes 4/5 attacks per second
-Magical tower now burns 16 mana (down from 40) Magical tower damage per hit decreased from 90-90/100-100 to 60-60/100-100
-Normal tower attack speed increased from 2.0 to 1.3
-Centaur T3 units now cost 5 food (up from 4), and cost 5/10 gold (up from 3/4)
-Centaur ultimate tower now costs 60 gold up from 30
Forgotten one:
-Now has 7 food instead of 3
-Lumber harvest rate decreased by twice
-Gold feed per tentacle from 2 to 1
Furbolg:
-Furbolg shaman: new ability: Haste. Hastes target unit, maximizing their movement speed for 10s.
Ghoul:
-Abomination gold per kill decreased to 30
-Ghoul main character can be upgraded via gold to collect 100/500 lumber per hit
-Meat tosser no longer costs gold
Goblin:
-Goblin Engineer and Alchemist now have active abilities. Now have 1 unit limit per player
-Goblin Engineer/Alchemist bounty per kill increased from 2 to 10
-Damage per upgrade increased from +5 to all units to +10 to all units
-Fixed an issue of some structures giving lumber instead of gold
Human:
-Steam Wagon doesn’t get strength with leveling up
-Steam Wagon's explosive shot ability is now global
-New upgrade: improved balistics. Increases steam wagon's range by 100 up to maximum of 20 levels.
-Steam Wagon no longer has blink. Instead Steam wagon has an overclock ability, that increases its movement speed to maximum for 5/10/15/20 seconds. CD: 45s
-Human workers HP increased from 50 to 75
Kobold:
-Jippy is now undispellable
-Jippy now has blink
-Jippy gold feed increased to 15
Kraken:
-For every gold coin kraken holds increases damage of Flying dutchman by 1
-Kraken changed hotkey of jump
Magmide:
-Magmalord strenght per level decreased from 15 to 2.
-Magmalord is now agility hero. Agility per level increased from 10 to 20.
-Magmalord gold per kill now reliably gives 30 gold (previously it was random)
-Initial attributes increased from 15 to 20
-Fixed radiation dealing more damage than expected
Nerub:
-Nerub now has workers in shelter (each cost 1 food and 2 gold, harvest 5 lumber per second, can't be dispelled but can be borrowed. While borrowed they're immune)
-Azjob'Nerub gold cost increased from 5 to 15
-Anub'Rekhan does no longer require food. (Still limited to 1)
-Anub'Rekhan gold per kill increased from 5 to 50
-Maexnna is back and no longer requires food. (Limited to 1 per player)
-Anubarak and Maexxna now has 1 item slot by default.
Ogre:
-Ogre tower damage research speed increased from 10 to 10+5s
-Ogre tower damage research cost rescaled from 1000 to 250+250 per level
Razormane:
-Razorvines starting health increased from 50 to 75
-Fixed razorvine hotkey
Worgen:
-Lumber harvesting now properly gives gold
-Lumber harvesting increased to 75/hit
-Gilnean house now has 50 hp instead of 1000.
-Gilnean house now gives 5 gold (up from 2)
-Gilnean walls no longer give lumber
Wildkin:
-Lunar Crystal mana bonus increased from 200 to 300, gold cost increased from 30 to 60
-Lunar Crystal now can be picked up by everyone
Wisp:
-Wisp: seed of rebirth is back
-Wisp: harvesting upgrade now works properly
Ancients:
-Pearl now lasts 7s (up from 5)
-New item: Invisibility potion. Renders ancient invisible for 5s
-Seeds are now stackable up to 3
-Orb of mana cost decreased by 20
-All item recipes now show total cost
-Monocle of truth: now costs 20 less
-New item, Firelord's cape. Decreases all incoming damage by flat -10
-New item, Spellcaster cloak. Reduces incoming magical damage by 20% and allows user to become invisible for 15s
-New item, Ethereal Scepter. On cast: banishes target, creates a chain lightning, dealing 150 damage up to 12 targets. CD 40s.
-Bladed gauntlet cost decreased by 20 gold.
-Bladed Gauntlet. Now additionally increases damage against heroes by 100
-Hammer of Might. Now additionally increases damage against heroes by 100
Ancient of Sand:
-Sandstorm damage per second increased from 5+3 to (25+6 per second)
-No longer has a system to stop him from ability casts, when he's too low on health (Note: there is 2 reasons behind it, it was bugged and didn't work every time, second I found it funny when people died from their own abilities use, so if you ever die because of your own spells, blame evil editor for it)
Ancient of Space:
-Black holes now can be killed by expanders
-Sun is now immune to damage (previously expanders could aggro against it, but couldn't click, because sun's model is unselectable, resulting in their damage being split between sun and ancient)
-Galactic Fury cd increased from 20 to 40
-Attack range increased from 100 to 150
Ancient of Lighting:
-Neutralize CD changed from 12 to 12/11/10/9/8
-Now purges the target when casted
-Now has innate ability: when attacked has 1*level chance to cast lighting strike in place of attacker
Ancient of Light:
-Reckoning: Radius increased from 200 to 250
-Attack range increased from 100 to 150
Ancient of Earth:
-Boulderfist cast range increased to 300
-Fixed a regen bug
Ancient of Dragons:
-Attack range increased from 100 to 150
Ancient of Nature
-Growth Ward (heal) cast range is now global (now can be used as a scout)
Ancient of Darkness:
-Stalker collision size reduced from 32 to 16
3.0.0a
-Bugfixes/hotfixes
-Steam wagon's size is now 1x1 instead of 2x2

3.0.1 (Patch date: 09.04.2025)
General:
Experience requirements reworked. From level 1 to 11 it's the same, afterwards requires more: 8000/9500/11000/13000/15000/17500/20000/23000/26000 (previously it was 20900 to level 20)
Expanders:
Elf:
-Elf's shop now shares control with allies
-Elven basement description fixed
-Elf added clarity to the shop
-Potion of invisibility purchase CD removed. Now instead has 20s cd
-Fixed moonwell upgrade description
-Treant/Cenarius can no longer attack expanders
-Moonwell research now also increases cast range of replenish mana to 2000
-Totem is now 2x2.
-Totem LVL 2 for elf (to serve as walls)
-Shadow dancer conjure mana duration increased from 30 to 60
Wildkin:
-Lunar crystal. Gold cost decreased to 30
Human:
-Fixed missing tooltip on hunter's ability.
-Fixed lvl 2 overdrive working permanently.
Ancient:
-Lackeys now spawn at ancient's location, not at the death location
-Lightning's purge duration decreased from 5 to 3
-Lightning's purge mana cost on spellbringer increased to 250
Lackeys:
-Ghoul death now spawns lackey as intended
-Dark templar fade time increased from 2 to 10s
-All lackeys damage decreased to 100
-Lackeys feed increased from 15/500 to 30/2000

3.0.2
General:
-Ancient player can now see the picks before the start of the game
-Map can now be played only in SD settings (Classic HD and HD had graphic glitches preventing from selecting some units/buildings)
-Mini-minions are now phasewalking (can't body block)
-Fixed a bug causing flags to still be working if somebody left the game OR their builder died
-Disabling trade now works properly
-Various spelling fixes
-Lackeys no longer get gold
-Various portrait/hotkey fixes
-Fixed some characters having smaller night vision
Spellbringers nerfs:
-Landslide: Mana cost increased from 60 to 120
-Summon Whelp: Duration decreased from 70 to 45
-Seed of Destruction (Ancient): Now summons raging growth instead of treant protector.
-Nebula: Recall mana cost increased from 120 to 300
-Pharaon: Quicksand trap (on spellbringer) now also has 8s CD
-Quicksand trap (on spellbringer) mana cost increased to 90
Expanders:
Aethyr Warp:
-Chaos bringers hp regeneration increased from 2/s to 10/s
-Avengers are now permanently invisible. Attacking uncloaks them, cloak time: 5s
Night Elf:
-All forms +5 armor
-Clarity now properly restores 200 mana, instead of 100
-Shadow dancer: immolation gold cost decreased from 40 to 0
-Shadow dancer: Arcane Mages now cost 0 food
-Night Elf's windwalk cd reduced from 90 to 30s
-Shadow dancer's hp increased to 900
-Druid now has 600 health and 20 armor
-Immolation mana cost decreased to 25/s
-All forms base attack time increased from 2.0 to 1.75/s
-Shadow dancer base attack time increased from 2.0 to 1.5/s
-Archdruid: Now can only build 1 cenarius. Cenarius gold cost decreased to 225
-Shop: gold cost decreased to 10
-Death and decay: damage per second increased to 4% per second.
-Fixed Blur and Conjure Mana casting at the same time if either of them is used.
Kobold:
-Jippy movement speed increased to 220
-Jippy now has underground travel instead of travel
-Jippy health regen increased to 10/s
-Fixed Axe Upgrade not upgrading shovel strike
Kraken:
-Haunted Dutchman ms increased to 200
Magmide:
-Magmalord no longer costs food
-Magmalord now can learn incineration skill (same ability as vanilla wc3, increases damage with each attack by 2/4/6)
Ghoul:
-Ghoul attack upgrades base research time decreased from 10 to 5
-Abomination base movement speed increased from 270 to 320
-Meat tossers build time decreased to 1s
-Meat wagon build time increased to 3s
Razormane:
-Fixed blooming and earth's gift procing at the same time
-Changed seed of destruction and added requirements. Note: Initially it wasn't intended for him to have that ability, but it felt good so I kept it with small tweaks
Human:
-Improved balistics gold cost decreased to 25
-Steam wagon base damage increased to 100-100
Forgotten one:
-Dark Conversion: Gold cost decreased from 15 to 12
Furbolg:
-Furbolg workers: Damage increased from 50 to 100
-Furbolg shop cost decreased to 25
-Amulet of wild: Summons 2 furbolg workers for 60s; CD:60s. Costs: 15 gold, consumable (can carry up to 5)
Nerubian:
-Ziggurats range increased from 650 to 800
-Nerubian spire range increased from 500 to 1000
-Nerubian workers can now build shelters and ziggurats
-Fixed Nerubian swarm summoning wrong units
Goblin:
-Zeppelin can now hit air
Wildkin:
-Ancient artifact now heals 40% of max health (up from 25%)
-Cascade: Range increased from 200 to 400
-Wildkin forms gold cost decreased from 50 to 30
Centaur:
-Hero is now 1x1
Wisp:
-Ancient of destruction base speed from 80 to 250. Upgrade now correctly gives 20% bonus movement speed. Total maximum speed reduced to 360
Ancients:
-Ancient protectors now give 5000 lumber on death
-Cosmic orb now properly shows CD
-Nebula: Time Warp cd increased to 300s
-Lightning's neutralize cast range decreased from 500 to 400
-Slow duration on lightning autoattacks nerfed to 0.6s
-Righteous armor: Armor bonus decreased to +25
-Paranoia's spellcaster cd increased from 5 to 10
-Righteous armor: recipe cost increased by 40
-Galactic Fury: Slow duration decreased to 4s

3.0.3 (Patch date: 10.31.2025)
General:
  • Fixed spelling issues in some places.
  • Added cooldown to a lot of ability descriptions that didn't have it.
  • Made values explicit for some of ancients' skills.
  • Ice's absolute zero's active icon made more explicit.
  • Added -ban night to ban night elf.
BALANCE:
  • Paranoia's stalkers' invisibility ability changed from 5 second cooldown 20 second duration -> 30 second cooldown 10 second duration.
  • Rebalanced fire's invisibility ability from 20/35/50/60/60 duration 120/110/100/90/80 cooldown to 24/24/24/24/24 duration and 120/105/90/75/60 cooldown.
  • Changed dragon's lackey and whelps to have unarmored defense type (from normal), to offset the fact they are flying, which makes them stronger than other minions.
  • Worgen track lasts 60 seconds from 20 (to be higher than cooldown so it is actually useful).
  • Decreased ghoul's skeletal archer food cost to 5 from 10.
  • Fire's rebirth from 800 seconds to 900.
  • Increased ogre armor to 10 from 5.
  • Given ancient's protectors slow regen (1 per second).
  • Protectors now reveal invis (by adding "detected" to buffs to ancient sight ability).
  • Razormane's raging thorn tower now takes 0 food instead of 5, and has 1 regeneration.
  • Razormane's young razorvine now serves as a drop-off point.
  • Razormane's razorvine has 1 regeneration.
  • Razormane's rage from within to cost 250 mana instead of 50, but cooldown from 10 to 0 seconds.
  • Razormane's mana regeneration from 25 -> 4.
  • Nature's photosynthesis' regeneration from 0.8/0.9/1.0/1.1/1.2 -> 0.8/1.0/1.2/1.4/1.6.
  • Made nature's raging wards from being targetted as wards to ground, which should allow more things to target them.
  • Buffed light's vanguard's armor from 5 +3 per level -> 15 +5 per level.
  • Ice's absolute zero's damage from 40/70/100/130/160 -> 100/120/140/160/180 (to make ice impossible to early rush, making it more beginner-friendly).
  • Light's reckoning duration increased from 3 to 5.
  • Made ice's freezing breath's, and darkness' dark fury's cooldown from 10/11/12/12/... to 10 evenly.
FIXES:
  • Wildkin's berserk to last 10 seconds as advertised, instead of 5.
  • Fire's smoke screen movement speed increase values corrected.
  • Unending frost 320 -> 360 cooldown as advertised.
  • Removed razormane's hardened root lumber bounty.
  • Earth's fissure read 7 seconds but had a value of 10.
  • A few more fixes to advertised values.
Special thanks to Adramelekh for bringing this update!

3.0.4 (Patch date: 1.1.2026)
General:
  • New expander: Elven engineer!
  • New item: Repair bot. Available for goblin and high elf engineer
  • Fixed Lava shop giving lumber instead of gold
  • Fixed rare issue which caused Divinity ult to go on CD, while not restoring HP if was interrupted
  • Some hotkey conflicts fixes for upgrades
Night Elf:
  • Fixed arcane strike animation causing desyncs
  • Deep water now makes mana regeneration global (up from 2000)
Ogre:
  • Shaman hub now requires war base
  • Ogre fire pit provides 50 food (down from 100)
  • War base cost increased to 10/750 (from 5/500)
Centaur:
  • Centaur regeneration upgrade now also works on main builder

Special thanks to Agent_007 for conceptualizing and helping to bring this update!

3.0.4a (Patch date: 1.1.2026)
General:

  • Fixed CD on a spellcaster's cloak
  • Fixed random not including high elf
Tremor:
  • Resilience: fixed a bug that caused resilience to regenerate 3.5% mana per sec instead of 3%
  • Bolderfist: cast range reduced from 300 to 150/175/200/225/250
  • Bolderfist: mana cost rescaled from 35 to 20/35/50/65/80
  • Disabled undocumented trigger that caused him to regen 25% of his mana every time he uses empower
  • Clay shield now has a proper turn off icon
Zalxon:
  • Reduced passive chance of striking enemies with lightning from 1*level to 0.75*level
  • Fixed a bug causing lightning strike to play wrong animation
Ancient of Ice:
  • Freeze zone range reduced from 5000 to 4000
High Elf:
  • Power generator: cost rebalanced from 10/500 to 0/1500
  • Towers: bounty reward reduced to 3
  • Searing arrows mana cost on flame towers reduced from 20 to 15
  • Flame/Frost towers attack type changed from magic to normal
  • Fire/Ice/Lightning elementalism reduced from 50 to 30
  • High tech: Now also allows high elf to blink.
  • Observatory: now properly hidden behind "high tech" upgrade
  • Observatory: bounty reward reduced to 50
  • Reduced engineer's workers level from 5 to 2 (means it will feed 40 XP per kill)
  • Human:
  • Flak cannons can now target air
Magmide:
  • Fire sprite move speed increased to 325
  • Fire sprite bounty reward decreased to 2
  • Flame elemental bounty reward decreased to 2
Night elf:
  • Moonwell: cost reduced from 20/500 to 15/300

3.0.5 (Patch date: 2.3.2026)
General:

  • Expanders can be picked late now.
  • Ancient spawn timer reduced from 80s back to 40s.
  • Late pickers now spawn randomly in location of one of their allies instead of spawning at the middle of a map
  • Added new hints to expanders
Razormane:
  • Increased starting mana regen from 4/s to 25/s
  • lvl 2 wall build time increased from 1s to 2s
  • Fixed a bug causing thorns to not return damage
Elf engineer:
  • Lightning tower: lightning strike changed from AOE to the single target.
  • Lightning tower: lightning strike now actually properly applies damage
  • Lightning tower: lightning strike damage increased from 50 to 75
  • Mana capacitors now properly work.
  • Arcane golem's starting strength reduced from 40 to 20.
  • Basic towers gold cost reduced from 5/500 to 0/500
  • Upgraded towers gold cost reduced from 10/500 to 5/500
  • New upgrade: control of arcane. Increases mana of all towers and observatory by 100
  • Devotion aura now properly works on buildings
  • Auras from observatory now have global range (up from 5000)
Ghoul:
  • Melee skeletons gold feed 5 ---> 1
Nerubian:
  • Maexxna gold feed from 50 ---> 30
  • Cryptlord gold feed from 50 ---> 30
  • Cryptlord: hp regen increased to 10/s
  • Cryptlord: ground pounce cd increased from 6 to 7
Wisp:
  • Spirit Travel duration increased from 5 to 10 seconds
  • Spirit Travel bonus ms increased from +10% to +20%
Magmide:
  • -Lava rock cost increased from 10/1000 to 20/1500
  • -Stuff of silence cost decreased from 40/2200 to 20/1500
Wildkin:
  • -Commanding savagery cost reduced from 30/2000 to 0/1500
  • -Clayvoyant mystics cost reduced from 30/2000 to 25/500
  • -Attack speed improved from 2.0 to 1.75
  • -Ancient artifact. Heal increased from 40% to 66%
Night Elf:
  • -Windwalk mana cost reduced from 75 to 50
  • -Zalxon. Reduced purge duration from 3s to 1s
  • -Dragon minions move speed reduced from 350 to 300
  • -Fixed a bug that sometimes caused forgotten soulreaper to not heal
  • -Fixed a bug with Ancient of Sand's heal

3.0.5a (Patch date: 2.4.2026)
General:

  • Difficulty of expanders during picks is now highlighted with a color (previously was only the case for ancients)
  • Slightly changed difficulty color of "Very hard" to make it more readable
  • Night Elf is now marked as "Very hard" instead of hard
  • High Elf is now marked as "Very hard" instead of hard
  • Kraken is now marked as "Medium" instead of easy
  • Human is now marked as "Medium" instead of easy
  • Furbolg is now marked as "Medium" instead of hard
  • Wildkin is now marked as "Hard" instead of medium
  • Ghoul is now marked as "Medium" instead of easy
Bugfixes:
  • Fixed a bug that caused tavern to disappear after ancient's pick
  • Acquisition range on following towers increased: (note: previously on higher attack range upgrades towers wouldn't automatically hit enemy units unless you would target it manually)
  • Wisps's nature towers initial attack range increased to 600/800/1000 (up from 600/700/700). Previously was capped by initial acquisition range.
  • Wisps's towers acquisition range increased
  • Mortar teams acquisition range increased
  • High elf towers no longer cost 5 gold
  • Kraken's towers acquisition range increased
  • Firelord's cape no longer states that it gives ms.
  • Nature can no longer use tp stuff to teleport to their summons
Note: with this bugfix wisps automatic/manual attack range goes from 700/1000 to 1300 on normal and from 700/1000 to 1000 on speed towers, and, if it would end up being too strong will end up being nerfed in following patches
Spellbringers:
  • Landslide (Earth). Manacost increased from 60 to 180
  • Summon whelp. Manacost increased from 60 to 90
  • Quicksand trap. Manacost increased from 90 to 120
Expanders:
Ogre:
  • Tower haste now explicitly states that it doesn't provide attack speed to ultimate tower (i.e. war tower)
  • Flaming boulders research cost/speed improved from 250+250 lumber / 10+5s to 200+200 / 5+5s
High elf:
  • Observatory rockets damage to buildings reduced from 100% to 33%
  • Observatory spells tooltips now indicate % of damage each spell does vs buildings
3.0.6 (Patch date: 2.7.2026)
General:

  • Fountain now gets disabled only if ancient received 100 or more damage in 1 instance. (Note: only actual damage after resists applied. So, for instance if unit's attack is 200 and ancient has 60% physical resist, it wouldn't turn off regeneration, because in total it would be 80 damage received)
  • Fixed a bug causing teleportation wand to not work if it was used on spellbringer
  • Fixed late teleportation not working as intended
  • Added bounties to unit descriptions
  • Corrected some spelling here and there
  • Worker endurance gold cost reduced to 25
  • All towers and units are now able to attack air
  • Fixed some hotkey conflicts
  • Centaur:
    • Wall upgrade research wood cost 2000/2500/3000/3500/4000 -> 500/750/1000/1250/1500
    • Wall upgrade duration increment 20 -> 30
    • Wall wood cost 50 -> 100
    • Army movement speed research effect 5 -> 15
    • Army movement speed research gold increment 0 -> 5
    • Centaur's war caller's net trap duration 3 -> 2, and cooldown 15 -> 40
  • Ghoul:
    • Unholy blades is now locked behind skeleton warriors (similarly to how unholy arrows are locked behind archers tech)
    • Skeletal warriors unlock cost decreased to from 5/2500 to 5/1500. Cost decreased from 5/450 to 4/450
    • Skeletons are no longer mechanical
  • Kraken:
    • Flying Dutchman's speed increased from 200 to 220.
    • Flying Dutchman now has an icon indicator that explains that he gets bonus damage based on gold held by player
  • High Elf:
    • Changed misleading description on arcane enhancement
    • Lightning tower damage per ability reduced from 75 to 60
    • Buildings now give experience upon kill
  • Magmide:
    • Magmide's molten wall upgrades cost improved by 10 gold
    • New upgrade: Fireflow. Increases move speed of all magmide units, (including expander, excluding hero) by 15. Has 6 levels in total
  • Ogre:
    • Sand tower's wood cost 350 -> 250
  • Razormane:
    • Thriving razorvines are now displayed as idle workers if they are idling.
    • Razorvines. Damage changed to 75 magical. (Note: after the last bugfix had a misleading description and returned 100 magical damage instead of 50 pure)
  • Wildkin:
    • Enraged ents cost reduced from 5/500 to 2/500.
    • Enraged ents train speed reduced from 10s to 6s.
    • Wildkin shaman movement speed increased from 270 to 320
    • Attack damage upgrade on army increased from +15 to +45.
    • Totem build time reduced from 4 to 2
  • Ancient of Ice:
    • Absolute zero. Mana cost increased from 30mana/s to 50mana/s.
    • Absolute zero damage reduced by 20 (from 100/120/140/160/180 to 80/100/120/140/160)
    • Fixed heal sometimes not restoring advertised amount
  • Ancient of Space:
    • Blackholes cooldown reduced from 90 to 60/55/50/45/40
    • Blackholes move speed increased from 130 to 180
    • (Note: compensation for the fact that anything can clean blackholes now)
  • Special thanks to Adramelekh for helping to bring this patch and streamlining the gold feed values
    Changed feed values:
    ancient protector lumber bounty 5000 -> 2500
    human's laser tower's bounty 3 -> 2
    human's arrow tower's bounty 2 -> 1
    ghoul's meat tosser's bounty 3 -> 1
    growth of destruction's bounty 5 -> 2
    nerubian tower's bounty 3 -> 2
    nerubian ziggurat's bounty 5 -> 2
    centaur's watch tower's and guard tower's bounties 3 -> 2
    centaur's ultimate tower's bounty 3 -> 5
    centaur protector and champion bounty 2 -> 4
    centaur warrior and crossbowman bounty 2 -> 3
    elven guard tower's bounty 3 -> 2
    kraken's guarded tidal tower of destruction's bounty 2 -> 3
    steam wagon's bounty -> 30
    goblin's hero's bounty raised 25 -> 30
    ancient of destruction bounty 50 -> 30
    worgen's wall's bounty 3 -> 2, in line with other walls
    razormane's razormane brute's bounty 3 -> 2
    razormane's scout's bounty 5 -> 2
3.0.6a (Patch date: 2.8.2026)
Hotfix:
Fixed spellbringer not working after latest patch.
Fixed high elf shop being unaccessible by allies
Fixed ghoul's skeletons being unbuildable. As a side effect, they are now mechanical again.
Fixed debug message "more than 100" being spammed"

3.0.7 (Patch date: 3.6.2026)
General:

  • New Carry Expander: Ratling Stalker!
  • All units now have their base stats in description
  • Abilities can no longer be used on stash.
  • Replaced "played as" graph in the description during a pick phase with Move Speed and Attack Cooldown. Note: "played as" graph was inconsistent and overlapping in a way with "Played as" graph, thus it was decided to replace it with MS/AC, which aren't very obvious or easy to find
  • Red can now set feedrates of other players in the first minute (decrease or increase it, experimental change, may be tweaked in the future)
  • Added the list with all the commands to F9
Expanders:
  • Night Elf:
    • Arcane mages: arcane strike replace with arcane explosion. Deals 250 magic damage and mini stuns the target for 0.03s
    • Arcane mages: drain mana replaced with conjure refreshment. Spawns a consumable biscuit that can be eaten to restore 300 mana and hp. Mana cost: 100. CD:20s
    • Moved blur from spellbook to base character in order to make it easier to cast
    • Blur no longer briefly disables other spells on cast
    • Shop lumber cost rescaled from 10/1250 to 20/500
  • Wisp:
    • Seed of Rebirth cast time decreased from 10s to 2s
    • Ancient of Destruction: Train time increased from 100 to 120 seconds
    • Ancient of Destruction Haste. Tooltip now mentions that attack speed can't be increased any further
  • Human:
    • Human arrow tower damage increased from 15 to 30
    • Human cannon tower damage increased from 25 to 40
    • Tower Efficiency renamed into tinkering efficiency.
    • Tinkering efficiency can no longer be cast on organic units
    • Tinkering efficiency: attack speed bonus increased from 40% to 100%
  • Nerubian:
    • Nerubian: fixed a bug that caused nerubian spires to not downgrade its abilities on death of another spire
    • Nerubian spires. Fixed a bug that caused attack speed to not properly increase past level 3
    • Nerubian spires gold cost decreased from 20 to 15
    • Nerubian spires prohibited construction range improved from 2500 within another spire to 2000.
  • Magmide:
    • Mystic Lava Stone. Stun duration reduced from 2s to 1.5s
    • Upgraded Walls upgrade also works on Molten Wall now
  • Worgen:
    • Fixed bleed not slowing down ms if any levels of worgen attack upgrade was researched
    • Bleed slow rescaled from 40% to 10%+2% per level of attack upgrade
    • Changed icon on bleed to make change more obvious
    • Track: Duration decreased from 45 to 30
  • Forgotten One:
    • Psychic slam cast time reduced from 0.5 to 0.2
    • Soul Hammer proc chance increased from 10% to 11%
    • Soul Hammer proc damage increased from 50 to 200
  • Furbolg:
    • Amulet of Wild no longer perishes upon use
  • Goblin:
    • Repair bot now has a blink. No longer perishes upon use
  • High elf:
    • Repair bot now has a blink. No longer perishes upon use
    • Arcane enhancement: now properly works on all towers
    • Arcane enhancement: now increases max mana by 20% instead of 100.
    • Observatory mana regeneration bonus from 5 ---> 2.5
    • Base attack time nerfed from 1.5 ---> 2.0
    • Reveal mana cost increased from 300 to 500
  • Razormane:
    • Fixed hotkeys on abilities
Ancient:
  • Gaunlet of Might: Gold cost decreased from 55 to 35
  • Iron blade: Damage bonus increased from +20 to +60
  • Fixed a bug causing Bladed Gauntlet/Hammer of might to deal extra 100 damage against all units, not just heroes
  • Bladed Gauntlet: Base damage bonus increased from 40 to 80
  • Bladed Gauntlet: Total gold cost decreased from 120 to 90
  • Gauntlet of Might: Total gold cost decreased from 185 to 155
  • Fixed a bug that caused neutralize to cast slow even if drain didn't go on cooldown yet
  • Fixed a bug that caused freeze zone to sometimes not show cooldown
  • Fixed a bug that caused game to never trigger ancient's win by killing expanders if wisp got killed when casting a resurrection spell
  • Fixed a bug that caused Zalxon's thunderstruck to proc slightly less than advertised (Previously was rolling number in-between 1 and 100 instead of 0 and 100. Thus at level 1 it would never proc, at lvl 2 it would proc at 0.5% chance instead of 1.5% at lvl 3 at 1.25 instead of 2.25%, etc)
3.0.7a (Patch date: 3.7.2026)
General:
  • Fixed goblin worker model accidentally being changed to a poisonous glue
  • Changed rat's shop model because it caused lags to some players
  • Items now have properly mention if they are orb effects or not. Following items are orb effects: Rendering Blade, IE-27 Mech Blaster, Orb of Venom
  • Feedrates now properly work
Ratling Stalker:
  • Rats now dispel after 0.3s instead of 1s (in-line with other detonatable workers)
Night Elf:
  • Summon Treant. Cooldown decreased from 20 to 5.
  • Feral Vitality now also works on mechanical units and structures.
  • Feral Vitality now also increases move speed by 10%.
  • Feral Vitality regeneration bonus increased from 50% to 100%.
  • Fixed hotkey conflicts
  • Shadow Dancer. Cast point improved from 0.3s to 0s
  • Abjure Mana. Now halves mana instead of completely drying it, damage bonus unchanged.
  • Mana Steal. Now steals 20 max mana from target and gives it to shadow dancer. This effect lasts 180 seconds.
  • Mana Burn. Now also stuns a target for 1 second if target is out of mana.
Razormane:
  • Improved movement of razorvines
  • Young razorvines collision decreased to 0
  • Cast range of Summon thriving razorvines increased to 2000
3.0.8 (Patch date: 4.8.2026)
General:
  • All researches now have a research duration in its description
  • Terrain changes (mostly restored to how it was on 2.99b)
Aethyr:
  • Solar Flare: food cost decreased from 5 to 0
  • Gamma Ray: Build time decreased from 15 to 10
  • Gamma Ray: Attack range increased from 700 to 1250
Centaur:
  • T3 melee build time increased to 25s
  • T3 ranged unit build time increased to 20s
Goblin:
  • Units no longer take gold to be repaired (only wood, equal to its cost)
  • Goblin battle mech ultima food cost from 1 to 0 (note: main builder upgrade, this change is just to avoid confusion, due to food not being indicated properly in tooltip)
  • Goblin worker now has a repair ability
  • Repair time on battle mechs decreased from 30s to 15s
High Elf:
  • Arcane golem build time increased from 60s to 150s
  • Mana shield manacost changed from from 3/5/6/7/8 dmg per mana blocked to 2/2.5/3/3.5/4 per mana
  • Control of Arcane renamed to Arcane Conduction
  • Control of Arcane corrected to 20% mana increase
Magmide:
  • Molten Wall's Upgrade renamed to Enhanced Dilatancy
  • Molten Wall upgrades health gain 50 -> 100
  • Molten Wall health 1000 -> 750
  • Molten Wall cost 5/1000 -> 5/500
  • Molten Walls are now unlocked by a research instead of Molten Core (costs 15/1000) Note: Magmide's lategame is very dependent on keeping molten core alive without many tools to do so himself. By shifting it this way, we hope that they would be more achievable to get in real game
  • Molten Core cost reduced 50/2000 -> 35/1000
  • Flaming Wall build time 2 -> 1
Nerubian:
  • Swarmers no longer feed gold
  • Alchemy gem max teleported units count increased from 12 to 24
  • Alchemy gem gold cost decreased to 40
Night Elf:
  • Treants feed decreased from 4 gold to 2
Ogre:
  • Witch doctors train time increased to 25s
  • Fixed shaman/witch doctors description not being full
  • War tower renamed to Mega tower to avoid ambiguity with centaur's war tower. Fixed description range of mega tower.

Razormane:
  • Removed unused upgrade
  • Fixed Raging Thorn feed value not being shown
Wildkin:
  • Shelter now feeds 1 gold
  • Shelter hp decreased to 400
  • Cascade can now deal damage to air units

Ancient:
  • Fixed cost of Mighty Hammer being 20 gold cheaper than advertised
  • Bladed Gauntlet: Fixed receipe showing +40 damage instead of +80
  • Stuff of silence: Duration decreased from 15s on heroes to always being 5s.
  • Dragos q description now indicates that with leveling it increases radius too
  • Dragos Ultimate: radius increased from 100 to 150 (to match attack range)
  • Note: Minions nerf is a temporare "hotfix", in the future content update minions system will get full overhaul
  • Dragon's lackey/whelps vision reduced from 1600/1000 to always 800
  • Dragon's lackey/whelps move speed reduced from 300 to 270
Bugfixes:
  • Fixed worgen having icon for a ratling's ability
  • Skeletal warriors and archers are no longer considered being buildings. This means, they will no longer be seen in fog of war if ancient ever scouted them, now they can be summoned with nerubian alchemist gem, etc. Please note that due to engine's limitations they still remain mechanical, meaning most nukes still won't deal damage to them.
  • Fixed Ignite's minion immolation description.
  • Cheese lab: changed model, because previous caused lag spikes to many people
  • Fixed gather hotkeys conflicts
Special thanks to Adda for helping bring this patch!
3.0.9 (Patch date: 4.30.2026)
General:
  • New expander: Bounty Hunter!
  • Red player can now type -chopchop to enable tree chopper for ancient.
  • Base refund on building cancel is now 100% instead of 75%
  • Fixed magmide's silence item not showing cd
  • Ancient items now have a more detailed description
  • Ancient items now have hotkeys
Wisp:
  • Speed tree attack rate bonus decreased to 15%. Movement speed bonus is unchanged (at 20%)
  • Can now resurrect drake's minions
  • Orb of reveal replaced with farsight trinket (perishable orb, with 5s duration and 1800 area of effect)
Magmide:
  • Flaming Walls build time increased from 1s to 2s.
  • Fire Sprites now feed 2 gold (up from 1)
  • Lava flow cost decreased from 600+200 lumber to 500+150. No longer applies to the main magmide.
  • Molten walls build time increased from 1s to 2s.
Nerubian:
  • Base food reduced from 5 to 3
  • Crawl aura attack speed bonus decreased from 20% to 10%. Movement speed bonus is unchanged (at 20%)
  • Nerub Spires damage bonus per level 100% -> 70% [Spires gain 35 damage per level, Nerubian Towers gain 7 damage per level]
  • Nerubian Tower 1s -> 0.8s atk cooldown
  • Nerubian Harvester can no longer build ziggurats.
  • Crypt Lord Sting poison duration 5s ->1.5s
  • Crypt Lord Quake 20s -> 40s cd
  • Crypt Lord gold feed on death increased to 50
  • Orb of reveal replaced with dusts of appearance
  • Nerubian spire hp reduced to 300
  • Nerubian ziggurat hp reduced to 300
  • Nerubian tower hp reduced to 300
  • Nerubian workers can no longer build ziggurats
  • Nerubian workers are no longer invulnerable when burrowed, instead they are magic immune
Razormane:
  • Corrected pick description "320 movement speed -> 290 movement speed"
  • Root Jail 45s -> 60s cooldown
  • Rage From Within (Raging Thorn summon) REMOVED
  • Raging Thorn [Tower] 5g -> 2g feed value
  • Padded Boots upgrade 150 -> 110 movement speed bonus
Ghoul:
  • Improved lumber harvesting lvl 2 removed
  • Improved lumber harvesting lvl 1. Now gives 100 -> 120 lumber per hit; costs 50g -> 60g upgrade; research time increased 40s -> 60s
  • Skeletal Endurance (health upgrade) added "including hero" in upgrade description for clarity
  • Abomination: New Ability Devour Flesh [Passive Lifesteal] Gains back health equal to 15% of its damage
Ancients:
Paranoia:
  • Stalkers reverted to what they were pre invis nerf and pre collission size buff.
  • Necromancer:
  • Summon duration [All Necro Tiers] 35s -> 40s
  • Summon cooldown [All Necro Tiers] 10s -> 15s
  • Summon mana cost [Tier 1/2/3 -> 95 -> 100/200/300]
  • Tier 2 Necro | Armor 5 -> 10 Damage 90 -> 105
  • Tier 3 Necro | Armor 5 -> 15 Damage 90 -> 120
  • Initial mana amount [All Necro Tiers] 150 -> 100 [150 is still max]
  • Mana regeneration [All Necro Tiers] 3 mp/s -> 2.5 mp/s
  • March of the death (stampede): Mana cost 40 -> 110
Dragos:
  • Dragon whelp's ms increased to 350
  • Dragon's Lackey ms increased to 350 (in line with other lackeys)
  • Collision size 4 -> 16 [1x1]
  • Collision size 8 -> 32 [2x2]
  • No longer summons dragon whelps on kill. Instead has an ability to spawn single whelp
  • HP increased to 1000, armor type changed to heavy.
Pharaoh:
  • Sandstorm total damage nerfed from 300->660 to 250->490
Nebula:
  • Galactic fury no longer deals damage
Bugfixes:
  • Ogre fire pit food description now properly states that it gives 50 food instead of 100
  • Cenarius grow: Fixed genesis sometimes not killing a tree.
  • Furbolg: Fixed totem of destruction being unable to attack structures
  • Ratling: fixed shadow striders providing 30 ms bonus instead of 35.
  • Fixed a spot above ancient tavern not teleporting you automatically to the middle.
Special thanks to Macko for helping to bring this patch.

3.0.9a (Patch date: 5.1.2026)
Goblin:
  • IE-27 gun slow decreased from 50% to 30%
Bounty Hunter:
  • Bullets switch cd is now at 0s
  • Now has fade and blink enabled by default
  • Now also gets 35 lumber and 1 gold on attacking enemies
  • Upgrades rescaled. Now have 6 attack and hp upgrades. Base attack damage 120 (+55 per up). HP Upgrade provides 150HP + 2.5hp/s.
  • New building: Barricade: lvl 1 350 hp, 5 armor, 1 gold feed; lvl 2 650 hp, 15 armor, 2 gold feed; Both bounty hunter and silvester can build them.
Nerub:
  • Nerubian Harvesters burrow speed improved from 2.5 -> 1.45s
  • Nerubian Harvesters movement speed increased from 250 -> 300
Nebula:
  • Cast point improved from 0.47 to 0.2 (time it takes to cast the ability even if its cast time is equal to 0)
  • Backswing improved from 0.8 to 0.6 (backswing is just animation; this delay is cancellable, upon making any click)
Bugfixes:
  • Fixed a latest update flags issue
  • Fixed a wisp invisibility description stating 5s duration instead of 10
  • Fixed burrowed nerubian workers giving slightly higher bounty than normal one.
  • Fixed deep water upgrade incorrectly stating that it increases cast range to 2000 instead of global.
  • Fixed moonwells autocast not properly working after deep water was researched
  • Fixed the bug that caused you to be unable to sell items back to wisps shop
  • Fixed an entrance at top mid
  • Added death sounds for ghoul, night elf, ratling, bounty hunter
3.0.9b (Patch date: 5.2.2026)
Bugfix: Fixed flags not giving income
Bounty Hunter:
  • Changed hotkeys to be closer to qwer
  • Silvester no longer has gold harvest upgrades. Base attack cooldown improved from 2.2 to 1.25
  • Grapes collection cd decreased from 180s to 60s
  • Fixed building not properly working on silvester
  • Critical Strike replaced with Headshot. Old: 12% to deal x2 damage. New: Gives 20% chance to ministun ancient for 0.1s and deal x2 damage.
  • Bounty Hunter base damage increased to 250
  • Bounty Hunter base attack time improved to 1.6
  • Bounty Hunter move speed base increased to 320
  • Booby Trap. Stun duration increased from 1.5 to 2.5s, detonation delay decreased from 1s to 0.6s, no longer invulnerable.
  • FMJ bullets. Upgrade disabled due to having the same effect as normal attack upgrade.
  • AP Bullets. Damage increase increased from 100 to 120.
  • Attack range increased from 425 to 555. Now has 3 attack range upgrades instead of 5. Max range unchanged.
Bounty Hunter now also has a consumables shop:
  • Eagle scout. Spawn a fast, but fragile bird for scouting purposes. 350 ms, 75s duration. Costs 4 gold.
  • Barricades. Constructs barricades with 650 hp and 15 fortified armor in a matter of 1 second. Costs 320 lumber, 2 gold.
  • Speed potion. Increases move speed of a character by 60% for 12 seconds. Costs 4 gold
  • Rum. Decreases damage taken by 40%, but decreases movement speed by 10% for 10 seconds. Costs 6 gold
3.0.9c (Patch date: 5.3.2026)
General:
  • Gem of health. HP increase reduced from +600 to +500
  • Hopefully fixed sandstorm sometimes causing a crash
  • Fixed a bug causing light to send "Ancient respawned in the middle" after using ultimate
  • Fixed flag health being 5 on some flags,
  • Added pathing blockers to areas where you can chop trees to enter bases,
  • Cosmetic changes to terrain around topmid goldpile
Ghoul:
  • Abomination is now 1x1
Bounty Hunter:
  • Grapes no longer give a short invul
  • Grapes heal changed from 1000 instant to 1000 over 8 seconds.
  • Speed potion ms bonus decreased to 25%. Gost cost increased to 8
  • Base attack range: decreased from 555 to 480 (max attack range decreased to 675)
  • Silvester. Gold feed increased from 15 to 20. Now also feeds 150 exp per kill instead of 25
  • Tent. Gold feed increased from 3 to 5. Experience fed increased from 25 to 85.
  • Tavern. Gold feed increased from 3 to 6. Experience fed increased from 40 to 85.
  • Training Range. Experience fed increased from 40 to 85.
  • Headshot chance decreased from 20% to 15%
  • Health upgrades amount decreased from 6 to 5. Health increase decreased from +150 to +100
3.0.9d (Patch date: 5.3.2026)
Bugfixes:
  • Fixed speed potion giving old +60% speed buff instead of intended +25%
  • Fixed health upgrade description on bounty hunter still stating +150 instead of +100
  • Slightly changed grapes model to be easier to pickup
Human:
  • Steam wagon build time increased from 55s to 100s
  • Overclock level requirement increased from 1/2/4/6 to 1/3/5/7
3.1.0 (Patch date: 5.29.2026)
General:
-New ancient: Ancient of wind
-You can no longer stack flags inside 1 base.
-Decreased Flag feed from 150 to 100 gold.
-Hints/Game notifications can now be deleted by pressing "ESC" (i.e. similar to how it is in dota allstars)
-Gold refund is now again at 75%. Upgrade refund will stay at 100%.
-Detonate workers no longer dispels.
-Experience requirement at levels 10+ reduced, previously had some hard coded values, now levelup requirement increment is 100 before lvl 10, afterwards is set at 125. Old xp requirement for lvl 20: 27125; New xp requirement for lvl 20: 24200. If you are confused, first 9 levels are unchanged, but it is easier to get lvl 20 now.
-Added path blockers to the base right behind far-right gold mound.
Razormane:
-Fixed Earth's Gift having an 8 second cooldown instead of 4.
-Fixed Razor Den not having XP feed, now gives 40.
-Upgraded walls now require a 40g/2000lumber 180s research
-Upgraded walls now feed 3 gold instead of 2
Elf Engineer:
-Improved Ceramic Wall (ICW) feed increased from 1 to 2 gold.
-Increased ICW's lumber cost from 300 to 400.
-Reduced Ceramic Wall's hitpoints from 300 to 250.
-Added Lumbermill as Ceramic Wall's construction requirement.
-Added Lumbermill and Research Center as ICW's construction requirements.
-Increased Armor Plate's gold cost from 2 to 6.
-Increased Armor Plate's lumber cost from 200 to 400.
-Fixed a bug that caused mana capacitors to stop regenerating mana during the day
Repair bots are now 1x1
-Wall hp upgrades reduced from 6 to 5
-Base hp of ICW decreased from 600 to 500
Worgen:
-Upgraded Gilnean Wall feed increased to 3g
-Upgraded Gilnean Wall experience feed increased from 40 to 65
-Helm of devotion is now replaced with inferior clone, gives 40 ms bonus instead of 60.
-Worgen House is now detonated in 5 seconds instead of 0. (Right now it can be permanently denied, and this change would force worgens to be more map aware in order to achieve same result)
Forgotten One:
-Blinding Shade ability duration set to 30 seconds as advertised.
-Greater Nightmare (wall) XP feed increased from 25 to 40.
-Fixed bloodmage's upgrade description being incorrect
Aethyr Warp:
-Fixed Vampiric Wyrm construction cancellation not returning back reserved food.
-Fixed Avenger construction cancellation not returning back reserved food.
-Fixed Chaos Bringer construction cancellation not returning back reserved food.
Bounty Hunter:
-Ancient Protectors (Seeds) do not give money on autoattack anymore.
-Changed Bounty Hunter's armor type to Unarmored.
Dash: now actually dashes instead of blinking.
-Increased Lurk's fade duration from 0.25 to 1 second.
-Changed Silvester's armor type to light.
-Silvester's gold feed reduced from 20 to 15.
-Reduced Tent feed from 5 to 4 gold.
-Added a visual stimuli for when a player receives Bounty.
-Swapped build positions of Barricade and Training Range (W,E[TR])
-Fortified Barricade now has 15 armor as advertised.
-Fortified Barricade base health reduced from 650 to 500.
-Fortified Barricade now can get +50 hp research in workshop.
-Fortified Barricade lumber cost increased to 350.
-Fortified Barricade now also costs 2 gold.
-Tavern gold cost increased from 10 to 20.
-Increased Scout Eagle's gold cost from 4 to 10.
-Increased Speed Potion's gold cost from 8 to 12.
-Barricade lumber cost increased from 75 to 100.
-Added Training Range as Tavern's construction requirement.
-New building: Workshop
Offers Elite Bounty Hunter upgrade, improving vision from 800 to 1400, giving 3 min cd blink and reducing fade delay on lurk from 1 to 0.2s
Snipe shot: Point targeted. Channels for 1.5 seconds, afterwards launches a fast projectile that deals extra DMG based on distance traveled. CD: 60s, stun duration: 2s.
Flare: Reveals zone of 1800 range for 15s. 90s cd
Elite eagle: Allows you to summon elite hawk that flies faster and can see invisible units.
-Moved AP Bullets upgrade to the Workshop.
-Increased Training Range's size from 2x2 to 3x3
-Training Range gold cost increased from 5 to 10.
Ratling Stalker:
-Sewers XP feed increased from 25 to 40.
Ghoul:
-Fixed Mind Controller (farm) not having XP feed, now gives 40.
Goblin:
-Reduced Frigate Zeppelin's (FZ) sight radius from 1600 to 800.
-FZ's gold feed increased from 2 to 5.
-FZ's build time increased from 5 to 10.
-Zeppelin Tower's gold feed increased from 3 to 7.
-Repair bots are now 1x1
Human:
-Increased Long Cannon (Mortars) attack range bonus from 20 to 40.
-Set Long Cannon initial gold cost and gold increment to 2.
-Decreased Heated Gunpowder (Mortar attack speed) initial upgrade time from 60 to 45 seconds.
-Decreased Explosive Shells (Mortar damage bonus) initial lumber cost from 2000 to 1500.
-Polished Long Cannon, Heated Gunpowder and Explosive Shells tooltips, also added research level indicators.
-Improved ballistics now requires Ion energy.
-Steam wagon build time increased from 100 to 150 seconds
Nerubian:
-Fixed Outpost not having XP feed, now gives 25.
-Corrected Nerubian Spire's description information. (600->300hp)
-Nerubian Wall lumber cost increased from 50 to 100.
-Nerubian Wall build time increased from 1 to 2 seconds.
-Decreased Nerubian Wall's health from 500 to 350.
-Added Outpost as Nerubian Wall's construction requirement.
-Improved Nerubian Wall lumber cost increased from 150 to 300.
-Improved Nerubian Wall build time increased from 1 to 2 seconds.
-Cryptlord build/revive time increased to 120
-Cryptlord size increased to 2x2
-Maexxna build/revive time increased to 60
-Cryptlord's Grasp now works like an ensnare ability instead of working like entangle (harder to dispel, but unit can attack while ensnared)
-Grasp no longer deals damage
-Quake duration decreased from 2s to 1s
-Sharpened Punctures (Cryptlord attack damage upgrade) lumber cost increased from 300 + 50 per upgrade to 500 + 250
-Hardened Shell lumber cost increased from 500 + 10(per upgrade) to 500 + 250(per upgrade)
Kraken:
-T3 wall feed increased from 1 to 2 gold.
-T2 and T3 wall XP feed increased from 25 to 40.
Wisp:
-Now have a proper drop off point (to allow them harvesting with furbolg workers)
-Attack range upgrade no longer affects speed tower. (Revert of a recent buff)
-Increased Far Sight (range bonus) gold increment from 1 to 5.
-Increased Far Sight lumber increment from 100 to 250.
-Decreased Wisp Spirit Travel ms bonus from +30 to +25
-Increased Wisp Spirit Travel upgrade time increment to 5 seconds, previously 0.
-Increased Ancient Wall feed from 2 to 4 gold.
-Increased Improved Nature Wall (INW) feed from 1 to 2 gold.
-Increased INW xp feed from 25 to 40.
-Increased INW build time from 1 to 2 seconds.
-Increased Hard Bark (Wall hp) upgrade time increment from 5 to 15 seconds.

Ancients:
Lightning:
-Neutralize no longer purges (Had a lot of unintended interactions that sometimes worked as net-negative, such as dispelling silence or banish)
-Fixed lightning's neutralize sometimes causing crashes if targeted constructing building
Sand:
-Sandstorm damage increased to 32+5 per level. Duration reduced from 10s to 8s. (Same DoT, but faster)
-Fixed a bug causing him to take damage even if spell was cancelled midcast
Dragon:
-Nuke now can deal damage to units in fog of war. Now also properly deals damage into ethereal scepter
Ice:
-First nuke now can deal damage to units in fog of war. Now also properly deals damage into ethereal scepter
-First nuke now has a proper animation
-First nuke cast range reduced from 1000 to 800
-Fixed a bug that caused him to sometimes not heal in ultimate
Nature:
-Raging ward required level decreased from 3 to 2
Fire:
-Blaze's (heal) mana cost changed from 200 + 10 * level to 200 + 50 * Level.
Light:
-Adjusted ability hotkeys to qwerd
-Cast point: improved from 0.47 to 0.2
-Omniscience: XP based xp gain increased from 1 to 2
-Reckoning can now be learnt at Level 1.
-Vanguard. Fixed a bug that caused Vanguard to not heal if animation got cancelled preemptively
-Adjusted reckoning animation to not end too quickly
Darkness:
-Fixed Necromancer and Stalker summon ability activating eachother.
-Replaced realm of darkness with haunt. Decreases armor by 5 and gives vision over target for 20s. Mana cost: 180. (Previous spellbringer caused desyncs)
Space:
-Galactic fury now slows attack speed of structures as well by 90%
-Galactic fury now deals 100 damage to enemy non-structures
Items:
-Arcanum of hatred. Gold cost reduced from 125 to 105.
-Arcanum of hatred. Now deals x2 damage against buildings.
-Arcanum of hatred. Now provides 700 hp as stated instead of 600.
-Helm of devotion. No longer wrongly states that it increases movement speed by 20%. Instead states it increases it by 60.
-Ethereal Scepter cast range reduced from 800 to 700.
-Increased Ledger of Clarity passive xp from 2 to 3 per second.
-Ledger of Enlightenment now has an active component giving 15 seconds anti-magic shield.
-Ledger of Enlightenment sell price increased from 35 to 70 gold.
Bugfixes/QoL:
-fixed -gold command pinging goldmines to ancient instead of builders team if red player got killed.
-Helm of devotion. No longer wrongly states that it increases movement speed by 20%. Instead states it increases it by 60.
-Ancient descriptions now include attributes gain
-Many ancient ability descriptions were improved to be more detailed.
-Fixed ice's aoe damage spell and nebula's galactic fury sometimes causing desyncs.
-Slightly tweaked hints display time
-Disabled voicelines for Race Pickers for now. (Attempt to fix a rare crash during a pick phase)
-Gold mound scale value decreased from 2.0 to 1.7 for clarity purposes.
-Touched up terrain spots and water decorations.
-Resized race pickers to prevent certain exploits and added decorations around them.


Special thanks to Macko and Garathor for helping to bring this patch
3.1.0a (Patch date: 5.29.2026)
  • Fixed bug that caused seed to be able to walk
  • Fixed ancient protectors having mana
  • Fixed switch bullets being bugged for upgraded bounty hunter form
  • Fixed snipe shot having no CD.
  • Fixed eagle requiring mana
  • Fixed a sudden death bug that red player could involuntarily cause
  • Bounty hunter can now gain gold by attacking seeds again
  • Minions now also have a respawn timer
  • Fixed wisperi minions not respawning
3.1.0b (Patch date: 6.1.2026)
  • Magic immunity no longer stays on ledger of enlightment. Instead there is a separate item costing 60 gold that gives 10s spell immunity once in 120 seconds. Available in top shop.
  • Fixed wisp being unable to resurrect wispari minions
  • Tome of power cost increased from 100 to 125. (the one granting +1 level instantly, not a ledger)
  • Tome of power replenishment time increased from 2 minutes to 3 minutes.
  • Dragos extreme speed, Fire's smoke screen and Wisperi's windwalk now give 30% move speed bonus. (previously movement speed capped at 522, and the only upside of having higher Ms bonus was the effect it mitigated slow abilities. Now it going to be 522, but move speed slows will notable affect them)
  • Ignite smoke screen base cd increased from 120s to 180s.
  • Dragos extreme speed cd increased from 80s to 120s.
  • Dust of appearance now also slows invisible units by 30%. Debuff lingers for 3 seconds after target gets out of invisibility
  • Lightning strike and wind burst now properly indicate they are channeling spells
Wispari:
  • Fixed Wind Burst animation being misleading.
  • Wind Burst Stun duration decreased from 2s to 0.5->2s
  • Wind Walk cd increased to 240s
  • Gale Winds range reduced from 500 to 400 (Nerf)
  • Gale Winds damage reduced from 50 to 40
  • Gale Winds level up requirement increased from 0 + 2 to 1 + 2
  • Gale Winds no longer procs on invulnerable, magic immune units or targets not visible to wisperi.
Nerubian:
  • Quake stun duration reverted from 1s back to 2s.
  • Nerubian harvesters can now builds walls
Bounty Hunter:
  • Workshop. Now requires just tent.
  • Bounty hunter hp per upgrade increased to 150.
  • Bounty hunter no longer gets flash on Elite bounty hunter research. Can now research flash at workshop
  • Bounty hunter. Elite Bounty Hunter upgrade cost halved. Also applied to flare, snipe shot and elite hawk.
Wisp:
  • Ancient of Destruction. Food cost reduced from 30 to 25
  • Nature's Strength (normal towers damage upgrade) damage bonus increased from 5 to 10.
  • Fixed improved nature tower having more hp than both previous upgrade and next upgrade
  • Nature's Strength now has a different icon to avoid using the same one twice for 2 different upgrades
  • New Weapons' upgrade now have a thematically better icon.
  • New Weapons' upgrade no longer has a hotkey conflict



3.1.1 (Patch date: 6.1.2026)
General:

  • Fountain heal tick now considers damage pre-reduction, not damage post reduction. (I.e. if you have 100 auto attack damage, regardless of its type you will disable heal now) Dev comment: Main reason for why it was added in first place was high elf being able to forever disable ancient regen for absolutely free.
  • Fountain heal now works on all units that are allied to ancient as long as ancient himself did not receive damage.
  • Ancient can now type -hardmode. Enables an extra unkillable passive flag, giving all expanders 1 gold and 50 lumber each 6 seconds.
  • Ancient now gets x10 gold, but all of their items cost x10 as well.
  • Players on first launch now select their experience level at the beginning of the game. New players would have 50% feedrate, players that played other tag maps 75%, increases by 5% per game. Dev comment: The xp gain buff aimed at trying to make a game both somewhat competitive for an ancient in a good lobby. This one will aim at making the game less ancient favored if there is too many new players. If anyone will try to abuse this system to purposefully make their feedrate lower than anticipated, feel free to report it, I"ll hardcode their battle tags to always feed 100% by default.
  • Feedrate now also affects gold gained. Used to be just experience.
  • Base armor per agility is decreased from 0.3 to 0.25. Dev comment: One of a snowball issues of ancient and expander heroes comes to a fact that at some point you may end up scaling to a point of being unkillable. This change tries to tickle this down by nerfing natural armor gain with level uping. If you wonder how big it is, 1 armor is 6% effective HP, thus 1 agility would now give you 1.5% effective hp vs phys dmg instead of 1.8%, but also it would not affect anyhow items that are providing armor flat.
  • Magmide Blood no longer sold to ancient
  • Horn of speed no longer sold to ancient
  • Lion shield no longer sold to ancient
  • Added new item: Bracer of agility. Costs 75g gives 10 agility. Sold at top shop. The previous 3 items were extremely niche and used only as part of a 1 full item each and thus they are now replaced to both clutter the shop less and to avoid having the same option as an expander item with x10 price tag.
  • Bleeding scythe now uses bracer of agility instead of lion's shield as part of recipe. Stats changed from 80 damage 5 armor to 60 damage 10 agility. Total cost unchanged. Dev comment: Each point of agility increases attack speed, thus it is slightly rescaled to be at approximately the same power level as previous version.
  • Arcanum of hatred now uses Bracer of agility instead of Horn of Speed. Total cost unchanged.
  • Firelord's cape no longer requires Magmide Blood
  • Arcanum no longer gives bonus dmg to buildings. Dev comment: Arcanum ended up being too good/versatile after latest patch buff. Cost buff still stays intact.
  • Fixed ledger having blank lines / clickability without ability
  • Flag death tooltip no longer wrongly states that it gives 150 gold.
  • Replaced all the bridges due to them occasionally causing desyncs.
  • Fixed ice having a freeze zone at lvl 1
  • Fixed selectors being killable by aoe spells
  • Fixed bug that caused attempt to ban wispari to ban nebula instead
  • Fixed a bug that sometimes caused a crash when Ancient of Wind used tornado next to the map borders
Razormane:
  • Imbued Roots upgrade cost decreased from 40/2000 to 20/1000. Research speed decreased from 180s to 120s. Dev comment: While at edge cases it would make perfect sense, overall post nerf razormane walls became too hard to utilize for most people and as such I believe cost decrease is totally deserved
Night elf:
  • Potion of invisibility replaced with potion of greater invisibility. Lasts 15s instead of 5. Dev comment: first of all items of expanders and ancients shouldn't interlap due to the latest economics change, but also it wasn't utilized before, so small buff should be fair.
  • Totem no longer feeds more than enhanced totem. Now both feed 20 gold (same as old 2)



Credits:
Created by Nikkone (Me)
Edited by: Moosetackler, Druides, Captain_Alex, 𝔸𝕕𝕣𝕒𝕞𝕖𝕝𝕖𝕜𝕙, Agent_007, Macko and Nikkone



Damage Engine 5.A.0.0 by Bribe



BTNTotem (Night Elf) by Null
Nightelf Blademaster v2 by Tenebrae
BTNScytheBackstab by KelThuzad
BTNIceSpider by Darky29
Great Lightning by Tranquil
Female Angel by Tranquil
BTNAncient of Lore (Spring) by Null
Marketplace and Derivatives by Blizzard Entertainment, Ujimasa Hojo
UDeathSmall by JetFangInferno
BTNSpell_Nature_Regeneration by Blizzard Entertainment
BTNArcaneGuardian by AndrewOverload519
Hellstone Golem by Villagerino
BTNNightElfGraveyard by Unknown102
BTNArcaneBlast by Blizzard Entertainment
SpiderAltarIconNew2 by Zion007
BTNShadowWarrior by AndrewOverload519
FacelessOneBerserker by Radagast
BTNSpell_Nature_ProtectionformNature by Blizzard Entertainment
Glaciar Aura by Daelin
BTNSpell_Shadow_SummonVoidWalker by Blizzard Entertainment
Altar of the Spider by Khazmo
BTNArcaneEye by APproject
BTNSFWSecretBookOfSpiders by SexYFrostWyrM
BTNSpell_Nature_NullifyPoison_02 by Blizzard Entertainment
Lightning Elemental by Tarrasque
Light Revenant by MN Lahmar
Altar of Darkness and Derivatives by Ujimasa Hojo
BTNFireTempleKeeper by icewolf055
Black Hole by WILL THE ALMIGHTY
FireElementalByMc by Mc !
BTNSpell_Shadow_Requiem by Blizzard Entertainment
BTNSpell_Shadow_MindRot by Blizzard Entertainment
Shadow Warrior by AndrewOverload519
BluefireBolt by UgoUgo
BTNWisp by Andreitch, JesusHipster
Hero Vizier of the Sands by MangakaDark
BTNSpiderRetreat by Maxwell
BTNNatureSeed by BLazeKraze
Ent Rage by BLazeKraze
BTNSunburst3 by Redeemer59
Guardian Wisp by JesusHipster
ElvenMerchant by ChirusHighwind
Archmage and Derivatives by r.ace613
The Arbiter_FutureBlade by icewolf055
Protoss Dark Templar by Norinrad
Fire Elemental by Illidan(Evil)X
BTNSpell_Shadow_ChillTouch by Blizzard Entertainment
Crypt (Northrend) and Derivatives by Ujimasa Hojo
WC3 - UnitFX - Black Hole07 by Carrington2k
BTNSpell_Shadow_LifeDrain by Blizzard Entertainment
Nerubian Worker by Alok
BTNNerubPunch by Panda
BTNManaDrain by L_Lawliet
Hero AncientOfStome by MangakaDark
BTNDark by Norinrad
The Revenant Covenant by Ceterai
BTNSpell_Shadow_BloodBoil by Blizzard Entertainment
Dragon Loading Screen by Dragon Loading Screen, Pelsen
Crypt and Derivatives by Ujimasa Hojo
Altar of the Depths and Derivatives by Ujimasa Hojo
BTNGoblinRocketBoots by LoDown
BTNEradication by Blizzard Entertainment
BTNNerubianScepter by Hellx-Magnus
Ziggurat (Undead) and Derivatives by Ujimasa Hojo
Blood Elf Arcane Guardian by AndrewOverload519
Necromancer, Kel'Thuzad, and Derivatives by Ujimasa Hojo
BTNNightElfPriest by The D3ath
BTNPlateOfPlaneswalker by JollyD
WaterCrumble by sPy
Divine Golem (variative) by Villagerino
BTNSpell_Nature_Lightning by Blizzard Entertainment
Totem (Tauren) and Derivatives by Ujimasa Hojo
BTNBarbarianBrutalSlasher by 8512590215848
Medivh and Derivatives by Ujimasa Hojo
Wight & spells by Villagerino
Eternity's Crown (1.32) by Vinz
BTNHighborneWarlock by Scias
Ogre Beserker(Helmet version) by PROXY
Ice Infernal by Nety0, unknown
Tree Golem by Deep Sea Kraken
CloudOfFog by JetFangInferno
BurrowableNerubian_ByEpsilon by epsilon
Fire Dragon Fire Phalanx by Fire Dragon Fire Phalanx, General Frank
BTNObsidianGolem by Alok
Wight icon pack by Villagerino, Blizzard Entertainment
BTNMoonSkin by Darkfang
FireTemple Keeper by icewolf055
Life Burn and Fel Burn by Don Valentino
WCIIGoblinAlchemist by Red XIII
BTNManaReturn by Panda
Cyclone by Champara Bros
Icecrown Tower (Nerubian Tower) by Darkfang
Goblin Pyromaniac by WILL THE ALMIGHTY
BTNCrystalInfernal by Dark Hunter1357
BTNFireArmor by Mc !
Obsidian Golem by Kenntaur
BTNLightingElemental by JollyD
AncientOfStome by Kuegukecku, Seung-Bum, Lee(Korean)
Vizier of the Sands by Maximal
BTNSwirlyBlast by PurgeandFire
BTNShaftRats by Stanakin
StarfallTarget by Mc !
Star by JesusHipster
GoldOre by Ergius
Great Hall and Derivatives by Ujimasa Hojo
Ion Cannon Beam by Illidan(Evil)X
NEBlademaster by Tenebrae
Faceless Nightmare Weaver by Misha
Tavern and Derivatives by Blizzard Entertainment, Ujimasa Hojo
IceFiend by DCrimson
BladeStorm by JetFangInferno
The Void Lord by Callahan
BTNToxicLongSword by Panda
Nightelf Blademaster v2 by Tenebrae
BTNSandstorm3 by D.ee
Werewolf by WhiteDeath
AncientOfStome by Kuegukecku, Seung-Bum, Lee(Korean)
Ancient Warrior by Darkholme
Centaur Tent Camp by Alfagar
NagaBirth by JetFangInferno
BTNBloodStinger by 8512590215848
Root Elemental by ~Void~
Graveyard and Derivatives by Ujimasa Hojo
DenOfWonders by Red XIII
EarthLord, Alternative FireLord, Earth, Hero, Eart by Dristitia
LightningElemental by alfredx_sotn
FacelessOneWorker by Sin'dorei300
Cannons by Khazmo
LavaWave by Panda

Either or all of the following:


+ some of the Heroes of the Storm icons made by Blizzard Entertainment



Expect to come:
-More Content
-Bug fixes


You can join the discussion about balance changes & other topics about this map at:Legacy forums (currently not getting updated):

Please read:

This map is having trouble on single player. Using cheats on it in single player may result in a crash.

If I have used your work (Models, Icons, etc) and your name is not on the credits, please contact me ASAP and I will have it put on there.


Thanks!

Keywords:
Forest Expansion, Forest, Expansion, Gold, Forest, Trees, Water, Grass, Races, Kobold, Human, Magmide, Goblin, Ogre, Defender, Ghoul, Centaur, Forest
Contents

Forest Expansion 3.1.1 (Map)

Reviews
23:46, 7th Aug 2010 ap0calypse: Approved
To Map Creator - I see you are willing to become a famous map maker and are trying to do things right.


First 1: Always be nice to people, even if there not nice to you.

Second: Always have a good preview map cover

Thirdly: Always have a valid description, if you need description help go here: https://www.hiveworkshop.com/threads/importance-description.127031/post-1117301

Fourthly: Constantly update it and making it better is good, but if you are going to update the map, make sure the update is huge before doing soo. Minor unnecessary changes can annoy people.

Also you should probably get a custom preview image and add it, because showing the mini-map picture makes your map look not as godo as it would if you had a custom preview image. Just an idea.

Hope I helped and can't wait to see this map scale to even bigger heights,
Lag_Reviews

PS: Good luck with the map atm it is awesome to play just not much to look at by the description.
 
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The Magma Unit "Spark" has a spirit wolf icon and model...why?
Also, The Magma Shed Looks Like a passive ability, change it or add a border.
 
NIce map you guys might wanna try island v.2.0 my map
 
Furbolg Warrior's ground slam cost 250 mana, but he don't even have mana.
Cobold's attack speed upgrade is bugged, it's wrote it's only 2% per each level, but first upgrade give huge as. Defender is dying 4-6 mins after start.
My friend was playing furbolg and rolled into shaman. After dead he choose furbolg again, but when he was rolling into shaman he's dying and it wrote that he has die from " ".

Sry for my english.
 
Grasp don't give any abillities to crypt lord, i can't see anywhere engineer aura upgrade.
You could make random respawn after expanders death because ancient isn't strong enough.
 
Great map, I like the concept of the Ancient reaching lvl 20 for victory, everything seems alright, great job on the variety of race as well. Theres only 2 things that I think its very unfair. :sadpanda:
You don't give the Expanders enough time to choose their race wisely, you give them around 20 seconds to pick. They don't even have ENOUGH time to read the description carefully of each race (so basically, they have to be rushed and pick a race immediately without having any knowledge over what they choose). I hosted this on Battle.net a few times, and 80% of the time, 2 - 3 players die due to time shortage on picking and ancient spawning to quick.:sad:
Suggestion: Either have the expanders spawn at a specific spot and have the Ancient spawn at a different location (a place where its FAR away from the Ancient spawn) or extend the picking timer for expanders so they at least have some time to read each race, pick without any rush and have ample time to run away from the ancient spawn.
I don't like the concept of the expander dying and staying dead for the rest of the game. I think that just gives new players no time to enjoy the game, and have any experience on how the game's mechanics work. And the less players left on the game, the slower the ancient will level up.
Suggestion: Maybe add a specific amount of lives for each player? For example, each player starts with 2 lives (doesn't have to be specifically 2, but you know where I am trying to get :grin:), and if they die twice, THEN its game over for them.
Other than that, the game play is really fun and entertaining. I would rate this map a [3/5] for the variety of races, triggers, and tarrain. :infl_thumbs_up:
 
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Great map, I like the concept of the Ancient reaching lvl 20 for victory, everything seems alright, great job on the variety of race as well. Theres only 2 things that I think its very unfair. :sadpanda:
You don't give the Expanders enough time to choose their race wisely, you give them around 20 seconds to pick. They don't even have ENOUGH time to read the description carefully of each race (so basically, they have to be rushed and pick a race immediately without having any knowledge over what they choose). I hosted this on Battle.net a few time, and 80% of the time, 2 - 3 players die due to time shortage on picking and ancient spawning to quick.:sad:
Suggestion: Either have the expanders spawn at a specific spot and have the Ancient spawn at a different spot (a place where its FAR away from the Ancient spawn) or extend the picking timer for expanders so they at least have some time to read each race, pick without any rush and have ample time to run away from the ancient spawn.
I don't like the concept of the expander dying and staying dead for the rest of the game. I think that just gives new players to the game no time to enjoy the game, and have any experience on how the game's mechanics work. And the less players left on the game, the slow the ancient will level up.
Suggestion: Maybe add a specific amount of lives for each player? For example, each player starts with 2 lives (doesn't have to be specifically 2, but you know where I am trying to get :grin:), and if they die twice, THEN its game over for them.
Other than that, the game play is really fun and entertaining. I would rate this map a [3/5] for the variety of races, triggers, and tarrain. :infl_thumbs_up:

Sounds like a good review. After that I'm definitely adding more time for the expanders to select. I'm still thinking about adding any kind of respawn, since it would usually make the Ancient overpowered if the same newb keeps dieing over and over again; giving him exp / gold.
 
Pretty enjoyable map.

I saw you used one of my icons for your Summon Kobold Warriors ability, which I think was great but you should have added me to the credits. I don't know if you've used other custom icons, but you should give the makers of those icons credit as well. Thanks.

Adding everyone's custom icons / models into the credits.
 
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I see you gave Expanders more time to select their race! :thumbs_up: The map is now perfect in my opinion. Though, it could probably use 1 more gold pile, but that doesn't really matter :grin:. I think it was a good idea to remove Water Sprite, that race didn't have enough structures, army, or tower/wall upgrades anyways :bored:.
I'm giving this map a [5/5]. I think it deserves it for the variety races, terrain, idea, and game play! good job:infl_thumbs_up:.
 
Can u win alone as the expanders ? i mean killing the ancien alone or u need to wait he is getting hurt by towers than use all ur army to slay him ?

And the Kraken can't do anything after 20 min in game, all is researched etc... no units...
I had a fatal error dunno why during the game this last version.
The tauren ancient had no damage abilities (it was bugged).
 
Can u win alone as the expanders ? i mean killing the ancien alone or u need to wait he is getting hurt by towers than use all ur army to slay him ?

And the Kraken can't do anything after 20 min in game, all is researched etc... no units...
I had a fatal error dunno why during the game this last version.
The tauren ancient had no damage abilities (it was bugged).

2.5d is in the making. I'm fixing the ancient bugs and adding many more things to Kraken. I'm also adding a new ancient and fixing gold. Just be patient.

To win as expanders you have to kill the Ancient. There are races designated to do that.
 
Omfg i played whole day this game, like a nolife and i hate this ! but o_0 i enjoyed so much this game !! it's as entertaining as vampirism beast !!! i guess it's a fair quality xD

I played Kobold and he is very hard, why does he gains so less wood :x compared to fulborg. The fulborg has a bug : when you research the shaman upgrade or warrior one, then you say "FUCK I MISSCLICKED" and u research the other, then you transform in the form you want but it transforms you into the first form !!
What are the fulborg items seller ? can you tell me plz
And you should make very different items and unique for each race who can build these shops !!
The escape rune is imba cause ur permanently under +50%speed, it should have a cooldown of 10 seconds i guess.
 
Omfg i played whole day this game, like a nolife and i hate this ! but o_0 i enjoyed so much this game !! it's as entertaining as vampirism beast !!! i guess it's a fair quality xD

I played Kobold and he is very hard, why does he gains so less wood :x compared to fulborg. The fulborg has a bug : when you research the shaman upgrade or warrior one, then you say "FUCK I MISSCLICKED" and u research the other, then you transform in the form you want but it transforms you into the first form !!
What are the fulborg items seller ? can you tell me plz
And you should make very different items and unique for each race who can build these shops !!
The escape rune is imba cause ur permanently under +50%speed, it should have a cooldown of 10 seconds i guess.

I'm glad you enjoyed it

-Everyone has their own unique lumber gaining qualities
-There is a warning that you cannot reroll, and you don't need to research the other class
-Just look at it on single player
-It doesn't do a full blown 50% speed, it's around 20%.
 
I wonder why the rune has no cooldown that's all, i use it all the time now !!
Ok for wood.

And as for the fulborg, i may reexplain : I wanted to make the warrior but i researched the shaman first, i said "fuck i lost 50 gold etc..." so i researched the warrior, then i clicked on the bear leg icon (i guess it's the warrior one) and it transformed me into shaman !!

Playing as an expander is totally awesome, but playing as the ancient is kinda boring, do you know vampirism beast ? it may inspire you to make the ancient funnier to play

PS : i have a lot of suggestions if you want some, these are thought in order to improve the diversity of your great map !!
 
I found a bug : when you buy a tome +5 exp with a non hero unit, it crashes the game !!
Why don't you make furbolg a hero when he choose between the two classes ? same for the kobold and the crypt lord. And why don't you make furlbolg able to morph shaman AND warrior but with a cooldown of 5 min ? it would be much more interesting.

the game also crashed three times but dunno why

An ancient who knows how to play will only buy level tome and will gain very easily, it's lame !!
I wonder why a forest protector would let alive all expanders just because he gets more experienced, it's weird and it destroys the fun T_T
 
I remember playing this game a while ago and I see now that you have fixed it up a bit. I really wanna play this with a full house but no one joins :cry:

Things to consider: When golding, players can simply hit S, for stop, to cancel their attack animation. The problem is that they still gain their one gold, meaning that instead of waiting the 2 second (or however long the attack speed cooldown is) cooldown, they can attack, stop, attack, stop etc. to gain gold very quickly. I suggest making some sort of skill that needs to be used on the gold mine that has your wanted cooldown length and also that you only get the gold AFTER the skill has been used. The skill needs to be auto-castable so players don't need to click repeatedly.

Secondly, I tested the map solo as a baser race and found that I required a LOT of gold to make towers and upgrade them. I recall the Kraken's description saying "EASY" so I would assume I needed no gold. Perhaps you could lessen the gold requirement for its upgrades?

ALSO: Please get rid of the Fog of War stuff at the start of the game. Not so that you can see the entire map, but so you can see partially where you are going and where a good lumbering spot/base is. It's really hard to find good spots through the mini map. (I don't know if I'm using the correct vocabulary for "Fog of War" but I mean the Black Mask that covers the uncharted areas of the map, which, at the beginning is the whole map.)
 
I remember playing this game a while ago and I see now that you have fixed it up a bit. I really wanna play this with a full house but no one joins :cry:

Things to consider: When golding, players can simply hit S, for stop, to cancel their attack animation. The problem is that they still gain their one gold, meaning that instead of waiting the 2 second (or however long the attack speed cooldown is) cooldown, they can attack, stop, attack, stop etc. to gain gold very quickly. I suggest making some sort of skill that needs to be used on the gold mine that has your wanted cooldown length and also that you only get the gold AFTER the skill has been used. The skill needs to be auto-castable so players don't need to click repeatedly.

Secondly, I tested the map solo as a baser race and found that I required a LOT of gold to make towers and upgrade them. I recall the Kraken's description saying "EASY" so I would assume I needed no gold. Perhaps you could lessen the gold requirement for its upgrades?

ALSO: Please get rid of the Fog of War stuff at the start of the game. Not so that you can see the entire map, but so you can see partially where you are going and where a good lumbering spot/base is. It's really hard to find good spots through the mini map. (I don't know if I'm using the correct vocabulary for "Fog of War" but I mean the Black Mask that covers the uncharted areas of the map, which, at the beginning is the whole map.)

First... that glitch has been known to us for a while and simply try to keep it out of the publics ears.... working on a fix...

Second.... the word easy doesn't mean low gold... it means easier to kill the ancient with and get away (( this is what i consider it to be idk what Nikk does...))

Third... Fog of War is an area you have discovered but no longer see and Black Mask is undiscovered
 
Dragonofcat:
First... that glitch has been known to us for a while and simply try to keep it out of the publics ears.... working on a fix...

Second.... the word easy doesn't mean low gold... it means easier to kill the ancient with and get away (( this is what i consider it to be idk what Nikk does...))

Third... Fog of War is an area you have discovered but no longer see and Black Mask is undiscovered
About the golding, ok, didn't know.
Secondly, I usually play a game called Island Defense, and in that the "easy" builders don't require gold so that's what I was thinking of...Because its really easy to sit in a base and let your harvesters get the lumber, no real risk.
Thirdy, yes I meant the Black Mask, and I believe it should be removed so that it is like there is a Fog of War everywhere (gray) and you mostly see where you are going, and not the Black Mask where is it pitch black and you can HARDLY see where to go to harvest lumber or whatever.
 
About the golding, ok, didn't know.
Secondly, I usually play a game called Island Defense, and in that the "easy" builders don't require gold so that's what I was thinking of...Because its really easy to sit in a base and let your harvesters get the lumber, no real risk.
Thirdy, yes I meant the Black Mask, and I believe it should be removed so that it is like there is a Fog of War everywhere (gray) and you mostly see where you are going, and not the Black Mask where is it pitch black and you can HARDLY see where to go to harvest lumber or whatever.

Black mask is being removed next version.

It really isn't hard if there's 6 gold piles on the map. Setting up a base next to it isn't hard.
 
Love the map but i think it could use some work , like there could be more seed spots like in island defense, the terrain also looks a little plain u could add some more variation in te ground, and this may sound weird but can you make the name sound more interesting lol, when i host his I've had people leave just because of the name :P but all in all pretty good map could use some polishing but good job
 
Love the map but i think it could use some work , like there could be more seed spots like in island defense, the terrain also looks a little plain u could add some more variation in te ground, and this may sound weird but can you make the name sound more interesting lol, when i host his I've had people leave just because of the name :P but all in all pretty good map could use some polishing but good job

Okay...

1. Seed spots?

2. Terrain aint my thing

3. actually this name gets MORE players than the old one
 
i mean like small spots for lumbering where non basing races can put down a base and harvest with their main worker like worgen, if u look at island defense u can see alot of spots where the titan cant directly attack the workers but can be reached by spells
 
im just sayin it would be a nice option for worg since u cant get walls till u get like 130 gold to make your two upgrade buildings , but I see ur point
 
Golding Idea

Ok, so here's my idea for the golding problem.
-Create a spell that gives a buff for a certain amount of time which the gold mine will use on the golder. My suggestion would be bloodlust. It was just the first that came to mind.
-Make a buff for the spell.
-Set the duration for the spell to 2 seconds, and the cooldown to 0.
-Make a trigger that will order the gold mine to use the skill against the golder when the golder attacks the mound. If the golder has the buff (from the spell you created) he will not gain gold. If he does not have the buff, he will gain 1 gold and then the gold mine will cast the spell on the golder, giving it the 2 second buff.
I only see one problem with this so far but it would be too much of a hassle for players to glitch.
I made a little sample just for fun.
ForestExpansion_GoldingSolution.jpg
Sorry about the blurriness, stupid photobucket :bored:
 
-I was playing as Furbolg, I researched Shamanism, used the Roll Shaman ability, and died. I just instantly died after using the skill, and I was not given a Shaman Furbolg.
-Orb of God costs 75 and sells for 150.
-Also, if for some reason someone doesn't choose their expander in time, they have an extra 1000 gold to give to any player they choose (suggestion, make it cost 1 gold or 1 lumber)
 
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-I was playing as Furbolg, I researched Shamanism, used the Roll Shaman ability, and died. I just instantly died after using the skill, and I was not given a Shaman Furbolg.
-Orb of God costs 75 and sells for 150.
-Also, if for some reason someone doesn't choose their expander in time, they have an extra 1000 gold to give to any player they choose (suggestion, make it cost 1 gold or 1 lumber)

Shamanism... tested it worked

Orb of God... yes, yes it does.. NIKK HOTFIX!

1000g... So you do... but would you honestly give up the chance to play to give someone that money?
 
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-I was playing as Furbolg, I researched Shamanism, used the Roll Shaman ability, and died. I just instantly died after using the skill, and I was not given a Shaman Furbolg.
-Orb of God costs 75 and sells for 150.
-Also, if for some reason someone doesn't choose their expander in time, they have an extra 1000 gold to give to any player they choose (suggestion, make it cost 1 gold or 1 lumber)

-For some reason, I get a lot of complaints like that. But when I go in to test it, it works fine, so I have no idea what to fix.

-Fixed

-Fixed
 
Information:


As a Reviewer of the Map Reviewers Group, I joined the THW Cleaning Event.
I
end up writing a fast review, or just posting the end state of the map, rating is not always included!


Current State for this map: Approved


I will contact the moderator to Approve/Reject the map, depending on what you recieved.

 
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