A male Night Elven assassin/ninja styled unit that was edited from the Demon Hunter model, complete with working Decay animations. The model was inspired by Sellenisko's
Shadow Stalker model, although mine was clearly intended to be a regular unit whereas his is a hero.
The concept behind the Shadow Warrior is a light melee unit that is fragile, but is highly manouverable than most other infantry and has a shockingly fast attack rate. Potential abilities could include smoke bombs that would disrupt enemy attacks. A permanent invisibility upgrade is also fitting, potentially turning him into something very similar to Starcraft's Protoss Dark Templar.
As for the reason this model was created, custom Night Elf unit models are usually either female or some form of druid. I disagree with these standards now that somebody brought it up in the comments from my earlier Sylvan Enchantress model, so this guy was solely created to give that particular range some much needed diversity. Oh, and because FAWKING NINJAS.
This model uses ingame textures, so no need to worry about texture paths. Just simply import both the model and the portrait into your custom map!
If you want to use this model then feel free to do that, provided that you'll give credit to me in return.
RECOMMENDED WORLD EDITOR VALUES:
Scaling Value: 0.80
Selection Scale: 1.00
Voice Set: Bandit
Unit Name: Shadow Warrior
UPDATE 1:
Updated the model a bit. Changes include...
- Replaced the texture of the handwraps to the Draenei texture.
- The belt should now look better with a change to the UV wrap, as well as the addition to a hanging teamcoloured cloth.
- A better screenshot since the last one kind of sucked.
UPDATE 1.5:
Made the teamcoloured areas of the model unshaded.
UPDATE 2:
Updated the model as per a moderator's request for approval.
Misha said:
23:01, 7th Apr 2013
Misha: hmm.. on portrait, could you try binding the lower part of his hood to the body? it just looks off to have that hood poke into the other mesh that much. On the main model, there is a slight clipping issue with the front TC-thing and legs and as he walks, that could use tweaking.
also what you could do, although optional, is to make those eyes on the portrait blink occasionally, that'll give it a lill nicer feel
maybe on a global animation?
I have made the following changes since then.
- Made changes to the portrait as suggested. Also changed the head on the main model accordingly.
- I didn't manage to get rid of all the clipping between the legs during the Walk animation but it should be less noticable. I think. If it still is, then at least I've done the best I could.
- Also, I've made the Death and Decay Flesh animations look a little better.
UPDATE 2.5:
Fixed a few more errors as I've made a bit of a boo-boo with the upload.
UPDATE 3:
Recalculated extents.
Keywords:
male, assassin, ninja, badass, daggers, hood, mask