I made the face flat because I wanted to make him look a bit human(a werewolf is half human after all), but if I see another complaint about the face I will make it wolfier, even tough I don't think that an elongated wolf face would fit the talking portrait animation.
The portrait concern is a strong one; moreover I agree that the normal Wolf's face is too long. Perhaps, as a half-human, he could have a compromise; longer than it is currently, but slightly shorter/stouter than the Wolf's snout?
WhiteDead said:
I taught about adding another walk animation where it runs on all fours but due to the size of his upper body I think that he would look more like a gorilla than a wolf.
Interesting. I could see that being a problem, but... I'll have to check him in-game. It just seems the walk is just a bit ungainly for the powerful grace of a wolf-man. The 'all-fours' walk (run?) seemed a good alternative (actually, I've seen some great "Run - Walk" animations on one model before)
WhiteDeath said:
I actually made a bite animation(the attack slam), but because of the small size of his head, ingame it looked more like he was head butting them, so I added the attack with the arms.
Great minds think alike.
This problem would probably be solved by the elongated face.
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I think I realized that this isn't (and, sans Dissipate & hero glow, wasn't necessarily
meant) as a Hero model, thought that's exactly what it should be.
(IMO). It would be interesting to see an alternative hero-version of this uploaded, actually; this model just has such character.
On a side note, could I request permission to edit myself? (Not much I can do, but it'd be nice).