- Joined
- Jul 17, 2019
- Messages
- 219
(24 ratings)
BTW, I also combined LichWell you've successfully combined two of the coolest models in the entire game (& two of my personal favorites, natch) into one excellent combo, so I'm not sure what else to say but
I mean seriously, this is epic. Granted the custom animations you did are ever-so-slightly worse than the standard ones, they are still quite good (especially the "clap" anim, love that one).
Now the chain is finally finished: Firelord summons the golem for he can summon Lava SpawnsJust watch how he summons these little ones
CosmicNow the chain is finally finished: Firelord summons the golem for he can summon Lava Spawns
What do you mean? Should all geosets become invisible on the last Decay animation frame? Doesn't the game remove the unit's remains after the Decay animation is finished?The model did not disappear on the end of Decay animation. Please fix it.
The light node is also emitting a greenish light, a yellow/orange could fit better.
It does only if the unit object is set to do so.What do you mean? Should all geosets become invisible on the last Decay animation frame? Doesn't the game remove the unit's remains after the Decay animation is finished?
Dear @ILH, changes have been made, the bundle has been updatedThe model did not disappear on the end of Decay animation. Please fix it.
The light node is also emitting a greenish light, a yellow/orange could fit better.
My pleasure!You are quickly becoming one of my favourite artists in the section. Such fantastic work, such attention to detail! And so very useful!
Thank you!A very good model edit and excellent use of in-game textures.
Works in-game and performs well.
Amazing job.
Idea for the future: Add an animated layer of molten lava over the firelord fire texture.