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Troll Golem

Submitted by frostwhisper
This bundle is marked as approved. It works and satisfies the submission rules.
"A formidable construct, powered by voodoo and controlled by a jungle troll mystic."

I created this for my Troll Campaign. The model is based on a modified Battle Golem skeleton. Uses in-game textures only. An alternate Stand animation and a Morph animation allow the golem to transform from a stationary altar/building/doodad (see previews). I recommend an in-game scaling value of 1.20-1.30.

Note: This is my first venture into modeling for Warcraft III. I'll be happy to address any potential issues.

Feel free to edit to your liking.
Contents

Troll Golem (Model)

Reviews
loktar
Awesome model, creative and well-animated. Incredible for a first model. Changes made, approved!
  1. Kyrbi0

    Kyrbi0

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    WHERE HAVE YOU BEEN ALL MY LIFE
     
  2. stein123

    stein123

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    Fantastic job! ♥O♥
     
  3. Kyrbi0

    Kyrbi0

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    So wait, last I checked your Techtree was (unfortunately) full with 12 units. Is this replacing something, or just a campaign-only unit?
     
  4. frostwhisper

    frostwhisper

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    Let's just say the techtree is still very much a work in progress. Things are getting switched around, and the golem will likely be joining the techtree proper.
     
  5. Jaccouille

    Jaccouille

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    Nice idea!
     
  6. deepstrasz

    deepstrasz

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    The only thing that looks weird is that the legs aren't connected to the rest of the body like the arms are.
     
  7. loktar

    loktar

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    This is quite awesome, especially for a first model. Could cause quite a surprise for an unsuspecting player :D

    There are just a few issues you should fix:
    -Number of sequence extents does not match number of sequences (fix this in Magos: Edit > Calculate Extents)
    -There are a number of duplicate geoset animations (multiple geoset animations referencing the same geoset)
    -Many unused animation tracks
    -It looks like the model is supposed to disappear on death, but decay animations would be nice nonetheless
    -Please add a collision shape
    -This isn't very important, but there are a few unused bones/helpers. Removing them could shave off a few kb.

    See Sanity Test | HIVE for more details on some of these issues.
     
  8. loktar

    loktar

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    Thanks for the update, but there are still a few issues you overlooked:
    - Still a geoset referenced by two geoset animations
    - Bone MaskBot translation has two frames that aren't in its global sequence
    - Portrait background is visible in every animation
    - I would still like to see Decay animations, but I'll leave that up to you.
     
  9. frostwhisper

    frostwhisper

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    Update:
    - Recalculated sequence extents
    - Removed unnecessary geoset animations
    - Collision shapes added
    - The model now properly disappears at the end of its death animation

    The model is now ~20kb smaller.

    I've attached a testmap with the latest version imported.

    EDIT: You beat me to it

    On it
    I could have sworn I fixed that, let's see where it all went wrong
     
  10. loktar

    loktar

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    Thanks for the test map. See my previous post, already moderated the update. The portrait background issue doesn't seem to appear ingame, but it does show in hive model viewer and MdlVis (haven't tested in other editors).
    Edit: my guess is that the duplicate geoset animations are referencing the portrait background geoset, and this is causing a conflict, although I haven't checked this specifically.
     
  11. frostwhisper

    frostwhisper

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    So I removed the duplicate geoset animation. It was the portrait background, like you said.
    Peculiar thing, however. Now the morph animation is all kinds of screwed up when tested in-game.
    To say that I am confused is an understatement. I'll look into it and get back to you.
     
  12. loktar

    loktar

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    You might want to have a look at the geosets/geoset animations referenced by bones, it could have something to do with it. Just a guess though.
     
  13. frostwhisper

    frostwhisper

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    I think I've got it sorted. Here's the testmap again, with the most up-to-date version.
    I've also taken care of those MaskBot frames.
     

    Attached Files:

  14. loktar

    loktar

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    Awesome model, creative and well-animated. Incredible for a first model.
    Changes made, approved!
     
  15. Xelos

    Xelos

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    interesting your first model and its awesome well done
     
  16. lichao001486

    lichao001486

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    Good job.
     
  17. Misha

    Misha

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    wait, frostwhisper is around again? neat surprise