The poly count is ridiculous? Haha, you are talking out of your behind. It is like you think the poly count can only just be contained once in a map if that. My god-awful laptop could run 12 of these fine. Hey, you know, you should try putting 15 town halls on a map and see how it runs, since that has more polies than this. If your computer cannot handle that then you really need to get a better one. On another point, tell me the poly count of the footman, as I doubt it is very tiny, I'd expect it is around 650 polies. Meaning 2 Footmen on the screen is equal to one of my altar. INCREDIBLY TAXING!
And pyramids? That would look rubbish, and don't talk to me about clever UV. I spent a long time scouring the various textures for a decent, suiting texture to use. Sure, I could have wrapped the original statue base to some random fitting texture, but I didn't, why? Because the way I have done it is ten times greater than that. I wanted the model to look the best it could. Oh, and I'm a modeller too, have been for 4 years for this game. Trust me 8)