(28 ratings)
there are 4 campaigns, you can call them acts if you want xDHey man, first of all thank you for this amazing campaign, at the moment i am playing the last mission and it was very fun.
Besides that i dont unterstand your "Acts", where i can download Act 1 - 4 ? You only have 4 campaigns and the only one with a act prefix is the orc campaign
just remember the Save bug...Let's go!! another campaign to play and record, I already missed your campaigns haha
Our domestic patch is only 1.27a…………Excuse me, which version can I play with? Mine is 1.27
Before you can download the campaign, you must take a look on the "Recommended Version" thing in the map description as @deepstrasz suggested.Excuse me, which version can I play with? Mine is 1.27
Yeahthere are 4 campaigns, you can call them acts if you want xD
just remember the Save bug...
there are 4 campaigns, you can call them acts if you want xD
yesYeah
From what I understood, the bug happens if I save a game and then load it, right?
best version is 1.27b, maybe it will work in other version, tryOur domestic patch is only 1.27a…………
yup i already fixed it, i don't have released the patch because i want first to fix the life nexus bug since its an important oneHey man, you might have already fixed it but i figured out what was wrong with the treant expert fighter fusion.
In the trigger editor of mission 7 in the fusion section u've set the stone sentinel array for both its intended combination(punisher, 2 treants and wisp), and the one intended for the treant expert fighter(4 treants).
Great campaign btw, hope we get to see more.
when did you get Illidan in Mission 7? I play until less than 10 minute and lose on nightmare mode.Played on 1.31.1
Used iseedeadpeople
- Nightmare Difficulty
Mission 1:
- Why doesn't the paladin or Blademaster use any of there abilities besides Holy light and Mirror Image?
- You should give us another entry point to attack us from. If there is only 1 entry point it makes it super easy to defend.
- Besides the beginning this mission was easier than hard due to the strong unit you unlock in Nightmare.
- Game time: 50 minutes
Mission 2:
- Archimonde really kept fucking me over in this one lol.
- Infernals dissipate after approximately 3 minutes (I don't know if its part of it or not. Thought I should mention it regardless)
- Envenomed Spear still has ???? despite being able to fuse with the Toxic Dagger.
- After The archimonde phase the mission becomes a breeze. Azgalor isn't really a threat. Gholbine follows you but the rest of his units including infernal stay back so you can destroy him no problem. The base as well is easy as you have a myraid of units as well as picking them apart. Maybe make the base remake units as well as remake buildings.
- Game Time: 37 minutes
Mission 3:
- Dark Disciple and Burning Shadow uses Strength of the Moon Upgrade but they are both Melee attackers.
- There is a random Ancient Wisp on the Left. I Killed it. Nothing Happened.
- Halfway Through Mission 3 I Couldn't fuse Watcher and Ancient Wisp. The Rest were still fixable. Typing /fix didn't seem to fix the problem.
- Shandris has no Level Limit. So She keeps leveling up to 20
- I wanted to see if I could kill Tichondrius using Dark Disciple but Sadly The error stopped me. So I just finished the Game normally.
- I had about 60 Trees remaining when I destroyed the Green Base.
- The Ghosts were not a Problem At all.
- Maybe you Should make the attacks much heavier from Tichondrious' base when You destroy the Green Undead Base. Would Continue to Keep us on Edge.
- Game Time: 57 Minutes.
Mission 4:
- All 3 attack in one after the other. This was very difficult to defend against. Multiple Save and loads required. But Hella Fun when I finally beat the shit out of them
- Elune's Hand can't Enpower (Empower) your own units. Because they have resistant Skin. The Ability is pretty useless since all the strong units have this lol.
- Burning Shadow's can attack Trees?
- Burning Shadow's have both Spell Immunity and Resistant Skin.
- All the Dark Troll Warlords drop Rune of Rebirth. I don't know if this is intentional but I thought I should mention.
- The Last Satyr Base has no decent Defenses what so ever. The Middle Human base was more difficult than the Satyr Base.
- Game Time: 1 hour 30 min
Mission 5:
- Before the Godly Panda. You have 4 Dense Rock Golems. They are easily avoidable. What's the point of them?
- Secret Waypoint next to Soviet travels to a basic Revenant and you can easily get a Robe of Magi. A bit of a mundane item.
- For a Split Second I saw the Sun lord Murlock on the bottom left.
- Never did Fight the Sun Lord
- Game Time: 56 minutes
Mission 6:
- The Dreadlords only send Infernals when you build something. I can't build anything lmao.
- After Beating the Dreadlords you finally have some breathing room and get the skull of Gul'dan. After that like Illidan is basically a god. Like he can solo bases. Hella fun.
- The base on the right doesn't attack us but I'm not so sure I can handle another base attacking me on Nightmare tbh.
Mission 7:
- Since Shandris is Max level she can't get the Ultimate Ability.
- Illidan telling Furion to Fuck off is everything I wanted in this world.
- So I did 2 things...
- First I used Chimera to Launch an offensive whilst my heroes defended. I destroyed the bases and acolytes so only a fraction of what they originally send comes at me. The faster I attacked the less the waves were.
- Secondly when Illidan shows up... You can kill Archimonde. Straight up. gave him some of the top items and just Fucking Destroyed Archimonde. After that I tried destroying the Bases but ran out of time smh. The Mission doesn't end if you kill Archimonde btw you need to wait for the timer to end lmao.
Overall:
Love it. This actually felt hard for the most part. I do have a complaint about Ancient Wisps. The besides for fusing aren't really useful. Why not let them Carry 20 gold as there base? They cost 1 food and since OG wisps don't cost food getting them to get Gold faster would make them somewhat useful. I've already mentioned what I wanted to mention.
For Shandris and Tyrande and Malfurion I have some space left for my Items. Maybe add like a Marketplace or Goblin Merchant? Or will we become too OP? I found all the items (99% sure).
5/5 - Here's to seeing what else You'll make
Also wasn't there a pigskin Monster at the end of Orc Enhanced Campaign that would show up in the Night Elf Campaign. You teased it?
How it was easier in nightmare?!?!Played on 1.31.1
Used iseedeadpeople
- Nightmare Difficulty
Mission 1:
- Why doesn't the paladin or Blademaster use any of there abilities besides Holy light and Mirror Image?
- You should give us another entry point to attack us from. If there is only 1 entry point it makes it super easy to defend.
- Besides the beginning this mission was easier than hard due to the strong unit you unlock in Nightmare.
- Game time: 50 minutes
Mission 2:
- Archimonde really kept fucking me over in this one lol.
- Infernals dissipate after approximately 3 minutes (I don't know if its part of it or not. Thought I should mention it regardless)
- Envenomed Spear still has ???? despite being able to fuse with the Toxic Dagger.
- After The archimonde phase the mission becomes a breeze. Azgalor isn't really a threat. Gholbine follows you but the rest of his units including infernal stay back so you can destroy him no problem. The base as well is easy as you have a myraid of units as well as picking them apart. Maybe make the base remake units as well as remake buildings.
- Game Time: 37 minutes
Mission 3:
- Dark Disciple and Burning Shadow uses Strength of the Moon Upgrade but they are both Melee attackers.
- There is a random Ancient Wisp on the Left. I Killed it. Nothing Happened.
- Halfway Through Mission 3 I Couldn't fuse Watcher and Ancient Wisp. The Rest were still fixable. Typing /fix didn't seem to fix the problem.
- Shandris has no Level Limit. So She keeps leveling up to 20
- I wanted to see if I could kill Tichondrius using Dark Disciple but Sadly The error stopped me. So I just finished the Game normally.
- I had about 60 Trees remaining when I destroyed the Green Base.
- The Ghosts were not a Problem At all.
- Maybe you Should make the attacks much heavier from Tichondrious' base when You destroy the Green Undead Base. Would Continue to Keep us on Edge.
- Game Time: 57 Minutes.
Mission 4:
- All 3 attack in one after the other. This was very difficult to defend against. Multiple Save and loads required. But Hella Fun when I finally beat the shit out of them
- Elune's Hand can't Enpower (Empower) your own units. Because they have resistant Skin. The Ability is pretty useless since all the strong units have this lol.
- Burning Shadow's can attack Trees?
- Burning Shadow's have both Spell Immunity and Resistant Skin.
- All the Dark Troll Warlords drop Rune of Rebirth. I don't know if this is intentional but I thought I should mention.
- The Last Satyr Base has no decent Defenses what so ever. The Middle Human base was more difficult than the Satyr Base.
- Game Time: 1 hour 30 min
Mission 5:
- Before the Godly Panda. You have 4 Dense Rock Golems. They are easily avoidable. What's the point of them?
- Secret Waypoint next to Soviet travels to a basic Revenant and you can easily get a Robe of Magi. A bit of a mundane item.
- For a Split Second I saw the Sun lord Murlock on the bottom left.
- Never did Fight the Sun Lord
- Game Time: 56 minutes
Mission 6:
- The Dreadlords only send Infernals when you build something. I can't build anything lmao.
- After Beating the Dreadlords you finally have some breathing room and get the skull of Gul'dan. After that like Illidan is basically a god. Like he can solo bases. Hella fun.
- The base on the right doesn't attack us but I'm not so sure I can handle another base attacking me on Nightmare tbh.
Mission 7:
- Since Shandris is Max level she can't get the Ultimate Ability.
- Illidan telling Furion to Fuck off is everything I wanted in this world.
- So I did 2 things...
- First I used Chimera to Launch an offensive whilst my heroes defended. I destroyed the bases and acolytes so only a fraction of what they originally send comes at me. The faster I attacked the less the waves were.
- Secondly when Illidan shows up... You can kill Archimonde. Straight up. gave him some of the top items and just Fucking Destroyed Archimonde. After that I tried destroying the Bases but ran out of time smh. The Mission doesn't end if you kill Archimonde btw you need to wait for the timer to end lmao.
Overall:
Love it. This actually felt hard for the most part. I do have a complaint about Ancient Wisps. The besides for fusing aren't really useful. Why not let them Carry 20 gold as there base? They cost 1 food and since OG wisps don't cost food getting them to get Gold faster would make them somewhat useful. I've already mentioned what I wanted to mention.
For Shandris and Tyrande and Malfurion I have some space left for my Items. Maybe add like a Marketplace or Goblin Merchant? Or will we become too OP? I found all the items (99% sure).
5/5 - Here's to seeing what else You'll make
Also wasn't there a pigskin Monster at the end of Orc Enhanced Campaign that would show up in the Night Elf Campaign. You teased it?
Illidan comes nearly 10 minutes before the Endwhen did you get Illidan in Mission 7? I play until less than 10 minute and lose on nightmare mode.
type in chat /RecipesWhat should I combine in ancient nexus? it always drops my warriors out
Well... There's a reason if you can have 4 Troll Warlords in that chapter...
i'll have to make it even harder... but how you got time to destroy archimonde if there are infernals and doom guards everywhere?! xDIllidan has Chaos Damage. Just send some other Units to Aggro Archimonde and Just give Illidan the best Items. Too bad he drops his original items too. Also I forget to Mention in Mission 7 Cairne kinda avoids fighting after a while and literally runs away to the Night Elf Base. He was with me when the Orc Base fell and helped me defend when Archimonde attacked me.
So cheating in mission 6 actually makes the game harder lmao. Nonetheless I used Units to defend rather than Ancient Protectors.
In Regards to Ancient Wisps they aren't really useful for gathering wood. I get that they give us 25+ wood but you can just make 1000 wisps instead. There is no shortage of trees and wisps cost no food. Its better to make 6 wisps to get 30 wood rather than an Ancient Wisp that gave 25+ wood. This is not the case with Gold since how fast we get Gold is limited.
EDIT:
OOOOH. The Penny Just Dropped. I know what you mean Ahhhhh.
So I tried to have some fun here and there.
Mission 3: Killed Tichondrious again lmao. 24 dark Protectors rekted him the fuck up.
Mission 6: Killed Tichondrious without Getting the Demon Gate. Only Elune Sin's. Ah Man kind of embarrassing for Tichondrious man.
Mission 7: This One I couldn't actually complete nor Kill Archimonde. I originally was able to do this mission by Using Chimera's in my aerial assault. Destroying there buildings and acolytes. But I tried to fully defend this time. I ran into another problem. After defeating Jaina. The enemies stopped dropping Runes. So that was an issue. Healing Runes helps alot so this became a problem especially after Illidan showed up. I'm gonna keep trying see if there is a way to win without cheating.
You sure it doesn't work? The item won't work on units above a certain level, it should work properly also in the first mission, i'll check the Burning ShadowAfter i play it there is something i want to mention,
First, on the first mission i already upgrade Tyrande item to max level, on the first mission the item still work but then it doesn't work for the rest of the campaign, is Tyrande item should not max at first mission?.
Second, i kinda disappointed when Illidan item was disappeared on the last mission, he still has 1 item left though.
Third, on the last mission the recipes should be updated, i tried to fuse Elite Archer with Dryads and it doesn't work that the recipes must be updated to Champion Archer with Dryads.
Fourth, when you gave the item to stop time when night, but on the last mission as i remember that sometimes the Burning Shadow hp regeneration still negative even that time is nightime, it regain positive regeneration after Furion get his Ultimate.
can't you at least give hint for the recipes? like 2 unit + ??, i think it's too much possibilities, as far as i know there is total 23 ground unit that can be combined with 2 unit or full 4 unit, too much experiment that have to try
i'll check it.the dagger item is buggy it doesn't heal Tyrande at all only give me some stat. Starting from chapter 4 I can't upgrade the dagger even though it says upgradeable
you can drop max 5-6 runes, that's to avoid a map full of runes, this function works only on the final chapterSo I tried to have some fun here and there.
Mission 3: Killed Tichondrious again lmao. 24 dark Protectors rekted him the fuck up.
Mission 6: Killed Tichondrious without Getting the Demon Gate. Only Elune Sin's. Ah Man kind of embarrassing for Tichondrious man.
Mission 7: This One I couldn't actually complete nor Kill Archimonde. I originally was able to do this mission by Using Chimera's in my aerial assault. Destroying there buildings and acolytes. But I tried to fully defend this time. I ran into another problem. After defeating Jaina. The enemies stopped dropping Runes. So that was an issue. Healing Runes helps alot so this became a problem especially after Illidan showed up. I'm gonna keep trying see if there is a way to win without cheating.
Well what i had is, when the item has max on first mission it still work properly, the item passive benefit is still work too, it just bug on click to enemy units, i use it to enemy unit and nothing happen after first mission that it still work on first mission, i wonder if the item should not max on first mission to get it work properly for the entire missionYou sure it doesn't work? The item won't work on units above a certain level, it should work properly also in the first mission, i'll check the Burning Shadow
and the extra units are just easter eggs
Please tell the actual problem so that I can help you about solving the problems.I have the same problem, have you solved that?
The Chad lich marched alone to Orc base xDYeah
From what I understood, the bug happens if I save a game and then load it, right?
Which version do you use? If your version is 1.32, then you must install Quenching Mod first since this is the only method that enables the custom campaign.New here, but how do you download and play this campaign or any custom campaign in warcraft 3? I download, attach doc to warcraft 3 maps folder, but when I attempt to play it gives me an error message. Seems like this is an issue anytime I try to download any custom campaign.
hey! Thanks for your reply! So funny story, I actually tried downloading the quenching mod myself, but had a lot of difficulty with it getting to work. I have windows 11. Is that an issue?Which version do you use? If your version is 1.32, then you must install Quenching Mod first since this is the only method that enables the custom campaign.
I highly recommend downloading the Quenching Mod using this method. It's already updated.hey! Thanks for your reply! So funny story, I actually tried downloading the quenching mod myself, but had a lot of difficulty with it getting to work. I have windows 11. Is that an issue?
Yes, I do utilize windows 11. I also tried downloading it to the retail file but I cant even get the quenching mod screen up. All it does is ask for a language preference and it disappears once I click a language.I highly recommend downloading the Quenching Mod using this method. It's already updated.
Follow the instructions, especially putting the portable file to "retail" folder.
BTW, are you using the Windows 11? I heard that some games run into issues if you're using Windows 11 due to the compatibility problem.
Windows 11 is too buggy for running some games because of the higher system requirements the OS has. It might be the reason the mod isn't working.Yes, I do utilize windows 11. I also tried downloading it to the retail file but I cant even get the quenching mod screen up. All it does is ask for a language preference and it disappears once I click a language.
The Evolution on Tyrande's item may seem like nothing is happening even after all the devotion is used. But that's because it requires more than a 100 devotion to level up. This may give the illusion nothing is happening but you are accumulating the devotion in the itemPlayed on normal because I'm lazy on 1.27b, but I might try the nightmare mode since it seems to be quite different with different loot.
Pretty nice Campaign overall, I liked it, here are few things :
- I love Shandris Model, but it's not "special" enough, it makes her hard to spot in big fights.
- The item that evolves with Tyrande's devotion seems weird. It uses all devotion even if nothing happens, it says you can upgrade it when you can't etc... Maybe give true explanation ingame on how it works exactly ?
- Overall I find the early missions harder than the others, mostly because the heroes gets so much stronger that they do everything on their own. I actually could defeat Archimond pretty easily, same as I could destroy the base. I noticed that some demons were spawning out of nowhere (got a bit disappointed here) and that even if you kill Archmond, you don't win instantly (got highly disappointed here)
- Same as on normal campaing, the third mission seems to be harder than any other mission on higher difficulty. I quite prefer when missions get harder and harder. The mission with Illidan is also slightly harder than the others because he starts with no special items, but it's the one before last so I don't mind that much.
- The 4th mission is bugged, basically the IA doesn't control anything. All bases just sleep, no unit production, no attack, no anything... Pretty much like a neutral camp
- the fusing building is a nice idea (maybe some units are a bit too annoying to craft, considering if you need them, you are also in a high difficulty which means you need to play fast. But how can you play fast when it takes 17 fuses to get to the last unit that can still be 3 shotted by a hero?). I would just suggest to give better explanations ingame (a spell that has as only purpose to explain how it works exactly) and maybe increase the "get inside" range by like 200 because sometimes it's bit too annoying to get units inside.
- I kind of dislike the hidden fusion, I can understand why you did that, but as a player, try every possible combination isn't fun. Maybe add a type of hint, a boss that drops a recipe or anything that doesn't make it "you have 0.001% chance of finding it, Good luck !". Btw no the 1/100'000 isn't an exaggeration, it's just a rough estimation of probabilities considering there should be over 20 different units that could actually fuse, excluding heroes.
- I'm almost positive there is a bug with the upgrade giving Shandris and another unit crit chance. Once I got that, my Shandris was close to never critting, even with ultimate active.
Also I always decide to become the child in 6th sense (iseedeadpeople) at the end of every mission to see if I miss anything so I spotted that :
- One ghoul was sleeping on third mission allowing me to get much more time to finish the mission, not that I dislike it but I felt it would be unfair to hide this bug
- There is a fish in 5th mission, does he have a purpose on normal difficulty ?
I'll probably give a 2nd feedback once I redo the campaign in nightmare.
yup, miswritten, i'll check that,My device was renewed and i try again and this what i mention
Mission 1
No Problem at all, just wondering why the furbolg chieftain still wandering around after quest finished
Mission 2
Dagger max passive heal on kill doesn't work, kill Gargoyle, Doom Guard, etc doesn't heals
Toxic Dagger name still ??? in Envenomed Spear description
Mission 3
Why Nature's Blessing upgrade not available in this mission? is it removed on purpose?;
Dark Disciple Final Pact skill mention Dark Drotector? is it miswritten?;
Created Burning Shadow on nighttime and he get negative HP regeneration, ok now i create 3 Burning Shadow and they all have negative HP regeneration, at some condition the Burning Shadow HP regeneration mechanism is bug, sometimes it positive on night. it hurt a lot for nighttime it has negative and still negative on daytime;
You forgot to remove backpack icon?;
Shandris Leveling is unstoppable XD;
Still progress on mission 4
wut? xDThe Chad lich marched alone to Orc base xD
The human campaign in nightmare in harder than this, it wasn't on purpose anyway xDThe campaign is amazing! However, I'm stuck on mission 4 nightmare mode. More balanced than Human Campaign nightmare.
stops the time of the game, usefull for making an eternal nightActually i want to ask what is the function of the unknown essence item that is given by villager in chapter 5?
mhh, seems like sometimes it can happen, i'll have to fix that, anyway, it should be a rare eventIt was really nice Campaign. And although i didn't played last mission, i wanted to leave some feedback since i played it on nightmare difficulty.
First off, the item was really tilting to manage since i didn't know which item is gonna be upgraded next and because of that i had to save mission so many times.
Second, there was an instance that orc base didn't fully destroyed and undead attackers in the beginning just stick to the gold mine doing nothing after since beastiary was out of attack radius. Even though it was big bug(which i rightfully exploited), i thought it could be really cool game mechanic if managed properly. In my opinion, the nightmare mode was the true experience of this campaign, because of the unique items that drop after mission, it really made me feel like my heros were in progress of power. And almost all of nightmare mission really required the knowledge of core game mechanic and clever tactics to complete. Best mission imo was the dungeon level where i saved the illidan because it felt like rewarding comfort mission after the last mission which was giving me panic attack and too little time to react.
strange... i don't know if you ask me, that's very strangeHey dude I tried playing the campaign on 1.27b can't seem to load chapter 3 for some reason i even tried replaying the 2 first chapters twice
in the 4th mission that bug occours always? Also no, the fish is just a fish xD. now i'll post the "secret recipes"Played on normal because I'm lazy on 1.27b, but I might try the nightmare mode since it seems to be quite different with different loot.
Pretty nice Campaign overall, I liked it, here are few things :
- I love Shandris Model, but it's not "special" enough, it makes her hard to spot in big fights.
- The item that evolves with Tyrande's devotion seems weird. It uses all devotion even if nothing happens, it says you can upgrade it when you can't etc... Maybe give true explanation ingame on how it works exactly ?
- Overall I find the early missions harder than the others, mostly because the heroes gets so much stronger that they do everything on their own. I actually could defeat Archimond pretty easily, same as I could destroy the base. I noticed that some demons were spawning out of nowhere (got a bit disappointed here) and that even if you kill Archmond, you don't win instantly (got highly disappointed here)
- Same as on normal campaing, the third mission seems to be harder than any other mission on higher difficulty. I quite prefer when missions get harder and harder. The mission with Illidan is also slightly harder than the others because he starts with no special items, but it's the one before last so I don't mind that much.
- The 4th mission is bugged, basically the IA doesn't control anything. All bases just sleep, no unit production, no attack, no anything... Pretty much like a neutral camp
- the fusing building is a nice idea (maybe some units are a bit too annoying to craft, considering if you need them, you are also in a high difficulty which means you need to play fast. But how can you play fast when it takes 17 fuses to get to the last unit that can still be 3 shotted by a hero?). I would just suggest to give better explanations ingame (a spell that has as only purpose to explain how it works exactly) and maybe increase the "get inside" range by like 200 because sometimes it's bit too annoying to get units inside.
- I kind of dislike the hidden fusion, I can understand why you did that, but as a player, try every possible combination isn't fun. Maybe add a type of hint, a boss that drops a recipe or anything that doesn't make it "you have 0.001% chance of finding it, Good luck !". Btw no the 1/100'000 isn't an exaggeration, it's just a rough estimation of probabilities considering there should be over 20 different units that could actually fuse, excluding heroes.
- I'm almost positive there is a bug with the upgrade giving Shandris and another unit crit chance. Once I got that, my Shandris was close to never critting, even with ultimate active.
Also I always decide to become the child in 6th sense (iseedeadpeople) at the end of every mission to see if I miss anything so I spotted that :
- One ghoul was sleeping on third mission allowing me to get much more time to finish the mission, not that I dislike it but I felt it would be unfair to hide this bug
- There is a fish in 5th mission, does he have a purpose on normal difficulty ?
I'll probably give a 2nd feedback once I redo the campaign in nightmare.
[1.31.1] Bug: Loading saved game breaks some unit eventsMission 4 is bugged, either in itself or only on 1.31.1
There is an Orc base, Undead base and 2 Human bases and a Corrupted base. Every base remains dormant and unactivated for the entirety of the mission, everyone save for Undead mines gold but that's it.
This might be the reason why I can't find 2 artifacts on this map: Gargantuar and Mjolnijr.
Also Dark Pact ability doesnt seem to work or at least it doesnt work on undead critters.