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Condemnation

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Welcome to the very heart of Outland. There are no way out of here save through victory. Choose between 4 different custom races and destroy your enemies before they destroys you.


Gameplay

An altered melee map with 4 custom races to master. Played best as a 2 vs 2 map but works well for FFA too.


v1.01 2018-08-15
  • The AI player can now use Holy Light and Ressurection with the Guardian Hero.
v1.01 2018-08-17
  • Updated map description.
v1.02 2018-08-19
  • Nature's Blessing's name changed to Entrenched Corruption. Icon changed.
  • Dreadlord's ability; Burning Strike nerfed. The affected unit now takes damage over 8, 11 and 14 seconds (level 1, 2 and 3) instead of 10, 18 and 26 seconds.
  • Updated description on Ogre Magi's ability Goblin Land Mine.
v1.03 2018-08-21
  • Posion Sting buffed. It now deals 30 damage over time instead of 25.
  • Burning Legion's Warlock (Archimonde) changed scaling value from 2.00 to 1.70. Also decreased the selection scale from 2.50 to 2.00.
  • Doom Guard's base damage nerfed from 35 to 31.
  • Ancient Investor's description updated.
  • Demon Gate's scaling value changed from 1.0 to 0.8. Uses the Necropolis' map pathing now instead of Demon Gate.
  • The demon Warlock's ability; Rain of Chaos has decreased area of effect by 50 for each level.
  • Altered description on Ogre Magi's ability Goblin Land Mine.
v1.04 2018-08-21
  • The acquisition range has been changed to camp (200) on the creeps guarding the two middle gold mines. This will allow players to use rush tactics much easier without stumbling upon creeps.
v1.05 2018-08-23
  • Fixed requirements on some upgrades.
  • Demon Gate now has a soundset.
  • Changed Icon for Entrenched Corruption.
v1.06 2018-11-01
  • Further decreased area of effect by 50 for each level for the demon Warlock's ability; Rain of Chaos.
  • Fixed descriptions for some units and abilities.
  • Nerfed High elf archer's attack range from 500 to 400.
  • Removed the Fragmental Shards ability from Earth-Fury Towers.
v1.07 2018-11-29
  • Increased the bonus damage of the custom items sold by the buildable shops by 40%.
  • Entrenched no longer applies 1 bonus armor for Spawning Grounds, Shrine of Azshara and Tidal Guardian but costs less to research in return.
  • Uprooted ancients' base damage increased by 20%. Since corrupted ancients can not attack while rooted.
v1.08 2019-01-18
  • Enchantress's base damage is increased from 12 to 15 at the of more lumber and gold.
  • Mur'gul Reaver's base damage increased from 11 to 12.
  • Naga building's armor increased from 2 to 5.


The most time consuming part of creating this map was the making of the terrain. The number of doodads are quite many considering the mapsize (144x144) but it resultet in a very detailed landscape. There are lots of rocks, stalagmites and outlandish looking flowers. However, trees are in short supply. The bottomless and impassable abyss that winds down the landscape like a river force units to sometimes narrow areas. Largest open fields can be found by the two gold mines in the middle. Pictures of the terrain are attached below the description.

The maplayout is simple with the strongest creep in the center and additional gold mines all equally accessible for all players. It allows players to use rush tacticts or strive for a longer game with its many hard and rewarding creep camps. Pathing blockers are placed on the cliffs between the nearby bases to prevent a shortcut for air units.




Neutral Passive buildings

  • 10 Gold Mines.
    latest

  • 4 pairs of Way Gates
    latest

  • 1 Fountain of Life
    latest

  • 1 Fountain of Mana
    latest
Creep Camps

  • 12 green camps
  • 8 orange camps
  • 6 red camps + 4 red start location camps
  • 1 ultimate red camp. . . .
144603-e76b87f089f39aaeb792293ed57a9b93.png



Custom Races

The traditional races of Human, Orc, Undead and Night Elf have been altered into 4 new.
  • The Humans have been altered to High Elves
  • The Orcs are now Chaos Orcs
  • The Undead have been replaced by the Burning Legion
  • The Night Elves have been transformed into Naga

Following are more detailed information about each new race


144604-25d8fcc6b6ea60f6dc12c2938091f536.png


Warriors of the Highborne. Adept at ranged combat and posseses powerful spells. Aided by dwarven contraptions the High Elves will match any firepower offered by the forces of Outland.

The High Elves replaces the Human Alliance and the following units that have been altered are listed below. Unaltered units are included as well.

An only reskinned unit means that this unit has the same stats and combat stats as the one it replaces.

Units

Peasant --- High Elf Villager (only reskinned)
Milita --- Town Guard (only reskinned)
Footman --- Swordsman (only reskinned)
Rifleman --- Archer (only reskinned)
Knight --- Captain
Priest --- Priest (only reskinned)
Sorceress --- Sorceress (only reskinned)
Spell Breaker
Flying Machine
Mortar Team --- Ballista
Siege Engine
Gryphon Rider
Dragonhawk Rider - Dragon Hawk (only reskinned)


Heroes

Paladin --- Guardian
Archmage
Mountain King --- Ranger
Blood Mage --- High Elf Mage (only reskinned)


Buildings

Town Hall
Keep
Castle
Farm --- High Elven Farm
Altar of Kings
Barracks --- High Elven Barracks
Lumber Mill
Blacksmith
Workshop
Arcane Sanctum
Gryphon Aviary
Scout Tower
Guard Tower --- High Elven Guard Tower
Canon Tower --- Earth-Fury Tower
Arcane Tower --- Sky-Fury Tower
Arcane Vault


Techtree

Red arrows = Required to build
Gray arrows = Upgrades to

144620-39fd312b5b291d81dec5d6d48a9b070e.jpg




144605-6dd2b4a945a1d198aaa4db520fe52fc5.png


Possesed orcs with demonic power. Infused with the blood of Mannoroth these brutal warriors will wreak havoc in the lands of their own only to crush their enemies. Through the dragonmaw clan the orcs holds the dragon queen Alexstrasza hostage and uses her hatchlings as nothing more but war machines. They also have the Ogre Legion on their side. All this sums up an almost unstoppable force of raw power.

The Chaos Orcs replaces the Orcish Horde and the following units that have been altered are listed below. Unaltered units are included as well.

An only reskinned unit means that this unit has the same stats and combat stats as the one it replaces.

Units

Peon --- Chaos Peon (only reskinned)
Grunt --- Chaos Grunt (only reskinned)
Troll Headhunter/Troll Berserker
Demolisher --- Catapult (only reskinned)
Shaman --- Warlock Apprentice (only reskinned)
Troll Witch Doctor
Spirit Walker --- Ogre Magi
Raider --- Chaos Raider (only reskinned)
Kodo Beast --- Chaos Kodo Beast (only reskinned)
Wind Rider --- Ogre Mauler
Troll Batrider --- Red Dragon Hatchling
Tauren --- Red Dragon

Heroes

Blademaster --- Blademaster (only reskinned)
Far Seer --- Warlock
Tauren Chieftan --- Warchief
Shadow Hunter

Buildings

Great Hall
Stronghold
Fortress
Altar of Storms
Barracks
War Mill
Tauren Totem --- Dragon Roost
Spirit Lodge
Orc Burrow
Watch Tower
Voodoo Lounge

Techtree

Red arrows = Required to build
Gray arrows = Upgrades to

144621-4dc1fd7496f6b6c5bb7064fba5e22fe1.jpg




144606-8190a098c6cc162623c04d10ef4008ac.png


A vast demonic force with actions straightforwadly bent on destruction and chaos. Brought into the world of Outland by the Undead Scourge the two forces now terrorizes the land to hunt down anyone resisting the legion's ascent. Large groups of warriors will be short work for these butchers.

The Burning Legion replaces the Undead Scourge and the following units that have been altered are listed below. Unaltered units are included as well.

Units

Acolyte
Shade
Ghoul
Crypt Fiend --- Felhound
Gargoyle
Abomination --- Doom Guard
Meat Wagon
Obsidian Statue
Destroyer
Necromancer
Banshee
Frost Wyrm

Heroes

Death Knight --- Warlock
Lich --- Firelord
Dreadlord --- Dreadlord
Crypt Lord --- Pit Lord

Buildings

Necropolis
Halls of the Dead
Black Citadel
Ziggurat
Spirit Tower
Nerubian Tower
Altar of Darkness
Crypt
Sacrificial Pit
Graveyard
Slaughterhouse --- Demon Gate
Temple of the Damned
Boneyard
Haunted Gold Mine
Tomb of Relics --- Shrine

Techtree

Red arrows = Required to build
Gray arrows = Upgrades to

144622-f6ab721a4a6bf4a3f06519623bfc2ea0.jpg




144607-34a0276e10d56572593f6219324e5106.png


Serpentine creatures coming up from the depths and into Outland to seek revenge upon the surface dwellers. These formidable warriors can spot the enemy from far away and then lure them into combat. Fools attempting to flee will be an easy target for the Naga. Enemies better stay and fight if they are to have a chance against these foul creatures.

The Naga replaces the Night Elf Sentinels and the following units that have been altered are listed below. Unaltered units are included as well.

An only reskinned unit means that this unit has the same stats and combat stats as the one it replaces.

Units

Wisp --- Mur'gul Slave
Archer --- Mur'gul Reaver
Huntress --- Naga Myrmidon
Glaive Thrower --- Dragon Turtle
Dryad --- Snap Dragon
Druid of the Claw --- Enchantress
Mountain Giant --- Naga Royal Guard
Hippogryph --- Couatl
Druid of the Talon --- Naga Siren
Faeire Dragon
Chimaera

Heroes

Keeper of the Grove --- Fallen Keeper of the Grove
Priestess of the Moon --- Naga Sea Witch
Demon Hunter --- Demon Hunter (only reskinned)
Warden --- Elder Sage

Buildings

Tree of Life --- Corrupted Tree of Life
Tree of Ages --- Corrupted Tree of Ages
Tree of Eternity --- Corrupted Tree of Eternity
Moon Well --- Coral Bed
Altar of Elders --- Altar of the Depths
Ancient of War --- Corrupted Ancient of War
Ancient of Lore --- Spawning Grounds
Ancient of Wind --- Shrine of Azshara
Hunter's Hall --- Temple of Tides
Ancient Protector --- Tidal Guardian
Chimaera Roost
Ancient of Wonders --- Corrupted Ancient Investor
Entangled Gold Mine --- Tainted Gold Mine

Techtree

Red arrows = Required to build
Gray arrows = Upgrades to

144623-649420b102422a320c3d5d4e4f871109.jpg



Exclusives

There are a lot of custom-made stuff exclusively for this map.


Most of the new heroes and units have tailor-made spells and abilities suited for them. Following are four examples of such spells and abilities.

latest
Rain of Chaos --- Warlock, Burning Legion


Calls down multiple meteors of chaos that randomly strike within a target area, damaging and stunning enemy units.

Level 1 - 4 meteors, 40 damage and 2 second stun.
Level 2 - 5 meteors, 55 damage and 3 second stun.
Level 3 - 6 meteors, 70 damage and 4 second stun.

latest
Poison Sting --- Couatl, Naga


Stings an enemy organic air unit and injects it with a venom that deals 30 damage over 10 seconds. It also slows the movement speed of the targeted unit by 50%.

latest
Eye of Kilrogg --- Ogre Magi, Chaos Orcs


Zyhana Graaka Nak. Summons a fast-moving eye, which can be used to scout. Can see invisible units and lasts 30 seconds. (Uses the only custom-made model for this map).

latest
Burning Strike --- Dreadlord, Burning Legion


Unleashes the power of the dreadlord's orb into a fiery attack that vortexes enemy units in demonic flames. Does not stack with other orbs.

Level 1 - 10 damage per second for 8 seconds.
Level 2 - 15 damage per second for 11 seconds.
Level 3 - 20 damage per second for 14 seconds.

Note: The AI player can not use custom abilities.



Like custom abilities, many new units have certain custom upgrades that must be researched first to empower those abilities. Upgrades such as:

latest
Heavy Bash --- Ogre Mauler, Chaos Orcs


Gives Ogre Maulers the Heavy Bash ability. Heavy Bash gives Ogre Maulers a chance of dealing additional damage on their attacks.

latest
Bouncing Boulder --- Dragon Turtle, Naga


Allows the boulders hurled by the Dragon Turtle to hit an additional nearby unit. Also allows them to attack trees.

latest
Spikes --- Felhound, Burning Legion


Gives Felhounds the ability to attack air units by ejecting spikes from their bodies.



Players can not buy orbs from their respective town shops, but instead other items which grants certain bonuses for the heroes carrying them.

latest
Festering Essence of Sargeras --- Dropped by the Kravour Creature


An outlandish artifact conatining irresistible powers. When carried this artifact will grant the hero +30 attack damage, allowing air targets being attacked and also the chances of dealing critical damage and stunning attacks.


Custom Sound Sets

The Night Elf Interface Warnings have been replaced with Naga Interface Warnings.

There are 4 heroes that use custom-made sound sets on this map; Warlock (Archimonde), Warlock (Gul'dan), Ranger (Sylvanas Windrunner) and Guardian (Medivh). These sound sets were made using pieces of dialogs in the different campaigns. When rendered, those sound files were then used to replaced other sound files in an already existing sound set.


latest
Uses Lord Garithos' sound set as container.


ArchimondePissed1 - "The Legion has returned to consume this world."

ArchimondePissed2 - "You are very brave to stand against me, little human."

ArchimondePissed3 - "I wonder why Mannoroth even bothered with you!"

ArchimondePissed4 - "If I'd known that this mortal resistance would be so weak, I would
have launched this invasion centuries ago!"

ArchimondePissed5 - "(Evil laughter)"

ArchimondeReady1 - "Tremble, mortals, and despair! Doom has come to this world!"

ArchimondeWarcry1 - "The final hour has come!"

ArchimondeWhat1 - "You called my name."

ArchimondeWhat2 - "Soon, I will order the invasion to begin."

ArchimondeWhat3 - "Are there none left to stand against the legion?"

ArchimondeWhat4 - "My plan worked perfectly."

ArchimondeYes1 - "Very well."

ArchimondeYes2 - "This is almost too easy!"

ArchimondeYes3 - "At last!"

ArchimondeYes4 - "You have done well."

ArchimondeYes5 - "Very well, then."

ArchimondeYesAttack1 - "Witness the end, you mortals!"

ArchimondeYesAttack2 - "The time for reckoning has come!"

ArchimondeYesAttack3 - "(Evil laughter)"



latest
Uses Rokhan's sound set as container.


Gul'danPissed1 - "You seek to mock me?"

Gul'danPissed2 - "(Sargeras laughter) That laughter..."

Gul'danPissed3 - "Damn you, Sargeras!"

Gul'danPissed4 - "We must reach the chamber of the eye before the tomb's guar- (demonic roar) (Demon Hunter missile) (Shaman death)."

Gul'danPissed5 - "I am... dying."

Gul'danReady1 - "I am darkness incarnate!"

Gul'danWarcry1 - "They're all likely dead by now!"

Gul'danWhat1 - "I must press on."

Gul'danWhat2 - "My power alone should be enough."

Gul'danWhat3 - "I am Gul'dan!"

Gul'danWhat4 - "Is that you, Sargeras?"

Gul'danYes1 - "Quickly, you fools!"

Gul'danYes2 - "Move!"

Gul'danYes3 - "Now, Sargeras!"

Gul'danYes4 - "We'll see who laughs last!"

Gul'danYesAttack1 - "Spineless Cowards!"

Gul'danYesAttack2 - "I will claim whatever's left of your power!"

Gul'danYesAttack3 - "Blasted, feeble-minded weaklings!"

Gul'danYesAttack4 - "Ambush!"



latest
Uses the forest troll sound set as container.


SylvanasReady1 - "I am Sylvanas Windrunner, Ranger-General of Silvermoon."

SylvanasWarcry1 - "For Quel'thalas!"

SylvanasPissed1 - "I am the Ranger-General of this land."

SylvanasPissed2 - "I can hit a bird in the eye, flying."

SylvanasPissed3 - "You'll regret ever entering my forests!"

SylvanasPissed4 - "The elfgate to the inner kingdom is protected by our most powerful
enchantments."

SylvanasPissed5 - "The inner gate to Silvermoon can only be opened with a special key."

SylvanasPissed6 - "Shindu fallah Na!"

SylvanasWhat1 - "I've no time for games."

SylvanasWhat2 - "I have a land to defend."

SylvanasWhat3 - "We elves are not easy prey."

SylvanasWhat4 - "You dare threaten me?"

SylvanasYes1 - "Now!"

SylvanasYes2 - "Apparently you've never fought elves before."

SylvanasYes3 - "You think that I'm running from you?"

SylvanasYes4 - "Anar'alah belore."

SylvanasYesAttack1 - "Come taste the wrath of the elves!"

SylvanasYesAttack2 - "You shall not pass."

SylvanasYesAttack3 - "None may threaten the Elflands!"

SylvanasYesAttack4 - "Bash'a no falor talah!"



latest
Uses the peasant sound set as container.


MedivhPissed1 - "I was murdered by those who I cared for most."

MedivhPissed2 - "Human? I left my humanity behind long ago. I am something... different
now."

MedivhPissed3 - "I... am the reason for the Legion's return."

MedivhPissed4 - "I... am Medivh, the Last Guardian."

MedivhPissed5 - "We will speak again."

MedivhReady1 - "Now, at long last, I have returned to set things right."

MedivhWarcry1 - "Stop!"

MedivhWhat1 - "We must talk."

MedivhWhat2 - "I am the prophet."

MedivhWhat3 - "I will tell you what destiny holds."

MedivhWhat4 - "The time to choose has come."

MedivhYes1 - "Follow me."

MedivhYes2 - "Then I've wasted my time here."

MedivhYes3 - "Then your choice is already made."

MedivhYes4 - "Yes."

MedivhYesAttack1 - "Have you heard nothing that I've said?"

MedivhYesAttack2 - "Know that I have seen the future."

MedivhYesAttack3 - "The end is near!"

MedivhYesAttack4 - "There will be no violence in this place."


latest
Firelord has one piece of dialogue replaced. The warcry is now the Battlecry from Hearthstone; "By fire be purged!"


Imported material/Credits

Heroglow by assasin_lord
hiveworkshop.com/threads/heroglow.129462/#resource-27312

notice that the heroglow doesn't change color from red. This can be fixed by pressing the "set ally color" (Alt-A) button three times.

Other Alterations

The trees maximum hit points has been changed from 50 to 75. This to compensate the low amount of trees on this map.

Orb of Fire now adds 12 bonus damage instead of 5 and is now a level 6 item.


Good luck. . . .
144616-3d929cd08c1441b1a316777c189b5a28.png
Contents

Condemnation.v1.08 (Map)

Reviews
WolfFarkas
You can improve your map by importing material of the Hive. -You can have new models to have new heroes. There are like 50-100 models of elfs to do new elfs heroes and units. - Idem to the other races. - You can import icons for the new units, and...
Daffa
Reviewer: Daffa the Mage Map Name: Condemnation [Custom Race] Map Author: Mandriel Map Uploader: Mandriel Originality The idea is not the most original, as we have seen a lot of iteration of all the races offered here. Score: 30/100 Presentation...
deepstrasz
I'm afraid things are quite the same overall. Substandard. (previous review: Condemnation (Custom Races))
Level 29
Joined
May 21, 2013
Messages
1,635
You can improve your map by importing material of the Hive.

-You can have new models to have new heroes. There are like 50-100 models of elfs to do new elfs heroes and units.
- Idem to the other races.
- You can import icons for the new units, and make new tech- trees.

You can import spells and make new spells (you can use the pre- existent and alter the models. Example Storm Bolt of the dwarf hero, you can use that spell change the icon, change the model, and you have a new skill. It can be a shadow explosion or a venom strike. There are tons of spell models here in the Hive.
- You can import models for the buildings, there are tons of elf buildings and others models too.

- Also you can do new items for the races. And new creeps.


Well just a sugestion, have good luck.

see ya.



edit: use hidden tags for the description


screen
 
Last edited by a moderator:

mr_design_mapreview.jpg


Reviewer: Daffa the Mage
Map Name: Condemnation [Custom Race]
Map Author: Mandriel
Map Uploader: Mandriel


mr_design_mapaspects.jpg


Originality

The idea is not the most original, as we have seen a lot of iteration of all the races offered here.

Score: 30/100

Presentation

Too many walls of text with no proper formatting. It makes it quite difficult to navigate through the presentation and point of interest is easily lost between the text walls. Good job on providing images and screenshots.

Score: 55/100

Design

Plus point for soundset
Swordsman icon is footman, model is swordsman/captain
Blacksmith upgrade still uses default icon, kind of unfit for Archers and Ballistae with the gun upgrade
Do not mix elves with dwarves along with human buildings to define High Elves. Use proper materials for them.
Troll in chaos orc?
Warchief with Divine Shield?
Ogre Magi makes goblin land mine? (Ogre --> Goblin)
Why half of demon's army are undead? It doesn't actually fit the 'demon' theme pretty well
Nature's Blessing? Kind of a not fitting name for a corrupted race
In short, the design is somewhat decent but could be improved. A LOT.


Score: 35/100
Critical Error -> Vote for Awaiting Update!

Object Data

If you carefully check through tooltips, there's a lot of error in hero related ones. Mostly ones which has been changed to fit the race's theme.
Shop only has 1 item actually altered per race.
Many of the units retain statistic from their default form, with slight changes. This kind of ruin interest and the sense of 'new races'.


Score: 45/100

Gameplay

Mostly the same as melee, though with some alteration. I'd say it adds some new feelings for players but when it comes to choice, it's still pretty similar to the usual one at Melee.

Score: 45/100

mr_design_suggestions.jpg

I'm uncertain if I have seen this layout before, though I feel it's pretty familiar. As such, I discarded terrain scoring for this review until a confirmation is made if this is made by the author or taken from an existing material.
Check out the Models | HIVE section for models for your races
Along with above, check Icons | HIVE section for proper icons
If you need some complex spells, Spells | HIVE and Requests are good choices to look for them


mr_design_finalresult.jpg


Final Score: 42.000/100
2/5 Vote for Awaiting Update

 
Last edited:
Level 4
Joined
Jun 27, 2018
Messages
25
You can improve your map by importing material of the Hive.

-You can have new models to have new heroes. There are like 50-100 models of elfs to do new elfs heroes and units.
- Idem to the other races.
- You can import icons for the new units, and make new tech- trees.

You can import spells and make new spells (you can use the pre- existent and alter the models. Example Storm Bolt of the dwarf hero, you can use that spell change the icon, change the model, and you have a new skill. It can be a shadow explosion or a venom strike. There are tons of spell models here in the Hive.
- You can import models for the buildings, there are tons of elf buildings and others models too.

- Also you can do new items for the races. And new creeps.


Well just a sugestion, have good luck.

see ya.



edit: use hidden tags for the description


screen

Hi!

Thanks for this review!

Actually that was the idea at first, but I decided to only go with the models already supplied by Blizzard, with a few exceptions.

But that wasn't easy either. My goal was to make it as balanced as possible. Since I'm not a pro-user of the world editor I decided this was enough.

But anyway, I am really happy with the end result and I hope some people will enjoy playing it :)

Also, the "hidden tag thing" was a good idea! Looks much better now.
 
Level 4
Joined
Jun 27, 2018
Messages
25

mr_design_mapreview.jpg


Reviewer: Daffa the Mage
Map Name: Condemnation [Custom Race]
Map Author: Mandriel
Map Uploader: Mandriel


mr_design_mapaspects.jpg


Originality

The idea is not the most original, as we have seen a lot of iteration of all the races offered here.

Score: 30/100

Presentation

Too many walls of text with no proper formatting. It makes it quite difficult to navigate through the presentation and point of interest is easily lost between the text walls. Good job on providing images and screenshots.

Score: 55/100

Design

Plus point for soundset
Swordsman icon is footman, model is swordsman/captain
Blacksmith upgrade still uses default icon, kind of unfit for Archers and Ballistae with the gun upgrade
Do not mix elves with dwarves along with human buildings to define High Elves. Use proper materials for them.
Troll in chaos orc?
Warchief with Divine Shield?
Ogre Magi makes goblin land mine? (Ogre --> Goblin)
Why half of demon's army are undead? It doesn't actually fit the 'demon' theme pretty well
Nature's Blessing? Kind of a not fitting name for a corrupted race
In short, the design is somewhat decent but could be improved. A LOT.


Score: 35/100
Critical Error -> Vote for Awaiting Update!

Object Data

If you carefully check through tooltips, there's a lot of error in hero related ones. Mostly ones which has been changed to fit the race's theme.
Shop only has 1 item actually altered per race.
Many of the units retain statistic from their default form, with slight changes. This kind of ruin interest and the sense of 'new races'.


Score: 45/100

Gameplay

Mostly the same as melee, though with some alteration. I'd say it adds some new feelings for players but when it comes to choice, it's still pretty similar to the usual one at Melee.

Score: 45/100

mr_design_suggestions.jpg

I'm uncertain if I have seen this layout before, though I feel it's pretty familiar. As such, I discarded terrain scoring for this review until a confirmation is made if this is made by the author or taken from an existing material.
Check out the Models | HIVE section for models for your races
Along with above, check Icons | HIVE section for proper icons
If you need some complex spells, Spells | HIVE and Requests are good choices to look for them


mr_design_finalresult.jpg


Final Score: 42.000/100
2/5 Vote for Awaiting Update


Hi!

Thank you for your review!

My idea was at first to use custom icons, spells, models, etc. found here on Hiveworkshop. But I decided not to and instead did go with the already existing material, since this map as whole took me long enough to make and I didn't want to complicate it any further.

No, the layout nor the terrain is taken from somewhere else. It is entirely my work. I started making this map in 2016, then "put on shelf" for a year or so and then continued this year. I have some photos of the terrain being made:


39289173_10209820025617942_3051086278213763072_n.jpg

12-12-2016
39400769_10209820020177806_7318089269782773760_o.jpg

14-12-2016
39396408_10209820087779496_652662964012187648_n.jpg

18-12-2016


Another reason why I didn't want to complicate it any futher by adding all custom spells, all custom units etc. is because I wanted the map to be balanced. Also it took me a ridiculous amount of time to make the map in its current state. May not seem like much, but I'm not a pro-user of the world editor and I also tried many things and then gave up on them because I couldn't do it properly. For example the triggering part. That is why I didn't make too many custom spells and units. I didn't know how to make the AI use them. I have asked for help with this: hiveworkshop.com/threads/how-to-make-computer-use-custom-skills.307040/

The presentation part should be good now. I didn't have the time to write it all in one day before, thus leaving it half-completed while you reviewed it. Sorry for that.

This is the kind of map I like to make and I'm really happy to finally have it completed. However, I really like how you took your time to go into detail on it. Whatever you liked it or not, thanks for that! Hardest part was no doubt to make the 3,5 sound sets (Sylvanas had some existing lines) I used. But they became really good in the end.

Anyway, thanks again for the review
 
Level 29
Joined
May 21, 2013
Messages
1,635
Hi!

Thanks for this review!

Actually that was the idea at first, but I decided to only go with the models already supplied by Blizzard, with a few exceptions.

But that wasn't easy either. My goal was to make it as balanced as possible. Since I'm not a pro-user of the world editor I decided this was enough.

But anyway, I am really happy with the end result and I hope some people will enjoy playing it :)

Also, the "hidden tag thing" was a good idea! Looks much better now.

About balance you can have same skills coated with new models, and new icons, but is the same skill in numbers.

I am just an user, and I just wanted to give sugestions, I don´t decide if a map is approved or not.

If you want to create new races in further maps you can always count with Hive models, they area easy to use, and some of them area really cool.

See ya
 
Hi!

Thank you for your review!

My idea was at first to use custom icons, spells, models, etc. found here on Hiveworkshop. But I decided not to and instead did go with the already existing material, since this map as whole took me long enough to make and I didn't want to complicate it any further.

No, the layout nor the terrain is taken from somewhere else. It is entirely my work. I started making this map in 2016, then "put on shelf" for a year or so and then continued this year. I have some photos of the terrain being made:


39289173_10209820025617942_3051086278213763072_n.jpg

12-12-2016
39400769_10209820020177806_7318089269782773760_o.jpg

14-12-2016
39396408_10209820087779496_652662964012187648_n.jpg

18-12-2016


Another reason why I didn't want to complicate it any futher by adding all custom spells, all custom units etc. is because I wanted the map to be balanced. Also it took me a ridiculous amount of time to make the map in its current state. May not seem like much, but I'm not a pro-user of the world editor and I also tried many things and then gave up on them because I couldn't do it properly. For example the triggering part. That is why I didn't make too many custom spells and units. I didn't know how to make the AI use them. I have asked for help with this: hiveworkshop.com/threads/how-to-make-computer-use-custom-skills.307040/

The presentation part should be good now. I didn't have the time to write it all in one day before, thus leaving it half-completed while you reviewed it. Sorry for that.

This is the kind of map I like to make and I'm really happy to finally have it completed. However, I really like how you took your time to go into detail on it. Whatever you liked it or not, thanks for that! Hardest part was no doubt to make the 3,5 sound sets (Sylvanas had some existing lines) I used. But they became really good in the end.

Anyway, thanks again for the review

Understand that people don't want complications over development (and yeah, been there myself) but there's a necessity to have some difference than the default ones we see a lot.

Thanks for the clarification, I will account that if I have time for another review. It's nice that you added some of the earlier stage development as proof. Though the layout strikingly familiar with some maps (perhaps due to how Melee is layout-ed most of time; a mirror style)

For balance, it's usually possible to see with some testing. An exact balance is very hard that even Blizzard might've somewhat failed in that part (see warcraft patches). I see the thread and I see that I was involved there. AI heroes will not use custom spell if you use default script, you can alter the script or use AI editor to make them recognize the custom abilities properly.

I suggest to have it done first before posting when you post another map :)

Soundset are uncommon to see in maps, so it was a pretty good addition. With polish on the design and gameplay aspect further, this can be an interesting map. If I may recommend, you can see some other altered melee maps to inspire yourself.

EDIT :

Would you mind posting a changelog?
 
Last edited:
Level 4
Joined
Jun 27, 2018
Messages
25
Understand that people don't want complications over development (and yeah, been there myself) but there's a necessity to have some difference than the default ones we see a lot.

Thanks for the clarification, I will account that if I have time for another review. It's nice that you added some of the earlier stage development as proof. Though the layout strikingly familiar with some maps (perhaps due to how Melee is layout-ed most of time; a mirror style)

For balance, it's usually possible to see with some testing. An exact balance is very hard that even Blizzard might've somewhat failed in that part (see warcraft patches). I see the thread and I see that I was involved there. AI heroes will not use custom spell if you use default script, you can alter the script or use AI editor to make them recognize the custom abilities properly.

I suggest to have it done first before posting when you post another map :)

Soundset are uncommon to see in maps, so it was a pretty good addition. With polish on the design and gameplay aspect further, this can be an interesting map. If I may recommend, you can see some other altered melee maps to inspire yourself.

EDIT :

Would you mind posting a changelog?

But it's right here, just at the start of the description:
39454708_10209826189172027_4373526538516168704_n.jpg


Do you want me to post it somewhere else?
 
Level 16
Joined
Jul 21, 2010
Messages
923
Not much to be said, since it's already been said. But if there is anything note worthy, id say it's the terrain and design of it itself. The time it takes to make maps is actually ridiculously time consuming, so I understand that making this isn't exactly a walk in the park. However I think if you just put an extra 2-4 hours on it, it could greatly be improved. Things such as custom icons, custom models(For both units and effects) and more interesting spells. Overall it's pretty decent, but I wouldn't play it again. (2.5/5)
 
Level 29
Joined
May 21, 2013
Messages
1,635
Not much to be said, since it's already been said. But if there is anything note worthy, id say it's the terrain and design of it itself. The time it takes to make maps is actually ridiculously time consuming, so I understand that making this isn't exactly a walk in the park. However I think if you just put an extra 2-4 hours on it, it could greatly be improved. Things such as custom icons, custom models(For both units and effects) and more interesting spells. Overall it's pretty decent, but I wouldn't play it again. (2.5/5)

In altered melee, balance and terrain is a must, but it doesn´t give you points for altered melee.

Thats why users do altered melee from a pre-existant map, generally a 4 player map from Blizzard, (to reduce time-mapping)
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,828
  1. From a melee perspective this map is not balanced. You can not get to your adversary say with a rush tactic without risking to engage neutral hostile units and the middle is completely inaccessible until late game.
  2. Medivh as a High Elf?
  3. Abilities are just normal Warcraft III ones. Please be creative and or use custom made ones: Spells | HIVE
  4. High Elves=99% Human. Not sure about 10 food.
  5. Warlocks cast Shaman spells...
  6. Goblin Land mines don't say how much damage they deal...
  7. The Firelord is an elemental not a demon nor undead.
  8. Archimonde is too big.
  9. Rain of Chaos has a big range (seemingly) but more importantly the huge AoE makes the chances of any meteor hitting the enemy low unless mid-late game when armies are large.
  10. The Demonic Gate is too big and might be problematic to build in this narrow pathed map.
  11. Demon Guards have chaos damage. That needs proper balancing especially when the damage also affects nearby enemies in a 25%.
  12. Corrupted Protector doesn't attack anything as the build description says.
  13. Shouldn't Poison Sting be autocast? It's kind of useless to cast it yourself when it deals so little damage.

1-5% changes. Please see what real and good altered melee is:
How to: Create a Full-working Custom Race
Custom Race Creation: Advanced Mechanics
UB - Ultimate Battle v2.10 AI+
Deforestation of Felwood v2.1.1
Nightborne v1.04
Planetary Domination v2.04
Sands of Time [v1.9]
The Grand Citadel (Racial Issue 1.6)

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 4
Joined
Jun 27, 2018
Messages
25
  1. From a melee perspective this map is not balanced. You can not get to your adversary say with a rush tactic without risking to engage neutral hostile units and the middle is completely inaccessible until late game.
  2. Medivh as a High Elf?
  3. Abilities are just normal Warcraft III ones. Please be creative and or use custom made ones: Spells | HIVE
  4. High Elves=99% Human. Not sure about 10 food.
  5. Warlocks cast Shaman spells...
  6. Goblin Land mines don't say how much damage they deal...
  7. The Firelord is an elemental not a demon nor undead.
  8. Archimonde is too big.
  9. Rain of Chaos has a big range (seemingly) but more importantly the huge AoE makes the chances of any meteor hitting the enemy low unless mid-late game when armies are large.
  10. The Demonic Gate is too big and might be problematic to build in this narrow pathed map.
  11. Demon Guards have chaos damage. That needs proper balancing especially when the damage also affects nearby enemies in a 25%.
  12. Corrupted Protector doesn't attack anything as the build description says.
  13. Shouldn't Poison Sting be autocast? It's kind of useless to cast it yourself when it deals so little damage.
1-5% changes. Please see what real and good altered melee is:
How to: Create a Full-working Custom Race
Custom Race Creation: Advanced Mechanics
UB - Ultimate Battle v2.10 AI+
Deforestation of Felwood v2.1.1
Nightborne v1.04
Planetary Domination v2.04
Sands of Time [v1.9]
The Grand Citadel (Racial Issue 1.6)

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
https://www.hiveworkshop.com/forums/staff-contact.692/

I have done what I can and have time for, the map has taken me a ridiculously long time to make. One last question; is it really that bad that it only gets 1,5 out of 5? And it won't get approved?
 
Level 29
Joined
May 21, 2013
Messages
1,635
I have done what I can and have time for, the map has taken me a ridiculously long time to make. One last question; is it really that bad that it only gets 1,5 out of 5? And it won't get approved?

One thing is the time that takes to make a map, and another the quality of the map (both things are independent).

When you have knoledge, you can make a better map, there are ways to make a map fast like (mirrow the terrain and doodads, that reduce mapping x 4: x2 terrain and x2 doodads).


When an user does altered melee , it use a already existing map, a 4 player map of Blizzard so the user focus only in the altered melee and in the creation of new races.

Make a list of things to do: so you will use the time better.

1) units Models,
2) buildings models,
3) spell models,
4) unit icons,
5) spell icons,
6) item icons,
7) text explaining everyone of them.
8) Beta test the play.

x4 per race

you can do one race and then update and another, and another, and another until reach the 4 races (wich is great).

"One last question; is it really that bad that it only gets 1,5 out of 5? And it won't get approved?"

I am agree with Deepstraz review and his score, thats why I gave you the sugestion to use imported material to improve the map, again there are like 60 elf models that suit perfect for the elf race. And there are tons of spell models and icons to do new things.


see ya
 
Level 4
Joined
Jun 27, 2018
Messages
25
One thing is the time that takes to make a map, and another the quality of the map (both things are independent).

When you have knoledge, you can make a better map, there are ways to make a map fast like (mirrow the terrain and doodads, that reduce mapping x 4: x2 terrain and x2 doodads).


When an user does altered melee , it use a already existing map, a 4 player map of Blizzard so the user focus only in the altered melee and in the creation of new races.

Make a list of things to do: so you will use the time better.

1) units Models,
2) buildings models,
3) spell models,
4) unit icons,
5) spell icons,
6) item icons,
7) text explaining everyone of them.
8) Beta test the play.

x4 per race

you can do one race and then update and another, and another, and another until reach the 4 races (wich is great).

"One last question; is it really that bad that it only gets 1,5 out of 5? And it won't get approved?"

I am agree with Deepstraz review and his score, thats why I gave you the sugestion to use imported material to improve the map, again there are like 60 elf models that suit perfect for the elf race. And there are tons of spell models and icons to do new things.


see ya

Thanks,

I don't have the time to do that right now, that's the problem...

I don't know how to make the AI use custom spells and units if I import them. That is why I didn't.

As you said, knowledge is the key.

Maybe I'll return to map-making one day.

Cya!
 
Level 29
Joined
May 21, 2013
Messages
1,635
Thanks,

I don't have the time to do that right now, that's the problem...

I don't know how to make the AI use custom spells and units if I import them. That is why I didn't.

As you said, knowledge is the key.

Maybe I'll return to map-making one day.

Cya!



"I don't know how to make the AI use custom spells and units if I import them. That is why I didn't."

me neither, but I think there are tutorials for that.

thats not mandatory, you can say that the map is for 4 user players. Or you can leave 1 race unchanged so you can figth against that AI with the no changed race.

Even you can have 1 race camouflaged with new models and icons but same skills for AI play.
An the other 3 totally custom
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,828
This is not about custom models at all but custom content in general and I mean custom in and with the editor. The techtrees are bad, basically almost unedited. I've given you examples of good maps so you'd understand what Altered Melee actually is, not just a few edits, no matter the alleged time you needed for it.
 
Level 4
Joined
Jun 27, 2018
Messages
25
"Any techtree changes?"

No, just restored them after the patch update. Since the latest patch 1.30 moved some units around. For example the Ogre Magi was moved to the Dragon Roost in my case and the Hippogryph Training was removed, thus my poison sting upgrade disappeared. I've just restored that, so no techtree changes.
 
Level 14
Joined
Nov 13, 2017
Messages
733
Just played the map and here are my things to say:

:)
  • I like the effort you touched all the in-game races to fully convert them into different playable races.
  • The AI works indeed and when I play maps like these, one thing I look first is how the computer AI behaves.
  • Terrain is okay, passes to Warcraft III standards.

:(
CHAOS ORCS
- I wonder why there are uncorrupted cyan skinned headhunters there if it is chaos orcs.
- Guldans can be trained too.

HIGH ELVES
- I don't exactly get when there is a gryphon aviary of dwarves and trainable dwarven unit.
- Medivh/Guardian is out of place for the high elves.
- Did the captain replace the knight as equivalent?

BURNING LEGION
- I find there are more undead units than legiion units or demons. That makes a less feel and essence of legion-ish.
- Firelord looks very awkward to be in there.

NAGA
- Ancients with naga? Maybe call it Illidari.
- If it is not Illidari and mainly Naga, then Akama, night elf corrupted ancients, and Illidan are kind of out of place.

SUGGESTIONS:
  • Try to use custom models and icons. We have seen the classic in-game stuffs like about 15 years. I'm sure there are tons of useful stuff here.
  • Try to make balance of the races or somehow read some lore facts and racial encyclopedia and learn more of each race/faction you wanna make.
 
Level 3
Joined
Mar 17, 2018
Messages
8
As an amateur editor, I can tell you that I know the time it takes to do this kind of thing, I know it's a lot and that when you upload your work you expect something more than what you usually receive.

From my point of view, it is not that the work is bad, is that in this forum there are great works in relation to personalized races. It is very difficult to contribute works of a similar level and also very frustrating.

I have seen myself in the same situation, dedicate months to a project and when the truth is there is not enough, not even to approve. My advice, and it is the advice that gave me a moderator of this forum, is that you look at high quality works that are in the forum, look how they do things and try to adopt that method of work when making your own projects

Greetings and do not be discouraged by a bad score.
 
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