Meeh, I hoped for more war oriented campaign.
Well. Honestly missed the whole "War is Every-ware" theme when i started making the map, and just started modeling an rpg around meh favorite games.
I'm thinking of having the first (tutorial-ish) map in my campaign be in the middle of a war zone though, were the main character is a commanding officer decked out with a bunch of RFC (Really F$%ing Cool) items that make killing stuff generally easier, fallowed by some mishap that causes her to start from square 1 in collecting new items.
In general I'm thinking about moving the campaign to less quite, creepy nightime adventures to more battlefield adventures.
It's just doing a map with a whole bunch of action seems a little challenging, i want to figure the scope of what I can do first.
On a somewhat related note to the whole war theme, I've been reading up on military ranks and it seems each rank commands about 3 men from ranks below them (In modern US military anyways, which is still mostly based on medieval military structures). And each grouping of men has a different name based on it's commanding officer, so:
a corporal commands 3 men in a fireteam (~4 men)
A Sergeant commands around 3 fireteams for a squad (~13)
A Lieutenant commands around 3 squads for a platoon (~40 men)
A Captain commands around 3 platoons for a company (or battery if it's artillery, or troop if it's calvery) (~121 men)
and any rank beyond that would be sort of hard to represent in one map, and would be more for the title itself than practical application of forces (and sort of varies with the time period)
I like the aesthetic of groups under corporals, sergeants, and lieutenants with those numbers though, definitely implementing it in my campaign somehow. Seems a lot nicer for camps of units than the Persian military's ranks system were each rank commanded 10 men from the rank below.