- Joined
- Dec 19, 2015
- Messages
- 692
What are the things again that we have to change in the map?
Hm. So I guess what I'm saying is that that's an extra 15 points that someone can get over another person, merely by using a previous work (granted that's the point of the Contest). I could flub up entirely on one section, but because I used previous work I have access to 15 more points than the other guy who just went from scratch.
I guess it feels like it should be smaller, and also less like extra credit (can pull you down as well).
~
When you say "established", do you mean "finished"? I already posted earlier with my intentions & all that, but I never finished & so never uploaded it.
What are the things again that we have to change in the map?
Fair enough, thanks for the explanation.You're focusing on the total points instead of the percentages. Here is an example:
User A is starting from scratch.
Area scores total 68/75 for a 90.6% prior to vote.
User B starts with a previous entry.
Area scores total 72/75 for a 96% prior to vote.
Then, as it turns out, this user did little to improve upon their race. In particular they failed to address specific remarks from past judges.
They receive 5/15 of the additional points for a new total of 77/90 or 85.5% prior to vote.
I should add, as I will be one of the judges, that the additional field will have a high bar.
Fair enough, thanks for the explanation.
Finally, in regard to "does little to improve on a race // specifically, ignoring Judge's past remarks", how does that factor in to an incomplete, not-turned-in entry? Will you simply be looking at "how much more did he complete" or "how different it is from the original" (which you'd probably need to see the original to be able to tell)?
The file name, map name, etc...In terms of your race? I'm not sure what you mean.
The file name, map name, etc...
So how about the map name and description?
Can we change that?
My race has been in my mind for a while, there in some of my ongoing maps even cancelled, but never posted, so it's scratch.
as you can see from my editing, you're going to have an uphill battle making it balanced/different-enough from one of the current Standard races.I am joining, my race will be called the Night Elves, I am starting from scratch.
Short Description: Night Elves are magic wielding humanoids blessed by the moon. They use the powers of the Moon and Nature to fight swiftly, intelligently, and strongly on the battlefield.
I've updated my original post with the requisite information.
//EDIT// - Geez, just checked the date and it was exactly two years ago that I worked on this. Criminy.
I am joining, my race will be called the Mystic Elves, I am starting from scratch.
Short Description: Mystic Elves are magic wielding humanoids blessed by the moon. They use the powers of the Moon and the Arcane to fight swiftly, intelligently, and strongly on the battlefield.
What I have learned: actually finish the friggin' race instead of looking for custom resourcesIt is my hope that people will use this contest as a way to revisit their old ideas and improve upon them with what you have learned since then. So far so good.
or make your ownWhat I have learned: actually finish the friggin' race instead of looking for custom resources
just for you mate, here's a sneak peek. hopefully one day i'll get to updating the other 3 racesCan't wait to see GT's Draeneis!
there'll be 2 broken units, a caster and a hero. the couatl will be turned into a nether ray soon(ish)Heh, I really hope so! I still rember your promise of completely updating your map with all races re-done in some way. Nagas you did for another tech-tree contest are simply amazing. About that screenshot, I see that you are using mix between broken and normal Draeneies. Also what is Couatl doing there?
baking a custom nether ray model. mesh done, rigging it to couatl anims right now. texture + normals not touched yet.
will release for public use when done
View attachment 257022
baking a custom nether ray model. mesh done, rigging it to couatl anims right now. texture + normals not touched yet.
will release for public use when done
View attachment 257022
Awexome! Man you dang modelers, making everything look so easy... What program are you using?baking a custom nether ray model. mesh done, rigging it to couatl anims right now. texture + normals not touched yet.
will release for public use when done
View attachment 257022
i'm not a modeler :S gimp + wc3 viewer for texturing, mdlvis for mesh, anims & wrap, magos for everything else.Awexome! Man you dang modelers, making everything look so easy... What program are you using?
: |i'm not a modeler :S gimp + wc3 viewer for texturing, mdlvis for mesh, anims & wrap, magos for everything else.
that's cool, what's it supposed to be?
baking a custom nether ray model....
The hotkey system.
Can we use QWER or not?
so i have done barely any work on my techtree
BUT
this contest motivated me to make a neat model: Nether Ray
now, to actually work on the race it was made for...
planned to allow it to cast ethereal form, like the spirit walker. not sure about it now thoThat turned out wonderful! Needs TC though. Was there going to be another animation? I ask because the spell animation has morph in it.
If for nothing else, this Contest has been a success. : )so i have done barely any work on my techtree
BUT
this contest motivated me to make a neat model: Nether Ray
now, to actually work on the race it was made for...