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anims and 5% of the mesh from the couatl model, everything else made by me. has in-built slightly crappy portrait.
future update plans include team-colour version, better wrap on one of the triangles on the sides, and a better separate portrait.
please give permission and dont edit without my credits
Update:
- Added a much better portrait, with team-colour background glow
attached HD version of the skin, mostly for documenting purposes (i.e. in case i want to find it, and i accidentally deleted it off my computer). but if you have gimp or photoshop, you can turn that .psd into a .blp fairly easily.
Wonderful; exactly the kind of model Warcraft (modding) needs. Simple, functional, and fills a gap (how many people have wanted Nether Rays over the years?). I don't care for Outland stuff, but I can't help but appreciate this.
The only thing that could improve it is using all in-game textures, and maybe some more animations. But it has enough, seriously.
The nether ray is a beast native to Draenor/Outland and Bonich. It has a body much like a stingray's (thus the name) with a long tail and two feathery plumes. It has crystalline growths and stripes running down its body, and all types are brightly colored. Nether rays have been found in Netherstorm,
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