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Model validation: Nether Ray
0
errors
0
severe
6
warnings
24
unused
5
Model
Collision shape "Collision01" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "Collision02" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "Collision03" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
ParticleEmitter2 0 - "BlizParticle08shockwaves"
1
Visibility
Interpolation type not set to None
5
Helper 0
2
Translation
Track 53 at frame 26733 has exactly the same value as tracks 52 and 54
Track 54 at frame 26767 has exactly the same value as tracks 53 and 55
3
Rotation
Track 28 at frame 26733 has exactly the same value as tracks 27 and 29
Track 29 at frame 26767 has exactly the same value as tracks 28 and 30
Track 30 at frame 27600 has exactly the same value as tracks 29 and 31
7
Helper 1
7
Rotation
Track 1 at frame 9833 has exactly the same value as tracks 0 and 2
Track 2 at frame 10667 has exactly the same value as tracks 1 and 3
Track 15 at frame 18033 has exactly the same value as tracks 14 and 16
Track 24 at frame 26767 has exactly the same value as tracks 23 and 25
Track 25 at frame 26800 has exactly the same value as tracks 24 and 26
Track 26 at frame 27567 has exactly the same value as tracks 25 and 27
Track 27 at frame 27600 has exactly the same value as tracks 26 and 28
2
Helper 2
2
Rotation
Track 53 at frame 27567 has exactly the same value as tracks 52 and 54
Track 54 at frame 27600 has exactly the same value as tracks 53 and 55
2
Helper 3
2
Rotation
Track 53 at frame 27567 has exactly the same value as tracks 52 and 54
Track 54 at frame 27600 has exactly the same value as tracks 53 and 55
2
Helper 4
2
Rotation
Track 10 at frame 10467 has roughly the same value as tracks 9 and 11
Track 11 at frame 10533 has roughly the same value as tracks 10 and 12
2
Helper 5
2
Rotation
Track 75 at frame 27567 has roughly the same value as tracks 74 and 76
Track 76 at frame 27600 has roughly the same value as tracks 75 and 77
2
Helper 6
2
Rotation
Track 63 at frame 27567 has exactly the same value as tracks 62 and 64
Track 64 at frame 27600 has exactly the same value as tracks 63 and 65
1
Helper 8
1
Rotation
Track 77 at frame 27600 has exactly the same value as tracks 76 and 78
1
Helper 9
1
Rotation
Track 62 at frame 27600 has roughly the same value as tracks 61 and 63