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trigger

  1. Xzere

    Respawn System Problems

    Hello, i followed this tutorial on how to make something mui with waits, but this respawn system that i made apparently does not work properly. Did i do it wrong or is this just the wrong way of doing it? Source: MUI Triggers with Waits A Hero Dies Events Unit - A unit Dies...
  2. HerlySQR

    [General] How to reffer the builder in triggers?

    When a unit build an structure, how can I refer to the constructor in the trigger?
  3. ZeroGravity

    Need help with resurrect all dead ally heroes trigger?

    So I don't know where to start with this trigger. I do have resurrect one ally hero ability though which is this one. Hero Revive 1 Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Death Negater (Revive Ability) Actions...
  4. Xzere

    [General] Mui trigger issues

    Hello, i'm having some issues with these triggers, they function properly when playing alone but with multiple people it's very buggy. What's the problem right here? Gaining a level inst Events Unit - A unit Gains a level Conditions Actions Set VariableSet...
  5. Bgreat

    Item ability

    Hi everyone, I was making items ability and got stuck. The ideal is to create item with hero ability. So when player buy the item from shop they can use the ability of that item once then It will disappear. what I did: - create ability - create item with that ability - create a shop that sell...
  6. ravellani

    [Solved] Temporary Damage Boost

    I have an Item called Mutant blood that has a dummy spell on it. The idea is when it is used, it causes the user to do 10 more damage for 60 seconds. What is the best way to do this? The way I have it now is this trigger. Disable Mutant Blood Events Map initialization...
  7. RedWing

    Reforged about custom triggers

    I'm from Korea. I was using custom triggers on Reforged But after this update, I can't use custom triggers I can see only default triggers and English texts in the editor. Most people have the same problem. Anyone knows about this problem???
  8. Dispatcher

    Problem with Unit Spawn and move

    Hello guys i have a problem here in my WE i have created a Unit - Spawn in my map i learned it on youtube and when i tested it works! But i have a few problem related to that No.1 when my units go to the region where they attack which the region is in the middle of my base they sometimes just...
  9. bruunk

    [Solved] Do I need to destroy this group to remove leaks?

    Hi, I'm just wondering if my unit group is stored in a variable do I still need to use the "BJ_wantdestroygroup" function. This is the trigger I'm curious about: SS SoulGroupCheck Events Time - Every 1.33 seconds of game time Conditions Actions Unit Group - Pick...
  10. Gibanica

    [General] Begin mana drain when shape-shifted....?

    Hey all. Never posted here so soz if it's in wrong place... I have a hero unit that is able to shape shift into a bear using the tinker ability (which all works fine). Basically, when in this 'bear' form I would like it to consume mana the entire time (lets say 3% a second for arguments sake)...
  11. Dispatcher

    Adding Periodic resources in my ai

    Just a quick question how do i add periodic resources on my ai like when the ai has 100 gold and lumber it resets to 1000 gold and lumber?
  12. Twizz

    AoE Damage Spell using trigger

    I'm creating a spell that creates an area and continuously damages enemies inside. It works perfectly on single unit but halves the damage when more than single unit goes in. Any way to fix this? I'm new to triggers.
  13. Cheshire

    [Solved] spell isn't working

    hey there, here is a spell I made which is supposed to create a ward that saps gold from owners of nearby buildings. It's not working. (using bribe's unit indexer). bank tunnel Events Unit - A unit enters (Playable map area) Conditions (Unit-type of (Triggering unit))...
  14. ravellani

    Region Trigger Help

    Can somebody explain why these triggers wont work? The first one creates the point and moves the regions but it wont add the units to the unit group when they enter/leave the regions. WHy would the unit enters/leaves a region event not work? Acid Rain Events Player - Player 1 (Red)...
  15. ravellani

    Region Help

    Can somebody explain why these triggers wont work? The first one creates the point and moves the regions but it wont add the units to the unit group when they enter/leave the regions. Acid Rain Events Player - Player 1 (Red) types a chat message containing -test as An exact match...
  16. Dispatcher

    Triggering a spell

    Can somebody tell me how to trigger a hero to siphon mana a unit or a hero when its mana pool is below 400?
  17. Dispatcher

    Changing the Weather or Environment in my map

    Can anyone pls show me how to change the weather in my map possible that you would have to use triggers and can someone pls send the triggers of changing weather effects?
  18. bruunk

    [Trigger] Need help inverting Backstab Trigger

    Hi, I want to make a skill like Rikis Backstab from dota 2, but instead of the back it would do the effect if the attacking unit is striking from the front. What I know so far is to have a damage detection trigger, condition "if unit has buff", then I have this Then - Actions Set...
  19. Xzere

    [Solved] Creating units at random spots

    Hello, how do i create 3 units total, one at each of these 4 regions? So one spot should be open only Thanks in advance.
  20. Cheshire

    [Spell] force hero to use random item from inventory

    hey there, I am trying to make a spell that will make the targeted hero use a random item from its inventory. being as different items use different types of activation (unit,point,instant), not to mention passive items, i'm having a hard time triggering this without specifying pretty much...
  21. Cheshire

    [Solved] remove unit from control group

    hey all, this has been asked a few times in the past, but never (as far as I found) given a good solution, so I wanted to see if maybe someone found a workaround- is there any way to remove 1 unit from a control group with triggers? thx
  22. Cheshire

    [Solved] why doesn't this work?

    hey there, this trigger seems pretty straightforward and I can't figure out why it won't work. It's a spell (based on channel) that is supposed to cancel whatever the target building is doing (upgrades/research/training units). (the last line is just to make it undetectable to the owner of the...
  23. Ilexa

    [Solved] Need help with multiple life system

    Hey, I'm working on this RPG map and having a bit of trouble making a multiple life system work. I'm pretty inexperienced and trying to learn as much as possible on my own. Alas I've reached a dead end. I'm almost positive the issue is with the Variable and not the trigger itself, unless I'm...
  24. Xzere

    Will this work for multiple players?

    Hello, as the title reads i wonder if this will work properly for multiple players or if it will cause problems. Dialog1 Events Unit - A unit Gains a level Conditions ((Triggering unit) is A Hero) Equal to True Actions Set VariableSet LevelingHero =...
  25. Oliphant

    Ordering ai to send attack

    Is it possible to order ai(made in ai Editor) to send a attack via trigger? I was only able to found how to do that with ai made in Jass. Thanks!
  26. Xzere

    [Solved] Triggering Spell problem

    Hello, the spell itself works good, but why is it killing everything instantly, no matter the HP of the picked units? Note: It does work as intended if it hits only 1 or 2 units. Fire Slash Work Events Game - GDD_Event becomes Equal to 0.00 Conditions (Level of Fire...
  27. Xzere

    Trigger Issue with training unit

    Hello, how do i make this trigger work? I'm just having an ordinary altar, so when someone starts training that unit-type, it should dissapear. Hero Pick Events Unit - A unit Begins training a unit Conditions Actions Player Group - Pick every player in (All...
  28. Cheshire

    [Solved] AOE exp gain spell/GUI/MUI/updating WE

    MoR Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Monologue of Righteousness Actions Set caster = (Casting unit) Set AoeTargets = (Units within 500.00 of (Position of caster) matching ((Owner of...
  29. Captain Bacon

    [Solved] Trigger Request: Item drop system with Item generation.

    Hello everyone! So, my triggering skills are limited. I'm always stuck on triggers for hours because i just know some GUI. Some people recently told me about NewBonus and how it could help me with what I need, but I thought I'd try here before sinking days into trying to make this work and then...
  30. Xzere

    [Solved] Cleaning leak from point array question

    Hello, how do i clean the leak from a point that looks like this? Set VariableSet RandomSpawn = (Random integer number between 1 and 13) Unit - Create 10 Troll Priest (Level 2-5) for Player 12 (Brown) at Region[RandomSpawn] facing Default building facing degrees Unit - Create 10...
  31. Xzere

    [Solved] Trigger spell issues

    Hello, i have an issue with this, the spell and everything works just perfectly fine BUT the random number which should be 50%, feels more like 5%, so the question is. Am i doing anything wrong with the chance of the spell to activate? Shaman Experience Work Events Game - GDD_Event...
  32. Thiiago

    [Trigger Skill Help] Focued Shoot!

    I needed a trigger for every third attack on my Elven Ranger the next attack to cause 5% of the attacker's current health as piercing damage. I tried to do it for "An unit is attacked", but it seems that it is buggy because I can have it attack and cancel the animation and even so the effect...
  33. AGD

    Trigger Evaluation Behaviour Changed in Recent Patches

    I just wanna share this. It was known in the past that removing the currently evaluated triggercondition using TriggerRemoveCondition() / TriggerClearConditions() / DestroyTrigger() will prevent the next triggerconditions in the trigger from being evaluated. This means globals...
  34. Xzere

    [Solved] Item Trigger

    Hello, i have an item which should cause spell vamp, but there is an issue when the trigger affects multiple enemies. The healing works perfect if it affects 1 enemy only, but if i have an AoE ability, it feels like the number is multipied insanely high. I have only 3% spellvamp, and if the...
  35. bruunk

    [Solved] Need help with custom poison cloud ability

    So I have been trying to get this ability to work for a couple of days now. I cannot figure out a few things and it's possible that I'm going at it the wrong way. The goal of the ability is to have a cloud of poisonous smoke. While units are within the radius they have a chance to miss and take...
  36. Vraeth

    [Crash] Trigger Editor insane laggs what can lead to Crashes.

    Hello everyone! It's been a year since i posted last time ago. I am a random guy who's trying to remake the oldschool Warchasers map into a more action packed full of bosses map with a lot of events and extra story spiced with anime style. I'm working on the map for a very long time now, with...
  37. RadimX

    [General] Limit Items of certain type for player

    Hi everyone, in worldeditor there is a trigger which allows me to set limit of unit-type for players. My question is: Is there any trigger to set limit of item-type for players? I can't find similar trigger :/ Idea is that player can build certain building containing items and I want to set...
  38. Xzere

    [Solved] Trigger check if a unit reaches a point

    Hello, how do i check if a unit reaches a point? My idea is to turn on the loop trigger if the unit reaches the TargetPoint. Arance Blast inst Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Arcane Blast Actions...
  39. tytarjunior20

    [General] How-To Series on YouTube

    Hey all, My name is TytarJunior and I've been a map maker for 13 years. My maps are very advanced and with reforged out now, I'm going to start posting about it and sharing what I know. For starters, I want to help the map making community, so I started making a how to series and would love...
  40. victorsuazo1991

    Help!

    Hi. I would like to know how I can do the following: I wish that when 4 different heroes enter a zeppelin, the player will be victorious. All 4 must be inside to win the game.
  41. Nortander

    [Trigger] Cyclic event

    Hi there! For a map of mine still in construction, I'd like some of the creeps to receive reinforcements everyday at midnight, if a player defeats them. I thought using the "Time is x" event would work, but it seems it only occurs on the first time the hour is midnight. Do you know how I can...
  42. Xzere

    [Solved] Looping trigger with AoE Damage

    How do i make this trigger function? The damage isn't applying to the picked target. Attraction Potion Work Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Attraction Potion Actions Set VariableSet...
  43. Rykon-V73

    Big problem with the Trigger Editor

    No one if many had this problem, but I'll try. Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of (Triggering unit)) to target (Center of (Playable map area)) The code above is useless, as it tells me no height is applied, I use as an example: Custom...
  44. ilMale

    RectContainsUnit doesn't work

    Hi guys, I'm encountering a big problem with triggers. I've 2 trigger. One of this is in GUI: UnitEntersInSide Events Unit - A unit enters Region 042 <gen> Unit - A unit enters Side Team 1 <gen> Unit - A unit enters Side Team 2 <gen> Unit - A unit enters Side...
  45. ilMale

    RectContainsUnit doesn't work!

    Hi guys, I'm encountering a big problem with triggers. I've 2 trigger. One of this is in GUI: UnitEntersInSide Events Unit - A unit enters Region 042 <gen> Unit - A unit enters Side Team 1 <gen> Unit - A unit enters Side Team 2 <gen> Unit - A unit enters Side...
  46. bruunk

    [Trigger] Triggered damage not giving bounty gold

    Can someone tell me why this doesn't give any gold when a unit is killed by this method, despite it clearly saying "The source unit gets credit for kills resulting from this damage" please? This is the trigger: SC SkyBarrage Events Unit - A unit Starts the effect of an ability...
  47. Primstan

    [Solved] Multiboard Assistance

    Hey, I have a question regarding Multiboards. I an item that Hero can buy (works like Power Up, like Tome of Agility). So I created a variable (like a counter, of ability level). I need to put it into multiboard (I know how to do that), but I need Multiboard to show me this counter (number of...
  48. Xzere

    [Spell] Trigger fix

    This trigger works properly except for the thing that it only damages 1 target (Because of the set mana to 0). Now my question is, how do i make this work properly? Frozen Land Work Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast)...
  49. Cheshire

    [Solved] How to make trigger that scrolls between options of actions?

    Hey all, I'm trying to make an in game (not cinematic mode) cinematic transmission that scrolls between different sets of text and sound (or chooses randomly) so that every time the same event occurs it sends a different transmission .in my case when a specific item is acquired (it drops upon...
  50. Xzere

    [Solved] Trigger spell not functioning

    Why is this trigger not functioning? The idea is to make an aura that heals for a % of enemies max health when they die. Bloodlust Work Events Unit - A unit Dies Conditions (Unit-type of (Triggering unit)) Equal to Vampire (Level of Bloodlust for (Triggering...
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