Hi, I'm just wondering if my unit group is stored in a variable do I still need to use the "BJ_wantdestroygroup" function. This is the trigger I'm curious about:
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SS SoulGroupCheck
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Events
- Time - Every 1.33 seconds of game time
- Conditions
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Actions
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Unit Group - Pick every unit in UnitGroupB[1] and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) has buff Soulbinds ) Equal to False
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Then - Actions
- Unit Group - Remove (Picked unit) from UnitGroupB[1].
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Unit Group - Pick every unit in UnitGroupB[1] and do (Actions)
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Events