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trigger

  1. Xzere

    Trigger Issue with training unit

    Hello, how do i make this trigger work? I'm just having an ordinary altar, so when someone starts training that unit-type, it should dissapear. Hero Pick Events Unit - A unit Begins training a unit Conditions Actions Player Group - Pick every player in (All...
  2. Cheshire

    [Solved] AOE exp gain spell/GUI/MUI/updating WE

    MoR Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Monologue of Righteousness Actions Set caster = (Casting unit) Set AoeTargets = (Units within 500.00 of (Position of caster) matching ((Owner of...
  3. Captain Bacon

    [Solved] Trigger Request: Item drop system with Item generation.

    Hello everyone! So, my triggering skills are limited. I'm always stuck on triggers for hours because i just know some GUI. Some people recently told me about NewBonus and how it could help me with what I need, but I thought I'd try here before sinking days into trying to make this work and then...
  4. Xzere

    [Solved] Cleaning leak from point array question

    Hello, how do i clean the leak from a point that looks like this? Set VariableSet RandomSpawn = (Random integer number between 1 and 13) Unit - Create 10 Troll Priest (Level 2-5) for Player 12 (Brown) at Region[RandomSpawn] facing Default building facing degrees Unit - Create 10...
  5. Xzere

    [Solved] Trigger spell issues

    Hello, i have an issue with this, the spell and everything works just perfectly fine BUT the random number which should be 50%, feels more like 5%, so the question is. Am i doing anything wrong with the chance of the spell to activate? Shaman Experience Work Events Game - GDD_Event...
  6. Thiiago

    [Trigger Skill Help] Focued Shoot!

    I needed a trigger for every third attack on my Elven Ranger the next attack to cause 5% of the attacker's current health as piercing damage. I tried to do it for "An unit is attacked", but it seems that it is buggy because I can have it attack and cancel the animation and even so the effect...
  7. AGD

    Trigger Evaluation Behaviour Changed in Recent Patches

    I just wanna share this. It was known in the past that removing the currently evaluated triggercondition using TriggerRemoveCondition() / TriggerClearConditions() / DestroyTrigger() will prevent the next triggerconditions in the trigger from being evaluated. This means globals...
  8. Xzere

    [Solved] Item Trigger

    Hello, i have an item which should cause spell vamp, but there is an issue when the trigger affects multiple enemies. The healing works perfect if it affects 1 enemy only, but if i have an AoE ability, it feels like the number is multipied insanely high. I have only 3% spellvamp, and if the...
  9. bruunk

    [Solved] Need help with custom poison cloud ability

    So I have been trying to get this ability to work for a couple of days now. I cannot figure out a few things and it's possible that I'm going at it the wrong way. The goal of the ability is to have a cloud of poisonous smoke. While units are within the radius they have a chance to miss and take...
  10. Vraeth

    [Crash] Trigger Editor insane laggs what can lead to Crashes.

    Hello everyone! It's been a year since i posted last time ago. I am a random guy who's trying to remake the oldschool Warchasers map into a more action packed full of bosses map with a lot of events and extra story spiced with anime style. I'm working on the map for a very long time now, with...
  11. RadimX

    [General] Limit Items of certain type for player

    Hi everyone, in worldeditor there is a trigger which allows me to set limit of unit-type for players. My question is: Is there any trigger to set limit of item-type for players? I can't find similar trigger :/ Idea is that player can build certain building containing items and I want to set...
  12. Xzere

    [Solved] Trigger check if a unit reaches a point

    Hello, how do i check if a unit reaches a point? My idea is to turn on the loop trigger if the unit reaches the TargetPoint. Arance Blast inst Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Arcane Blast Actions...
  13. tytarjunior20

    [General] How-To Series on YouTube

    Hey all, My name is TytarJunior and I've been a map maker for 13 years. My maps are very advanced and with reforged out now, I'm going to start posting about it and sharing what I know. For starters, I want to help the map making community, so I started making a how to series and would love...
  14. victorsuazo1991

    Help!

    Hi. I would like to know how I can do the following: I wish that when 4 different heroes enter a zeppelin, the player will be victorious. All 4 must be inside to win the game.
  15. Nortander

    [Trigger] Cyclic event

    Hi there! For a map of mine still in construction, I'd like some of the creeps to receive reinforcements everyday at midnight, if a player defeats them. I thought using the "Time is x" event would work, but it seems it only occurs on the first time the hour is midnight. Do you know how I can...
  16. Xzere

    [Solved] Looping trigger with AoE Damage

    How do i make this trigger function? The damage isn't applying to the picked target. Attraction Potion Work Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Attraction Potion Actions Set VariableSet...
  17. Rykon-V73

    Big problem with the Trigger Editor

    No one if many had this problem, but I'll try. Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of (Triggering unit)) to target (Center of (Playable map area)) The code above is useless, as it tells me no height is applied, I use as an example: Custom...
  18. ilMale

    RectContainsUnit doesn't work

    Hi guys, I'm encountering a big problem with triggers. I've 2 trigger. One of this is in GUI: UnitEntersInSide Events Unit - A unit enters Region 042 <gen> Unit - A unit enters Side Team 1 <gen> Unit - A unit enters Side Team 2 <gen> Unit - A unit enters Side...
  19. ilMale

    RectContainsUnit doesn't work!

    Hi guys, I'm encountering a big problem with triggers. I've 2 trigger. One of this is in GUI: UnitEntersInSide Events Unit - A unit enters Region 042 <gen> Unit - A unit enters Side Team 1 <gen> Unit - A unit enters Side Team 2 <gen> Unit - A unit enters Side...
  20. bruunk

    [Trigger] Triggered damage not giving bounty gold

    Can someone tell me why this doesn't give any gold when a unit is killed by this method, despite it clearly saying "The source unit gets credit for kills resulting from this damage" please? This is the trigger: SC SkyBarrage Events Unit - A unit Starts the effect of an ability...
  21. Primstan

    [Solved] Multiboard Assistance

    Hey, I have a question regarding Multiboards. I an item that Hero can buy (works like Power Up, like Tome of Agility). So I created a variable (like a counter, of ability level). I need to put it into multiboard (I know how to do that), but I need Multiboard to show me this counter (number of...
  22. Xzere

    [Spell] Trigger fix

    This trigger works properly except for the thing that it only damages 1 target (Because of the set mana to 0). Now my question is, how do i make this work properly? Frozen Land Work Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast)...
  23. Cheshire

    [Solved] How to make trigger that scrolls between options of actions?

    Hey all, I'm trying to make an in game (not cinematic mode) cinematic transmission that scrolls between different sets of text and sound (or chooses randomly) so that every time the same event occurs it sends a different transmission .in my case when a specific item is acquired (it drops upon...
  24. Xzere

    [Solved] Trigger spell not functioning

    Why is this trigger not functioning? The idea is to make an aura that heals for a % of enemies max health when they die. Bloodlust Work Events Unit - A unit Dies Conditions (Unit-type of (Triggering unit)) Equal to Vampire (Level of Bloodlust for (Triggering...
  25. Primstan

    [Solved] Creating Power Up Items

    Hey, How to create Power Up items that would increase Health Regeneration or Attack Speed? I tried using OE, but I failed. Do you have any tips on creating Power Up items? Since OE attempt failed, I tried using some triggers, but I got lost a bit. How can I create Power Up items using triggers?
  26. Xzere

    Triggering Experience

    Hello, i want to make a trigger that increases the expierence gain for every 10th level Experience Award Events Unit - A unit owned by Player 12 (Brown) Dies Conditions Actions Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)...
  27. Nazujin

    Help with Save/Load Stuff

    Hello guys, its me again!! I need help with save load code, i need to save the level of a unit ability... so like that, there is 3 attributes bonus with hidden icons in every hero in my map, strenght, inteligence and agility, with 15 levels, that will works like IV in pokemon, so what i want is...
  28. Xzere

    Random Hero selection

    Why is this trigger not working? Thanks in advance! Selection Events Unit - A unit Sells a unit Conditions (Unit-type of (Sold unit)) Equal to Random Hero Actions Unit - Create 1 RandomHero[(Random integer number between 1 and HeroNumbers)] for (Owner of...
  29. Xzere

    [Solved] Attatchment Problem

    Hello guys, how come this only works for 1 player/unit. How do i make this work on multiple units? And the reason i have "turn off" is because i dont want it to stack the ablility, or does it work that way? Note: The "Add armor (Blacksmith)" is an attatchment ability. Armor Gear up Events...
  30. bruunk

    [Solved] Inconsistent trigger that once worked perfectly

    Hi, I recently asked for help on these forums to ask for a way to call for variables in a randomized checklist format. I've since made 2 changes and am faced with a trigger that is, for reasons that I cannot identify; inconsistent. The changes are turning "Take the Questionnaire" (the thing...
  31. Xzere

    Explode Skeletons Ability

    Hello guys how do i make this trigger only damage the enemy and not my allies? Thanks in advance! :) Skeleton Explosion Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Explode Skeletons Actions Unit Group -...
  32. Nazujin

    Help fixing the Timers

    Hello! I need to fix this trigger, the idea of the trigger is, a hero unit dies, wait 30 sec, create another random hero in the same region of the dying one, i need it to work for multiple heroes dying at the same time. It is only reviving the last monster. Melee Initialization Events...
  33. Xzere

    [Solved] Trigger Function Problem

    Hello, i'm having an issue with my trigger, which is that the chance of a dummy spawning, is (Now in this trigger) based on the hero getting ATTACKED, not the hero itself attacking (Which it's supposed to be). And also the damage dealt is supposed to be based on the base damage of the hero. What...
  34. Nosiaz

    Help for use many map as one

    Hi, im actualy trying to understand how work the trigger in rexxar campagne for do one think similaire, i do a big map, like a rpg/mmorpg, i would like to make a trigger for exemple - when a hero go into X portal - move the hero in a totaly new map (for make big donjon (keep inventory level...
  35. TheBigMetalHandInTheSky

    [General] Interested in re-learning how to make custom spells

    3 years ago I quit trying to learn how to make custom spells on my own since I could never get anything right, but now I would like to re-learn everything. What resources are there besides tutorials on this site that I could use, if any, since most tutorials only cover specific topics?
  36. Xzere

    Stats while unit is alive

    Hello folks, i have an idea of a spell, but i dont know how to execute it, the spell should be based of "Feral Spirit", and the idea is: If [This] unt is alive, then set the attributes of the casting hero to X. Been trying around for a while now but cant seem to make it work. Any idea on how to...
  37. Xzere

    [Solved] Ability not Working

    Why is this ability not working? [Archers training] Does not get increased levels Ambush Setup Events Map initialization Conditions Actions Set VariableSet Spellbook_Level[(Level of spellbookability for (Triggering unit))] = (Level of Archers Training (In...
  38. Nastyan

    [Trigger] Need help to stop trigger from repeatedly issuing move command to a unit

    Hi! I'm sorry if the title wasn't so understandable or something. I'm not really good at English. So. I have this simple spell idea where a hawk follows the Hero wherever it goes, the problem is the "move to " command is issued every x periodic time which makes the hawk slower and it looks bad...
  39. iown_azz

    Maze Triggers - Death Region

    Are you making a maze and you know not much of coding or just lazy to add each region in GUI? Well today I bring to you a little project I am working on. A website of LUA Triggers for mazes, maybe other things as well. It is a website because now anyone can use it instead of making it in a...
  40. MrModify

    [Spell] AoE stun sometimes permanent

    Help with Trigger please, AoE Stun based on bash and hurl boulder sometimes perma stuns, glitch? It happens once in a while. i finally was able to get it to stop lagging the game but now this problem is still persisting. what should i do?
  41. urachi

    Reforged Doodad (Wall Door) Opening Animation

    Any idea on how to make the model: Wall Door (Tilesets: Cityscape, Dalaran, Dalaran ruins), that comes along with the new castle wall models, have an <open door> animation trigger? My guess would be that there is no animation yet and you'd have to make one by yourself via the model editor.
  42. norod zno

    [General] Reforged - My cinematics stop playing sound for combat and death after few seconds

    I have a scene where units 2 units fight, and as soon as more units join the fight all combat, and death soudns stop. Help me solve this problem.
  43. urachi

    [General] Triggering - Hero gain size per level

    Hey lovely people, i am currently struggling on a simple trigger that would be: When a hero gets a level up, triggering hero gains 5% size. I know it is bloody easy but i just got stuck, please help me :xxd:
  44. Nosiaz

    Need Help for a Trigger

    Hi, im actualy doing a map like a real RPG, playing like a MMO, u chose your hero you farm, do donjon and do some quest. I want to player can farm all the creature they want, so i need to make respawn the "neutral hostile" creature i put on the map, i would like to keep then "item table" for...
  45. Barorque

    Spell possibility . . .

    Disclaimer: Right, so this is a thread where I'm asking if something is even possible, and if it is, I'd need some serious help :) Got this ¨brilliant¨ idea for a spell, let's call it Amplification Field: - Example hero has a simple Sheep ability. - If the hero puts down the Field, and clicks...
  46. Nazujin

    How to Convert a collored string in a normal one?

    Hello guys. Like the title says, how do i convert a collored string into a normal one? with gui by preference! thanks
  47. Blikunman

    [Help] Calling a GUI Trigger from Jass

    Would it be possible in this code to make it run / stop a GUI Trigger, instead of printing text? if (cs == true) then call BJDebugMsg("Shit active") else call BJDebugMsg("Shit unactive") endif endif thanks, im a jass newbie!
  48. bruunk

    [Trigger] How to cancel a custom ability trigger on cancelling/moving?

    I apologize if this has a million other threads solving this problem but I couldn't find them. I was wondering how to cancel a triggers functions once a unit moves, eg. stops casting/channeling the ability. Right now I have a custom "starfall" ability where if the unit casting cancels the...
  49. bruunk

    Need help with "Special Effect - Set Color Of"

    Hi, I am trying to a simple re-color of an ability's effect (Breath of Fire) where the ability instead of being the default orange-ish red color, would instead be a bluish-purple color. I have set up a trigger in the GUI that I assumed would change the color as the name suggests, but the effect...
  50. Blikunman

    Help creating an "Ability is active" Condition.

    Hey folks, I'm trying hard to make a condition/trigger for detecting if ability defense (same as human footman) is active. I just cant make it work, my goal is to give a building the ability "defense" and if "defense" is active then do (loop of event), when is desactivated then (stop loop). any...
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