Good people of the Hive, I am once again asking for your support.
First off, the situation: I'm trying to create a spell that summons a falling meteor that lands in target location, dealing damage.
I figured, hey, I could base this off of the summon Infernal spell, just need to set the Stun...
Some well-known systems for your custom maps use "Value of Real Variable" events as API you can use to get notified of some game actions. For example a well known is GUI Unit Event by @Bribe :
For example, the system executes the code below:
Set VariableSet Event1 = 0.00
Hello, fellow hivers. I'm currently working on abilities for a corpse chart. The idea behind the ability is that every time the unit acquires a corpse, it levels up an aura ability, and when it drops one it lowers the level of the aura ability.
I have figured out how to detect when a corpse is...
Hello, so I am making a Tower Defense and I need help with the routing...
So, what I'm trying to do here is to have Player 1's all units (which spawns timely) to move from Point Start A to the Points #s, then lastly to Point End. While my spawned units is to Kaboom! enemies along the way from...
I've made a trigger where standard paladin model changes to Uther when he takes specific item. Although, all attachments (like aura, buff etc. as well as custom attachments like shield or sword in left/right, hand) disappear when the skin changes. When I am buffed again and I drop the item...
"Hello guys, I'm looking for a backpack system for my RPG map.
I know there are several options out there, and I have already checked out quite a few of them.
The problem is that most of the highly recommended systems are too expensive for my taste.
I'm not a coding Guy, so JASS and all the...
Just as the topic suggested, I was trying to make a trigger where one person would type such as -trade blue then the targeted person will get a notification that they got requested to trade and may type such as -yes red to accept the trade or -no to deny and end the request, but I have failed...
So I have a trigger here:
Unit - A unit Starts the effect of an ability
(Ability being cast) Equal to Frozen Orb (Frost Mage)
Set VariableSet frozenOrbCaster[(Player number of (Owner of (Triggering unit)))] =...
Greetings once again to the lovely Hive Community!
I have a trigger here that should seem to be straight forward but i currently cannot seem to fix this and my brain has started to hurt.
All in all what its supposed to do is take the amount of players and divide them into wether it should be...
I have the below trigger with conditions that the substring has to be between 50-400. No matter what is typed in the chat (like "-cam 999"), only the Else is running, even when it shouldnt.. I tried converting the substring to a real and doing the same condition comparison which did not...
Iam currently trying to implement 2 awesome Systems from Hive in my Map but i have a problem with the Indexer. I know there can only be ONE Unit Indexer but i am not able to deleted one and merge both Systems.
Maybe someone can help me get the ''Is Unit Moving'' (Bribe) working in the...
For the last few hours I've been working on making a sorta fun little drinking game, that you play in single player mode.
So, I'm trying to work something out where when a player hits the dices (activated by an ability), a random number (2-12) is rolled,
the unit moves that amount of...
I've recently been updating a semi-popular version of Warchasers called WarchasersNightmarev27. This particular version is notorious for crashing 1-3 hours into the game (sometimes individual player crashes, sometimes game wide) and I'm assuming it's caused by memory leaks in the...
So my map has been lagging from time to time, probably due to a lot of enemies at once and this trigger moves the certain type of enemies. I suspect as this is the only periodic time trigger I have which moves a lot of unit at once, it may cause the massive lag but how do I fix it? Is this...
Hey there, been a while ..
So recently i picked up an idea and the map itself is no problem, but i have started getting into AI and trying to incorporate it with triggers cause the AI Editor will not work for my purpose.
Well story aside this is the first of probably many triggers but i have...
Just like the topic, to make you see the big picture, a chopper will take that hero unit to safe zone which guarantee the owner a win while players outside who did not make it within time limit will get defeat screen.
I think using hero unit as condition will be easier since there might be...
I have tried enable local files with from this site: Local files with this method: An easier way to do this is to open the .reg file attached in a zip archive below this tutorial and accept all popups that get opened because of it.
Still, this happens,
Also the thing I want to save is just...
I have tried to search for it but no clue. It's like something is glitching every 2 or 3 seconds but I have tried turning off the suspected triggers which don't help at all.
I don't think my triggers leak but it's like the framerate drop every 2 seconds or so, I wonder if anyone can help me...
Hello, I've made a unit cast the "Doom" spell and it summons a Skeleton warriro. I'm looking for a way so if you cast the same spell on a Archer It'll turn into a skeleton with a bow. Hopefully that kind of explains it since It's kinda weird to explain. 😀
I use for any of my spells that event:
call TriggerRegisterCommandEvent(T, SPELL_ID, SPELL_ORDER)
and this works, when I clicke on the button my trigger runs.
But is there an equivalent for item click button, because the event below does not trigger anything...
I've been searching on how to create a loop spell in a specific way but I just can't find any tutorials on how to do it (or maybe I'm too dumb to understand).
I'd like to create a volley spell (archer) that fires arrows from the heroes while he's channeling (because making arrow falls...
Another question for you map-fessors out there. I want to make an item which gives extra damage on basic attacks against a specific enemy type (Undead units). How does one create a spell or trigger to do this?
hey guys, it's me again. so i recently figured out how to make AI players have random names for their selves, and i was over the moon when i learned something.
but however, it has come to my attention when i tested this on a melee map (for fun lolz), I got 2 issues.
Issue #1: Some of the AI...
Hello People of Hive,
I once again require your assistance since i have something that works perfectly in one place but when i try to duplicate the effect in another place it causes extreme lag and freezes the game for several seconds
Heres the trigger, can anyone help me figure out why this...
Greetings people of the Hive Community!
Once again i have found myself in need of your help, i am as many others making a map, where i would like a multiboard, or something that does the same atleast, to show "players" and 3 different currencies (currencies are based on variables so it should...
Alright, as the title suggests, i did a thing and as a beginner trigger dude, i feel like this will leak if i just use it as it is, am i wrong?
Set VariableSet SelectedMobGroup = (Units of type No unit-type)
Should be a very simple thing to do
For quite a while I've been trying to figure out how to create an autocastable dispellable poison (a very simple debuff that drains life as long as it's active). I've been screwing around with the premade spells such as parasite and inner fire (with negative...
Hey there everyone,
I have an array point that i will be spawning quite alot but i need it to be cleared aswell of course and the point itself is based on another unit variable where it selects the player number of triggering player? is there any way to do something like the one i listed...
Hello there everybody
I posted my 2 "somewhat" working triggers down below.
What i want to achieve is like the feeling of pokemon wild grass where you click and randomly move within this area and then at random "clicks!" or "intervals (while moving only)" to sometimes hit a "random encounter"...
I'd like to implement a paging system for multiple structures in the building selection on a worker unit.
I have two units, "Next page" and "Previous page"
When the units are selected/clicked in the build menu, it should change the buildings available for the triggering player.
I have a Dungeon type map (2 players, red and blue)
There you kill many many mobs and you get gold for each killed mob (random gold amount)
What i want to do is, to share the gold between player 1 and player 2. Literally 50-50 for both, so they can have the same amount of gold. Because right...
I've been trying to create a custom healing spell, but I'm not experienced enough to pull it off, so I'm hoping someone here can help me (I'm on 1.31). Here's a description of the spell:
Heals target for 50 + ((HealAmpCharges) x 10/20/30/40/50) (increments are for each...
when I cast this ability about 50 to 100 times the game crashes, can it be that when you save too many units in variables Warcraft is overloaded?
How can I solve this problem?
Unit - A unit Starts the effect of an ability
Effortless and Efficient Unit Group functions for GUI Triggers
This is a tutorial for GUI users to learn how to use the new natives for Unit Group functions while mapmaking. A lot of people, I assume, are still using GUI triggers because they don't have more time to devote to...
Im looking for a Trigger or Idea to give my Unit a ''Footstep'' sound everytime i move it around on my Map
I looked this up on the Forum but only found stuff from 2008 and the Triggers i found didnt work for me somehow
(Im not a Trigger expert so i need a simple way or Explanation/Screen)...
Hello, I'm trying to reset spell (2) when using an item ability (CD Reset) but without removing / re-adding all the unaffected abilities at the same time. if anyone knows how to do this i'd appreciate any help you can give me!
I already know how to reset (All) but this is not the affect desired.
Something is off in the conditions of this trigger and it doesnt work. Does the Units in Region Equal to not work so well for this?
The goal is to recreate the scene in the movie when the Easterlings march to the Black Gate.
Unit - A unit enters Blackgate...
Custom model: Treasure Guardian
So I’m trying to make this custom model use alternate animations when the player enters specific region.
I have 4 players and I want for custom unit to use it’s stand animation when there are no players in the region, and if there are players in the region to...
I am creating a skill that stops time, this skill can only be cast by one unit at a time, which means that simultaneous casts are not allowed.
And what I want to do to make it more realistic is to place a Wait, verifying if the ability to stop time is active with a bool, in...
I need some ability it like Healing Salve, but it has a health limit when it is full u can use it, but I need some ability to u can use always and if take damage buff is removed it's like Healing Salve ability.
any idea? or how I can remove Healing Salve's full health limit?
Remember the "cheats" like: greedisgood X
Greedisgood = Command
X = amount
I need an command / code similar but is for Unit Name...
The selected Unit change her name for Talon, understand?
Or i do -SetName_OldBear
The selected Unit change her name for OldBear o thats...
Make Rexxar from Heroes of the storm that has summon Misha as Q ability and E as mend pet ability that heals Misha.
What I need help with:
1. Disable mend pet for Rexxar when Misha is dead(not hide) only disable.
2. Enable mend pet for Rexxar when Misha is summoned back again with Q...
Intended spell effect/tooltip: "Sloth slams his chains onto the target point dealing 650/750/850 damage in a 150 area of effect 500 distance away from himself, stunning enemies for 1 second, and knocking the target back towards Sloth. Enemies hit by the giant slam of the chains take full damage...
Goal: I'm making a Tome tax system. Every few tomes the player purchases, the cost of that tome rises for that player only until a cap is reached (currently 5). I wanted to ditch having triggers do the gold requirement check and deduction after purchase and have the current price listed...