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[Solved] Keeping enemy structures visible in trigger-created fog of war without direct player observation

Level 8
Joined
Jul 26, 2025
Messages
43
This might be a bit difficult to explain, but I will try my best to be thorough.

In a map for a campaign I'm working on, I want to display the location of the enemy Stronghold with a ping on the minimap and visibility through fog of war. I've found the neccesary triggers, but the problem I'm running in to is that the enemy Stronghold will not remain displayed through the fog of war unless its reveal is directly observed by the player.

For clarification, this is the trigger I'm currently using to test it.

Test.PNG


If I try to turn the region surrounding the enemy Stronghold into fog of war through either a Modifier Circle or a Modified Region, it displays the terrain through fog of war, but not the enemy structures in it.
If I try to grant complete visibility to the region and then immediately disable it again, it achieves the same effect. It displays the terrain through fog of war, but not the enemy structures in it.
However, if I pan the player's camera to the region first, and then specifically grant visibility and immediately disable it, then it displays both the terrain and the enemy structures in the fog of war.

I want to display both the terrain and the enemy structures in the fog of war, but without forcing the player's camera to pan to the region. Is this possible?
 
Nevermind, I've already found the solution. But I will keep the thread up in case anybody runs into a similar problem.

The way to solve this is by adding wait timer between creating and disabling a visibility modifier. That way the enemy structures remain visible in the fog of war. The shortest amount of time that the game will accomodate in order to keep the enemy structures visible in the fog of war appears to be 0.50 seconds.
 
Nevermind, I've already found the solution. But I will keep the thread up in case anybody runs into a similar problem.

The way to solve this is by adding wait timer between creating and disabling a visibility modifier. That way the enemy structures remain visible in the fog of war. The shortest amount of time that the game will accomodate in order to keep the enemy structures visible in the fog of war appears to be 0.50 seconds.
It might be longer for minimap icon update, like 2 seconds
 
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