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Intended spell effect/tooltip: "Sloth slams his chains onto the target point dealing 650/750/850 damage in a 150 area of effect 500 distance away from himself, stunning enemies for 1 second, and knocking the target back towards Sloth. Enemies hit by the giant slam of the chains take full damage...
Hi all,
Goal: I'm making a Tome tax system. Every few tomes the player purchases, the cost of that tome rises for that player only until a cap is reached (currently 5). I wanted to ditch having triggers do the gold requirement check and deduction after purchase and have the current price listed...
I have a custom unit whose team color is purple in OE. However, if I make the unit rescuable for Player 1(Red), the unit will automatically change it's color to red whenever it's rescued. Are there any triggers or any other solution, to make the unit keep his purple color after it is rescued?
Hello again masters of WC3 Editor!
As i have recently become aware of so many leaks in my game (that i hope can be replayable so leaks or gonna be a massive issue later).
I am trying my best to "fix" the leaks and i have run into a slight problem that i am really unsure how i should take...
With these new changes and additions for ability (and others...) editing by Trigger Editor, can anyone tell me if and HOW does it change the part, from: "Text - Hotkey - Normal:"
(if need) Raw data name is: ahky (Hotkey)
(...) I searched and didn't find it, I just found it for other things...
Hello Community that has helped me understand so many things in the WE! #MuchAppreciation!
I am having trouble with yet another situation here as i have googled and searched through here for answers on switching from Melee -> Ranged and keeping spells and all of that is cool.
The problem is...
I need an event for when a unit comes within range of a point (variable), but the variable isn't showing up, only unit variables. How can I do this? I will be replicating this trigger dozens of times, I'd rather not use regions for every single one, is there another way? I am open to using jass...
Sometimes when "Chain Lightning" is used it does not hit the other two or one target(s) near the main target.
And when there are only two targets, it hits the main target, and not the second target.
So it works maybe 50% of the time.
So.. How to fix it so that it hits the required targets all...
Hello again
I have a map where spells are not learned normally and thus picked up by spell books along the way, also i have morphing possibilities
and many of you probably know that the two of those does not go well together.
I have seen alot of people mention the sentence i used as a...
Hi, I'm working on my map and it is done now I need a trigger to find who is the winner
My Map Detail
12 Player, 4 Team, each team have 3 player
10 Round game
I use multiboard
Kill
Die
Flag
Human team
var Kill(0)
var Die(0)
var Flag(0)
orc team
var Kill(1)
var Die(1)
var...
hi,
is it possible to change the stats or add an ability of an item with a Trigger?
I want, that a Hero is able to buy a base item with like +1 int and +2 str and if he buys a dummy foliant the stats of this item should be changing to +2 int and +4 str.
I was trying to do it with this, but it...
Hi, I try to make bear trap ability and I'm using custom Ensnare ability for trapping unit around of bear trap but how to do that? I need trigger, pls help me
Hi
why dummy units is not remove by this 2 trigger?
Unit - Add a 2.00 second Generic expiration timer to Fireblast_Dummy
Unit - Remove Fireblast_Dummy from the game
I add model to my dummy unit and i see it is always stand at created position and never removed, Why???! or it is just graphics...
Hi
how to make double click helper for ability
for example a have Bloodlust ability and I need when press 2 time B it is cast to himself
How to do that? (it's like all abilities in DotA and LoD map)
I've done my best and I can't get it to work, I need that every 30 seconds it checks if any neutral hostile units are attacking or being attacked and if they are not, they gain an ability that recovers them to full health, and if they are, the ability is removed. This is what I have, i dont know...
Hello guys, I am in a pickle. I'm trying to make that every 30 second of the game, a trigger checks if ANY neutral hostile unit is attacking or being attacked, if they are, nothing happens, but when they are not doing anything (nor attacking or being attacked) they gain an ability which i...
Hello, why does this trigger nog function properly because of the "RemoveLocations". It triggers only once when i want it to trigger 3 times. It works perfectly if i remove the custom scripts but of course i want to clean the leaks...
Avalanche
Events
Unit - A unit Starts the...
If I create a trigger I can normally do:
function Actions takes nothing returns nothing
//bla bla
endfunction
function Conditions takes nothing returns boolean
return bool
endfunction
function Init takes nothing returns nothing
set t=CreateTrigger
call...
Hi
it's possible to make a ability to pause enemy abilities cooldown?
for example enemy cast ability then go to cooldown for 12 second after that me cast pause ability and cooldown for enemy pause for 5 second (after 17 second ability is ready)
Hi
I work on my map and I try to make some hero it's like DotA, but some abilities are not good for my map and I need an idea.
now I working on Bounty Hunter and spell Track isn't good for my map and I don't have any idea.
pls help to make a good ability for this hero and match to my map and...
For some reason the variable event for a system I did in Jass and worked in that is not working in Lua, basically the triggers with that event doesn't run, why?
hi
I need a trigger for an item when a player tries to pick, the hero stops and gets a massage "u can't pick this item" (not pick and check by if, then drop again)
how to do that?
Hello there everybody! Thanks for checking in :)
I have been working on a map inspired by survival minecraft with alot of randomness, i want to be able to "chop a tree" and get wood, this part i have down pretty well, so the interesting part here is the fact that i cant for the love of god...
i've imported a sound to my map. it's WAV, mono channel and 22KHz.
i've made a trigger that is supposed to play it, but it just won't play. i tried using different imported sounds but to no avail.
the sounds are working when replacing internal sounds, but is there a way to play an imported sound...
I create this system to control almost everything about the bouties and can edit it with external triggers, and use it with another events more than when you kill a unit, is uncompleted and I wanna add more stuff.
library BountyController initializer Init
globals
private hashtable...
Yesterday I tried to something that I thought i could make in seconds. But i was wrong: make a unit swapping weapons, from sword... to bow and arrow.
First thing first i created two versions of the same unit, with two different attachments and way they fight. But then, when i tried to add the...
Hi there,
Is there anyone who is good at JASS code?
I need help with that, I would like to cut some working JASS code from one map, but still have no success.
This is not about memory hack, just about basic knowledges of JASS.
Please ping me in pm. Thanks.
Hello everyone,
Thank you for reading this thread and helping me with my problems for the past few months and today. I made 2 triggers, one for adding units taking damage to the group when the damage source carries Deathblade. The second trigger adds damage to the item carrier when the units...
Hello, is there a way to make this item update itself if i, in example purchase an intelligence tome + 50?
Deathcap Acquires
Events
Unit - A unit Acquires an item
Conditions
((Item carried by (Triggering unit) of type Deathcap) is owned) Equal to True
Actions...
Hi
I have 2 ability (ability1, ability1 upgrade)
and one ability for change ability1 to ability1 upgrade (passive ability), now my question is how to change ability1 to ability1 upgrade with my passive ability? (I'm using attribute bonus for change ability1 to ability1 upgrade)
I use Unit - Add...
Hello there, this is my first post in here and im hoping for the best!
So what im trying to do is have a trigger which on map initialization spawns a bunch of trees in a random position in the Test Region area and then these two triggers are supposed to pick the trees and make it so when one...
Hi. I hope this question belongs here. Well, I essentially just wanted to know if the FX on the following trigger leaks or not.
Hammer of The Lightbringer
Events
Game - DamageModifierEvent becomes Less than or equal to 1.00
Conditions
(Level of Hammer of The...
hey,
is there any way to detect if a unit can walk to point x - as in there is no tree, cliff, unit etc' blocking the way? I looked through a bunch of old threads about it and no-one had a good solution, but maybe with the new natives?
I am doing this for an AI system and trying to avoid...
Hi guys. im looking to make a defense mode that can go for long periods without crashes (little leaking)
So im just starting to set up my variables, im using Ints and bools to keep it simple for now
Recommendations on best framework for the system to be clean and smooth?
plan so far:
-Wave...
hey,
this is probably a simple equation, but I have not touched geometry or trig for years, and haven't been able to find an explanation in terms I am familiar with enough to use in warcraft...
basically I need to solve for D:
I want to be able to find the angle that is the middle of the...
hey,
this is my first trigger in jass. it doesn't have any traceback malfunctions, but for some reason it just does absolutely nothing in game. what did I do wrong here?
function taken_conditions takes nothing returns boolean
if (GetManipulatedItem() == udg_Bait ) then
call...
Hey, im really new to WE but me and a friend is doing a custom TD and there is alot off errors along the way, but this one i can figure out.
So we have for now 2 spawning areas top and left, map is a cube shape.
Left spawn code
spawn1 left
Events
Time - Elapsed game time is...
Hey,
So, I've been dealing with this issue of and on with my map I'm working on. (AOS) Basically almost every game, about 15 minutes in, the game freezes and then crashes. I've checking my handle count and it never goes above 9000. (lots of units on the map), and I've simulated a Memory leak...
hi,
I have this trigger that is part of an ability that is supposed to send random units in the unit group to random places on the map. it works, but it's not working multiple times like it's supposed to, only once. I can't figure out why.
I'm talking about the loop starting - "for each...
Hello, i am making a zombie def map with 4 players. I set the experience gain to 1, so 1 kill = 1 exp, but what i want is to all of the 4 players to gain 1 exp for each kill (doesnt matter who gets the kill)
EXP range (not global if possible) example - 1500
Hello,
Damage Engine Damage Engine 5.7.1.2 by Bribe, stopped working on all maps for me.
1) I opened the damage engine demo map and tried to save it, it says script error.
2) I have the exact same damage engine on two of my projects, tried to save them, same script error.
It worked as of...
Hello, I have run into my first very strange and frustrating issue.
I've created a lot of custom spells and are controlling most of them through, and changing their values with triggers.
But apparently I can't do that for my custom ability of 'Cluster Rockets' and it's bugging me out big time...
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DropRateInteger Greater than or equal to 6
Then - Actions
Set VariableSet ItemDrop_Loc = (Position of (Triggering unit))
Item - Create Wolf Pelt at ItemDrop_Loc
Set...
Hi, a have 4 teams and every team has 3 parameters, Kill, Die, and Flag.
Priority with flag then Kill then ِDie less
I need a duel system, how to make a duel system?
I am making an AI for a hero.
Im using knowledge i've learned from this tutorial.
The AI has two parts. Attack and defend. The AI will decide wether or not to attack depending on wether or not it is defending.
The hero will defend when ever a unit of the same team is getting attacked.
I am...
Hello everyone!
I made a spell via trigger that works perfectly fine (but leaks), and when I add the custom script to remove location memory leaks it stops working, like it can't find location anymore.
Crushing Wave
Events
Unit - A unit Starts the effect of an ability...
this trigger work for player 1 only, way? and how to fixed?
Revive Start
Events
Unit - A unit Dies
Conditions
((Unit-type of (Dying unit)) is A Hero) Equal to True
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop -...
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