multi-time increases damage via trigger

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how to multi-time increases damage via trigger with item-damage-bonus ability?
What do you mean by "multi-time increase damage"?

You want to have a damage bonus for a specific duration and have multiple timers going on at the same time?

This system does such things: New Bonus [vJASS][LUA]

If you use that system you can use this to add 13 damage for 5 seconds to triggering unit:
JASS:
call AddUnitBonusTimed(GetTriggerUnit(), BONUS_DAMAGE, 13, 5.0)

If you want to do it from scratch in GUI, that's a bit longer to answer.
 
What do you mean by "multi-time increase damage"?

You want to have a damage bonus for a specific duration and have multiple timers going on at the same time?
  • Add Damage
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Unit - Add Item Damage Bonus (+15) to Unit
it just works one time, I found in the thread it has a bug to work multi-time but now I can't find it
This system does such things: New Bonus [vJASS][LUA]
my patch is old I can't use this
 
  • Add Damage
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Unit - Add Item Damage Bonus (+15) to Unit
it just works one time, I found in the thread it has a bug to work multi-time but now I can't find it

my patch is old I can't use this
If you are not 1.31 or newer, you cannot increase damage of abilities via triggers...
I think you must have 100 levels of ability (or something like that) and set the level of it to the level that has the damage that you want to add...
 
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