- Joined
- Jul 14, 2011
- Messages
- 3,213
Hi.
In the map i'm making, hero's have 6 skills: Str, Agi, Int, Damage, Hp, and Mp. Each one of these increase that attribute for that hero. Str, Agi, and Int skills actually work via triggers, but I can't find a good way to increase Damage, and I haven't tested with HP and MP.
I tried to increase damage by Unit - Add Ability. That Ability is based on Item Damage Bonus (+5) (Claws of Attack +5). It works, but only for one lvl.
BTW, this is all GUI. I don't know how to use JASS.
EDIT: I just found that MAX ability lvl is 100...
EDIT: Sorry for crap threat title, I Just noticed it says nothing :$
In the map i'm making, hero's have 6 skills: Str, Agi, Int, Damage, Hp, and Mp. Each one of these increase that attribute for that hero. Str, Agi, and Int skills actually work via triggers, but I can't find a good way to increase Damage, and I haven't tested with HP and MP.
I tried to increase damage by Unit - Add Ability. That Ability is based on Item Damage Bonus (+5) (Claws of Attack +5). It works, but only for one lvl.
- If ((Learned Hero Skill) Equal to Damage training ) then do (Unit - Add Damage training (+5) to (Triggering unit)) else do (Do nothing)
BTW, this is all GUI. I don't know how to use JASS.
EDIT: I just found that MAX ability lvl is 100...
EDIT: Sorry for crap threat title, I Just noticed it says nothing :$