Increase Damage/Hp/Mp

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Level 20
Jul 14, 2011

In the map i'm making, hero's have 6 skills: Str, Agi, Int, Damage, Hp, and Mp. Each one of these increase that attribute for that hero. Str, Agi, and Int skills actually work via triggers, but I can't find a good way to increase Damage, and I haven't tested with HP and MP.

I tried to increase damage by Unit - Add Ability. That Ability is based on Item Damage Bonus (+5) (Claws of Attack +5). It works, but only for one lvl.

  • If ((Learned Hero Skill) Equal to Damage training ) then do (Unit - Add Damage training (+5) to (Triggering unit)) else do (Do nothing)
I had the idea of giving that ability 300 Lvls (since its the max possible skill points in map), each one increasing +5 dmg, but i think there must be another way to increase damage.... Had the same idea for Upgrades, but i don't know how to make the Upgrade actually make an effect on the hero.

BTW, this is all GUI. I don't know how to use JASS.
EDIT: I just found that MAX ability lvl is 100...
EDIT: Sorry for crap threat title, I Just noticed it says nothing :$
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