Well ive asked alot here and am thankfull for what you guys have helped but I cant do the symplest thing...
Make Balanced Heroes! I have 9 Custom Heroes... 3 Int 3 Agi 3 Str this is what they should have:
The Str heroes should have much hp, much armor but hit slow and hard
The Int heroes should have much mp, rather less dmg and strong spells
The Agi heroes should have a balanced amount of hp and mp inbetween the str and int heroes as for the dmg they do is faster and medium but cool skills.
I made a formula that makes giveing spells mana cost easy and balanced:
Spell Mana Cost Formula: SpellDMG/(SpellDMG+400+85*SpellLevel)*1000
Now my problem is what forumals i should make to make the heroes based stats balanced... considering the editor doesnt give me the ability to give i.e. the str heroes armor per level.
the base damage and life and mp and armor should be:
MP 150
HP 100
DMG 10-15
ArmorInt: 4
ArmorAgi: 8
ArmorStr: 12
every 2 levels they get 1 new skill and the other skills go up a level, the max level is 50
could someone help me make formulas or better yet % of what stats should change...
and very important, what damage reducment per armor it should have because setting it to 0.01 is still alot...
thanks!
Make Balanced Heroes! I have 9 Custom Heroes... 3 Int 3 Agi 3 Str this is what they should have:
The Str heroes should have much hp, much armor but hit slow and hard
The Int heroes should have much mp, rather less dmg and strong spells
The Agi heroes should have a balanced amount of hp and mp inbetween the str and int heroes as for the dmg they do is faster and medium but cool skills.
I made a formula that makes giveing spells mana cost easy and balanced:
Spell Mana Cost Formula: SpellDMG/(SpellDMG+400+85*SpellLevel)*1000
Now my problem is what forumals i should make to make the heroes based stats balanced... considering the editor doesnt give me the ability to give i.e. the str heroes armor per level.
the base damage and life and mp and armor should be:
MP 150
HP 100
DMG 10-15
ArmorInt: 4
ArmorAgi: 8
ArmorStr: 12
every 2 levels they get 1 new skill and the other skills go up a level, the max level is 50
could someone help me make formulas or better yet % of what stats should change...
and very important, what damage reducment per armor it should have because setting it to 0.01 is still alot...
thanks!