- Joined
- Aug 23, 2013
- Messages
- 285
I want make a map that stats will have effect different base on race:
Example:
Human:
1 main : 1 damage
1 Str: 10 hp. 0.05 rg hp.
1 Agi: 0.01% as, 0.01 armor.
1 int: 10 mp, 0.05 rg mp.
Dragon:
1 Main : 3 damage
1 Str : 30 hp. 0.3 regen
1 agi: 0.001% as, 0.05 armor
1 int: 20 mp, 0.2 rg mp.
Or ability that will give bonus stats base on unit stats
human: bonus 10% int
dragon: bonus 30% all stats.
Example:
Human:
1 main : 1 damage
1 Str: 10 hp. 0.05 rg hp.
1 Agi: 0.01% as, 0.01 armor.
1 int: 10 mp, 0.05 rg mp.
Dragon:
1 Main : 3 damage
1 Str : 30 hp. 0.3 regen
1 agi: 0.001% as, 0.05 armor
1 int: 20 mp, 0.2 rg mp.
Or ability that will give bonus stats base on unit stats
human: bonus 10% int
dragon: bonus 30% all stats.