- Joined
- Dec 28, 2009
- Messages
- 257
Heya folks
This isnt actually total question, more like seeking advice and so on, but:
Im working on my map, and id like to have some items there. They should give all types of stats for Heroes, like Strength, Agility, Mana regen, Max HP, Damage, Armor, some custom abilities (from evade to custom) and so on.
Also, there will be (at least) 2 "tiers" of items, lower will give total of 6 stats, and higher total of 12 stats (like, 12 Agility or 6 inteligence)
And my question!
As id like to make those items equal, ive got one problem: While i know that item that gives 6 Strength should be equal to 6 Agility... How much pure Hitpoints does it equal? 200?250? Since Strength = HP +DMG + HP regen?
Note: Im using normal wc3 stat, therefore
1 Strength = 25 HP, 0.05 HP regen
1 Agility = 0,30 Armor, 0.02 Attack Speed
1 Intelligence = 15 MP, 0.05 MP regen
And i guess 1Str = 1Agi = 1Int
So, my "question": How would you equal this? If i had whole list of available stats, how would YOU equal it?
For example:
10 Strength = 250 HP + 0,5HP regen
Does 0,5 HP regen equal to 50 HP, or more, or less?
Does 10 Strength equal to 5 Armor, or its too much, not enough?
So, what does 10points of Any Stat equal to?*
X Armor
X HP
X HP regen
X MP
X MP regen
X damage
X Attack speed
X Movement speed
Other stats = X% Evasion, Critical strike, etc.
*What do you think. Some calculations would be awesomeee
So eventually, id like to have some item that gives, lets say 200 HP and 5 Armor, and other items should be equally strong - not that other item would give +30 damage, that would be 2x stronger than this. And so on.
Ayup, hopefully you know what i mean Its just, id prefer some more tips how to equal it all , thanks for help!
This isnt actually total question, more like seeking advice and so on, but:
Im working on my map, and id like to have some items there. They should give all types of stats for Heroes, like Strength, Agility, Mana regen, Max HP, Damage, Armor, some custom abilities (from evade to custom) and so on.
Also, there will be (at least) 2 "tiers" of items, lower will give total of 6 stats, and higher total of 12 stats (like, 12 Agility or 6 inteligence)
And my question!
As id like to make those items equal, ive got one problem: While i know that item that gives 6 Strength should be equal to 6 Agility... How much pure Hitpoints does it equal? 200?250? Since Strength = HP +DMG + HP regen?
Note: Im using normal wc3 stat, therefore
1 Strength = 25 HP, 0.05 HP regen
1 Agility = 0,30 Armor, 0.02 Attack Speed
1 Intelligence = 15 MP, 0.05 MP regen
And i guess 1Str = 1Agi = 1Int
So, my "question": How would you equal this? If i had whole list of available stats, how would YOU equal it?
For example:
10 Strength = 250 HP + 0,5HP regen
Does 0,5 HP regen equal to 50 HP, or more, or less?
Does 10 Strength equal to 5 Armor, or its too much, not enough?
So, what does 10points of Any Stat equal to?*
X Armor
X HP
X HP regen
X MP
X MP regen
X damage
X Attack speed
X Movement speed
Other stats = X% Evasion, Critical strike, etc.
*What do you think. Some calculations would be awesomeee
So eventually, id like to have some item that gives, lets say 200 HP and 5 Armor, and other items should be equally strong - not that other item would give +30 damage, that would be 2x stronger than this. And so on.
Ayup, hopefully you know what i mean Its just, id prefer some more tips how to equal it all , thanks for help!