- Joined
- Jan 4, 2013
- Messages
- 22
Concept
You have a dummy item with a dummy name
You make abilities of which you want to add as templates like "HP Regen" with random stats.
Here comes the juice: The game will have the item, the abilities and the generator will decide, when the map maker wants, the abilities and their stats.
Details:
Define item as dummy item.
Define name of item as able to be renamed by the game.
Define possible keywords and names that can be used as item names.
Define abilities as templates for the items.
Define stats of abilities (eg. Clarity:HP+,HP regen) and make them changable.
Define ability id used (When the game generates the ability it will know that this ability has these stats and is named X)
Define item types and item abilities per type, if available (eg. Armor for Gauntlets)
Define number of abilities per item and any special cases (eg. 4+ passive abilities using spellbook)
Define item id (when the item is generated, this will tell the game that this item has these effects, is named X and has type Y)
I just want to know if this is possible and maybe someone can do it, since i am not a scripter. Also if you need more info, let me know.
You have a dummy item with a dummy name
You make abilities of which you want to add as templates like "HP Regen" with random stats.
Here comes the juice: The game will have the item, the abilities and the generator will decide, when the map maker wants, the abilities and their stats.
Details:
Define item as dummy item.
Define name of item as able to be renamed by the game.
Define possible keywords and names that can be used as item names.
Define abilities as templates for the items.
Define stats of abilities (eg. Clarity:HP+,HP regen) and make them changable.
Define ability id used (When the game generates the ability it will know that this ability has these stats and is named X)
Define item types and item abilities per type, if available (eg. Armor for Gauntlets)
Define number of abilities per item and any special cases (eg. 4+ passive abilities using spellbook)
Define item id (when the item is generated, this will tell the game that this item has these effects, is named X and has type Y)
I just want to know if this is possible and maybe someone can do it, since i am not a scripter. Also if you need more info, let me know.