So in the gameplay constants module it's simple enough to change the point amounts for hero stat bonuses, but how do I change the type of stat that gives the bonus?
For example, on melee settings defense bonuses are ruled by agility. I think this is unfitting and would change defense to be ruled by strength, while changing HP regeneration from strength to agility.
Is it doable or are the bonuses hard coded?
For example, on melee settings defense bonuses are ruled by agility. I think this is unfitting and would change defense to be ruled by strength, while changing HP regeneration from strength to agility.
Is it doable or are the bonuses hard coded?