- Joined
- Mar 23, 2008
- Messages
- 942
I would like to know if the community would discuss about balancing a hero based map, I mean, heros that base their damage into spells will eventually become less powerful than hero based in attack damage, Agi heros will eventually become more powerfull than Str heros, that will become more powerfull than int heros, that will loose to both sides...
So, what are the basics ideas? Give spell based heros high stats grown? Lower hp from agi heros and just give them armor? Any hero can just obtain as much as str they can and they will be better than other heros that obtained their primary stats. (Ingame verified).
I think the best way to balance the heros is to make them rock-paper-scissor style, Its the most efficient way to balance something, but also makes the player less likely to play with heros they like, because someone can just choose a hero that will over it.
Discuss ^^
So, what are the basics ideas? Give spell based heros high stats grown? Lower hp from agi heros and just give them armor? Any hero can just obtain as much as str they can and they will be better than other heros that obtained their primary stats. (Ingame verified).
I think the best way to balance the heros is to make them rock-paper-scissor style, Its the most efficient way to balance something, but also makes the player less likely to play with heros they like, because someone can just choose a hero that will over it.
Discuss ^^