- Joined
- Jun 24, 2024
- Messages
- 67
Hi Guys,
I'm currently testing and trying to make a unit with head and body like a tank for a map.
The body and head should be separate to turn/rotate in different directions and be aimable via left click for the turret and movement controls via WASD for example.
To fire i would like to have a dummy projectile like shockwave (hitscan), I'm not capable to create a fully working custom projectile system sadly.
The obvious choice in the beginning for me was to make the turret a unit teleporting on top of the body every other millisecond and be locust to remove the click/hitbox.
This comes with various problems tho, not to mention the jittering.
While googling for answers, i found this older post: [Trigger] - how to make a Tank Turret System???
The used system seems very nice and very complex. It uses autoaim of sorts, how could i create a similar system which instead reacts to ability inputs?
Edit: The model in the example map seems to be in one piece, i cant figure out how the create made it rotate and keep its rotation like this
Best Regards
SMorc
I'm currently testing and trying to make a unit with head and body like a tank for a map.
The body and head should be separate to turn/rotate in different directions and be aimable via left click for the turret and movement controls via WASD for example.
To fire i would like to have a dummy projectile like shockwave (hitscan), I'm not capable to create a fully working custom projectile system sadly.
The obvious choice in the beginning for me was to make the turret a unit teleporting on top of the body every other millisecond and be locust to remove the click/hitbox.
This comes with various problems tho, not to mention the jittering.
While googling for answers, i found this older post: [Trigger] - how to make a Tank Turret System???
The used system seems very nice and very complex. It uses autoaim of sorts, how could i create a similar system which instead reacts to ability inputs?
Edit: The model in the example map seems to be in one piece, i cant figure out how the create made it rotate and keep its rotation like this
Best Regards
SMorc
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