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trigger

  1. Barorque

    Channelling interruption detection?

    I hope this is the right place to ask a trigger/spell related question. I had a simple idea for a spell. Hero casts Tranquillity. Roots surround him and a dummy summons locust spell. But I wish to unsummon this dummy if the hero is interrupted from channelling. Trigger was rearranged many ways...
  2. Nastyan

    Creating a spell that makes a projectile jump between units

    Hey guys, I need help on a spell that makes a projectile jump between units (not necessarily the "jump" motion but jump move it into other units nearby) Very much like Dota's Lich's Ultimate - Chain frost. Im sorry if its a little bit confusing, im not really good with english but i hope that...
  3. .DotQ

    [Trigger] Income System

    income system that increases the income whenever units are sent to the enemy.
  4. HolyWillRise

    Share gold and exp among allies with every kill?

    I want to make every unit that die to give gold and exp to all units in range (like in RPG maps for example) *Total of 4 players are allowed in the map*
  5. Rayman90

    [JASS] Do unit order events leak somehow ?

    Hello, sorry if my english is bad I put this code to my map: function time takes nothing returns nothing local integer i = 0 loop exitwhen i ==100 call IssueImmediateOrderById ( udg_u , 851972 ) set i = i+1 endloop endfunction function start takes nothing returns nothing local...
  6. ScourgeWarchief

    Birth Animation Integration

    Hey guys i'm working on a custom map and trying to make my buildings use a custom birth as a sfx, setting a time trigger to remove it. i was wondering if there is a way to remove the birth effect when the building is completed instead? (when i use warpten cheat for example it would detect the...
  7. Teitan

    [Trigger] Need help detecting facing angle of picked units!

    Hello, i am working on a spell with the following effect: Caster casts the spell, units within 500 radius of caster have their movement speed reduced (via dummy unit + ability) only if they are facing away from the caster. What im trying to do is to detect if the picked units are facing away...
  8. Grish

    How to make a trigger affect player of specific name?

    I'd like to set up an event message that announces when I'm in the map, based on my player name. Just as a way to show to the other players that I was the person to make the map (I'll admit it's a little bit egotistical). I've seen stuff like this be done in older maps, and I'm not entirely sure...
  9. Hazop / Sarven

    Abilities decided to die

    So in TCW you can pick one of 4 factions (each based on an ideology) at your main HQ. To prevent people from researching all of the 4 factions I made it that when you begin researching one it removes the others, and when you cancel them, it makes it available to chose a different one. As a...
  10. .DotQ

    help me for income system

    Hello im about making a unit spawning in a area like the legion TD sending to the enemy which you send them so i want to put some income so they will spawn a unit in an area because the income increasing as you bought a unit to attack the enemy automatically. IMG_20200127_222432 by .DotQ posted...
  11. .DotQ

    [Trigger] help me for income system syst

    Hello im about making a unit spawning in a area like the legion TD sending to the enemy which you send them so i want to put some income so they will spawn a unit in an area because the income increasing as you bought a unit to attack the enemy automatically. IMG_20200127_222432 by .DotQ posted...
  12. .DotQ

    [Trigger] INCOME SYSTEM

    Hello im about making a unit spawning in a area like the legion TD sending to the enemy which you send them so i want to put some income so they will spawn a unit in an area because the income increasing as you bought a unit to attack the enemy automatically. IMG_20200127_222432 by .DotQ posted...
  13. HolyWillRise

    Help. Trigger not working currect [AoE damage + item charges]

    When i don't have 10 stacks of [item - soul] i deal 1000 damage [like in the trigger] but when i have 10 stacks i deal 200 + 1000 damage (both damage triggers apply) Why? It should only deal 200 damage if i have 10 stacks. AoE Thunder Clap Events Unit - A unit Starts the effect of...
  14. ZeroGravity

    Trade System

    Hi, I wanna create a trade resource trigger for players in the same team, but I don't know where to start or how to do it so any guideline or trigger recommendation for this system? Thanks in advance!
  15. Recklessness

    Question about Bribes Damage Engine

    I am trying to make a spell based on phoenix fire, but I want the phoenix fire itself to deal normal type damage rather than spell damage. My question is can Bribes damage engine enable me to change that, if not thank you... if yes how so?
  16. Bloodheaven_

    [Solved] Map Desync at Start of Game #Reforged

    Hi there, I'm currently working on my Stronghold Remastered Project for Reforged. I implemented a Menu that allows to choose multiple Maps. Later I hosted the Map, only to find out that multiple players desync right at the start. Since I added that System my Map has an desync issue. Usually 1-3...
  17. HolyWillRise

    Help! I have trigger for spell damage issue! It gives negative value, why?

    This trigger works fine Robe of Magic Spell Power Copy 3 Events Game - DamageModifierEvent becomes Equal to 1.00 Conditions (DamageEventSource has an item of type |c0096FF96Mantle of Magic [4/5]|r) Equal to True IsDamageSpell Equal to True Actions Set...
  18. A Rather Wily Beaver

    [Trigger] Making a tether ability's special effects MUI?

    Hello again everyone, Today I'm working on an ability that's mostly working, but there's a key error I'm having difficulty correcting. Here's the goal: the caster activates the ability, Lightning Lure, which is based on Chain Lightning, on a target enemy unit. The Chain Lightning special...
  19. HolyWillRise

    How to make shockwave or spell like shockwave that hit only 1 enemy?

    I need ability that reques aiming and its not target ability (like shockwave) but the problem is that shockwave continiue forward even after hiting an enemy,i want the ability to dissapear after hiting the first enemy. (The idea is to make Fireball ability with no cooldown and i want it to...
  20. HolyWillRise

    How to make an item and buff that reduce mana cost of all abilities

    Item and buff that reduce mana cost of all spells by 20% i saw that in 1 map called heroic town.
  21. HolyWillRise

    Help. Can [Sleep] be combined with banish in 1 spell? or sleep + banish effect for bonus damage take

    i want to make sleep + banish in 1 spell but my dummy dont work.. It appears but the enemy is not banished, why? Is there a way to do sleep + effect of banish for bonus damage taken from abillities, thats what i want to do. Spy Snipe Banish Events Unit - A unit Starts the effect...
  22. A Rather Wily Beaver

    [Trigger] Creating a GUI-friendly damage shield?

    Hello again everyone, Today I'm working on a spell that, when cast on a unit, absorbs the next incoming X damage that occurs within a set time range. I have it working for 1 unit at a time, but I'm struggling to get it to work for multiple instances at the same time. Here are my triggers...
  23. A Rather Wily Beaver

    [Trigger] How to make this (currently working) skillshot MUI?

    Hi all, I currently have a skillshot that seems to be working as hoped for, but I don't think it's currently MUI. I'm hoping to rectify this problem, and could definitely use help with this matter! The triggers are as follows: Non MUI Skillshot Cast Events Unit - A unit Starts...
  24. cleavinghammer

    [Solved] Siphon Mana on ally not working when triggered.

    The following trigger isn't working and I can't figure out why: mana restore libr Events Unit - A unit Begins casting an ability Conditions ((Triggering unit) Equal to High Librarian 0460 <gen>) and ((Ability being cast) Equal to Mana Shield) Actions Unit -...
  25. TastyBamboo

    Vision Tower triggers?

    I want to make a vision tower for my map that functions basically just like the xel naga vision tower from SC2. I have a flying fairie dragon right now that enters channel animation and gives 2200/2200 vision range. I got it to work when a unit owned by a player enters and it transfers...
  26. Recklessness

    Make Spacebar center on Hero

    Good morning, I have been looking around for a trigger or maybe someone knows a simpler way of making it so when u press spacebar the camera centers on your hero 1 similarly to what F1 does. Is that possible? I am in the middle of finishing a MOBA and that is one of the last things I want for it.
  27. Bloodheaven_

    [Solved] Possible to zoom into Minimap via Trigger?

    Hey there, there is an function called: Camera - Set camera bounds for Player to Region is there a way to actually zoom into the minimap or out via trigger? Let's say the whole Minimap is Area1+2+3+4. Now I want to only have the Area 2 to be seen from the whole Minimap. Yes of course with...
  28. Bain_Rebirth

    Attribute Scaling Non-Damage skills

    Hello, I have a question regarding using Attributes to scale abilities. I'm fairly new to coding as a whole and coding in GUI in the trigger editor also poses a little problem as it gets tedious going through every window trying to find which event/condition/action I want. So I was hoping if...
  29. tough_zai

    how can i make my normal unit gain XP?

    We all know that Hero unit can be changed models and be like any other kind of unit,, so what i am aiming now is to make my normal units gain xp and level up, without using heroes as base.. coz heroes icons can be seen on the left side of the screen and will flood my screen if you have 10 or...
  30. Bangsgaard

    [Solved] Place item in region

    How do i make a trigger detect when an item-type is placed in a specific region?
  31. B

    Need help with trigger

    Hi Guys! I'm just about to build my first map and i don't have much knowlegde about triggers.. I created custom units and custom buildings in object editor. Custom unit level 1 is to buy in custom building Lv.1 Custom unit level 2 is to buy in custom bulding Lv.2 and so on..until Lv.50 What i...
  32. NoobPromedio

    Check if unit has alredy been afected

    I have a unit "caster" that creates a proyectile "shockwavedummy", every 0.03 seconds it picks all the units in a 200 radius of the proyectile and deals 100 magic damage to them. What i want is to check if a unit has alredy been dealt damage to, and if so, to not damage them again. i've come up...
  33. Jacobjohn1

    Need Some Jass Help--Expected "Returns"

    So I'm trying to create an area of effect polymorph that is MUI. So I put together this script. But I'm having issues. MassSheepify Copy Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Mass Sheepify Actions Custom...
  34. Koko Kwikwak

    [AI] HEEEEEEEEEEEEEEEEEEEEEEEEELP MEEEEEEEEEEEEEEEEE!!!!

    can someone help me to do a trigger that makes an ai to choose my custom hero in altars from melee game???? please help me, I'm a sore loser...
  35. LucasArthur

    Need help with a trigger

    Hello people, My idea is to have units created periodically, and then when they are finished they are given to the computer to move, such as the Legion TD or Civilization map, the problem is that I dont know how to do this, I already have the units created periodically, but I don't know how to...
  36. Invisible Pink Unicorn

    [Solved] Issuing an order with no target in jass

    Hello I am currently making a campaign and want to make a unit that has an un-auto-castable Parasite. I wanted to make it impossible to auto-cast the spell with this simple trigger. Events Unit - A unit Is issued an order with no target Conditions (Issued order) Equal...
  37. Ashenguard

    Disable Preview Of Triggers For Map

    I think the title is telling what I want. So how can I do it?
  38. polo2005

    [Trigger] Is there a way to make slide/charge skills follow "pathing"? or a way to disable manual moving units

    Hello, I'm trying to do a map where unit movement is handled by the "ai" but you can still cast abilities. my first idea was to set movement speed to 1 so they are able to turn and use a charge spell(based on channel and hidden so only triggers could proc it) to move my units move around...
  39. HolyWillRise

    How to make item that can store up to 10 stacks at 1 slot and then trigger it to become another item

    I want to create an item (for example coal) so everytime i pick/get coal, to be stacked in 1 inventory slot only. For example i have 2 coal, picking 2 more from the ground = 4 (in 1 slot only, not 4 different slots) Trigger - I want to trigger the coal, so when i have 10 stacks of coal, it...
  40. HolyWillRise

    My Dummy's Storm bolt ability doesn't work

    How can i add stun effect, slow effect, damage reduction effect, armor reduction, dps and etc to a spell without any of those effects? For example: Storm bolt with slow and burning effect Or reducting the armor of the target? (P.S the example spell doesnt matter) I need to know how to add all...
  41. Koko Kwikwak

    [General] Does someone here available to make me a trigger????? PLEASE HELP MEEEEEEEEEEEEEEEEEEEEEEEEE!!!!

    if you are available, please do me a favor, would you make me a trigger; in a melee map, a trigger that makes my allied team into an enemy team. PLEASE HELP MEEEEEEEEEEEEEEEEE i'm an ignorant peasant!!!
  42. Anton Wulff Jensen

    Cast a spell (fx Flame Strike) on unit or in region?

    Hi there! Quite new here, but I've been working on a map for a while, and currently trying to make a spell for a custom boss fight. Basically I want to trigger a Flame Strike underneath the boss unit every 3 seconds. So what I wanna know is, how do I create a trigger, that conjures a flame...
  43. HolyWillRise

    How to make unit lose health when attack or every x seconds? + droping item upon death

    1. I want to make mechanical unit/building that lose health each second or lose health with every attack, both gonna be usefull (Btw the mechanical unit gonna be a structure with duration and gonna be summoned, not builded [because i don't know how to build it and cost mana instead of resources...
  44. Peach Schnapps

    [General] Help with more specific Terrain manipulation through JASS/Triggers

    Would it be possible to be more specific in how I want to manipulate terrain than with just regions? I'm really just concerned with changing out tiles, I imagine through JASS this is possible? o_O EDIT: Idk if I'm asking my question specifically enough, say for instance I want the grass...
  45. D

    Help with Extinguishing Flames

    Hello there, first-time poster here, but a long-time follower. I am currently working on an RPG style game where there is a quest where a town gets raided and you have to protect it for X minutes. I was adding in a side quest where you can help extinguish flames that were started in the...
  46. ZeroGravity

    Need help with bonus xp trigger

    Hi, I wanna create a trigger that if a unit equips this item, he/she will gain bonus xp but mine seem to leak and cause lag so I need help here. There are 3 levels of this equipment so I separate its trigger to 3 but I think there might be a better way to do this? Any suggestion? Boots of...
  47. ZeroGravity

    My map is lagging hard and I need help

    I feel like my map is lagging too much even when there's so little enemies. I think it may be cause of damage detection system but I'm not sure. I already did what Bribe (damage detection system creator) asked me to do but it seemed to not working out at all. I think it comes from other...
  48. DestinNotDustin

    [Trigger] Capture the Flag - Making the flag a unit that can be placed in Heroe's inventory

    There are two teams with three players on each, six players total. The players on each team control a single Hero. I've set up a Trigger called 'Red Team steals Blue Flag' where the Red Team picks up the Blue Team's flag and places it in their inventory. I've read on other topics that making...
  49. Mathayis

    Is 1.31.1 editor safe to work with?

    Okay so...I was thinking of starting a new map project, but after the 1.31.1 editor broke my last map, causing unit events and triggers not to be recognized after loading a saved file, Also stopping sounds from working and messing with the doodads, I'm wondering if I should stick to 1.29? It's...
  50. ZeroZaraki

    Need help with tigger

    i was wondering if it is posible to replace a unit with another completely after a specific upgrade Basicly you research the upgrade which then removes the unit from the building and replaces it with the new unit. I've searched around but havent been able to find a way to do it. Thanks beforehand
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