Hello there, first-time poster here, but a long-time follower. I am currently working on an RPG style game where there is a quest where a town gets raided and you have to protect it for X minutes. I was adding in a side quest where you can help extinguish flames that were started in the farmlands. Thus far I have had a few ideas but unsure of how to execute. I am not very familiar with JASS.
I've thought about having the Fire be a unit that can be targeted by an item ability, and when that occurs to have a trigger that kills the unit if it equals Fire. But not sure how to lay this out.
If I keep the Fire as a unit I know how to track the Fire's death to keep the trigger going. If I need to switch it back to an sfx I will be a bit lost.
Any assistance will be helpful this chain of quests has been killer on my brain the last week.
FOR DEEPER DETAIL ON MY VISION:
I wanted the player characters to be able to go up to a Well (a shop with a free water bucket item) and can extinguish the flames by using the item near the flames. Then going back and forth to extinguish all 6 Fires. All while fighting off raiders and protecting villagers.
I've thought about having the Fire be a unit that can be targeted by an item ability, and when that occurs to have a trigger that kills the unit if it equals Fire. But not sure how to lay this out.
If I keep the Fire as a unit I know how to track the Fire's death to keep the trigger going. If I need to switch it back to an sfx I will be a bit lost.
Any assistance will be helpful this chain of quests has been killer on my brain the last week.
FOR DEEPER DETAIL ON MY VISION:
I wanted the player characters to be able to go up to a Well (a shop with a free water bucket item) and can extinguish the flames by using the item near the flames. Then going back and forth to extinguish all 6 Fires. All while fighting off raiders and protecting villagers.