Well, again, a helpless child(e) I am...
The plan is, to implement code for "real" fire effects (not "effect" as type of JASS but as "cause of fire occuring") - buildings at fire burning down and flames spreading over to nearby mechanical units and alike...
Well, the problem is: How may I stop the game to add "flame"-effects (this time "effect" as type of Jass) to buildings automatically once they suffer certain amounts of damage?
(If I want rain, for example, extinguish fire, I had to repair the given building or mechanical unit in order to realize that... but this would be pretty pointless, if I want the fire to DO damage, would it not?)
The plan is, to implement code for "real" fire effects (not "effect" as type of JASS but as "cause of fire occuring") - buildings at fire burning down and flames spreading over to nearby mechanical units and alike...
Well, the problem is: How may I stop the game to add "flame"-effects (this time "effect" as type of Jass) to buildings automatically once they suffer certain amounts of damage?
(If I want rain, for example, extinguish fire, I had to repair the given building or mechanical unit in order to realize that... but this would be pretty pointless, if I want the fire to DO damage, would it not?)