- Joined
- May 16, 2012
- Messages
- 652
-
FEB 1
-

Events
-


Unit - A unit Is attacked
-
-

Conditions
-


((Attacking unit) has an item of type Fire Edge Blade) Equal to True
-
-

Actions
-


Set FEB_Counter = (FEB_Counter + 1)
-


Set FEB_Hero = (Attacking unit)
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




FEB_Counter Equal to 3
-
-



Then - Actions
-




Set FEB_Target = (Attacked unit)
-




Special Effect - Create a special effect attached to the origin of FEB_Target using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
-




Unit - Cause FEB_Hero to damage FEB_Target, dealing (15000.00 x (Real((Hero level of FEB_Hero)))) damage of attack type Hero and damage type Fire
-




Special Effect - Destroy (Last created special effect)
-




Set FEB_Counter = 0
-
-



Else - Actions
-
-
-
-
FEB 2
-

Events
-


Unit - A unit Dies
-
-

Conditions
-


(Dying unit) Equal to FEB_Target
-
-

Actions
-


Wait 1.00 seconds
-


Set Wave_Point = (Position of FEB_Target)
-


Set FEB_Target = (Random unit from (Units within 1000.00 of Wave_Point matching (((Matching unit) belongs to an ally of (Owner of FEB_Target)) Equal to True)))
-


Set GW_Group = (Last created unit group)
-


Special Effect - Create a special effect attached to the origin of FEB_Target using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
-


Unit - Cause FEB_Hero to damage FEB_Target, dealing (15000.00 x (Real((Hero level of FEB_Hero)))) damage of attack type Hero and damage type Fire
-


Special Effect - Destroy (Last created special effect)
-


Custom script: call DestroyGroup(udg_GW_Group)
-


Custom script: call RemoveLocation(udg_Wave_Point)
-
-
Last edited by a moderator:


