- Joined
- Sep 5, 2007
- Messages
- 358
My spell is almost done but I don't know how to make it MUI and the tutorial on Hive doesn't help.
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Casting the Spell
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to |cffFDFD00Combat Healing|r
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Actions
- Set Caster = (Casting unit)
- Set Target = (Target unit of ability being cast)
- Trigger - Turn on Restoring Damage <gen>
- Trigger - Add to Restoring Damage <gen> the event (Unit - Caster Takes damage)
- Trigger - Add to Restoring Damage <gen> the event (Unit - Target Takes damage)
- Wait 14.00 seconds
- Trigger - Turn off Restoring Damage <gen>
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Events
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Restoring Damage
- Events
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of |cffFDFD00Combat Healing|r for Caster) Equal to 1
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Triggering unit) Equal to Caster
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Then - Actions
- Unit - Set life of Target to ((Life of Target) + ((Damage taken) / 3.00))
- Special Effect - Create a special effect attached to the overhead of Target using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Triggering unit) Equal to Target
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Then - Actions
- Unit - Set life of Caster to ((Life of Caster) + ((Damage taken) / 3.00))
- Special Effect - Create a special effect attached to the overhead of Target using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of |cffFDFD00Combat Healing|r for Caster) Equal to 2
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Triggering unit) Equal to Caster
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Then - Actions
- Unit - Set life of Target to ((Life of Target) + ((Damage taken) / 2.00))
- Special Effect - Create a special effect attached to the overhead of Target using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Triggering unit) Equal to Target
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Then - Actions
- Unit - Set life of Caster to ((Life of Caster) + ((Damage taken) / 2.00))
- Special Effect - Create a special effect attached to the overhead of Target using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of |cffFDFD00Combat Healing|r for Caster) Equal to 3
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Triggering unit) Equal to Caster
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Then - Actions
- Unit - Set life of Target to ((Life of Target) + ((Damage taken) / 1.50))
- Special Effect - Create a special effect attached to the overhead of Target using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Triggering unit) Equal to Target
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Then - Actions
- Unit - Set life of Caster to ((Life of Caster) + ((Damage taken) / 1.50))
- Special Effect - Create a special effect attached to the overhead of Target using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)