Hi Guys!
I'm just about to build my first map and i don't have much knowlegde about triggers..
I created custom units and custom buildings in object editor.
Custom unit level 1 is to buy in custom building Lv.1
Custom unit level 2 is to buy in custom bulding Lv.2
and so on..until Lv.50
What i want to do is, when you buy one of this units in the building
there should appear 10 units how attacks opponent on the other side.
That works fine with the trigger i have now.
But the problem is whenever i upgrade custom building to lv.2
custom unit lv.1 comes out instead of lv.2.
I tryed to make a second trigger with the same parameters for lv.2,
or different conditions & actions but nothing worked for me..
The other thing is,
11 units appear instead of 10 - 10 keep moving to enemy base and 1 just stands by the building.
Would be great if someone could help me with this!
PS: I have the german version, so here's quick translation:
Event: custom building finishes training a unit
Actions: create 10 units facing angle at position of custom building /
Unit group – issue order targeting a point - last created unit group - attack-move to opponent
I'm just about to build my first map and i don't have much knowlegde about triggers..
I created custom units and custom buildings in object editor.
Custom unit level 1 is to buy in custom building Lv.1
Custom unit level 2 is to buy in custom bulding Lv.2
and so on..until Lv.50
What i want to do is, when you buy one of this units in the building
there should appear 10 units how attacks opponent on the other side.
That works fine with the trigger i have now.
But the problem is whenever i upgrade custom building to lv.2
custom unit lv.1 comes out instead of lv.2.
I tryed to make a second trigger with the same parameters for lv.2,
or different conditions & actions but nothing worked for me..
The other thing is,
11 units appear instead of 10 - 10 keep moving to enemy base and 1 just stands by the building.
Would be great if someone could help me with this!
PS: I have the german version, so here's quick translation:
Event: custom building finishes training a unit
Actions: create 10 units facing angle at position of custom building /
Unit group – issue order targeting a point - last created unit group - attack-move to opponent
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