Hello, how do i check if a unit reaches a point?
My idea is to turn on the loop trigger if the unit reaches the TargetPoint.
My idea is to turn on the loop trigger if the unit reaches the TargetPoint.
-
Arance Blast inst
-

Events
-


Unit - A unit Starts the effect of an ability
-
-

Conditions
-


(Ability being cast) Equal to Arcane Blast
-
-

Actions
-


Set VariableSet AraneBlast_Caster = (Triggering unit)
-


Set VariableSet ArcaneBlast_Player = (Owner of AraneBlast_Caster)
-


Set VariableSet ArcaneBlast_CasterPoint = (Position of AraneBlast_Caster)
-


Set VariableSet ArcaneBlast_TargetPoint = (Target point of ability being cast)
-


Set VariableSet ArcaneBlast_Distance = (Distance between ArcaneBlast_CasterPoint and ArcaneBlast_TargetPoint)
-


Set VariableSet ArcaneBlast_AreaPick = (Units within 400.00 of ArcaneBlast_TargetPoint.)
-


-------- Damage Start --------
-


Set VariableSet ArcaneBlast_Dmg = 50.00
-


-------- Damage Increase Per level --------
-


Set VariableSet ArcaneBlast_DmgIncrement = 50.00
-


-------- Dummy --------
-


Set VariableSet ArcaneBlast_DummyType = Dummy ArcaneBlast¨
-


Unit - Create 1 ArcaneBlast_DummyType for ArcaneBlast_Player at ArcaneBlast_CasterPoint facing Default building facing degrees
-


Set VariableSet ArcaneBlast_Dummy = (Last created unit)
-


Unit - Order ArcaneBlast_Dummy to Move To ArcaneBlast_TargetPoint
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-



Then - Actions
-




Trigger - Turn on Arance Blast loop <gen>
-
-



Else - Actions
-
-
-



