Hello, i'm having some issues with these triggers, they function properly when playing alone but with multiple people it's very buggy. What's the problem right here?
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Gaining a level inst
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Events
- Unit - A unit Gains a level
- Conditions
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Actions
- Set VariableSet AttributePoints[(Player number of (Owner of (Triggering unit)))] = (AttributePoints[(Player number of (Owner of (Triggering unit)))] + 1)
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Events
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Dialog1
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Attribute Points
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- AttributePoints[(Player number of (Owner of (Triggering unit)))] Not equal to 0
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Then - Actions
- Set VariableSet Integer = (Integer + 1)
- Set VariableSet Hero[Integer] = (Triggering unit)
- Dialog - Clear Dialog
- Dialog - Change the title of Dialog to Choose your attribu...
- Dialog - Create a dialog button for Dialog labelled |cffff0000Strength ...
- Set VariableSet Dialog_Str[Integer] = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog labelled |cff00ff00Agility |...
- Set VariableSet Dialog_Agi[Integer] = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog labelled |cff8080ffIntellige...
- Set VariableSet Dialog_Int[Integer] = (Last created dialog Button)
- Dialog - Show Dialog for (Owner of Hero[Integer])
- Set VariableSet AttributePoints[(Player number of (Owner of (Triggering unit)))] = (AttributePoints[(Player number of (Owner of (Triggering unit)))] - 1)
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Else - Actions
- Game - Display to (Player group((Owner of (Triggering unit)))) for 5.00 seconds the text: You do not have eno...
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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Choose1
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Events
- Dialog - A dialog button is clicked for Dialog
- Conditions
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Actions
- Set VariableSet Recyle = (Recyle + 1)
- -------- Strength --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to Dialog_Str[Recyle]
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Then - Actions
- Hero - Modify Strength of Hero[Recyle]: Add 1.
- Else - Actions
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If - Conditions
- -------- Agility --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to Dialog_Agi[Recyle]
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Then - Actions
- Hero - Modify Agility of Hero[Recyle]: Add 1.
- Else - Actions
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If - Conditions
- -------- Intelligence --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to Dialog_Int[Recyle]
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Then - Actions
- Hero - Modify Intelligence of Hero[Recyle]: Add 1.
- Else - Actions
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If - Conditions
- -------- Reset --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Recyle Equal to Integer
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Then - Actions
- Set VariableSet Recyle = 0
- Set VariableSet Integer = 0
- Else - Actions
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If - Conditions
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Events
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Dialog2
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Events
- Dialog - A dialog button is clicked for Dialog
- Conditions
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Actions
- Set VariableSet Integer2 = (Integer2 + 1)
- Dialog - Clear Dialog2
- Dialog - Change the title of Dialog2 to Choose your attribu...
- Dialog - Create a dialog button for Dialog2 labelled |cffff0000Strength ...
- Set VariableSet Dialog_Str[Integer2] = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog2 labelled |cff00ff00Agility |...
- Set VariableSet Dialog_Agi[Integer2] = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog2 labelled |cff8080ffIntellige...
- Set VariableSet Dialog_Int[Integer2] = (Last created dialog Button)
- Dialog - Show Dialog2 for (Owner of Hero[Integer2])
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Events
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Choose2
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Events
- Dialog - A dialog button is clicked for Dialog2
- Conditions
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Actions
- Set VariableSet Recyle2 = (Recyle2 + 1)
- -------- Strength --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to Dialog_Str[Recyle2]
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Then - Actions
- Hero - Modify Strength of Hero[Recyle2]: Add 1.
- Else - Actions
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If - Conditions
- -------- Agility --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to Dialog_Agi[Recyle2]
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Then - Actions
- Hero - Modify Agility of Hero[Recyle2]: Add 1.
- Else - Actions
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If - Conditions
- -------- Intelligence --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to Dialog_Int[Recyle2]
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Then - Actions
- Hero - Modify Intelligence of Hero[Recyle2]: Add 1.
- Else - Actions
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If - Conditions
- -------- Reset --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Recyle2 Equal to Integer2
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Then - Actions
- Set VariableSet Recyle2 = 0
- Set VariableSet Integer2 = 0
- Else - Actions
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If - Conditions
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Events