- Joined
- Feb 9, 2009
- Messages
- 70
So I tried to follow the same instruction from this post.
And it works partially but something's weird here. I'd really like to know how to fix the issue but I don't understand what is wrong. The thing is the trigger works for some race picked (Human, Undead and Night Elf) but not for the others (like Orc). And I don't know why!
Here are my triggers :
I'm getting to a point where I'm pretty desperate so I would be very grateful for any kind of help!
And it works partially but something's weird here. I'd really like to know how to fix the issue but I don't understand what is wrong. The thing is the trigger works for some race picked (Human, Undead and Night Elf) but not for the others (like Orc). And I don't know why!
Here are my triggers :
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Dialog
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Events
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Time - Elapsed game time is 3.00 seconds
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Conditions
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Actions
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-------- human --------
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Dialog - Create a dialog button for Race labelled Human
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Set VariableSet Human = (Last created dialog Button)
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-------- orc --------
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Dialog - Create a dialog button for Race labelled Orc
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Set VariableSet Orc = (Last created dialog Button)
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-------- undead --------
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Dialog - Create a dialog button for Race labelled Undead
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Set VariableSet Undead = (Last created dialog Button)
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-------- night elf --------
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Dialog - Create a dialog button for Race labelled Night Elf
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Set VariableSet Night_Elf = (Last created dialog Button)
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-------- high elf --------
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Dialog - Create a dialog button for Race labelled High Elf
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Set VariableSet Orc = (Last created dialog Button)
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-------- troll --------
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Dialog - Create a dialog button for Race labelled Troll
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Set VariableSet Orc = (Last created dialog Button)
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-------- goblin --------
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Dialog - Create a dialog button for Race labelled Goblin
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Set VariableSet Orc = (Last created dialog Button)
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-------- demon --------
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Dialog - Create a dialog button for Race labelled Demon
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Set VariableSet Orc = (Last created dialog Button)
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-------- dark elf --------
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Dialog - Create a dialog button for Race labelled Dark Elf
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Set VariableSet Orc = (Last created dialog Button)
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-------- naga --------
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Dialog - Create a dialog button for Race labelled Naga
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Set VariableSet Orc = (Last created dialog Button)
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-------- dwarf --------
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Dialog - Create a dialog button for Race labelled Dwarf
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Set VariableSet Orc = (Last created dialog Button)
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Dialog - Show Race for (Picked player)
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Race picked
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Events
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Dialog - A dialog button is clicked for Race
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Conditions
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Actions
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-------- human --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to Human
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Then - Actions
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Unit - Create 1 Human Townhall (Human) for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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Unit - Create 5 Peasant for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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Else - Actions
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-------- orc --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to Orc
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Then - Actions
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Unit - Create 1 Orc Village (Invasion) for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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Unit - Create 5 Early Peon for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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Else - Actions
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Do nothing
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-------- undead --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to Undead
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Then - Actions
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Unit - Create 1 Undead Necropolis for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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Unit - Create 3 Acolyte for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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Unit - Create 1 Ghoul for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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Else - Actions
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Do nothing
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-------- night elf --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to Night_Elf
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Then - Actions
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Unit - Create 1 Tree of Life for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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Unit - Create 5 Wisp for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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Else - Actions
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Do nothing
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-------- high elf --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to High_Elf
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Then - Actions
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Unit - Create 1 High Elf Townhall (Invasion) for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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Unit - Create 5 Operative (High Elf) for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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Else - Actions
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Do nothing
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-------- troll --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to Troll
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Then - Actions
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Unit - Create 1 Troll Village (Troll) for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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Unit - Create 5 Builder (Troll) for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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Else - Actions
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Do nothing
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-------- goblin --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to Goblin
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Then - Actions
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Unit - Create 1 Goblin Hut (Tier 1) for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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Unit - Create 5 Chariot (Goblin) for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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Else - Actions
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Do nothing
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-------- demon --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to Demon
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Then - Actions
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Unit - Create 1 Sinister Statue for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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Unit - Create 5 Shadow of Mardum (Worker) for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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Else - Actions
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Do nothing
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-------- dark elf --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to Dark_Elf
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Then - Actions
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Unit - Create 1 Dark Oak for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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Unit - Create 5 Satyre (Dark Elf) for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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Else - Actions
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Do nothing
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-------- naga --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to Naga
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Then - Actions
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Unit - Create 1 Naga Temple of Tides for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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Unit - Create 5 Mur'gul Slave for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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Else - Actions
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Do nothing
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-------- dwarf --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to Dwarf
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Then - Actions
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Unit - Create 1 Dwarf Townhall (Dwarf) for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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Unit - Create 5 Worker (Dwarf) for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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Else - Actions
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Do nothing
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Quest - Display to (Player group((Triggering player))) the Hint message: If you're facing an...
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I'm getting to a point where I'm pretty desperate so I would be very grateful for any kind of help!
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