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Greeting gentlemens,
Well I'm pretty sure the solution is really simple, I'm trying to create a spell (a skill shot), wich comes back to the caster after reaching his maximum range. I've searched many times the solution without succes (I've checked how the spell of Rizzrak, but since it is a...
Good I have a request of a spell I need to make a spell base of the rebirth rune but I do not know how I make it work. Nesecito that applies to an enemy unit and when you die Reviva as one of your army
Please send the answer with the data of the spell in a rar
The complete is: When an "X" unit takes more than 15% of its max life of damage in less than 1 second of the actions "Y".
X = My Mage
Y = The Actions thats i can want put in the trigger, this i know. But how triggers is actived i dont know how do :/
Example: My mage has 400 of total life.. 15%...
What's up guys I'm trying to make a new spell that deals damage over time and when the unit dies, it spreads to nearby enemy units (Damage is based on attribute). Is there a way to make this possible or No? o_Oo_Oo_O
Hello! Thanks for reading this if you're taking the time. I'm looking to have a spell effect created that is like the following!
(Base Particle: Bloodlust, buff)
When cast on a target unit: 7-20 (You pick) red glows (Preferrably staggered/not the same distance) appear around the target...
Hello guys, I am making a new ability that is related to stacks, when you cast the ability, it leaves a buff, and when the unit dies and it still has the buff, it will add 1 stack and these stacks will add damage to his other abilities. Well, my problem is, I don't know how to do, or possibly...
Hi
I need some help with these triggers i made to detect how much mana a spell is consuming
Impedido 2
Events
Unit - A unit Begins casting an ability
Conditions
Actions
Set ManaOBJ = (Mana of casting unit)
Impedido
Events
Unit - A unit Starts the...
Hello
Is it possible to save as a variable or detect the last ability casted by a unit to trigger it as an issue order?
Event
Unit begins channeling an ability
Condition
(Targer unit ability being cast) Equal to <Unit>
Action
Order <casting unit> to use <spell>...
So, I am creating an ability that works just like Frenzy in Homm3[1].
It works just fine, at least for now, except for one annoying bug. It freezes the game for 3-5 seconds upon first cast(And first cast only! Each cast after the first one works well.).
It doesn't matter if the skill is used at...
Hello there.
I just want to ask, if there is a way to get cast range of an ability as a variable either in JASS or GUI(I don't really believe GUI is able to do it, tho). After all in tooltips you do can call the variable which is cast range, or damage dealt.
I really appreciate your help!
hey guys..... i'm making a spell based on mirror image where it makes a clone and it will deal damage upon death... i don't know if this is a stupid question or nah but i'm just not too good at triggering
Hey, guys! I want to know this spell is good or bad?:
EluneBolt
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Elune Bolt
Actions
Set Targ_Unit = (Target unit of ability being cast)
Set Temp_Unit =...
Heya, so I'm trying to make something happen after Evasion takes place. I tried a unit starts the effect of an ability etc. and I can't get actions to work with the condition: ability being cast equal to evasion.
It doesn't seem to work like any normal active ability.
Any ideas?
Hello Everyone,
I am aware that there are a lot of threads concerning this topic. However, I have not been able to find an answer to these questions (either because they haven't been answered or because I am just ignorant). Either way, I would appreciate if someone could help me.
1. If two...
Hello, Gods of triggers! I've made a very simple spell:
SpellChainLightning
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Chain Lightning
Actions
Hashtable - Create a hashtable
Set MB_prev = (Triggering...
Hello. I'm working on a map project and I want one of the heroes to have a knockback spell, and it works fine once but after the first use it doesn't work properly, because the target isn't knocked back at all. I'm using Bribe's GUI friendly damage detection system. Thank you in advance for any...
Hello Everyone,
I am wanting to create a spell that works like a "Mass Raise Dead." I want it to find all corpses around the caster then raise zombies at each one while getting rid of the corpse. However, I am unable to find a method for selecting unit corpses as a unit group. I have tried two...
Hi, as in title. I'm still working on this painting by team colour, it works fine on abilities like purge, frost armour, but since at first time i made these i used only one skill which made them all try to cast at once rendering it useless(based them off unholy frienze). So i came up with...
As in title, i tried to make spell that will "paint" the unit by changing it's team color with.
paint red
Wydarzenia(event)
Jednostka(unit) - Paint Sprayer I 1 0291 <gen> finishes/begins casting an ability
Warunki(conditions)
(Ability being cast) equals Red...
Void Sphere v1.4
Look this spells.. I need a spell with her "mechanics", but it does not need and is not exactly visually the same.
I explain: When I cast the spell at point X, I want all nearby enemy units to be pulled down to the center by "these rays" to poncos normally. And 3 seconds after...
I would like to ask for help. Here is the initial idea: I would like to create an ability that kind of works like a reverse dark ritual. It will be an ability for mana wyrm, and it sacrifices it's life and gives mana to the target. Preferable would be to give life%, like mana wyrm HP is 200/500...
Hello
I was trying to build a wall with some spells but i am unable to correctly create the trigger that leaves me to do what i am trying.
The spells are these
1 A simple summon spell with no error that creates a Red Unit (Max 3 units, creating a new one would remove the first)
2 Another...
So, I was reading a bunch of tutorials for JASS scripting here and also Vexorian's and am trying to get the hang of things.
In my new project I have a simple GUI spell based on Entangling Roots that hides the caster, creates 4 visible dummies around the target and damage the area, then it shows...
Hey I need a hook like spell similar to Pudge's except I want it to only hook the desired target and not the first unit it encounters, plus a minimum firing range would be nice too. (I know i'm asking much but I got to try :D)
Hi! First of all, I just registered so I'm not sure how things go, but I think this is the proper forum for this.
I am trying to make an altered melée map with new tavern heroes, and I want one of them to have an ability that links enemy units, so when one of them is damaged, all linked units...
Hi hive, i created the thread because i need a spell for my map
I want to create a spell like pudge hook but with the diference that you only can use it in mechanic unit (easy), but instead of pull the enemy toward you, i want that the hero move toward the target unit and colliding with units...
Allright, so I basically want to create a spell that is ...toggleable? togglable? ..that you can turn on and off that deals the [intelligence of a hero/2] (plus something that scales with ability level) to all surrounding enemies every half second.
Kind of like this:
This trigger...
I was having problems making abilities because im not sure if it matches with the character on my RPG Adventure map. My first attempt at requesting ideas was pretty much hard to understand so im making this request with a template and a required job.
TEMPLATE
Name:
Type:
Targets:
Description...
I need a triggered version of Frost armor. Basically it would do all the same things but you can set it to increase armor based on the caster's attributes (strength, agility, intelligence).
Any suggestions would be great. Thanks for any replies :)
Hi guys!
6 month ago I have start make a map, now i have to make the version number 8 and in this version i want add some ''special'' ability....my map is like as LTA (Lordaeron The Aftermath) and in that game i have see some spells that require to be near a point to be casted.
Example:
The...
Hello Hive
I'm planning a new spell, "Frozen Eternity" or "Time Freeze" if you wish to be less dramatic.
Any way, the spell is simple enough in getting it to work (I assume)... But I can't come up with a work-around for making it MUI
So any way, the idea is:
Cast upon an area (based on...
I made a spell that every time casted spawns a unit and its limited to 3 units
Every time it is used when number of units equal to 3 the first dies, the second becomes the first, the third the second and the new spawned unit the third
The main issue is that some times works perfectly but...
Hi
First of all, I'm very new to working in the world editor so I might be overlooking something very obvious.. :)
anyway, I have been working on a pretty simple spell which makes the caster spray ice on surrounding enemies. This is supposed to be a toggle ability like mana shield or...
Well, I've been searching tutorials in the internet on how to create walls on a horizontal line, but none of what I found helped me. Anyway here is my trigger.
Crystal Wall Spell
Events
Unit - A unit starts the effect of an ability
Conditions
(Ability being cast) equal to Crystal Wall...
I need help to an things with my triggered spell.
Basically the name is "Rage of the Skies", your select an greater AoE Point and basically invokes an "storm" of lightnings in area. Anyone rebember the Ult of Zeus, in Moba game SMITE?, alright is like!
If don't know and want see, look:
Ok! but...
So I want to make burrowing spell that will allow the hero to fire out spikes as long as they have mana. So far my initial idea is that I would play the morph animation for the crypt fiend, hide the model (0% transparency maybe), place a dummy unit on top of the burrowed crypt fiend for the...
Example of spell with a ratio of armor. I changed the defensive multiplier to 0.01 in my map. And the trigger on and off matching to a text of display of the damages which undergoes the unity, so I deactivated it because to put the armor in a variable it was necessary to inflict the damages.
I want to create a spell with ratio armor for my hero tank, may I put his value of armor in one variable? Or is needed a script? And how make it?
Thank you for help,
Łapin Viktus (fr)
Hi!
I'm new on this forum but i'm modding in warcraft editor since few years.
Now to point: I want to create some spells forcing unit to do something: jump to a place, deal combo damage to a unit etc. But I have to know how to make player lose control on hero during time of this spell. I saw it...
I want one of my abilities to morph the caster into a structure, but I want it to be a 'No Target' spell, unlike 'Root'.
I used 'Stone Form' as a base, but it makes the unit unable to attack and 'Root' can change the 'Enabled Attack', which is exactly what I want cause I want my structure to be...
Hey, i would want to request a spell.
Here are the details:
Acid Spit
Releases a liquid venom from his sting, damaging units in the area and slowing them.
Damage: 10/sec.
Area: 300.
Targets: Point in the ground (with AoE circle).
Test unit model MUST be Arachnid (The Scorpion)
And the...
One of my custom spells causes a rain, so I use the Weather Effect 'Ashenvale Rain', but it is not visible for the players which particles are set to Low, so they can't see whether the spell is cast..
How do I make every player see the rain?
What I want: A reveal spell like Far Sight, but that can only be cast on part of the map which is already explored.
What use is that spell: It reveals invisible units.
Why Far Sight doesn't work: I'm making dungeon-crawler sort of map. And I want players to use Far-Sight-like ability to scout...
Hello. I've got an issue with GUI triggering I hope you fine fellows can help me out with.
See, I'm trying to create an explosive Fireball spell using a dummy unit, with said dummy being Locust-type (so it is not selectable or targetable ingame), and then have it so this unit "moves to the...
Hello, I am combining some aspects of the game hinterland into a warcraft map and I have a few systems that i need help with
Hire system:
Visitors will spawn near a building, these vistors can be hired for a certain amount of gold to build a certain building and operate it wherever you have it...
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