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spell

  1. Reinhold

    [Spell] Healing ability for a tower

    This is for the activation. Healthy Cure second effect ON Events Time - Every 1.00 seconds of game time Conditions Actions Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions) Loop - Actions If (All Conditions are True)...
  2. JackAcorda

    [Spell] Battle Roar based on stats

    Can somebody please help me how to increase damage and armor based on a hero's stats whenever Battle Roar is casted? War Cry Cast Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to War Cry Actions Set Unit_WC_Caster...
  3. C

    [Spell] Toggled Heal

    Hi, I am currently designing a map and one of the main races will have a constant health drain unless a toggled skill is active which stagnates mana. Currently i have gotten everything to work fine except the trigger disables itself far too quickly after the spell has been toggled. the trigger...
  4. JackAcorda

    [Trigger] Random Integer - Higher stats = Higher probability

    I am creating a passive skill for a unit, where whenever it casts a spell there is a probability of resetting the cooldown of the previous cast spell. The probability is based on the unit's intelligence. I tried this: Arcane Lust Events Unit - A unit Starts the effect of an ability...
  5. CuriousJacque

    Thunderstruck

    I made a spell like frost nova from WC3 Thunderstruck Cast Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Thunderstuck Actions Set Unit_TS_Caster = (Casting unit) Set Unit_TS_Target = (Target unit of...
  6. Darkmace100

    [Spell] Skill that gives passive income

    Hello and sorry if this has already been answered somewhere but i couldnt find anything. The idea is to make a trigger that will give gold passively every X seconds when an ability is leveled. I tried basing the trigger on the one people use for getting income from X amount of buildings by...
  7. maskedhorror

    Channel Spell with DataOption Physical Spell not castable on spell immune units

    Hey Guys ! I have create a simple "channel" spell that i want to be able to cast on spell immune units (or at least target them with it). I have set the spell to have Data Option : Physical Spell and i eagerly assumed that will be it. I have used a un-edited dryad as my target and it seems i...
  8. CuriousJacque

    Evasion with Critical Strike

    Can somebody please help me. I want to create an ability wherein the unit has an evasion passive skill and whenever the unit evades an attack, the unit's next attack will deal double damage. Thank you in advance. :cute:
  9. BotLoot

    Help with new spell/ability Ideas for (Spellcraft Remastered)

    Hi we have got a map that allows 1 hero to pick among 170 spells and swap them in game on the run. Im asking for advice and ideas for new spells/abilities based on following criteria: Spell 1 Single Target Damage: Combo: Energy, Energy, X-Materia (Consider it even more energy) Additional...
  10. The_Warchief

    Spell: "Waking Nightmare"

    Hey all! Trying to get a custom spell to work for my latest campaign project and I can't quite seem to get it to work the way I want. It's called "Waking Nightmare," and basically it's a Sleep spell where the target doesn't wake up if they take damage and they take periodic damage during the...
  11. deepstrasz

    [Spell] A unit takes damage as a unit group unit variable for spells

    I'm trying to use Carrion Swarm to slow down (using a dummy unit) units which are being hit/damaged by it. It seems not to work if I use a picked unit variable as the unit taking damage as seen here: Events Unit - A unit Starts the effect of an ability If (All Conditions are True) then do...
  12. Recklessness

    Ability Tooltip Help

    So I wanted to make an ability deal (2 x Strength) damage, but personally thinks it look ugly if I leave it like that in the text is there a code or phrase so that it generates that number automatically?
  13. necro-mage14

    [Spell] Demon Summon Spell

    Hello Hivers, I am noob in triggers. So, I tried creating a simple spell. I did it, but when two units cast the spell, the spell won't work normaly [Bugs] . . . . . . . . . . . If anyone could fix it I will give him credit when I use this in my future projects . . . . . . . . . . and If you have...
  14. deepstrasz

    Locust, moving & enter regions, unit groups

    What am I doing wrong? Please help. I'm going nuts. The ArcaneBlast unit is flying and has the Locust ability. There's a region moving with (periodic event). The problem is, that when ArcaneBlast gets near enemy units, it very rarely triggers the last part of the triggers (where an enemy enters...
  15. posti02

    I need a bit of help with a spell that I am trying to make

    I am not that good at editor and I am trying to make a meteor spell based on Inferno, the problem is that I can't make Inferno summon no units. Please help me, I am open minded but sadly I am really bad at triggers.
  16. Darkmace100

    [Spell] Magic Defence

    So i am a little confused here. In the ability options it shows that it should be able to reflect both piercing attacks and spell as it has chance to reflect and amount of damage reflected. At first i noticed the ability made the target immune to magic which totaly defeated the purpose of it but...
  17. Payton Tate

    [Spell] Ultimate that reduces a Heroes health to a set amount

    So I've been trying to make a wide variety of heroes for a little gamemode I'm working on, and I had the idea for a hero that has exceptionally powerful abilities that cost him a certain amount of health. How would I go about doing that? Say, if I were to give him a damage boosted flame strike...
  18. SharSash

    [Solved] Moon stone spell

    Hi! My problem is that i can't make a dummy unit cast a spell based on moon stone item spell that changes day time to 00:00, I just don't see it in issue an order with no target and the spell itself doesn't have an ID. Looking for help. Thanks in advance.
  19. Darkmace100

    AI spell order

    Ok so i have a little problem with the AI. I managed to make them level up custom abilities(based on existing ones) using this: (picture is down it failed to use the link) It works just fine and they do use the abilities but i would like to change the order in which they level them because as...
  20. Napoqe

    [Spell] Maledict Counting HP Lost.

    Hello everyone. I'm here asking for help, for I finish of do the Maledict skill. I already do I think similar the damage part (not bonus): Enemies lose 5, 10, 15, 20 hp / sec. But now I wish to do the bonus damage part, which every 100 HP lost adds 10/20/30/40 damage. Problem is that I do...
  21. RayzerCalitri

    [Spell] Chance to Revive (reincarnation) spell

    I'm trying to make an ability that triggers a non-assured revive to a hero when it dies, used with a percentage (integer). When I try to test it without the ability requirement it works, but when i try to add the ability condition it doesnt work. The ability that I want to add the chance to...
  22. Cryophoenix

    [Spell] Creating an 'double shockwave' ability

    Trying to create an ability with shoots two projectiles from each side. (Something like this) All I could manage is creating the dummy caster at a set location, however that doesn't work when my caster changes it's facing angle as the dummy always spawn at X,X point. Can someone show me an...
  23. Dadicho

    Medivh's Staff (Atiesh) as Attachment Model

    Hi, first post is years, the recent update of warcraft 3 put me back into making stuff in the World Editor. In one of my maps, the main character has the possibility to gain an item named ''Atiesh'' just like in world of warcraft . With the attachments possibilities it makes it interesting for...
  24. odemmah

    Spell - Fel Gift

    I have an idea for a cool spell but I don't know whether it's possible in warcraft 3 engine or not. But I'll try to be as specific as possible on the spell if someone intends to do it. Description: The Warlock channels Fel energy to an Orc unit, bestowing increased might and speed permanently...
  25. Diegoit

    [Spell] Disable mana regen spell

    As tittle said :D Or just tell me how can i disable mana regen temporaly with triggers. Thanks ;)
  26. MyPad

    Magical Damage Detection

    Hello everyone. I found another way of detecting whether the damage came from a spell or from natural damage. Now, for those of you who do not know how magic damage is detected, I advise you to look at the following links: Physical Damage Detection Damage Engine In short, they detect magical...
  27. odemmah

    (Solved) Need SFX fix on this spell

    Greetings, I need an AoE drain life for my map and it seems that this spell which was made by D4RK_G4ND4LF compensates my needs pretty much. But, apparently there is a graphical problem in this spell:\ The lightning effect doesn't show up properly unless fog of war is disabled or something. I...
  28. Rykon-V73

    Help with Manaverage

    This should be easy. Every time a hero attack an enemy unit, he has a chance to receive mana. Code below: Manaverage Events Unit - A unit Is attacked Conditions (Unit-type of (Attacking unit)) Equal to Demon Warlock Actions If (All Conditions are True) then...
  29. Rykon-V73

    Help with a hero spell

    I'm close to making a spell(autocast) for a hero that allows him to heal units based on the amount of monks owned by the player at the cost of 2 defense. I need 3 monks for this to work,as the hero will heal units, depending on the monks owned by the player, but I solved it myself: Player -...
  30. Rykon-V73

    Levelling up Forked Drama

    FD Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Forked Drama Actions Unit Group - Pick every unit in (Units within 1000.00 of (Position of (Casting unit))) and do (Actions) Loop - Actions...
  31. Thiiago

    Moon Glaive skill help

    I need an spells complicated to describe, but i try. Is an "frontal" attack directed to "point clicked" Basically is the "Fan of Knifes" of Maiev Shadowsong in HotS look in 1:01 work like. You click in point.. and the Warden "damages" all units in this "angle" Angle = 90º Distance of...
  32. Abyssion

    [Trigger] Periodic Infernal Spell on Unit Group

    Hello again Hive, I am currently working on a 3v3 map that also has mini instance dungeons that reward the player with a powerful item to help turn the tides in their favor. In one of the instances, when the player teleports to the instance I made a trigger that causes an infernal to spawn on a...
  33. xTek

    [Spell] Vampiric Aura for ranged units?

    Has anyone after 15 years found an easy way to make Vampiric Aura work on ranged units in World Editor? I've been digging around hiveworkshop and I've seen some ideas which suggest things like making a new ability that uses the Item Lifesteal as a base, and then putting it on each unit...
  34. Abyssion

    [Solved] Reset Ability Cooldown for Item

    Hello Hive! I have been working on a new item on my map which provides a passive aura and has a use to reset the Hero's ability cooldowns. Everything is working fine except for 1 thing, when the hero uses the item, the items cooldown is also reset, making it too OP and broken. Is there any way...
  35. Rondstat

    [Trigger] Refunding Mana, custom spell

    Issue is tentatively fixed - problem is 'Channel' ability implementing mana cost after effect started. So, I've got a few spells based on Channel (ID'd to charm, earthquake, and summonphoenix), and triggers to implement the effects if they're cast where I want 'em, and refund mana if they're...
  36. Abyssion

    [Spell] Frost Arrows Dynamic Damage

    Hello Hive! I am working a Frost Arrow Spell that deals damage partially based on the casters intelligence. It works when I make the unit cast Frost Arrows, but the extra damage is not being dealt when the unit auto casts it. Here is my simple trigger: Frost Arrows Events Unit - A...
  37. Abyssion

    [Solved] Unit Movement Cancels Spell Damage

    Hello Hive, I created a Trigger spell based on Storm Bolt, everything is working properly except for 1 thing. If the caster moves before the bolt hits the target, it does no damage. Is there a way to fix this? Here is my spell trigger... Arcane Blast Events Unit - A unit Begins...
  38. Abyssion

    [Solved] Increase Ability Level By Trigger

    Hello all, I have a question regarding leveling abilities via trigger. I have an ability based on Periapt of Vitality (Item ability that I changed to unit ability) with 10 levels each level adding an additional 100 hp to the summoned unit. The problem is the ability is leveling but the unit is...
  39. VicALV

    [Spell] Saving a hero unit with his spells efficiently

    Hi hive!. I created this thread because need help to create a system to save hero unit with his spells. I want to access to data like this => Hero[0] = Arthas Hero[0]_spells[0] = Heal Hero[0]_spells[1] = Armor Hero[0]_spells[2] = DamageX2 Hero[1] = Madthas Hero[1]_spells[0] = Damage...
  40. TheAyalalalalon

    [Spell] Aoe non effect spell

    Hello Well i need an AOE spell (LIKE FLAME STRIKE OR RAIN OF FIRE) of the object editor itself i can delete all effects The reason is i want to make a trigger spell (that i have already made) but i also want the circle area of effect to display when i target it For example i cannot use...
  41. deepstrasz

    [Spell] Submerge with abilities? (~SOLVED)

    I can't seem to make it so that my submerged hero to have any other spells on but the emerge (reverse of submerge). Is it possible to retain all spells on which are on the unit before using submerge? Details: I just copied the Lady Vashj unit and set it as Special. Then copied the Myrmidon...
  42. D

    Passive Resurrection Aura/Spell

    I need a spell that, after X seconds delay, brings nearby bring a unit that just died in a radius back to life with X% health. It needs to have a cooldown as well. I just need 1 level of this spell.
  43. Thiiago

    [Ability Effect] Three Spheres like Lightning Orb

    I just need thats, this "triple orbs" "green" is like how an "triple" Lightning Orb Target Thanks
  44. Deserted

    [Spell] My trigger fails to pick a unit

    A wrote a simple (as I thought) trigger, that was expected to add some Ice Novas during Blizzard. I'm creating 2 dummies that periodicaly cast Ice Novas at enemies at cast point. Now I need to stop Ice Novas from being casted as soos as AM stops casting Blizzard. I decided to simply remove...
  45. Deserted

    [Spell] WindWalk/Invisibility spell causes flying units lose ability to fly over terrain

    I created a custom spell that 1) adds a modified (non-hero) WindWalk ability to the target; 2) orders to use it; 3) removes it. Unfortunately, flying units under its effect can only fly over other units but not over trees or obstacles. I wonder if there is an easy way to fix this behavior.
  46. SSJ7107

    [Spell] Units moving in a circle

    How can I make a unit move in a circle around a caster or a certain point?
  47. GBeo

    Help with passive spells

    Hi, I need help to make a passive spell. I'm not good at trigger right now. Passive: Whenever the [Hero] is attacked, have % the attacked unit will take X damge and be root/or any cc for X second. Thanks! :)
  48. GBeo

    Need help with custom spells!

    Hi! It's me again :) I need help to make a spell that on cast [Shockwave] send out a Frozen Orbs [Frost Wrym missiles] to the point, the Frozen Orbs [Frost Wrym missiles] shoot out Frozen Shards [Phoenix Fire] to nearby enemies. Thanks :)
  49. DeMoN100

    Spell Animation

    Hello there, I am trying to make a spell effect that loops on a unit until the buff is removed from him. The spell I am using is inner fire and the effect appears on the unit. Now I am running into a issue with this and the issue is as soon as I cast another spell from any unit on any unit the...
  50. Woodenplank

    [Trigger] (Slowly) Expanding Circles

    I've made a trigger that, when a unit instant cast ability, will spawn wave after wave of outwards expanding circles from the point, much like rings formed after dropping something in water... Except with cool fiery explosions. The trigger works without a fault, but to give it the slow...
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