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spell

  1. deepstrasz

    Locust, moving & enter regions, unit groups

    What am I doing wrong? Please help. I'm going nuts. The ArcaneBlast unit is flying and has the Locust ability. There's a region moving with (periodic event). The problem is, that when ArcaneBlast gets near enemy units, it very rarely triggers the last part of the triggers (where an enemy enters...
  2. posti02

    I need a bit of help with a spell that I am trying to make

    I am not that good at editor and I am trying to make a meteor spell based on Inferno, the problem is that I can't make Inferno summon no units. Please help me, I am open minded but sadly I am really bad at triggers.
  3. Darkmace100

    [Spell] Magic Defence

    So i am a little confused here. In the ability options it shows that it should be able to reflect both piercing attacks and spell as it has chance to reflect and amount of damage reflected. At first i noticed the ability made the target immune to magic which totaly defeated the purpose of it but...
  4. Payton Tate

    [Spell] Ultimate that reduces a Heroes health to a set amount

    So I've been trying to make a wide variety of heroes for a little gamemode I'm working on, and I had the idea for a hero that has exceptionally powerful abilities that cost him a certain amount of health. How would I go about doing that? Say, if I were to give him a damage boosted flame strike...
  5. SharSash

    [Solved] Moon stone spell

    Hi! My problem is that i can't make a dummy unit cast a spell based on moon stone item spell that changes day time to 00:00, I just don't see it in issue an order with no target and the spell itself doesn't have an ID. Looking for help. Thanks in advance.
  6. Darkmace100

    AI spell order

    Ok so i have a little problem with the AI. I managed to make them level up custom abilities(based on existing ones) using this: (picture is down it failed to use the link) It works just fine and they do use the abilities but i would like to change the order in which they level them because as...
  7. Napoqe

    [Spell] Maledict Counting HP Lost.

    Hello everyone. I'm here asking for help, for I finish of do the Maledict skill. I already do I think similar the damage part (not bonus): Enemies lose 5, 10, 15, 20 hp / sec. But now I wish to do the bonus damage part, which every 100 HP lost adds 10/20/30/40 damage. Problem is that I do...
  8. RayzerCalitri

    [Spell] Chance to Revive (reincarnation) spell

    I'm trying to make an ability that triggers a non-assured revive to a hero when it dies, used with a percentage (integer). When I try to test it without the ability requirement it works, but when i try to add the ability condition it doesnt work. The ability that I want to add the chance to...
  9. Cryophoenix

    [Spell] Creating an 'double shockwave' ability

    Trying to create an ability with shoots two projectiles from each side. (Something like this) All I could manage is creating the dummy caster at a set location, however that doesn't work when my caster changes it's facing angle as the dummy always spawn at X,X point. Can someone show me an...
  10. Dadicho

    Medivh's Staff (Atiesh) as Attachment Model

    Hi, first post is years, the recent update of warcraft 3 put me back into making stuff in the World Editor. In one of my maps, the main character has the possibility to gain an item named ''Atiesh'' just like in world of warcraft . With the attachments possibilities it makes it interesting for...
  11. hemmedo

    Spell - Fel Gift

    I have an idea for a cool spell but I don't know whether it's possible in warcraft 3 engine or not. But I'll try to be as specific as possible on the spell if someone intends to do it. Description: The Warlock channels Fel energy to an Orc unit, bestowing increased might and speed permanently...
  12. Diegoit

    [Spell] Disable mana regen spell

    As tittle said :D Or just tell me how can i disable mana regen temporaly with triggers. Thanks ;)
  13. MyPad

    Magical Damage Detection

    Hello everyone. I found another way of detecting whether the damage came from a spell or from natural damage. Now, for those of you who do not know how magic damage is detected, I advise you to look at the following links: Physical Damage Detection Damage Engine In short, they detect magical...
  14. hemmedo

    (Solved) Need SFX fix on this spell

    Greetings, I need an AoE drain life for my map and it seems that this spell which was made by D4RK_G4ND4LF compensates my needs pretty much. But, apparently there is a graphical problem in this spell:\ The lightning effect doesn't show up properly unless fog of war is disabled or something. I...
  15. Rykon-V73

    Help with Manaverage

    This should be easy. Every time a hero attack an enemy unit, he has a chance to receive mana. Code below: Manaverage Events Unit - A unit Is attacked Conditions (Unit-type of (Attacking unit)) Equal to Demon Warlock Actions If (All Conditions are True) then...
  16. Rykon-V73

    Help with a hero spell

    I'm close to making a spell(autocast) for a hero that allows him to heal units based on the amount of monks owned by the player at the cost of 2 defense. I need 3 monks for this to work,as the hero will heal units, depending on the monks owned by the player, but I solved it myself: Player -...
  17. Rykon-V73

    Levelling up Forked Drama

    FD Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Forked Drama Actions Unit Group - Pick every unit in (Units within 1000.00 of (Position of (Casting unit))) and do (Actions) Loop - Actions...
  18. Thiiago

    Moon Glaive skill help

    I need an spells complicated to describe, but i try. Is an "frontal" attack directed to "point clicked" Basically is the "Fan of Knifes" of Maiev Shadowsong in HotS look in 1:01 work like. You click in point.. and the Warden "damages" all units in this "angle" Angle = 90º Distance of...
  19. Abyssion

    [Trigger] Periodic Infernal Spell on Unit Group

    Hello again Hive, I am currently working on a 3v3 map that also has mini instance dungeons that reward the player with a powerful item to help turn the tides in their favor. In one of the instances, when the player teleports to the instance I made a trigger that causes an infernal to spawn on a...
  20. xTek

    [Spell] Vampiric Aura for ranged units?

    Has anyone after 15 years found an easy way to make Vampiric Aura work on ranged units in World Editor? I've been digging around hiveworkshop and I've seen some ideas which suggest things like making a new ability that uses the Item Lifesteal as a base, and then putting it on each unit...
  21. Abyssion

    [Solved] Reset Ability Cooldown for Item

    Hello Hive! I have been working on a new item on my map which provides a passive aura and has a use to reset the Hero's ability cooldowns. Everything is working fine except for 1 thing, when the hero uses the item, the items cooldown is also reset, making it too OP and broken. Is there any way...
  22. Rondstat

    [Trigger] Refunding Mana, custom spell

    Issue is tentatively fixed - problem is 'Channel' ability implementing mana cost after effect started. So, I've got a few spells based on Channel (ID'd to charm, earthquake, and summonphoenix), and triggers to implement the effects if they're cast where I want 'em, and refund mana if they're...
  23. Abyssion

    [Spell] Frost Arrows Dynamic Damage

    Hello Hive! I am working a Frost Arrow Spell that deals damage partially based on the casters intelligence. It works when I make the unit cast Frost Arrows, but the extra damage is not being dealt when the unit auto casts it. Here is my simple trigger: Frost Arrows Events Unit - A...
  24. Abyssion

    [Solved] Unit Movement Cancels Spell Damage

    Hello Hive, I created a Trigger spell based on Storm Bolt, everything is working properly except for 1 thing. If the caster moves before the bolt hits the target, it does no damage. Is there a way to fix this? Here is my spell trigger... Arcane Blast Events Unit - A unit Begins...
  25. Abyssion

    [Solved] Increase Ability Level By Trigger

    Hello all, I have a question regarding leveling abilities via trigger. I have an ability based on Periapt of Vitality (Item ability that I changed to unit ability) with 10 levels each level adding an additional 100 hp to the summoned unit. The problem is the ability is leveling but the unit is...
  26. VicALV

    [Spell] Saving a hero unit with his spells efficiently

    Hi hive!. I created this thread because need help to create a system to save hero unit with his spells. I want to access to data like this => Hero[0] = Arthas Hero[0]_spells[0] = Heal Hero[0]_spells[1] = Armor Hero[0]_spells[2] = DamageX2 Hero[1] = Madthas Hero[1]_spells[0] = Damage...
  27. TheAyalalalalon

    [Spell] Aoe non effect spell

    Hello Well i need an AOE spell (LIKE FLAME STRIKE OR RAIN OF FIRE) of the object editor itself i can delete all effects The reason is i want to make a trigger spell (that i have already made) but i also want the circle area of effect to display when i target it For example i cannot use...
  28. deepstrasz

    [Spell] Submerge with abilities? (~SOLVED)

    I can't seem to make it so that my submerged hero to have any other spells on but the emerge (reverse of submerge). Is it possible to retain all spells on which are on the unit before using submerge? Details: I just copied the Lady Vashj unit and set it as Special. Then copied the Myrmidon...
  29. D

    Passive Resurrection Aura/Spell

    I need a spell that, after X seconds delay, brings nearby bring a unit that just died in a radius back to life with X% health. It needs to have a cooldown as well. I just need 1 level of this spell.
  30. Thiiago

    [Ability Effect] Three Spheres like Lightning Orb

    I just need thats, this "triple orbs" "green" is like how an "triple" Lightning Orb Target Thanks
  31. Deserted

    [Spell] My trigger fails to pick a unit

    A wrote a simple (as I thought) trigger, that was expected to add some Ice Novas during Blizzard. I'm creating 2 dummies that periodicaly cast Ice Novas at enemies at cast point. Now I need to stop Ice Novas from being casted as soos as AM stops casting Blizzard. I decided to simply remove...
  32. Deserted

    [Spell] WindWalk/Invisibility spell causes flying units lose ability to fly over terrain

    I created a custom spell that 1) adds a modified (non-hero) WindWalk ability to the target; 2) orders to use it; 3) removes it. Unfortunately, flying units under its effect can only fly over other units but not over trees or obstacles. I wonder if there is an easy way to fix this behavior.
  33. SSJ7107

    [Spell] Units moving in a circle

    How can I make a unit move in a circle around a caster or a certain point?
  34. GBeo

    Help with passive spells

    Hi, I need help to make a passive spell. I'm not good at trigger right now. Passive: Whenever the [Hero] is attacked, have % the attacked unit will take X damge and be root/or any cc for X second. Thanks! :)
  35. GBeo

    Need help with custom spells!

    Hi! It's me again :) I need help to make a spell that on cast [Shockwave] send out a Frozen Orbs [Frost Wrym missiles] to the point, the Frozen Orbs [Frost Wrym missiles] shoot out Frozen Shards [Phoenix Fire] to nearby enemies. Thanks :)
  36. DeMoN100

    Spell Animation

    Hello there, I am trying to make a spell effect that loops on a unit until the buff is removed from him. The spell I am using is inner fire and the effect appears on the unit. Now I am running into a issue with this and the issue is as soon as I cast another spell from any unit on any unit the...
  37. Woodenplank

    [Trigger] (Slowly) Expanding Circles

    I've made a trigger that, when a unit instant cast ability, will spawn wave after wave of outwards expanding circles from the point, much like rings formed after dropping something in water... Except with cool fiery explosions. The trigger works without a fault, but to give it the slow...
  38. TheAyalalalalon

    [Trigger] Generate and launch orbs

    Hello I was trying to make an ability that should work this way The hero generates a Custom unit above his position and make the custom move to the position of the nearest hero The Custom unit will explode when it arrives to the saved position causing AOE damage but it will not follow the...
  39. CodeBlack

    [Spell] Ui/ way to provide overview over stacks

    Hey there, Im currently trying to find a way to show the player how many Stacks he accumulated on a certain ability without using messages (they look ugly af). The ability has 3 different stack types and i dont have enough space to place 3 dummy abilities as info fields. i tried to use the orb...
  40. Jeff91

    [Spell] Lightning Spell Bug

    Hi, I am having trouble with the Lightning Shield ability, I have modified it to heal nearby units by changing the damage value to "-20", it works but it's not consistent in that sometimes only some units are affected even when they are standing right next to it and overall is buggy and...
  41. GAcrewkent

    [Spell] A spell that increase DMG, attack speed and movement speed

    What ability that can increase attack damage, attack speed and movement speed at the same time once cast? Is that possible to do this?
  42. carcanosc

    [Spell] flame effect around buildings

    Hello I want to put the effect flame (sequence video which we can to find in the complements palette) as this video from a youtuber who don't reply comments and don't tell us how he does. These are the links I also want to know how I have to put the effect on buildings Besides I want to...
  43. Mathayis

    [Spell] I'm a noob

    Hey there, I'm sorry for posting again on the same topic....But I'm desperately trying to figure out why my map is lagging so bad.. It only seems to happen when enemies cast spells, spells like Flame strike are the worst, or if one of my characters is poisoned... This only seems to happen late...
  44. Mathayis

    [Spell] Spell lag

    Hey there! I'm currently testing a map that I've been working on for a while now...and i'm starting to notice some major lag as the game goes on, after about 5 hrs in, whenever enemy's cast spells, spells such as flame strike, it lags sooo bad! It never use to be like this. the last time i...
  45. Rykon-V73

    [Solved] Help wiht Chain Storm Bolt

    I did insert the spell successfully with triggers and variables. If I test the spell from the map, it works fine, but if I try it in my Andorhal map, the storm bolt hammer stands still. I did change some variable numbers, but the same thing happens. The information below came from the test map...
  46. thorlar

    Vision Detection Spell (Stone Gorgon Sight)?

    For my map I am solving one problem after another, but I stumbled upon this. I opened up hive to find help on this, and I did find multiple upon multiple backstab spells/triggers. However, I am terrible at Trigonometry and cannot tweak them enough to get my solution :cry: To start with, there...
  47. CodeBlack

    [Solved] Heal over time not healing

    Hey there :) i am currently trying to make a spell that heals the units in the target area for a certain amount of health per second, for 4 seconds. Normally i would use Healing Spray for that (used it for visuals here), but i want the Healing to scale with a variable i use, so i have to...
  48. Captain Bacon

    [Solved] Simple Trigger Behaving Strange. Need Help!

    This is basically Rejuvenation scaling with max Mana, supposed to heal the target 8 times over 8 seconds. When I cast the ability, the target unit is healed 2 times over 2 seconds and then nothing. It's like the trigger only goes through the loop twice. The amount healed seems to be correct...
  49. SSJ7107

    [Spell] Removing ability (item) from a unit.

    Ok, so my problem is, I made a AoE spell that decreases armor of enemy units nearby, so I made a dummy spell based on the bonus armor in item category and added it to nearby enemy units. But the problem is... I cant remove them. Why??
  50. SSJ7107

    [Crash] Shadow Strike bug with Weep's GDD

    Hey guys, I kinda have this problem, I imported Weep's GDD but everytime I used a spell based on Shadow Strike.... it lags until the buff has ended its duration, I first thought it is because of my poor coding, but no, when I tried to disable the "GUI Friendly Damage Detection" trigger, it...
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