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spell

  1. Xzere

    Explode Skeletons Ability

    Hello guys how do i make this trigger only damage the enemy and not my allies? Thanks in advance! :) Skeleton Explosion Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Explode Skeletons Actions Unit Group -...
  2. Xzere

    [Solved] Trigger Function Problem

    Hello, i'm having an issue with my trigger, which is that the chance of a dummy spawning, is (Now in this trigger) based on the hero getting ATTACKED, not the hero itself attacking (Which it's supposed to be). And also the damage dealt is supposed to be based on the base damage of the hero. What...
  3. Ilexa

    [General] Multiple Editor issues while developing new map.

    Hey I've been facing some problems that are really bothering me when it comes to a new map I'm developing; I have a spell based on "Drunken Brawler" that only partially works. The critical strike portion simply does not proc no matter what I set it to, even 100% I've tried giving the unit the...
  4. TheBigMetalHandInTheSky

    [General] Interested in re-learning how to make custom spells

    3 years ago I quit trying to learn how to make custom spells on my own since I could never get anything right, but now I would like to re-learn everything. What resources are there besides tutorials on this site that I could use, if any, since most tutorials only cover specific topics?
  5. Xzere

    Stats while unit is alive

    Hello folks, i have an idea of a spell, but i dont know how to execute it, the spell should be based of "Feral Spirit", and the idea is: If [This] unt is alive, then set the attributes of the casting hero to X. Been trying around for a while now but cant seem to make it work. Any idea on how to...
  6. Xzere

    [Solved] Ability not Working

    Why is this ability not working? [Archers training] Does not get increased levels Ambush Setup Events Map initialization Conditions Actions Set VariableSet Spellbook_Level[(Level of spellbookability for (Triggering unit))] = (Level of Archers Training (In...
  7. Xzere

    How to set base damage back to normal

    Hello, i have an ability based of "War Club", with these triggers Pick up Tree Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Pick up Tree Actions Unit - Set Base Damage of (Triggering unit) to (Integer(((Real((Base...
  8. matin45

    [Spell] Arcane Wave Ability

    I want an healing wave style ability that jumps from an unit to another and heals ally units(or give regention, not sure) and damages enemy units. How can I create this?
  9. Barorque

    Spell possibility . . .

    Disclaimer: Right, so this is a thread where I'm asking if something is even possible, and if it is, I'd need some serious help :) Got this ¨brilliant¨ idea for a spell, let's call it Amplification Field: - Example hero has a simple Sheep ability. - If the hero puts down the Field, and clicks...
  10. Xzere

    Attribute Scaling Abilities

    Hello, how do you make an ability scale with a hero attribute? For example, i want an ability to gain 5x the agility in bonus damage. Note: I am not a professional with triggers Thanks in advance.
  11. Gumberbunbder

    Knock Back 3D Help

    I’m using T.D.W’s knockback system to have ranged units knock back the units that they hit. The problem is when multiple ranged units hit the same target the knock back effect stacks and sends the hit unit flying. I want units that have been knocked back to be immune to further knock back...
  12. Barorque

    Channelling interruption detection?

    I hope this is the right place to ask a trigger/spell related question. I had a simple idea for a spell. Hero casts Tranquillity. Roots surround him and a dummy summons locust spell. But I wish to unsummon this dummy if the hero is interrupted from channelling. Trigger was rearranged many ways...
  13. Teitan

    [Trigger] Need help detecting facing angle of picked units!

    Hello, i am working on a spell with the following effect: Caster casts the spell, units within 500 radius of caster have their movement speed reduced (via dummy unit + ability) only if they are facing away from the caster. What im trying to do is to detect if the picked units are facing away...
  14. auricgoldfinger

    All my spells suddently Do Nothing

    Hi, I was Editing my map, adding new stuff that usually doesn't cause any problem, like basic custom spelling and new custom units (no complicated trigger or function). But suddently, now when I test the game, all the spells on the map do Nothing. For example if I ask a hero to cast a...
  15. Teitan

    I need a spellpack for a project!

    Hello, i am working on a mini-campaign starring Tryndamere, who is a character from the moba League of Legends, i already got an awesome custom model created by HerrDave (THANK YOU!!1): And now i need to make his abilities: EDIT: I've had unexpected success creating the spells myself, but i...
  16. NelsonLaJe

    [Help or Request WE] Passive Mana Shield

    Hello Hivers, it's been a while since I look at the forum, and today I came to ask if there is any tutorial in Hive to make an active skill into a passive skill as the title says is the Mana Shield I found a tutorial for put CD in passive skills but not to do what i want it it work like the...
  17. HolyWillRise

    How to make damage and healing numbers appear with the damage system?

    Is it hard to make every damage or healing that you do to appear as real numbers and different colors? I have the damage detection system but i downloaded it yesterday, so i don't know how it works and how to do that.
  18. MStylo

    Ray of Disruption

    Does anybody know how to order Draenei Harbinger to use Ray of Disruption? The ability itself doesn't use an order and even unit manually casting it is considered as if it was inactive.
  19. Dunkeulbock

    [Solved] Purely cosmetic wood gathering spell

    Hello folks ! I want to create a spell very similar to the vanilla ability Gather which allows, as everyone knows, a peasant to gather wood (and gold but it's not important there). But I want this spell to be purely cosmetic. I want my peasants to go to the nearest tree, to hit it with their...
  20. Bain_Rebirth

    Attribute Scaling Non-Damage skills

    Hello, I have a question regarding using Attributes to scale abilities. I'm fairly new to coding as a whole and coding in GUI in the trigger editor also poses a little problem as it gets tedious going through every window trying to find which event/condition/action I want. So I was hoping if...
  21. Knight of Arsford

    [Spell] Chain of Hammers

    I want to create a custom spell based on the chain lightning. It's nothing complicated, I just want to add it for a project. Basically, instead of lightning, it's a hammer. I've toyed around the storm bolt and the gryphon rider missiles but I don't seem to get the "chain" effect it does...
  22. Ultimate100

    [Spell] Can't change spell ability missile and name

    Hello, I went through your FAQ as I feel like this is probably a newbie question although I feel like I used to do this all the time in the old World Editor but I'm clearly doing something wrong now. I couldn't really find anything in the FAQ and tried to give your search function a go but...
  23. Detherior

    [Trigger] Dummy Unit Can't Cast Spell

    So I'm trying to make a spell for the Admiral Proudmoore model (the flavor being ships) with a "Call Battleship" ability that causes an off-screen "battleship" to shoot the target and stun it. However the dummy unit I'm using doesn't cast the spell properly. I'm currently using GUI, obviously...
  24. SirTeddyIII

    [General] Can I use a building construction animation for a mine unit model?

    I would like to use the night elf building construction model for a disease cloud based land mine spell. If I set the mine unit's model equal to tree of life for example, it will play the birthing animation for the length of the animation before turning into the finished structure model...
  25. Peach Schnapps

    [Spell] Anyway to make this Multi-Instance? (Modifying WC3 spell data via trigger)

    So I stumbled upon a neat little trick but I feel like since this is straight up changing the abilities damage to the unit's INT amount if two players were to cast this at the same time we could run into an issue. Scale Firebolt test Events Unit - A unit Begins casting an ability...
  26. Anton Wulff Jensen

    Cast a spell (fx Flame Strike) on unit or in region?

    Hi there! Quite new here, but I've been working on a map for a while, and currently trying to make a spell for a custom boss fight. Basically I want to trigger a Flame Strike underneath the boss unit every 3 seconds. So what I wanna know is, how do I create a trigger, that conjures a flame...
  27. polo2005

    [Trigger] charge skill moves "charger" toward center of map instead of target (possible hashtable error?)

    Hello, I recently returned to wc3 world edit after a 6-7(ish? stopped right after hashtable were added) break, so trying to freshen up on how stuff worked again. Been reading around on a couple of GUI tutorials trying to relearn the basics and stuff I never learned; and though I would try to...
  28. jj84

    Dark Conversion

    how to make dark conversion spell? Spell like In the Warcraft 3 RoT campagain Mal'Ganis use dark conversion.
  29. Warseeker

    [Solved] Damage Between Two Points

    How can I pick every units between two points and deal damage to them? Let's say I have Point A and Point B, I want any unit that crosses the red line between those two points to die instantly like in the example below : I know some of you will say : why don't you just use regions? Well...
  30. QuestionMarkTwain

    [General] Cancel item being used

    In my map, heroes use wands to cast spells. A wand is an item with an assigned integer number from 1 to 100, that number indicates the percentage probability of a wand spell being cast successfully. If the cast roll is high enough, the spell casts as usual; if the cast fails, the spell must be...
  31. RayzerCalitri

    [Spell] Carrion Beetle ability using a unit with Reincarnation as the summon

    Hello HIVE folks, I'm working on a custom ability for a Necromancer unit (not Hero ability even tho it's based on one) which creates a single permanent undead unit until slain, the thing is it has a Reincarnation ability, and with it, I can create an unlimited amount of these Undead units from...
  32. HolyWillRise

    How can i trigger thunderclap/warstomp to deal x attribute damage?

    I need to do: Warstomp damage = x5 of STR, i tried to do it, but it damages myself and my allies too. And question number 2 How can i make a trigger for unit, that will not be able to use a specific spell if under 20% health.
  33. HolyWillRise

    Help! I want to make trigger that changes my abillity with another.

    I've made a trigger that change my abillity from level 1 to level 2 but the problem is that i want to make the level 2 abillity icon to look different. But how? Is there a way to replace 1 abillity with another with trigger?
  34. Marcus 小羊

    Random spells?

    Hello guys, I'm still a totally noob when it comes to trigger editor. May i ask if it's possible to gives hero random abilities every time they die? Q, W, E, R 4 keys for 4 different abilities that will randomly be given to newly respawn heroes. Well in my mind i got an idea about saving each...
  35. Marcus 小羊

    Spell ideas

    Hello guys, u guys can call me REDrage-, i need some spells idea Any spells idea! Passive, 1 level Normal abilities, 4 levels Ultimate, 3 levels
  36. deepstrasz

    StarCraft Systems (GUI) - need MUI help!

    Hey, I'm trying to convert my (solo) working triggered "spell" to work on multiple units at once using this: Visualize: Dynamic Indexing What am I doing wrong? I assume it might be probably related to the last triggers where I am supposed to switch variables. I'm using 4 loops each with its own...
  37. Niels

    Need Help To Find Spell

    hello anyone. in this request i need help to find this Spell in this video i need the second spell which can lift and move units and damage the target when landing. I hope you can find the name of the spell. Thanks for advance :grin::grin:
  38. McPhisto2051

    How to let a computer cast a spell until its finished?

    hello everyone :), I want a computer (player 21, I've tried neutral agressive before) to cast my customized death and deacay spell. This spell lasts 20 seconds. (I really want death and decay because of the % unit damage) I tried using a magician and now im using a lonely tower to cast the...
  39. A Rather Wily Beaver

    [Trigger] Skillshot with AOE damage - damage often triggers multiple times?

    Hi all, As part of a larger project, I'm making a hero ability (based on Death and Decay) called Fire Bolt (unrelated to the in-game Firebolt ability). Fire Bolt is meant to do as follows: The character picks a target direction A projectile unit spawns and begins travelling a set distance in...
  40. A Rather Wily Beaver

    [Spell] Making a GUI Slide Trigger look smooth?

    Hi all, I'm making a fairly simple spell, mostly as practice/education. It's called Inner Flame. When cast, the caster fires a projectile in a target direction that damages the first enemy hit. The projectile then disappears. Functionally, I have it working perfectly. I made casting Inner...
  41. NelsonLaJe

    Spell GUI Trigger Jump Healing

    Hello Hive, I would like a spell that jumps to other targets It would work like that You use it cures a target in Let's assume 75HP (Instant) and would heal more 100 for a few seconds like 2 or 3sec (HoT) and thereafter would jump to the closest allied target Repeats the process and would jump...
  42. Cebi

    [Spell] Sacrifice System.

    So I looked at the Sacrifice ability and realized that it has huge potential yet limited by stiff un-editable outcomes. What I need from it at first was simple, sacrifice 1 custom unit for another. But then once I tested it though the Object Editor thinking it would be simple... it wasn't...
  43. hardcure

    Casting ability but facing wrong...

    I made a ground-target ability(Shockwave,Envision) and make a trigger with it.... Everytime i cast it, a bullet will come out and shoot. But the problem is when casting behind my unit-facing , the attack animation is already performed while the rotating(angle,direction) process is still...
  44. hardcure

    Ability And Rotation...

    I made a ground-target ability, now the problem is that my unit start the attack animation before it faces to the target point of ability being cast....
  45. SSJ7107

    [Spell] Portal Spell

    I'm trying to make a spell in which a caster creates a portal at the targeted location. A portal can link itself with other portals and units that step into the portal can go back and forth from the other linked portal. A single caster can only put 4 portals per map. Can someone help me on how...
  46. NekoToast

    [Spell] Effect Attached on unit scale.

    Hello, im currently learning triggering and stuff. I wanna make a spell that creates sort of a field attached to my Hero and every enemy in range of this field is heavily slowed (Like a magnetic field), but i have no idea how to make the effect bigger on my Hero to match the AoE of the ability...
  47. Hypnotic)

    Spell Shop/Chooseable spells (i need help)

    I want a detailed help about making a Shop with buyable custom or basic spells. I have already read the thread about that but i'm still struggeling with. For me it's hard to find the right choices in triggers tab, basicly its really hard to make my own trigger look like the trigger post in...
  48. Cizqué

    Drain Life & Siphon Mana

    Hey , i have a small issue on one of my maps. I have this hero that i want to have both Drain life and Siphon mana abillity (as seperate spells) Here is the problem i’m having. When my hero learned both the spells it will always cast Siphon mana wich ever abillity of the two i’m trying to use...
  49. TheRedneckRebel

    Dark Conversion Problem

    Hi I'm trying to solve something here about the dark conversion used by Mal'ganis. I know how to edit it so the spell works on humans, what I need to know is how can I get them to convert to the owning player as soon as they are converted? I don't think it requires triggers but I could be wrong...
  50. Celso Luis

    Cannibalize based Spell(GUI)

    Hi, this is the first Spell that made using Triggers, and after a lot of trial and error, here we are... Hope you like of Base Idea of This Spell and Please, if have any way to make this spell simple using GUI, i'm realy interested, help-me to make a very optimized and leak free spell. Spell...
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