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spell

  1. SoooK

    [Solved] Morphing a unit removes spell book abilities.

    How do I prevent this? I found this: The mysteries of the Spellbook Can someone explain to me, how to make abilities permanent?
  2. Twizz

    [Spell] How do i add stun effect on chain abilities with trigger?

    I can't add stun effects on chain ablilities (Forked Lightning, Healing Wave etc.). Can someone help me? I'm new.
  3. FyreMoon Studios

    [Spell] Battleship broadside cannon fire?

    Hey everyone! I am currently working on a war ship map where you will be able to battle other ships (NPC or players) to climb up the leaderboard ladder. I'll try to add a wave system with different kinds of ships you need to sink. To my question: I am trying to create a spell that will fire...
  4. SoooK

    Random ability positions in a spell book

    First time I want to use a spell book. I want the abilities in it to be in specific positions of the UI. I edited their x;y coordinates accordingly, but each time I load the map, all abilities are randomly placed somewhere at x;0! Is there a way to fix this?
  5. Cryze666

    [Spell] Flamestrike color? -> need help!

    So the basic idea was to create a green flamestrike version to fit the "fel-magic" theme. i exportet the model of flamestrike, looked up the textures its using, exported the textures and changed everythign to green, changed the paths of the green flamestrike to the green textures (see first...
  6. InSaNe_97

    [Spell] Dummy cast ability problems.

    What is wrong with my triggers? In game nothing happens. I order hero that has this ability to cast "Mana Shield" when chosen on start of the game and that's works properly.
  7. Woodenplank

    [Trigger] MUI and simultaneous cycles

    So I've created a spell that sends a line of 8 explosions down a path, dealing damage. The explosions proc every 0.85 seconds, so a full line takes about 7 seconds to complete. The spell works just fine, but the Hero has a "cooldown reset" ability, so it has to be MUI - and indeed, with...
  8. matin45

    [Spell] Passive Mind Rot

    Hi. Warcraft has an ability with the name mind rot that burns enemy unit's mana. I need an passive ability that burn the unit(that unit has this ability)'s mana. Can you help me?
  9. Dancyspartan

    [Spell] Neutral Building Spell

    Hi. I'm currently trying to create a neutral tower that exists on the map from the get go. If you approach this building you can press a spell. This spell will make the buyer the new owner of the building, and I'd actually like for the building to "forget" the spell after the purchase has been...
  10. ShadowSpawn

    Corpseless version of Carrion Beetle (spell)

    It would save me a lot of time with trial and error trying to make it work with triggers, as it is for a Night Elf race rework and they have moving buildings. Please and thank you!
  11. El Saif

    [Trigger] Spell Fixing - To Arms! GUI

    Well, i need help to fix my spells to be working properly. This spell is using unit indexer. Here is the triggers : I know this spell is not 100% work. What i want to do with this spell is : Fully MUI of course. Each enemy unit is only affected once per knight/dummy (damages, slow). So if...
  12. Levoo

    Help 2 spell prob

    Sloved
  13. doomhammer99

    [Trigger] GUI

    Good Day!, I've got 2 problems. I'm trying to make a GUI Spell Pack. I won't spoil about it(just a bit though). [Q] - [W] - Summons a unit, can summon multiple units within 2-3seconds [W] will initially be your first spell, before you can cast [Q] and [E], meaning both spells are useless...
  14. doomhammer99

    [Trigger] GUI

    Good Day!, I've got 2 problems. I'm trying to make a GUI Spell Pack. I won't spoil about it(just a bit though). [Q] - [W] - Summons a unit, can summon multiple units within 2-3seconds [W] will initially be your first spell, before you can cast [Q] and [E], meaning both spells are useless...
  15. Hazop

    Tank Machine Gun Spray

    Is there a way to make an ability that when casted, acts like "Breath of Fire". (when fired it fires in a cone shape doing damage to nearby units as well) Problem is, is that the bullet projectile fired only hits 1 unit and the other units are magically damaged. IS there anyway to fix this?
  16. cvb1

    triggered critchance

    Hi. After searching the internet and all the spells on this site, I can't seem to find a way to increase the critchance of units through triggers. I want to give items critchance. So if a unit picks up an item with like 7% critchance, then it should increase critchance with 7% for that unit...
  17. Reinhold

    [Spell] Help with Lightning Call

    I tried to make a MUI code based on a tutorial. It gives the unit 4 defense and 8 attack damage.Code below: Lightning Call Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Lightning Call Actions -------- Here, I...
  18. Reinhold

    [Spell] Armor for a few seconds

    Poison Protection Events Time - Every 10.00 seconds of game time Conditions (Level of Poison Protection for (Summoning unit)) Greater than 0 (Unit-type of (Summoning unit)) Equal to Poison Elemental Actions Unit - Add Armor Increase to (Summoning...
  19. RedClaw

    Mass Teleport Allies

    Can someone please make a map to show me how to make the spell ''Mass Teleport'' teleport allies too? i tried to follow some other old threads instructions on this but i don't really know how to trigger very well or follow the instructions. I would very much appreciate the help <3
  20. Hardtime

    [Spell Request] Protective Dash

    I need a non-target hero spell with 4 levels that when activated, dashes the Hero a short distance forward and provides a spell-shield effect after for 5 seconds. NOTE: the distance doesn't change with each level, only the mana cast and cooldown duration. Please do it in GUI, thanks! Pretty...
  21. Reinhold

    [Spell] Some help with Corrosive Bolt

    I want some help with this spell. For one, I'm happy that I made a trigger that does work. Code below: Coro Bolt Activation Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Corrosive Bolt (Level of Corrosive Bolt for...
  22. Reinhold

    [Spell] Green Ball issue

    GB Init Events Time - Elapsed game time is 0.01 seconds Conditions Actions -------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------...
  23. SSJ7107

    [Spell] Wind Walk problem

    This might be a dumb question but I made a custom spell for wind walk but instead of making it invisible, it just makes the unit 50% transparent and can be seen by enemies.
  24. matin45

    [Spell] How many abilities with a root

    Hi guys. I made a few abilities that all have the same root (I mean, all of these custom abilities are made on a specific ability, such as flare). When a unit can use more than one of these abilities, if it is able to use number one, the incident in the game is related to ability number two. Is...
  25. Reinhold

    [Spell] Total Destruction

    Total Destruction armor raising Events Conditions (Level of Total Destruction for (Summoned unit)) Greater than 0 Actions Set SpiritoftheFallen = (Summoned unit) Set DamagingChance = (Random integer number between 1 and 100) If (All Conditions are...
  26. Reinhold

    [Spell] Extending Trueshot Aura

    I thought why not make the aura regain the Priestess' health and mana(a bit)? I did the coding myself: Trueshot Aura advantage for PotM Events Unit - A unit Is attacked Conditions (Unit-type of (Attacking unit)) Equal to Priestess of the Moon ((Attacking unit)...
  27. Alipresent

    Need Help for Avenging Wrath

    Hi to all, i tried to create spell (Avenging Wrath) of paladin hero class in world of Warcraft. but somehow my spell dosen't work very well . i did my best to make it MUI but after the Second hero using that spell the variables going wild and make things messy. i want to increase spell power of...
  28. Thiiago

    [Trigger Spell] Just an circular knockback

    I need help to make an spell.. Name is: Roar of Wild "Push all enemies around the caster to back" Red points - The Caster Green points - The Enemies Knockbackeds Light Blue arrows - The direction of enemies is knockbacked Blue circle - Max area os Knockback in circular around caster The AoE...
  29. Reinhold

    [Spell] Healing ability for a tower

    This is for the activation. Healthy Cure second effect ON Events Time - Every 1.00 seconds of game time Conditions Actions Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions) Loop - Actions If (All Conditions are True)...
  30. JackAcorda

    [Spell] Battle Roar based on stats

    Can somebody please help me how to increase damage and armor based on a hero's stats whenever Battle Roar is casted? War Cry Cast Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to War Cry Actions Set Unit_WC_Caster...
  31. CrimsonWarlock132

    [Spell] Toggled Heal

    Hi, I am currently designing a map and one of the main races will have a constant health drain unless a toggled skill is active which stagnates mana. Currently i have gotten everything to work fine except the trigger disables itself far too quickly after the spell has been toggled. the trigger...
  32. JackAcorda

    [Trigger] Random Integer - Higher stats = Higher probability

    I am creating a passive skill for a unit, where whenever it casts a spell there is a probability of resetting the cooldown of the previous cast spell. The probability is based on the unit's intelligence. I tried this: Arcane Lust Events Unit - A unit Starts the effect of an ability...
  33. CuriousJacque

    Thunderstruck

    I made a spell like frost nova from WC3 Thunderstruck Cast Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Thunderstuck Actions Set Unit_TS_Caster = (Casting unit) Set Unit_TS_Target = (Target unit of...
  34. Darkmace100

    [Spell] Skill that gives passive income

    Hello and sorry if this has already been answered somewhere but i couldnt find anything. The idea is to make a trigger that will give gold passively every X seconds when an ability is leveled. I tried basing the trigger on the one people use for getting income from X amount of buildings by...
  35. maskedhorror

    Channel Spell with DataOption Physical Spell not castable on spell immune units

    Hey Guys ! I have create a simple "channel" spell that i want to be able to cast on spell immune units (or at least target them with it). I have set the spell to have Data Option : Physical Spell and i eagerly assumed that will be it. I have used a un-edited dryad as my target and it seems i...
  36. CuriousJacque

    Evasion with Critical Strike

    Can somebody please help me. I want to create an ability wherein the unit has an evasion passive skill and whenever the unit evades an attack, the unit's next attack will deal double damage. Thank you in advance. :cute:
  37. BotLoot

    Help with new spell/ability Ideas for (Spellcraft Remastered)

    Hi we have got a map that allows 1 hero to pick among 170 spells and swap them in game on the run. Im asking for advice and ideas for new spells/abilities based on following criteria: Spell 1 Single Target Damage: Combo: Energy, Energy, X-Materia (Consider it even more energy) Additional...
  38. The_Warchief

    Spell: "Waking Nightmare"

    Hey all! Trying to get a custom spell to work for my latest campaign project and I can't quite seem to get it to work the way I want. It's called "Waking Nightmare," and basically it's a Sleep spell where the target doesn't wake up if they take damage and they take periodic damage during the...
  39. deepstrasz

    [Spell] A unit takes damage as a unit group unit variable for spells

    I'm trying to use Carrion Swarm to slow down (using a dummy unit) units which are being hit/damaged by it. It seems not to work if I use a picked unit variable as the unit taking damage as seen here: Events Unit - A unit Starts the effect of an ability If (All Conditions are True) then do...
  40. Recklessness

    Ability Tooltip Help

    So I wanted to make an ability deal (2 x Strength) damage, but personally thinks it look ugly if I leave it like that in the text is there a code or phrase so that it generates that number automatically?
  41. necro-mage14

    [Spell] Demon Summon Spell

    Hello Hivers, I am noob in triggers. So, I tried creating a simple spell. I did it, but when two units cast the spell, the spell won't work normaly [Bugs] . . . . . . . . . . . If anyone could fix it I will give him credit when I use this in my future projects . . . . . . . . . . and If you have...
  42. deepstrasz

    Locust, moving & enter regions, unit groups

    What am I doing wrong? Please help. I'm going nuts. The ArcaneBlast unit is flying and has the Locust ability. There's a region moving with (periodic event). The problem is, that when ArcaneBlast gets near enemy units, it very rarely triggers the last part of the triggers (where an enemy enters...
  43. posti02

    I need a bit of help with a spell that I am trying to make

    I am not that good at editor and I am trying to make a meteor spell based on Inferno, the problem is that I can't make Inferno summon no units. Please help me, I am open minded but sadly I am really bad at triggers.
  44. Darkmace100

    [Spell] Magic Defence

    So i am a little confused here. In the ability options it shows that it should be able to reflect both piercing attacks and spell as it has chance to reflect and amount of damage reflected. At first i noticed the ability made the target immune to magic which totaly defeated the purpose of it but...
  45. Payton Tate

    [Spell] Ultimate that reduces a Heroes health to a set amount

    So I've been trying to make a wide variety of heroes for a little gamemode I'm working on, and I had the idea for a hero that has exceptionally powerful abilities that cost him a certain amount of health. How would I go about doing that? Say, if I were to give him a damage boosted flame strike...
  46. SharSash

    [Solved] Moon stone spell

    Hi! My problem is that i can't make a dummy unit cast a spell based on moon stone item spell that changes day time to 00:00, I just don't see it in issue an order with no target and the spell itself doesn't have an ID. Looking for help. Thanks in advance.
  47. Darkmace100

    AI spell order

    Ok so i have a little problem with the AI. I managed to make them level up custom abilities(based on existing ones) using this: (picture is down it failed to use the link) It works just fine and they do use the abilities but i would like to change the order in which they level them because as...
  48. Napoqe

    [Spell] Maledict Counting HP Lost.

    Hello everyone. I'm here asking for help, for I finish of do the Maledict skill. I already do I think similar the damage part (not bonus): Enemies lose 5, 10, 15, 20 hp / sec. But now I wish to do the bonus damage part, which every 100 HP lost adds 10/20/30/40 damage. Problem is that I do...
  49. RayzerCalitri

    [Spell] Chance to Revive (reincarnation) spell

    I'm trying to make an ability that triggers a non-assured revive to a hero when it dies, used with a percentage (integer). When I try to test it without the ability requirement it works, but when i try to add the ability condition it doesnt work. The ability that I want to add the chance to...
  50. Cryophoenix

    [Spell] Creating an 'double shockwave' ability

    Trying to create an ability with shoots two projectiles from each side. (Something like this) All I could manage is creating the dummy caster at a set location, however that doesn't work when my caster changes it's facing angle as the dummy always spawn at X,X point. Can someone show me an...
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