spell

  1. Ruvven

    [Trigger] Melee/Ranged Isnt Working

    Hello Community that has helped me understand so many things in the WE! #MuchAppreciation! I am having trouble with yet another situation here as i have googled and searched through here for answers on switching from Melee -> Ranged and keeping spells and all of that is cool. The problem is...
  2. HolyWillRise

    Help! Chain Lightning Trigger Doesn't Work!

    Sometimes when "Chain Lightning" is used it does not hit the other two or one target(s) near the main target. And when there are only two targets, it hits the main target, and not the second target. So it works maybe 50% of the time. So.. How to fix it so that it hits the required targets all...
  3. Anton Wulff Jensen

    Help! Trying to make a trigger for a collapsing ceiling on each hero unit in a region

    So I am making this boss fight with a huge dragon. And basically it has a phase where it breathes fire 6 times in 6 angles around it. Once it is done with breathing fire, the ceiling will collapse at the point of where each hero stands after while. I tried to make a trigger for it here. It seems...
  4. HerlySQR

    Spells name

    Since I'm not good with naming things, the name of my spells end being shallow, can you help me pls? (my map is located in Draenor, so the names at least should not disaccording with it):
  5. Xzere

    Spell Trigger issue

    Hello, why does this trigger nog function properly because of the "RemoveLocations". It triggers only once when i want it to trigger 3 times. It works perfectly if i remove the custom scripts but of course i want to clean the leaks... Avalanche Events Unit - A unit Starts the...
  6. HerlySQR

    [Solved] Can't find the infinite loop in my spell

    I made this spell to emulate the stampede but instead of lizzards, there are fire ball, I wanna test it but there is an infinite loop that I can't find, could you do it for me pls? I'm using a custom Alloc and Table and a unit indexer scope FireStorm initializer Init struct FireStorm...
  7. Lordliw

    [Spell] Explosion Spell

    Hello, I'm wondering how I can create a passive spell that when a unit (in this case abomination) dies, they explode and deal damage to enemy units. I saw some triggers for when a specific unit dies they do the kaboom spell, but this is not the case. I want it to be a custom spell and every...
  8. ProlRayder

    Acehart's help to save/load Spell's with other things

    Hello, how is everything? I would like the help of someone who understands a little about save / load systems. I want to continue using the acehart system because I have over 200 items already stored. But on my map I would like the spells to be purchased. The easiest way I found for this is to...
  9. McPhisto2051

    [Solved] Struggeling with blink ability and attacking afterwards

    Hey, I'm struggeling myself getting a kind of blink spell to work. My hero teleports behind the enemy and does his damage but then he has a high probability to wander off and attack another enemy even if the trigger tells him otherwise. Could you please help me? (Also tried "Starts the effect of...
  10. Anton Wulff Jensen

    How do I make a spell that deals full damage on a single target, put splits out all the damage equally with several targets?

    So to explain further: I am making a boss, a large fire elemental. I want it to apply a debuff to a target, which will cause an explosion on the target after a while. The twist is, I want this explosion to deal x amount of damage when this target stands alone with no friendlies nearby, or y...
  11. DexterFstone

    need idea for ability

    Hi I work on my map and I try to make some hero it's like DotA, but some abilities are not good for my map and I need an idea. now I working on Bounty Hunter and spell Track isn't good for my map and I don't have any idea. pls help to make a good ability for this hero and match to my map and...
  12. Aldeia

    [Trigger] Need 2 Spells for AI bosses.

    Hello guys , could someone help me with this two spells please. (need them for AI bosses) Spell 1 Name : Heavy Jump MUI : Yes Levels : 1 Casting Range : 800 Cooldown : 30 s Description : Hero Jumps (perform a leap) to a random enemy target (dealing splash damage to all nearby enemies near...
  13. HerlySQR

    What spell only fires a Missile and don't add a buff to the target?

    I think in Death Coil, but the thing of help Undeads and Demons will difficult me.
  14. Knight of Arsford

    [Spell] Custom Spell Help - Dummy Stun

    I'm trying to make a simple custom spell for an rpg I'm making. I used a storm bolt as basis for this spell but used an arrow model Here's what I wanted to do: The arrow is shot, dealing x amount of damage to the target, stunning it for x seconds, AND nearby enemy units. Only the main target...
  15. Akuto05

    [Spell] Help with hashtables and MUI

    Hey, I usually use arrays to make my spells MUI, however I wanted to check out hashtables recently, since working with the handle ID of things seems like it could be very useful in a lot of cases. Arrays can also become a bit of a pain to deal with, especially if multi arrays are needed. Hence...
  16. HerlySQR

    [vJASS] Problem with a Spell

    I made this spell based on Steal Spell: But my problems are: I wanna make a "lightning snake" that looks like that absorbs the essence of the target, to do that I use two units to the position of the head and the tail, it worked but sometimes those unit get stucked and I don't know why. I made...
  17. Fallen Wizard

    [Spell] Large Mana Shield

    I was wondering if it's possible to make a larger mana shield, like a dome of protection that surrounds all units within it and stops enemies from entering, or attacking the units inside. And some thing else... if I make this spell, is there any way to set a variable for it? I mean like typing...
  18. HerlySQR

    [Spell] A replace to berserk

    I'm using the berserk ability as a base ability for a lot of spells for the thing that doesn't interrump the actions of the caster and for have an specific buff, but I also wanna make a item with the berserk ability but I see the buffs get "overwritten" or "deleted" if the caster have another...
  19. HerlySQR

    Question about attack-type

    In GUI when you use target atteck, one of the options of attack-type is "Spell" but when you convert it to Jass it becomes "Normal" but that was already another attack-type in GUI, so is there a difference?
  20. 22FrosT22

    [Spell] Multiple Shots Abbility With Barrage: Bug

    Hi, bros. I read the multishots (made with barrage) tutorial and got something very similar to what I wanted... It creates 3 passive shots: one in the target and two in other enemys arround. Fine. But the problem is the damage dealt. Regardless of the value I place on "Data - Damage per...
  21. Loogris

    [Solved] AI heroes and custom spells

    So, I've created a custom hero kit for paladin-style hero, consisting of holy light (default), shockwave-based hammer strike and big bad voodoo-based mass invulnerability. Question is -- how do I make a custom hero unit (with this kit) to behave? I have tried thus far: 1. Create a hero unit for...
  22. Loogris

    [Solved] Magic missiles and dummies

    I want to create a magic missile spell that lies somewhere between DnD original and DotA Tinker missiles. Basically, the idea is -- unit casts this spell and up to %n% magic missiles fly to nearby enemies (one missile per enemy), damaging them for %scaling damage%. I have three basic ideas but...
  23. Chickncz

    [Solved] Custom AOE root spell bug?

    Hello everyone, It has been a while and I am still working on my map. I have tried debugging this "bug" in my map for the past 2 hours and I cannot figure out why it is happening. I am here to ask you guys for help, because I know you are the best. Problem: (Sorry, my WE is in the Czech...
  24. Cheshire

    [Solved] loop not looping... ?

    hi, I have this trigger that is part of an ability that is supposed to send random units in the unit group to random places on the map. it works, but it's not working multiple times like it's supposed to, only once. I can't figure out why. I'm talking about the loop starting - "for each...
  25. ThePoet

    Dota LoD Bugs since Reforged

    Hello Hive, This help request is intended for anyone who can fix, or can explain how to fix the following minor bugs in Defense of the Ancients - Legends of Dota (Dota LoD). Also, if anyone has access to an unprotected version of this map so that said bugs can be fixed, it would also be...
  26. HerlySQR

    [Solved] Unknow error

    I made this spell function Trig_Throw_Axe_spell_Conditions takes nothing returns boolean return GetBooleanOr(GetSpellAbilityId()=='A02S',GetSpellAbilityId()=='A03A') endfunction function axedmg takes nothing returns boolean if IsUnitAlly(GetFilterUnit(),udg_Temp_Player) then...
  27. HerlySQR

    [Solved] Timer actions don't stop even if I stopped and destroyed it and remove the data

    I have this spell, but as I said it didn't stop when it should, what is happening? function Trig_Sparky_Explosions_spell_Conditions takes nothing returns boolean return GetBooleanOr(GetSpellAbilityId()=='A05C',GetSpellAbilityId()=='A05D') endfunction function QueuedExplosions takes nothing...
  28. GnomenxD

    [Solved] Can't set values for Cluster Rockets through triggers ??

    Hello, I have run into my first very strange and frustrating issue. I've created a lot of custom spells and are controlling most of them through, and changing their values with triggers. But apparently I can't do that for my custom ability of 'Cluster Rockets' and it's bugging me out big time...
  29. ThePoet

    Dota LoD bugs

    Hello, There are a few minor bugs in Dota LoD ever since reforged came out which are discussed in detail on blizzard's forum here: Dota LoD Bugs Some b.net programmers even replied with possible solutions to these bugs, however, nobody seems to be willing to, or able to implement said...
  30. DexterFstone

    morph abilities

    What is the best way to build morph abilities? It's like ult Alchemist in Dota map or Dk or Lycan, soul keeper...
  31. HerlySQR

    Variations of the ability "hardened skin" (if this is the name in english)

    I made a map, but various heros has the ability "hardened skin" and I wanna more variety, any ideas?
  32. HerlySQR

    [Solved] I wanna create an ability like force staff of Dota but with an exception

    As I said I wanna create an ability like force staff of Dota (don't have to explain me how to do the push, I know what to do) but I wanna add it an exception, if the unit hits a wall of at least a 2 of height then stops, but if is coming from up to down don't stop but do a fall, if the unit hits...
  33. DexterFstone

    Add and remove buff

    Hi I'm trying to make ult Jaina it's like DotA map and make a spell to add slowing for the area of ult but how to do that? (when unit move to the area of ult add a slow buff and slow MS AS and when leave remove buff and remove slow MS AS)
  34. Smokkkkker

    Is there possible to make a trigger that creates unit after dying from spell?

    Hello, I want to make a trigger that creates unit when he dies from spell. I tried to make something like this, but it didn't work. Save soul Events Unit - A unit Dies Conditions (Dying unit) Equal to (Target unit of ability being cast) (Ability being cast) Equal to Save soul Actions...
  35. lachferagh

    [Spell] Abilities with triggers

    Hi all, After fiddling around with custom abilities, I thought I'd like to try making abilities through the triggers. For my first idea, I'd like to try create the Defend ability but instead of just reducing damage from piercing attack, I'd like to make the user take reduced damage from all...
  36. DexterFstone

    problem ability learn

    Hi I make a hero and max leve of hero is 25. Hero has 4 ability (ablity 1 has 4 level and ability 2 3 and ability 4 has ult and 3 level) change level skip requirement ability 1 2 3 to 1 and ult to 5 and required level ult to 6 But you can't always learn a level of ability for examole ( 4/4/4/2)...
  37. HerlySQR

    [Solved] How I make this spell?

    I wanna do the ability "Shukuchi" of the nerubian weaver in DOTA, can you tell me how to do that?
  38. DexterFstone

    Heal Passive Spell

    How to make Heal passive spell, add 1 hp per sec to life and Go beyond max life for example (hero hp 100/100 after 5 sec 105/100) how to do that? The green color is max hp
  39. DexterFstone

    Spells and Descriptions

    I need Spell is like skill 3 Troll warrior in DotA map, but when the hero moving and Don't damaged Level 1 - add 5 MS per sec - CD 8 sec Level 2 - add 10 MS per sec - CD 6 sec Level 3 - add 15 MS per sec - CD 4 sec Level 4 - add 20 MS per sec - CD 2 sec and when the hero takes damage or stop...
  40. DexterFstone

    wave spell

    Explanation: A wave of energy is released and gets bigger and bigger in an instant to reach the end of the map. As the wave increases, the damage is reduced to zero (damage 0 only at the end of the map) That is, if the hero uses the spell in the middle of the map, it will grow to the maximum...
  41. DexterFstone

    time back spell

    Can maketl this time back spell? (Back 10 sec) (back gold, unit and hero death, mana, hp, position, day and night time, item, all couldowns (but not this spell) and every event back to 10 sec before) If hero respawn in 10 sec before needs to die or hero is die needs to alive or all units Can...
  42. HerlySQR

    [Solved] Problem with a drain life based ability

    I made an ability based in drain life that worked fine, but now for no reason the unit instead of healing its life get damaged, I think the problem is has to do with I use a damage detector, but I don't know about JASS, so can someone help me?
  43. HerlySQR

    [Spell] Can you explain me give me a more efficient way to do this ability?

    Some guy made this video to make an ability (in Spanish and in the end shows the ability) But I don't end to understand, and I think he doesn't do this in the better way, can you explain me and point if there are errors, because I tried that of elevate a unit in the same way he did but I can't.
  44. jonathan ross

    Parasite overrides black arrow, is there any way to fix this

    I am trying to make a map where one unit type has a black arrow ability while another type has parasite, while 2 different parasite abilities do not override each other when different buffs are used, black arrow is override if it is used on unit before parasite, but both work if black arrow is...
  45. HolyWillRise

    Roll The Bones ability from WoW

    Hello everyone, i am wondering if its possible to make this ability work and how? Can we just put a trigger that picks a random number between 1 and 10 everytime we click/use the ability and then for each specific number to gain different buff?
  46. NME Ironarrow

    [Spell] Making an Efficient Projectile

    Hello everyone! My problem is a little complicated but hear me out please! I'm currently working on my map which I have there some custom abilities which shoots projectiles, these projectiles suppose to detect if there are enemies near them and trigger something. Since the max speed in wc3 is...
  47. HerlySQR

    Efect to start an spell

    Hello, I wanna an effect for an ability that involves creating a vortex, this effect must make it appear that great power is being unleashed.
  48. Warseeker

    [Spell] Make Devour restore 50% Max HP

    Simple question : How to make Devour ability restore 50% max HP of the devoured unit after it dies? I'm trying to make the devour ability into a hero ability which will give him the ability to restore his HP after the devoured unit dies.
  49. HerlySQR

    Error message

    You know when you try to use an ability and if you can't the game displays a "Error message", exm: If you wanna use the spell "Resurrection" but there is no nearby ally corpses; but if do it by using triggers you also can't do it but that message doesn't apear. Is there a way to display that...
  50. XroaDaBro

    Gamble Ability

    Hey guys, I kinda need help with this ability that i'm making called gamble. I already got the trigger ready but whenever i test it, my laptop lags and the game crashes. Here is the trigger: What the skill is supposed to do is challenge an enemy hero to a battle. Upon casting 25% of your gold...
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