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Ethereal units without tranparency

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Level 4
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Jan 23, 2017
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Just like the title says, I'm looking for a way to make a unit behave ethereal without becoming transparent. Have tried using the ethereal form, and the ethereal ability, as well as triggering vertex coloring to 0 transparency to no avail
 
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what parts of ethereal do you need? only taking damage from non physical types of attacks?

if so, here is another way to achieve that:


(the solution is at the bottom of the thread)
 
Level 4
Joined
Jan 23, 2017
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34
what parts of ethereal do you need? only taking damage from non physical types of attacks?

if so, here is another way to achieve that:


(the solution is at the bottom of the thread)
Ah yes I've actually read that post, the issue is that although it can make a unit immune to physical attacks, computers will still attempt to attack it. I am making a map that is player vs comp campaign, thus computer controlled units would simply attack the physically immune unit to no avail. I am trying to make a physically immune unit that the computer player recognizes as immune. More to the point, what i really want is to have computer controlled melee units to ignore said unit
 
to have computer controlled melee units to ignore said unit
If this was your ONLY goal, maybe you could spawn said unit with Mechanical Critter. It is a special ability with a special hacky nature in the sense that the units it summons are shown as "neutral/passive" to all players, even enemies, although those units are controllable for the player who cast the ability.
 
Level 4
Joined
Jan 23, 2017
Messages
34
If this was your ONLY goal, maybe you could spawn said unit with Mechanical Critter. It is a special ability with a special hacky nature in the sense that the units it summons are shown as "neutral/passive" to all players, even enemies, although those units are controllable for the player who cast the ability.
I want the unit to be able to be damaged and attacked if nothing else is there to attack, but to be lowest priority, especially for normal/melee attacks. Basically I want a unit that is low priority. Ethereal does this for all but magic and spells, which works well enough. Fundamentally what I want is for the computer to attack units that are weak against it
 
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