- Joined
- Feb 23, 2020
- Messages
- 34
Hi all, I've looked around but can't find a solution to this seemingly unique problem.
I have a unit that I've set to ethereal using the default Ethereal (Aetl) ability.
Now, I originally wanted a Wisp's detonate spell to affect this unit and damage it, much like a summoned unit. I set the ethereal unit to "Summoned" under classification, however I found that this crashed my game. I tried again without the ethereal unit being any sort of classification, and it still crashed. So, I think I have found a bug where detonating on an ethereal unit causes a WC3 crash. Can anyone else test this and report success? If you can get it to work, please help me find a work around with making detonate do damage to an ethereal unit.
I've thought about using a dummy to summon the ethereal unit in the first place, to solve the problem of detonate doing damage, but with the crash, it's still a problem. Please help!
I have a unit that I've set to ethereal using the default Ethereal (Aetl) ability.
Now, I originally wanted a Wisp's detonate spell to affect this unit and damage it, much like a summoned unit. I set the ethereal unit to "Summoned" under classification, however I found that this crashed my game. I tried again without the ethereal unit being any sort of classification, and it still crashed. So, I think I have found a bug where detonating on an ethereal unit causes a WC3 crash. Can anyone else test this and report success? If you can get it to work, please help me find a work around with making detonate do damage to an ethereal unit.
I've thought about using a dummy to summon the ethereal unit in the first place, to solve the problem of detonate doing damage, but with the crash, it's still a problem. Please help!