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Variations of the ability "hardened skin" (if this is the name in english)

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Uncle

Warcraft Moderator
Level 64
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-% chance to negate a large portion of damage taken (like DotA's Vanguard)
-After X attacks are taken the next attack is blocked (damage set to 0)
-Cannot take more than X damage from an attack (damage limit, so if an enemy hits you for say 99999 damage it would get reduced down to the limit)
-When you take spell damage you gain a buff that reduces attack damage taken and when you take attack damage you gain a buff that reduces spell damage taken for a short duration
-While below X% hp you take Y% less damage
-Hardened Skin becomes active after taking X damage in the last Y seconds
 
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Level 24
Joined
Jun 26, 2020
Messages
1,852
-% chance to negate a large portion of damage taken (like DotA's Vanguard)
-After X attacks are taken the next attack is blocked (damage set to 0)
-Cannot take more than X damage from an attack (damage limit, so if an enemy hits you for say 99999 damage it would get reduced down to the limit)
-When you take spell damage gain a buff that reduces attack damage taken and when you take attack damage gain a buff that reduces spell damage for a short duration
-While below X% hp you take Y% less damage
-Hardened Skin becomes active after taking X damage in the last Y seconds
Thanks a lot.
 
Level 28
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Automatically reflect certain damage types (but become more vulnerable to others).

Chance to reflect ranged attacks.

Damage resistance increases with attacks taken, up to a limit (e.g. increases by 1% every time the unit is hit, up to 50% reduction). Kicks in when attacked but fades if more than X seconds go by without taking damage.

Damage resistance increases with damage taken (e.g. 90% health ->10% reduction, 50% health -> 50% reduction, max 90% reduction).
 
Level 24
Joined
Jun 26, 2020
Messages
1,852
Automatically reflect certain damage types (but become more vulnerable to others).

Chance to reflect ranged attacks.

Damage resistance increases with attacks taken, up to a limit (e.g. increases by 1% every time the unit is hit, up to 50% reduction). Kicks in when attacked but fades if more than X seconds go by without taking damage.

Damage resistance increases with damage taken (e.g. 90% health ->10% reduction, 50% health -> 50% reduction, max 90% reduction).
That sounds a broken ability,
 
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