Hi all!
I run some turns in the staff contact where to put this thread: hopefully this is the proper place.
I wish to get help how to edit and modify basic (existing by base) abilities and spells in MPQ.
Means: game MPQ -> NOT the map MPQ!
In a more concrete way: which data fields used by them.
So which data fields appear in AbilityData.slk in fields DataA1 - DataI1 (col 23 - 31) and for another groups based on the level of the certain ability/ spell.
It looks like that called from AbilityMetaData.slk but that file lacks of comments/ explanation -> not even sure that is the only one which needs.
I wish to do such things as (examples):
Also maybe in the future create (semi)new basic abilities/ spells which use different data fields. Yet this is not priority in the begining.
Yes it is for a mod, which affects all maps/ campaigns/ the world editor capabilities itself.
I am fully aware with such changes the game will be not compatible with others who do not use the same mod, but it is already FT 1.26 patch anyway.
Reasons it must be done in the MPQ level:
1. In world editor you cannot make (in reality) new abilities/ spells. All based on existing ones -> all data fields provided by the original one. -> So the original ones needs to be changed if different data fields desired.
2. The mod aims to change all games. It is not on a map/ campaign level -> but affects all of them.
The parts I DO NOT need (to avoid useless replies):
As far I know nobody done such - but correct me if I missed a master who made such mod.
I run some turns in the staff contact where to put this thread: hopefully this is the proper place.
I wish to get help how to edit and modify basic (existing by base) abilities and spells in MPQ.
Means: game MPQ -> NOT the map MPQ!
In a more concrete way: which data fields used by them.
So which data fields appear in AbilityData.slk in fields DataA1 - DataI1 (col 23 - 31) and for another groups based on the level of the certain ability/ spell.
It looks like that called from AbilityMetaData.slk but that file lacks of comments/ explanation -> not even sure that is the only one which needs.
I wish to do such things as (examples):
- add extra armor for the footman Defend ability when it is used
- add extra agility granted by the Evasion ability (demon hunter, creep, item) based on levels
- add extra defense agains ranged weapons for the Hardened skin ability OR/ AND extra armor
Also maybe in the future create (semi)new basic abilities/ spells which use different data fields. Yet this is not priority in the begining.
Yes it is for a mod, which affects all maps/ campaigns/ the world editor capabilities itself.
I am fully aware with such changes the game will be not compatible with others who do not use the same mod, but it is already FT 1.26 patch anyway.
Reasons it must be done in the MPQ level:
1. In world editor you cannot make (in reality) new abilities/ spells. All based on existing ones -> all data fields provided by the original one. -> So the original ones needs to be changed if different data fields desired.
2. The mod aims to change all games. It is not on a map/ campaign level -> but affects all of them.
The parts I DO NOT need (to avoid useless replies):
- Any edit in map/ campaign level: either with map MPQ or triggers. -> it is NOT for certain maps/ campaigns -> it is for the whole game which affects all, and also improves the world editor in turn.
- Statements about: "do not do that" / "it cannot be done" -> in many tutorials I read that where they dismissed the problem with a simple sentence.
As far I know nobody done such - but correct me if I missed a master who made such mod.
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