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spell

  1. Acolite333

    (Resolved) Frost Immolation Model (For Reforged)

    Hello everyone! I was wondering if I could request a frost (blue/white) version of Immolation for a map I am making for a friend of mine in Reforged. She requested the Remorseless Winter spell from WoW as a wc3 spell and I figured this would be the easiest way to do it but I can't really model...
  2. HerlySQR

    Why Disable ability for player doesn't work?

    Every time I use that function never work, Can you tell me why?
  3. HerlySQR

    [Solved] Effect to a Spell

    Hello I wanna an effect that looks like the skill LVL? Death of Doom Bringer of Dota 1, I thought it was already in the Warcraft 3 but I didn't find it, so please tell me where is it? or please give me a similar model.
  4. Gibanica

    [Solved] Stop scroll of healing/mana regeneration damage cancel

    I've converted an item ability (Scroll of Healing/Mana) effect everyone in x AOE into a hero ability that does the same. I'm trying to make it so the effect does not break when an affected unit takes damage. I have dispel on attack set to false but this does not work... Any idea how to stop...
  5. Dispatcher

    How to increase the size of spell effects using triggers

    Hello guys how do i increase the size of spell of effects i guess in using triggers? For example the shadow Strike spell when you cast it on an enemy there is like a wierd black bat on top of the units head so how do i increase the size of it?
  6. Gibanica

    Drain life transfers hp from caster to ally!

    Hey everyone, hope you are well. I know there has been 1000 threads about this, and I've trawled through 99% of them and can't seem to get this to work... Basically I have a healer unit that uses a 'reverse drain life' that drains his own HP and gives it to an allied unit. I have activated...
  7. Kreuzschlitz

    Ability racial classification or similar filter

    Hi everyone, I'm trying to create a condition that checks whether a spell being cast is in the undead category or night elf category in the editor and to create different floating text depending on which race it is. I could not find any such conditions when playing around in the editor. The...
  8. Dispatcher

    Enhancing Anti Magic Shell spell

    Hey guys do any of you know how to make the anti magic shell have a bonus life regeration and plus armor? Of course when casted on a unit.
  9. Dispatcher

    [Spell] Enhancing Upgrade or Spell

    Hello guys does anyone know how to combine the Hardened skin and Resistant skin upgrade? Meaning i just want them to be on one upgrade i don't want them to separate. Can someone pls help?
  10. Cheshire

    [Solved] Goblin landmines - target self, but get exp

    hey there, I'm making a spell where i'd like to have the hero set goblin landmines that the triggering player can't see, and that will target and harm his units, but when they kill enemy units he should still get the experience. any way to do that?
  11. A Rather Wily Beaver

    [Spell] Quickest way of adding a dispel-able buff to a unit?

    Hello all, I'm making a skill-shot projectile that explodes upon contact with an enemy, lighting the target and all nearby enemies on fire, dealing no immediate damage but dealing a lot of damage over time. It works great 80% of the time, but unfortunately, 80% isn't quite good enough haha. I...
  12. Cheshire

    [Trigger] finishes casting an ability Vs. starts the effect of an ability

    hey there, the following trigger is supposed to make unit A cast a storm bolt based spell, and instantly remove unit A and move unit B to the point of the target of the ability. when I have the "event" as "starts the effect" - all of the actions occur, but unit A never completes casting the...
  13. Henry_AC

    Edit Spell GUI

    Hello everyone, I was modifying this spell, in the original the hero charged against an enemy and stuns him, what I did was stun the enemy in the area, now what i wanted to fix is for it to be a "target point" and not "unit point" I have a problem here because i don't know how to solve it. That...
  14. Gibanica

    [Spell] Modify ability damage based on stats?

    Hey I trawled the forums couldn't find a way to achieve this... If you can point me to a thread that would be amazing... I'm trying to make it so an ability (let's say Searing Arrows) will do additional damage based on the Agility stat. So (base damage) + (searing arrows damage) + (amount of...
  15. Cheshire

    [Spell] simple damage engine

    hey there, I'm trying to make a spell that very basically modifies the attack of some units ( I just want to make "all picked units" attack for X% more damage when they attack units belonging to player Y ). I am having trouble detecting a few aspects necessary for this - how much damage the...
  16. Cheshire

    [Solved] unwanted channeling animation from raise dead

    hey there, I created a hero spell based on raise dead. everything works smoothly, but for some reason the caster keeps playing it's "spell" animation in a loop until it is issued a new order. I thought maybe changing the spell to be based on the item version would help, but it still happened. I...
  17. LoryGundevil

    [Spell] How to add Slow to Avatar Ability

    Hello Everyone. I need help with an ability that gives Armor, Health and a bit of damage to the user but that also gives slow to Movement Speed and Attack Speed as sides effect. I was going to use and modify the Avatar ability since it fits perfectly with the requirements but i don't know how...
  18. Cheshire

    [Solved] spell isn't working

    hey there, here is a spell I made which is supposed to create a ward that saps gold from owners of nearby buildings. It's not working. (using bribe's unit indexer). bank tunnel Events Unit - A unit enters (Playable map area) Conditions (Unit-type of (Triggering unit))...
  19. Cheshire

    [Altered Melee] gold sapping spell

    Hey there, For an altered melee I'm working on I'm giving one of the heros a spell where he makes gold-sapping wards. I'm trying to decide how much gold per-second they steal from nearby players (you put them near buildings and they steal gold from the owners of the building). i want this to...
  20. Henry_AC

    [Spell] Helps with model animations, to use on a specific spell

    Hello everyone! I use this model Mal'Ganis the Eternal One and I was trying to use the Berserk spell and by activating the spell I want you to use the following animations: -Slam Attack, Slam Attack 2, Slam Attack 3-. In Art-Animation Names, I wrote the following: attack, slam, 2, 3. But it...
  21. Dispatcher

    Triggering a spell

    Can somebody tell me how to trigger a hero to siphon mana a unit or a hero when its mana pool is below 400?
  22. M

    [Spell] Undispellable Buff without the Dummy Aura?

    Hey. I wanted to create a life steal buff spell, which similar to the "Mana Shield", "Doom" or "Divine Shield" wouldn't be dispellable. Is there any way to do this avoiding the Dummy Aura? Sure, I could do that, but I don't really like the triggered spells and don't wanna waste my time if for...
  23. Dispatcher

    [Solved] Help With Bloodlust Spell

    Hello guys i have a very small problem with the bloodlust spell and in need of your help how can add an effect on bloodlust? Unexpectedly when i add an effect in the Art - Effect tab on bloodlust it won't show up even if i added the attachment points of it. I wanted bloodlust to have extra...
  24. Dispatcher

    Unit Spell Problem

    Hi guys i just created a custom ability of silence and i noticed that there is a miss chance data in the silence spell so i assume that it is like an area of effect curse so i remove the silence data of disabling spells and created the miss chance i put it to 25%miss chance but when i cast it on...
  25. LoryGundevil

    Ability Attack Effect

    Hello. i'm in need of help because i've made an Hero Ability based on the Sweeping Cleave (i'm not sure about the name of the ablity, my Editor is half in my mother language and half in English making me don't understand a ****) of the Pit Lord, it should be the passive ability that makes you...
  26. Dispatcher

    Spell help!

    Can anyone tell me how to make the curse spell of a banshee an area of effect as in like Flame strike,Silence,Disenchant etc. Like that kind of area of effect spell instead of a single autocast spell can i change to an area of effect if so then can you guys tell me how?
  27. Xzere

    [Solved] Triggering Spell problem

    Hello, the spell itself works good, but why is it killing everything instantly, no matter the HP of the picked units? Note: It does work as intended if it hits only 1 or 2 units. Fire Slash Work Events Game - GDD_Event becomes Equal to 0.00 Conditions (Level of Fire...
  28. Cheshire

    [Solved] AOE exp gain spell/GUI/MUI/updating WE

    MoR Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Monologue of Righteousness Actions Set caster = (Casting unit) Set AoeTargets = (Units within 500.00 of (Position of caster) matching ((Owner of...
  29. Anton Wulff Jensen

    How do I make a "moving breath of fire", and how do I make doodads (like rocks) block its effect?

    I am trying to make a dragon boss-fight, and I want to make a breath of fire spell, that makes the dragon spew fire in a circular movement around it. And on top of that, I'd like to know how to make environment, such as a large rock or stone-pillar, capable of blocking the spell. So that if...
  30. Xzere

    [Solved] Trigger spell issues

    Hello, i have an issue with this, the spell and everything works just perfectly fine BUT the random number which should be 50%, feels more like 5%, so the question is. Am i doing anything wrong with the chance of the spell to activate? Shaman Experience Work Events Game - GDD_Event...
  31. Thiiago

    [Trigger Skill Help] Focued Shoot!

    I needed a trigger for every third attack on my Elven Ranger the next attack to cause 5% of the attacker's current health as piercing damage. I tried to do it for "An unit is attacked", but it seems that it is buggy because I can have it attack and cancel the animation and even so the effect...
  32. Dispatcher

    Importing Spell Model

    Hey guys so i found this really cool looking blood elven model of starfall which is called sunray caster and sunray target i have been trying to import this model but it doesn't appear i tried closing and reopening the world editor but it doesn't the the model can be seen in the left box where...
  33. Xzere

    [Solved] Item Trigger

    Hello, i have an item which should cause spell vamp, but there is an issue when the trigger affects multiple enemies. The healing works perfect if it affects 1 enemy only, but if i have an AoE ability, it feels like the number is multipied insanely high. I have only 3% spellvamp, and if the...
  34. Xzere

    [Solved] Trigger check if a unit reaches a point

    Hello, how do i check if a unit reaches a point? My idea is to turn on the loop trigger if the unit reaches the TargetPoint. Arance Blast inst Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Arcane Blast Actions...
  35. Xzere

    [Solved] Looping trigger with AoE Damage

    How do i make this trigger function? The damage isn't applying to the picked target. Attraction Potion Work Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Attraction Potion Actions Set VariableSet...
  36. Rykon-V73

    Help with Hellios Collision models

    I inserted the spell into my map successfully and it works! However, in the regular map, the Sun model and the others worked, and inserted the Sun.mdx into the map. For proof, I typed either war3mapImported\Sun.mdx, ReplaceableTextures\Sun.mdx or Sun.mdx. Those show properly in the Object editor...
  37. Xzere

    [Spell] Trigger fix

    This trigger works properly except for the thing that it only damages 1 target (Because of the set mana to 0). Now my question is, how do i make this work properly? Frozen Land Work Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast)...
  38. Xzere

    [Solved] Trigger spell not functioning

    Why is this trigger not functioning? The idea is to make an aura that heals for a % of enemies max health when they die. Bloodlust Work Events Unit - A unit Dies Conditions (Unit-type of (Triggering unit)) Equal to Vampire (Level of Bloodlust for (Triggering...
  39. Kokor

    [Spell] Problem With same ID Spell

    Hi i have problem with same ID spell order i want to use spells in one building can somebody help me thx dont know ho to change value AHwe its the summoning build so if i want to summon skeleton dont want to summon the others with him sry for english
  40. bruunk

    [Solved] Is it possible to make a spell like "Lock on" from the Cyclone in SC2?

    I have a hero in an RPG I'm making that would make the most sense to have this ability where she can continue to attack a target as she runs without having to do the normal "take a few steps, turn back, shoot, repeat" kind of thing most ranged heroes do in this sort of game. She would run...
  41. Mathayis

    [Spell] Need some advice with Counter attack.

    Hey there, I'm working on a counter attack ability where when the Hero is a Attacked, he has a chance to counter. So far I got it set up alright, I think...however when the Hero is attacked I want him to play his Attack Slam animation.... It works some times, but if I move the hero as he...
  42. Xzere

    Explode Skeletons Ability

    Hello guys how do i make this trigger only damage the enemy and not my allies? Thanks in advance! :) Skeleton Explosion Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Explode Skeletons Actions Unit Group -...
  43. Xzere

    [Solved] Trigger Function Problem

    Hello, i'm having an issue with my trigger, which is that the chance of a dummy spawning, is (Now in this trigger) based on the hero getting ATTACKED, not the hero itself attacking (Which it's supposed to be). And also the damage dealt is supposed to be based on the base damage of the hero. What...
  44. Ilexa

    [General] Multiple Editor issues while developing new map.

    Hey I've been facing some problems that are really bothering me when it comes to a new map I'm developing; I have a spell based on "Drunken Brawler" that only partially works. The critical strike portion simply does not proc no matter what I set it to, even 100% I've tried giving the unit the...
  45. TheBigMetalHandInTheSky

    [General] Interested in re-learning how to make custom spells

    3 years ago I quit trying to learn how to make custom spells on my own since I could never get anything right, but now I would like to re-learn everything. What resources are there besides tutorials on this site that I could use, if any, since most tutorials only cover specific topics?
  46. Xzere

    Stats while unit is alive

    Hello folks, i have an idea of a spell, but i dont know how to execute it, the spell should be based of "Feral Spirit", and the idea is: If [This] unt is alive, then set the attributes of the casting hero to X. Been trying around for a while now but cant seem to make it work. Any idea on how to...
  47. Xzere

    [Solved] Ability not Working

    Why is this ability not working? [Archers training] Does not get increased levels Ambush Setup Events Map initialization Conditions Actions Set VariableSet Spellbook_Level[(Level of spellbookability for (Triggering unit))] = (Level of Archers Training (In...
  48. Xzere

    How to set base damage back to normal

    Hello, i have an ability based of "War Club", with these triggers Pick up Tree Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Pick up Tree Actions Unit - Set Base Damage of (Triggering unit) to (Integer(((Real((Base...
  49. matin45

    [Spell] Arcane Wave Ability

    I want an healing wave style ability that jumps from an unit to another and heals ally units(or give regention, not sure) and damages enemy units. How can I create this?
  50. Barorque

    Spell possibility . . .

    Disclaimer: Right, so this is a thread where I'm asking if something is even possible, and if it is, I'd need some serious help :) Got this ¨brilliant¨ idea for a spell, let's call it Amplification Field: - Example hero has a simple Sheep ability. - If the hero puts down the Field, and clicks...
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